I loved the 2D Metroids. NES Metroid was fantastic, and Super Metroid was even better. I never got into the 3D ones, though. I bought Metroid Prime and it simply didn't impress me like the others did. The 3D ones aren't bad or anything, I just would much rather play a 2D Metroid.. That goes for pretty much every game though I also thought the GBA Metroids were fantastic. I wish the Metroid for DS (Metroid Prime Hunters) was a platformer instead of 3D.
I love original Metroid though it's pretty much impossible to navigate without a map and some other info. I played it endlessly as a child and never got anywhere in it. Super Metroid progresses really organically which is a strength that the first one lacked and gives it some distinction. They're both excellent and Metroid Fusion is an awesome throw back to the originals, albeit a little easy.
I actually really dug the Metroid Prime series and I don't play FPS stuff at all. I really enjoyed Echoes.
I was always more of a Ninja Gaiden fan myself. I loved the first two and I can sit down and just get sucked into playing them until the end. They just really grab me, I enjoy the twitch difficulty and the fantastic music and cutscenes on the nes. Same goes with the newer X-Box and current gen Ninja Gaidens, I like how the difficulty is still kinda up there while it has so much depth with the combos and weapons upgrades.
Metroid was always cool, I played it when I was a kid but the only games I really got into was Metroid Fusion and Super Metroid.
I don't hate it but I didn't really like it. I think a 2D/3D hybrid platformer Metroid for the DS would have been much better suited and a lot more fun. Similar to how the Castlevania DS games remained 2D, I thought they were great too. I also liked Zelda: Phantom Hourglass (it was a bit too easy though).. and it had a mix of 3D and 2D but still felt like a 2D top-down Zelda.
Thanks man, I've had it forever now. I've played around with changing my avatar but this is my old standby. Oh yeah, and I don't hate women or anything, that whole part of it is basically irrevivant, I just thought the slashing the hell out of everything was pretty cool.
SamSpade tanks for being the first person to post on something of mine
No problem dude. Your dad rocks by the way. I didn't see the connection until I checked out your Welcome thread. I wish my pops played nintendo, he still calls my PS3 games "tapes".
I love original Metroid though it's pretty much impossible to navigate without a map and some other info. I played it endlessly as a child and never got anywhere in it.
This statement puzzles me. I recently replayed through the game, having not played it since probably 1989. I barely remembered anything. The only thing I clearly remembered was needing the ice beam to freeze the metroids.
I was able to easily get through the game in just a few gaming sessions. I did draw my own map, which was not very complicated. I believe I only died once, and that was at Mother Brain. I fell off into the lava right below "it" and wasn't able to get back up in time.
Love the Metroid series overall. I'll go along with the crowd and say Super Metroid is one of the most perfect games ever created. Played the FPS games years ago, still own a few of them, but I haven't played them in long enough to really recall if they're as good as I remember.
I hated it, but I'll admit I never gave it a fair chance. Never played a Metroid ever until I joined here. Then I gave the first one one NES about 5 minutes of my time and just wasn't interested. I've heard nothing but great things about Super Metroid however, so maybe I'll check that out someday.
I love Metroid. Defiantly in my top 5 game series. I have to agree with Alderdragon, I always got into the 2D games more than the 3D ones. The Metroid games that came out on GBA are a couple of my favorites. If you have a GBA don
Love every Metroid game that I played (Metroid, Metroid II, Super Metroid, Metroid Fusion, Metroid Zero Mission), but the first has always been my favorite. Never had a problem with the first game as many have, first time I ever got this game I beat it the next day after buying it, never needed a map for it or any guide. Sure most places look the same (the case with many NES games), but I was able to remember where I had been and where I needed to go to next (I also have a good sense of direction, so long as I'm paying attention, also a much sharper, younger mind then too), and even though still being new to the NES at the time, I had enough knowledge to know what kind of things I should try to find secret passages and whatnot (Super Mario Bros. and Zelda II taught me a lot), and pretty much bombed every single spot in the game to find them (which later I had to do the same for Legend of Zelda, bombing and burning and pushing against everything and every spot in the game). Also, the game isn't all that large, nor really even that complex, was at the time when first introduced to it since there weren't really any games this big, but compared to later Metroid games its small, at least all passages are straight either horizontal or vertical.
I do remember the first time I beat the first Metroid game I actually was a bit disappointed that it was done already because it was a game that I had wanted really badly (I ended up getting Zelda II then because Metroid wasn't in stock), even though I knew very little about it before I got it (little bit of teaser action from commercials and back of box, that's it), and it was over, beaten so easily, but since I didn't get the best ending on the first try nor all of the items, even though I had no idea it had more than one ending, once I did, this gave it some replay. Another plus was finding out that Samus was indeed a girl which my brother and I argued about, he thought it had to be a man, or robot (afterall, little boy at the time, and the way most young boys think, girls just can't can't be this cool), and I looking at the artwork in the manual had questioned that it looked like a girl mostly because of the breastplate on the suit, turned out I was right, and I was so estatic over it. I've played this game a lot over the years since, and what I like most is how open it is, you can play this game just about any way you want to, you aren't forced too much to travel the same road nor get the same items in the same order every time, with a couple exceptions such as marumari, that first missile tank and bombs. I've gotten every ending, and when I got bored of playing it the same ol' way I challenged myself to beating this game a variety of different ways, skipping collecting many of the items that even though at first seem necessary, aren't once you have mastered certain techniques.
I love original Metroid though it's pretty much impossible to navigate without a map and some other info. I played it endlessly as a child and never got anywhere in it.
I concur. The original Metroid was an endless struggle for me as a kid. I never understood where to go or what to do, and would usually end up getting stuck and dying in the lava. It was only about 6 years ago that I finally managed to beat it with the help of a walkthrough. I've come to appreciate it more since then, but I vastly enjoyed Super Metroid right from the start.
I prefer Metroid over Super Metroid. The theme is just so tight in the first game. You can really feel like you are there for the reasons the manual states. Super Metroid feels so forced. We are to believe that for some reason all of Samus' powerups were lost and distributed throughout Zebes yet again, and the space pirate rebuilt all these ridiculous tunnels and such again? The original really felt like you were there exploring the ruins of an old civilization where the space pirates just happened to be hiding out. Super Metroid was just too much of a stretch for me.
Problem with Super Metroid is just that, like Super Castlevania IV, it just feels like a superfide remake version of the original, not an actual sequel, but they say it is, so it is. Don't get me wrong, really enjoyed Super Metroid, just that the flow, the simpler play of the original is more me. Super Metroid feels more cinematic, and its more player friendly, map, energy recharge stations (too many actually), weapons can all combine (convenient and awesome, but makes it all too easy), and all sorts of new power-ups (the speed booster is so friggin' cool), besides even more control over Samus, shooting in 8 directions, even wall jumping though its not easy to perform, this is all great, but sometimes more is too much, at least for me, even though it is more balanced than the first game for the majority of gamers, for me challenge was mixed. The 2 Gameboy Advance games kinda follow the gameplay of Super Metroid, and actually I like those ones a little bit more, Fusion was unique, very different story, not boring rehash of whole Motherbrain thing again, thank goodness, and Zero Mission while taking getting used to at first is a great remake and retelling of the original game, also loved the whole segment without her suit, and both games are very challenging, especially love the addition of puzzle like rooms. Problems though I have with these 3 games as well as Metroid II, linearity, I have no problem with games being linear, most of my favorite games are, but the original Metroid was not. Sure these others do allow you to roam freely, but usually its only after you've advanced the story, certain events have to be triggered in order for you to go further into the game, not just simply acquiring certain items. Another thing with the original Metroid is that because no story was told in game except the brief paragraph at the beginning, so game flows however you choose it to and you (or at least I did) felt like you were the one traversing the caves of Zebes. That's probably what I like best about most every NES game over any others on other later platforms is that they get right to the point, story is kept to a minimum, you get right down to business, none of this long storytelling which (at least for me) is only exciting the first time viewed, after that it just bogs the game down.
I've loved the original Metroid. Such an awesome game with a great atmosphere. I love adventuring through the levels and mapping stuff out. It provides for a pretty intense gaming experience. Not to mention, the music is awesome, and it's kinda cool that all that ass-kicking was achieved by a girl (which was groundbreaking back then).
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I actually really dug the Metroid Prime series and I don't play FPS stuff at all. I really enjoyed Echoes.
Metroid was always cool, I played it when I was a kid but the only games I really got into was Metroid Fusion and Super Metroid.
who hates prime hunters
I don't hate it but I didn't really like it. I think a 2D/3D hybrid platformer Metroid for the DS would have been much better suited and a lot more fun. Similar to how the Castlevania DS games remained 2D, I thought they were great too. I also liked Zelda: Phantom Hourglass (it was a bit too easy though).. and it had a mix of 3D and 2D but still felt like a 2D top-down Zelda.
SamSpade I like your little video thing
Thanks man, I've had it forever now. I've played around with changing my avatar but this is my old standby. Oh yeah, and I don't hate women or anything, that whole part of it is basically irrevivant, I just thought the slashing the hell out of everything was pretty cool.
SamSpade tanks for being the first person to post on something of mine
No problem dude. Your dad rocks by the way. I didn't see the connection until I checked out your Welcome thread. I wish my pops played nintendo, he still calls my PS3 games "tapes".
I love original Metroid though it's pretty much impossible to navigate without a map and some other info. I played it endlessly as a child and never got anywhere in it.
This statement puzzles me. I recently replayed through the game, having not played it since probably 1989. I barely remembered anything. The only thing I clearly remembered was needing the ice beam to freeze the metroids.
Love every Metroid game that I played (Metroid, Metroid II, Super Metroid, Metroid Fusion, Metroid Zero Mission), but the first has always been my favorite. Never had a problem with the first game as many have, first time I ever got this game I beat it the next day after buying it, never needed a map for it or any guide. Sure most places look the same (the case with many NES games), but I was able to remember where I had been and where I needed to go to next (I also have a good sense of direction, so long as I'm paying attention, also a much sharper, younger mind then too), and even though still being new to the NES at the time, I had enough knowledge to know what kind of things I should try to find secret passages and whatnot (Super Mario Bros. and Zelda II taught me a lot), and pretty much bombed every single spot in the game to find them (which later I had to do the same for Legend of Zelda, bombing and burning and pushing against everything and every spot in the game). Also, the game isn't all that large, nor really even that complex, was at the time when first introduced to it since there weren't really any games this big, but compared to later Metroid games its small, at least all passages are straight either horizontal or vertical.
I do remember the first time I beat the first Metroid game I actually was a bit disappointed that it was done already because it was a game that I had wanted really badly (I ended up getting Zelda II then because Metroid wasn't in stock), even though I knew very little about it before I got it (little bit of teaser action from commercials and back of box, that's it), and it was over, beaten so easily, but since I didn't get the best ending on the first try nor all of the items, even though I had no idea it had more than one ending, once I did, this gave it some replay. Another plus was finding out that Samus was indeed a girl which my brother and I argued about, he thought it had to be a man, or robot (afterall, little boy at the time, and the way most young boys think, girls just can't can't be this cool), and I looking at the artwork in the manual had questioned that it looked like a girl mostly because of the breastplate on the suit, turned out I was right, and I was so estatic over it. I've played this game a lot over the years since, and what I like most is how open it is, you can play this game just about any way you want to, you aren't forced too much to travel the same road nor get the same items in the same order every time, with a couple exceptions such as marumari, that first missile tank and bombs. I've gotten every ending, and when I got bored of playing it the same ol' way I challenged myself to beating this game a variety of different ways, skipping collecting many of the items that even though at first seem necessary, aren't once you have mastered certain techniques.
I love original Metroid though it's pretty much impossible to navigate without a map and some other info. I played it endlessly as a child and never got anywhere in it.
I concur. The original Metroid was an endless struggle for me as a kid. I never understood where to go or what to do, and would usually end up getting stuck and dying in the lava. It was only about 6 years ago that I finally managed to beat it with the help of a walkthrough. I've come to appreciate it more since then, but I vastly enjoyed Super Metroid right from the start.
Problem with Super Metroid is just that, like Super Castlevania IV, it just feels like a superfide remake version of the original, not an actual sequel, but they say it is, so it is. Don't get me wrong, really enjoyed Super Metroid, just that the flow, the simpler play of the original is more me. Super Metroid feels more cinematic, and its more player friendly, map, energy recharge stations (too many actually), weapons can all combine (convenient and awesome, but makes it all too easy), and all sorts of new power-ups (the speed booster is so friggin' cool), besides even more control over Samus, shooting in 8 directions, even wall jumping though its not easy to perform, this is all great, but sometimes more is too much, at least for me, even though it is more balanced than the first game for the majority of gamers, for me challenge was mixed. The 2 Gameboy Advance games kinda follow the gameplay of Super Metroid, and actually I like those ones a little bit more, Fusion was unique, very different story, not boring rehash of whole Motherbrain thing again, thank goodness, and Zero Mission while taking getting used to at first is a great remake and retelling of the original game, also loved the whole segment without her suit, and both games are very challenging, especially love the addition of puzzle like rooms. Problems though I have with these 3 games as well as Metroid II, linearity, I have no problem with games being linear, most of my favorite games are, but the original Metroid was not. Sure these others do allow you to roam freely, but usually its only after you've advanced the story, certain events have to be triggered in order for you to go further into the game, not just simply acquiring certain items. Another thing with the original Metroid is that because no story was told in game except the brief paragraph at the beginning, so game flows however you choose it to and you (or at least I did) felt like you were the one traversing the caves of Zebes. That's probably what I like best about most every NES game over any others on other later platforms is that they get right to the point, story is kept to a minimum, you get right down to business, none of this long storytelling which (at least for me) is only exciting the first time viewed, after that it just bogs the game down.
Awesome game.