What are the best or currently available NES/SNES/N64 flash carts?

I am currently looking to buy a NES/SNES/N64 flash cart, I am looking for something easy enough to ise, handles gameplay well and is also currently available for order.



I was thinking about buying the

NES & SNES Power Pack and the 64Drive, but what is the wait time like on these? Are they the ones you would buy and why?



I know there is a tonne of info on these but everyone says sd2snes is the best but not available, so what is the best available ones?
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Comments

  • i'd hold off on the nes and snes powerpak until he comes out with his new version. seems like his are outdated compared to other carts

  • I've often wondered this myself but always change my mind before I do research because I'd end up buying a repro cart. Though it would be nice for beta testing.
  • I've been interested in an N64 flash cart as well. There's several choices on the market, but I'm not sure which is best.
  • For SNES, I hear the Super Everdrive and SD2SNES are very good. They probably can't play some games, like SA1 titles (Super Mario RPG, Kirby Super Star) or ones that need the Super FX (Star Fox). I sort of remember hearing the S Everdrive needs a DSP chip installed to run games like Mario Kart, but I can't remember fully.
  • Personally I don't understand the logic behind the SNES PowerPak - can't play ANY SA-1 games, etc AND uses SF-cards?? SuperUFO Pro8, less than 1/2 the cost, uses SD cards, it's a proper copier - ie it can backup your game ROMS, can backup/restore your save data, and supports all games with enhancement chips so long as an original in plugged into the cartridge (this may not sound so useful on its own, but bare in mind it means you can play hacked games using the original game, or you can play the PAL/NTSC version rom with the other region plugged into the cart, etc).
  • NES - Powerpak

    SNES - SD2SNES

    N64 - Everdrive 64 (has pretty much all the same features as the 64Drive at half the price)

  • Originally posted by: Aractus



    Personally I don't understand the logic behind the SNES PowerPak - can't play ANY SA-1 games, etc AND uses SF-cards?? SuperUFO Pro8, less than 1/2 the cost, uses SD cards, it's a proper copier - ie it can backup your game ROMS, can backup/restore your save data, and supports all games with enhancement chips so long as an original in plugged into the cartridge (this may not sound so useful on its own, but bare in mind it means you can play hacked games using the original game, or you can play the PAL/NTSC version rom with the other region plugged into the cart, etc).



    Thanks for typing all that out. I'm waiting for a Super UFO Pro 8 to test a SMW hack with. I guess this means I could play my old Super Mario RPG text hack on real hardware too. I'm probably gonna find quite a few uses for that flash cart after all, maybe even play EarthBound.
  • PowerPak

    SD2SNES

    Everdrive 64



    the only one of those that has any competition is the SNES cart unless I'm just horribly out of the loop.
  • The best over all are the SD2SNES, 64Drive, and PowerPak. Although the redesigned powerpak and the new famicom flash cart in development are probably much better than the current powerpak. It'll be changing soon, so I'd save my money for a year and see what else hits the market.
  • Sd2snes is not available at all, so what is the best available snes flashcart?
  • Pretty much all SNES flash carts are the same compared to each other. Add DSP1 on board for DSP games, otherwise just simple mad-1 and such work, no sorting, that's about it really. SD2SNES has fast loading,auto sorting, MSU-1, soon SuperFX, an who knows what else when it's all said and done. Although, my grip is it costs a ton.  That's about the only problem really, it costs so much.
  • NES - wait a year for more options.



    SNES - SD2SNES is the ultimate, if you really want the best. It will probably not be beaten for a long time.



    N64 - 64drive. Everdrive64 is by a guy who just does flash carts, while 64drive is done by the biggest N64 developer and community member. That higher price goes right into his other N64 projects like video output boards.

  • Originally posted by: bunnyboy



    NES - wait a year for more options.



    SNES - SD2SNES is the ultimate, if you really want the best. It will probably not be beaten for a long time.



    N64 - 64drive. Everdrive64 is by a guy who just does flash carts, while 64drive is done by the biggest N64 developer and community member. That higher price goes right into his other N64 projects like video output boards.





    Everyone keeps me mentioning SD2SNES but it seems unavailable anywhere. And you don't recommend your own Powerpack over SD2SNES?
  • Because bunnyboy isn't a prick and lets weather he made it or not dictate the answers giver? Haha. But the website says sd2snes will be available feb/mar, so it'll be available one day soon.

  • Originally posted by: Rongolian

    Everyone keeps me mentioning SD2SNES but it seems unavailable anywhere. And you don't recommend your own Powerpack over SD2SNES?

    SD2SNES is the only SNES flash cart currently that supports games that use the co-processor chips, although it doesn't yet have support for SuperFX or SA-1. The former is due to be released sometime soon, though it could be months from now.

    If you don't mind importing from Ukraine, retrogate will have some stock of SD2SNES in the next few days http://shop.retrogate.com/SD2SNES-SD2SNES.htm



    64drive and Everdrive64 seem to be mostly equal in terms of features, but the Everdrive is half the price.



    For NES, Krikzz, the guy who made the Everdrives, is working on a Famicom cart, and soon he'll release an NES version. Prerelease compatibility is looking good, he's already added most mappers, and he'll continue working on it and releasing updates after release.

    There's also the InviteNES by Ramfactory, again made for Famicom but would work with a pin adapter, seems like a good enough project but I can't speak for Ramfactory's quality personally.

    80sFREAK has mentioned he's working on a Famicom cart himself on famicomworld, slow but steady progress, and I believe he was planning to include connectivity to the FDS, for disk writing etc. but that may have changed.

    Bunnyboy's revised NES Powerpak, not due out for about a year, is seeming like it'll be the top cart once it's released, with Scoreboard and other unique features.

  • Originally posted by: Tricky




    Originally posted by: Rongolian

    Everyone keeps me mentioning SD2SNES but it seems unavailable anywhere. And you don't recommend your own Powerpack over SD2SNES?

    SD2SNES is the only SNES flash cart currently that supports games that use the co-processor chips, although it doesn't yet have support for SuperFX or SA-1. The former is due to be released sometime soon, though it could be months from now.

    If you don't mind importing from Ukraine, retrogate will have some stock of SD2SNES in the next few days http://shop.retrogate.com/SD2SNES-SD2SNES.htm



    64drive and Everdrive64 seem to be mostly equal in terms of features, but the Everdrive is half the price.



    For NES, Krikzz, the guy who made the Everdrives, is working on a Famicom cart, and soon he'll release an NES version. Prerelease compatibility is looking good, he's already added most mappers, and he'll continue working on it and releasing updates after release.

    There's also the InviteNES by Ramfactory, again made for Famicom but would work with a pin adapter, seems like a good enough project but I can't speak for Ramfactory's quality personally.

    80sFREAK has mentioned he's working on a Famicom cart himself on famicomworld, slow but steady progress, and I believe he was planning to include connectivity to the FDS, for disk writing etc. but that may have changed.

    Bunnyboy's revised NES Powerpak, not due out for about a year, is seeming like it'll be the top cart once it's released, with Scoreboard and other unique features.

    How come in the retrogate store it shows that the following chips are implemented.  Not sure whats up with that but yeah it might be implemented now I'm guessing




    Implemented:


    • BS-X memory map / Satellaview base unit registers (clock)

    • DSP1 / 1b

    • DSP2

    • DSP3

    • DSP4

    • ST-010

    • Cx4

    • MSU1

    • S-RTC
  • Originally posted by: Aractus

    Personally I don't understand the logic behind the SNES PowerPak - can't play ANY SA-1 games, etc AND uses SF-cards?? SuperUFO Pro8, less than 1/2 the cost, uses SD cards, it's a proper copier - ie it can backup your game ROMS, can backup/restore your save data, and supports all games with enhancement chips so long as an original in plugged into the cartridge (this may not sound so useful on its own, but bare in mind it means you can play hacked games using the original game, or you can play the PAL/NTSC version rom with the other region plugged into the cart, etc).





    To be honest with you I didnt even know that existed untill now looks like its 100x better than the super everdrive and the SD2SNES combined!!
  • Looks that way, but it doesn't run much. You can play MMX2...if you put in your cart. Same for MMX3. Or so it says on tototek's forums. But it does't support any expansion chips it says. Limited DSP-1 support they say, but not much else...so, pretty much you're buying a flash cart for only one type of cart.
  • Yeah the SD2SNES is the "ultimate", but it still isn't a copier! Why is it so difficult to do what the SuperUFO does and offer the backup ability? With all the other products you need a separate back-up device to make a copy of your game - or - you need to illegally download the ROM.
  • Wait so it only supports the enhancement chips if you have a cart plugged in? say if i have a super fx2 game like super mario world 2 on top will it be able to run roms like starfox 2??? Or any games that have enhancement chips in general. Id rather live with that then waiting on a firmware update on the SD2SNES
  • Seems like it will not run any enhancement games outside of DSP-1 and CX4 games. But you need the right CX4 game so that's useless.

  • Originally posted by: Aractus



    Yeah the SD2SNES is the "ultimate", but it still isn't a copier! Why is it so difficult to do what the SuperUFO does and offer the backup ability? With all the other products you need a separate back-up device to make a copy of your game - or - you need to illegally download the ROM.



    What would be the point in a dumping feature when just about every title (with the exception of some prototypes or unreleased titles, which you wouldn't have in your possession, or want to dump them) is already available? Seems like an additional cost that most people won't use.
  • Theres a video on youtube showing this one guy playing rockman x2 and x3 jap versions of the cart on top and megaman x2 and x3 running off the super ufo
  • Originally posted by: dra600n


    Originally posted by: Aractus



    Yeah the SD2SNES is the "ultimate", but it still isn't a copier! Why is it so difficult to do what the SuperUFO does and offer the backup ability? With all the other products you need a separate back-up device to make a copy of your game - or - you need to illegally download the ROM.



    What would be the point in a dumping feature when just about every title (with the exception of some prototypes or unreleased titles, which you wouldn't have in your possession, or want to dump them) is already available? Seems like an additional cost that most people won't use.





    Some people would probably want it to backup gamesaves but I'm considering getting a super ufo just to play with since I see them cheap on amazon after I get an snes

  • Originally posted by: Nintendogoon401



    Theres a video on youtube showing this one guy playing rockman x2 and x3 jap versions of the cart on top and megaman x2 and x3 running off the super ufo



    Exactly, what's the point in buying it if you need to already have the game? And the only time downloading a ROM is illegal i if you don't own the game. Otherwise downloading them is legal, as long as you own the game.



    And they have dedicated devices to pulling SRAM and saves from carts. That's why nobody cares about said functionality. Look up the retrode.
  • So long as the copyright of a given game is still in effect, downloading a ROM of it is still illegal, even if you own a copy. It's only legal if it's a backup that you made yourself, from the original copy you paid for.



    Aractus, you're almost sounding like a shill trying to get people to buy the SuperUFO Besides the quality of their SNES cart, about which I've heard mixed reports at best along with false advertising, they're nothing but a cheap chinese knockoff company that profit off other people's work. They stole Krikzz's Everdrive 64 V1 design and OS, made it worse and still ask for $100 for it.
  • Unless you attach a source to a file, a ROM downloaded is the same as you would make yourself outside of the time stamp. You can never prove the one on somebody's computer is not the one from HIS cart. It IS from his cart because every cart is the same. Now the revision might change, so that may be somethign to watch out for, but that's pretty uncommon.



    But still, even if it's not legal, not like anyone cares or it'll change.
  • I think if you have a game with a specific chip (like Super FX), you can load any Super FX game on the Super UFO Pro 8 and play it. I don't think you need the exact game just to run the same ROM through the Super UFO. Like playing Star Fox 2 using a Stunt Race FX cart, or playing Super Mario Kart using a Pilotwings cart.



    I hope the thing lasts long enough to see me through the release of my Mario World hack, would suck to have it break half way through testing.

  • Originally posted by: dra600n



    What would be the point in a dumping feature when just about every title (with the exception of some prototypes or unreleased titles, which you wouldn't have in your possession, or want to dump them) is already available? Seems like an additional cost that most people won't use.



    Because it's legal to dump you're own ROMS for a start. And because you can back-up/restore saves also. The Pro 8 isn't the best flash cart, but it is the best back-up device for the SNES so I guess it depends which of the two it is you're after.

  • Originally posted by: 3GenGames



    Exactly, what's the point in buying it if you need to already have the game? And the only time downloading a ROM is illegal i if you don't own the game. Otherwise downloading them is legal, as long as you own the game.



    No that's wrong. Downloading a game is always illegal, doesn't matter whether you own it or not. The only legal option is to make your own back-up. And that's the pretty much universal required copyright law under international agreement on copyrights.
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