well not to destroy the thread completely with taking it to a piracy discussion which i really think isn't necessary on a collectors forum.
sealed games: if i get hold of a sealed gam that was expensive i will either borrow it from a friend or download it, not sharing it makes me believe that i don't contribute to piracy.
modded systems: as a part of the art/demo-scene i think it's awesome to run demos for systems that are, because of obvious reasons, not open for running them and also from a technological aspect i think it's funny to dig into what makes a system perform like it does.
running other os than intended: well i could run linux on my ps3 until fw update 3.21, now i guess i contradict my statement above since the very same reason that enabled me to run linux would make the system easier to crack. i'm not mad at sony for this, better to have to stick with xmb (which is pretty cool) than widespread piracy for the system.
voting with vallet: then i guess i have no right to vote cause my income is like the smallest you can have since i have never worked in my life and live on money i get from the government cause of me being unable to work and as i buy many games 2nd hand the money doesn't go to the developers or the publisher and to add on that the developers still don't get enough of the money generated per game that they should, and the same goes with music artists (in both cases you should count out indie developers/artists).
as i have fever and a really bad cold maybe i have written somethings unclear and maybe also missed out on something i intended to say but i will complete with missing arguments if necessary.
Didn't think to add to the last post, I don't own a chipped system. I'm staunch anti piracy. When I got my first protos, I got a PlayStation debugger to play them on. I worked in an industry that is pretty much dead thanks to piracy (music store) and worked it before and during the discovery of the internet and P2P services. I want that game? I buy it. NES/2600/360 whatever it is. No emulators, no MAME, no Custom firmaware or Homebrew channels.
but how do you view playing for instance Castlevania SOTN rom on my PSP.. when i also own the original?
Are you playing the PSN version that is designated for use on the PS3/PSP or as unlocked via Castlevania Chronicles? If so, thats fine, if not your partaking in piracy. The ownership of a game, allows for you to USE it on the licensed console it was designated for, not for use on other systems. It doesn't matter if you own a copy, as you own the rights to play a game (and own the media its on, be it a CD/DVD, cart or UMD disc) not the ownership if the game itself. Castlevania SotN has the ability to be played on the PSP without resorting to piracy and custom firmawares. Go get Castlevania Chronicles and unlock it by playing that game.
I don't get why people buy a system and can't use it as designated. Its a PSP, play PSP games. People that are even playing these sealed games they own are just further pushing companies to create shit like the PSP Go. They don't see it as you playing something you own. They see it as you pirating something you don't own (the rights to play the game on that system) and since you've gone and custom OS'd your unit, then whats to stop you from hitting up those PSP games that are for the system? The publisher doesn't see (nor should they have to) a difference. The Custom OS and the use of the interwebs to get things you don't own is a simply drawn line in the sand that you have crossed.
but, i bought the PS1 game.. if i play the PS1 rom that i created myself from the disc that i own and play it on the PSP.. does it matter that the game was not designed for the system? I bought their game, I'm just not using it how they intended, but i'm not doing them any harm (sony nor konami)
but, i bought the PS1 game.. if i play the PS1 rom that i created myself from the disc that i own and play it on the PSP.. does it matter that the game was not designed for the system? I bought their game, I'm just not using it how they intended, but i'm not doing them any harm (sony nor konami)
But nothing. The game is licensed for use on the Sony PlayStation. Not the Sony PSP. You are not using it as it was legally intended to be used. Konami and Sony DO care. I can (and have) re-bought Castlevania SotN for the 360, despite owning a few PlayStation copies, because I wanted to play it without having to hook up a PSOne/PS2 and the bonus of achievements sealed the deal. If I felt that the XBL version was too expensive or not worth the hastle, the i'd have busted out the PSOne copy and just played it. Konami got money from that purchase, as did Microsoft. If I had bought it through the PSN, the Sony would have gotten a share. That version is playable on the PSP via the game transfer function. Konami also included the game as a hidden bonus in Castlevania: The Dracula X Chronicles. If they didn't care (or feel it was commercially viable enough) the game wouldn't have been re-released as it has been. As you can see however Konami does care.
but i paid money for their work being castlevania sotn.. should i have to pay another load of money just because they changed something in the code, making it playable on a different system?
for comparison would i not be allowed to make a cassette copy of a cd i bought to play it in my car that doesn't have a cd drive?
If you want to play that game on a different system yes. Just because you bought a game once doesn't give you unfettered access to it for the rest of time. I bought Super Mario Bros on the Nintendo. Nintendo doesn't give me free access to any new release of that game on any other system. If I want to play it on some new system I have to pay for it. Just because the PSP is easy to hack and get a custom firmaware on it doesn't change the issue.
Record companies don't like that notion one bit and if you asked them they'd say no. Have fun recording that cd over to a cassette. What does work is taking a cassette adaptor and hooking it into your CD players headphone jack and then putting that cassette into the tape deck. You can also buy one of those trancievers that plugs into the headphone jack but broadcasts what your portable cd player is playing to some low band radio signals. Not only are both those options cheaper than buying tapes on top of the cd's themselves, it saves your time trying to covert a direction that won't really work out.
But let's take this one step further, let's say in the future your games are limited to use on only one console. So, if you want to bring it over to your friends house, or lend him it for a week, it will not work in his machine. Just a move by the developers to protect their assets, but without any regard of the user buying their game.
I'm against software piracy as much as the next guy, but when I buy the game, I own the rights to do whatever I wish with it (as long as it complies with the law of course) and that's the way I want it.
When it comes to converting my CD into .mp3 for my iPod I say heck yeah! I bought the CD for full retail price, and no way in hell I will pay for it once again to get license to use it on a portable device. As long as it is for my personal use the record companies should step off and look at new revenue streams instead of making life hard for the people who actually stills pay for their music. Most anti-piracy tactics only hurt the people who buy the games, while the pirates sit and enjoy their game.
But let's take this one step further, let's say in the future your games are limited to use on only one console. So, if you want to bring it over to your friends house, or lend him it for a week, it will not work in his machine. Just a move by the developers to protect their assets, but without any regard of the user buying their game.
there was some thoughts from (i think foremost ubisoft) that something like that may very well happen, like play the game but the last 30% of the game would only be avail for money, cause they don't generate money on the 2nd hand market. no surprise that noone really liked that idea.
Originally posted by: CaptN
When it comes to converting my CD into .mp3 for my iPod I say heck yeah! I bought the CD for full retail price, and no way in hell I will pay for it once again to get license to use it on a portable device. As long as it is for my personal use the record companies should step off and look at new revenue streams instead of making life hard for the people who actually stills pay for their music.
when i actually boot windows :shock: and use mediago :shock: with my aino i just insert a cd and mediago rips, downloads the cover and transfers the album with cover to my phone with me just inserting the cd.
regarding movies i think that digital copy is great cause then you can transfer the movie to 5 devices i think, aka my psp and my aino, just as long as i have bought the movie.
also works on a whole lot of movie formats, divx, mpg.... i have no idea if it works with regular dvds but i guess not, gotta try that..
But let's take this one step further, let's say in the future your games are limited to use on only one console. So, if you want to bring it over to your friends house, or lend him it for a week, it will not work in his machine. Just a move by the developers to protect their assets, but without any regard of the user buying their game.
I'm against software piracy as much as the next guy, but when I buy the game, I own the rights to do whatever I wish with it (as long as it complies with the law of course) and that's the way I want it.
Thats already the case. Go and play your XBL or WiiWare games on another system. You really can't. XBL will allow for account recovery, but the bigger your gamerscore and the more XBLA games you own, the longer it takes to recover. Makes it no fun to play with your buds when you're waiting for an account recovery for 15 minutes (or more, and then have to do the same thing to put it back on your box later). But why can't your friend come to your house to play?
Developers care about their assets yes, but at no point do they have to allow you to move your copy all over creation and back to let your friends borrow it etc. On XBL they have game demos for a huge amount of games, want to know what that game is like, download the demo and give it a whirl. The same goes with XBL Arcade games. Try before you buy. You act like they arn't giving you the ability to play their games. You're just mad they arn't going to give you the ability to play them in a manner you prefer.
When it comes to converting my CD into .mp3 for my iPod I say heck yeah! I bought the CD for full retail price, and no way in hell I will pay for it once again to get license to use it on a portable device. As long as it is for my personal use the record companies should step off and look at new revenue streams instead of making life hard for the people who actually stills pay for their music. Most anti-piracy tactics only hurt the people who buy the games, while the pirates sit and enjoy their game.
Music companies don't fight this, but that doesn't mean that they didn't try at one point. As I said in an earlier post, I worked for a record company for 7 years (a major US chain that had 400 stores at it's height) and as a music vendor for 2 more after that. Both at my chain store and when I was a vendor as sites like Napster became the big thing, there was talk of introducing kiosks into the stores that would transfer your cd's to your mp3 players. This would have been a pay per song deal, but none of these ideas really grew legs once the iTunes store took off and the companies fell in line because it worked. The need to transfer went away as you were now more than capable of doing it with ease at home. This next music generation is now growing up on digital downloads. Within a few years they won't care about CD's at all. The Record company has pinned down that transition, but it was a bumpy ride.
Game companies are still working it out. In the meantime we get the UbiSoft must be connected to the net DRM, restricted licenses ect for PC gaming (which is also a dying breed). Console gaming is more locked down and each parent company is taking things a little differently (Sony w/ 5 consoles allowed access to your download games vs XBL with its account recovery system).
If you want to play that game on a different system yes. Just because you bought a game once doesn't give you unfettered access to it for the rest of time. I bought Super Mario Bros on the Nintendo. Nintendo doesn't give me free access to any new release of that game on any other system. If I want to play it on some new system I have to pay for it. Just because the PSP is easy to hack and get a custom firmaware on it doesn't change the issue.
Record companies don't like that notion one bit and if you asked them they'd say no. Have fun recording that cd over to a cassette. What does work is taking a cassette adaptor and hooking it into your CD players headphone jack and then putting that cassette into the tape deck. You can also buy one of those trancievers that plugs into the headphone jack but broadcasts what your portable cd player is playing to some low band radio signals. Not only are both those options cheaper than buying tapes on top of the cd's themselves, it saves your time trying to covert a direction that won't really work out.
the record thing was only an example, i'm not really doing that but still.. wouldn't hooking up a cd player and "working around" the limitations of your system not compare to hacking firmware?
but what if i wanna play a PS1 game on a system that has no version for it.. so let's say Team Buddies, and play it on the PSP.. makes the fact that there is no PSP version a difference for you?
It would be nice if you could quickly spend a few seconds to pop over to SGH and repost that piece on the forum there. I think it would make an excellent discussion considering the target audience...
As an established sealed game collector, I can totally relate to almost everything you said in that post. It is indeed much harder to explain to someone that you are a sealed game collector and also try to justify it to them. Most people these days accept videogame and Dvd collector's, but to be a sealed collector is still much of a taboo subject amongst the gaming communities, although it is slowly gaining acceptance.
Like you Xed, I was once a gamer as much as a collector, but there was a point where I was buying more games than I had time to play, and so they remained on the shelf in their brand new unopened sealed condition. I have since learned of ways to have the best of both worlds though where I can collect sealed games and also play them too. However, I still have a hard time explaining to new friends about my hobby, and even some older friends still don't quite understand
I believe it is the next step of collecting. Some collector's are happy with cart only; Others might like a box and manual, but are happy buying used games so long as they're in playable condition; Then you have more serious collector's who prefer everything to be mint and complete and in the best possible condition, and this is where I think sealed game collecting is the natural progression as a factory sealed game is, in theory, the best condition you will ever get a game. However, this usually comes at a cost, and once you've paid a premium for something in a specific condition, you're going to want to keep it that way for posterity...
If you take sealed game collecting one step further, you get graded sealed games - Sealed games which are encased in transparent acrylic cases and given a condition grade such as 85 or 90 depending on various criteria. Grading tends to be more for the higher end and more valuable sealed games (Like Chrono Trigger or Final Fantasy VII) where the owner may intend to resell the game to another collector. Usually a graded game will sell for a much higher premium than a similar sealed copy of the game which hasn't been graded
the record thing was only an example, i'm not really doing that but still.. wouldn't hooking up a cd player and "working around" the limitations of your system not compare to hacking firmware?
but what if i wanna play a PS1 game on a system that has no version for it.. so let's say Team Buddies, and play it on the PSP.. makes the fact that there is no PSP version a difference for you?
Nope As i've said a few times already, your license for a game extends to the system it was licensed for. No Team Buddies available on PSN (for PSP/PS3 use) means no Team Buddies on PSP. I don't feel any kind of loss for not being able to play any games not for the PSP on the PSP.
that doesn't hold up really cause if he puts the disc into a ps3 he can play it on ps3 and psp, with remote play he can play the game everywhere on his psp as long as he has wi-fi access which is available like almost everywhere.
Then as long as someone has their game in their PS3, and are now playing it via remote play via WiFi, then they're all good. Is that what you're doing? I'm inclined to believe that most people arn't doing that and they are getting an ISO off the net and just slapping it on their custom firmawared PSP.
if they download, convert or remote play wasn't what i was after with my last post. i was saying that you say if it's not on psn then you cannot play it on your psp.
xed actually said he owned both sotn and team buddies.
you have a very clear opinion on the subject but some things you say just aren't true, also i believe that you might be taking the matter too personally and also mirrors it to the record industry too much.
the ever lurking question about fee on psn also includes playing ps1 games for free on your ps3 and psp without having the disc inserted, as long as you own the original copy protected disc you can rip it to ps3 and then transfer it to psp just as with the games already on psn. i really hope this will happen cause that would make me pay the fee.
but.. as long as i'm in range of my PS3 i'm allowed to play Team Buddies on my PSP but when i take 1 step too far i am not allowed anymore (or should pay to get the game in a different format)?
but.. as long as i'm in range of my PS3 i'm allowed to play Team Buddies on my PSP but when i take 1 step too far i am not allowed anymore (or should pay to get the game in a different format)?
you can remote play from anywhere as long as there is wi-fi access
for the rest of the question i don't really know, is the game still published BUT not out of print? i doubt that.. ofcourse it's copyrighted so you can't ask just anyone to convert it and release for another system even if you could afford it..
Sealed games, like buying a condom with no intention of using it, seems relevant for the most decerning of collector who has a strong affinity with the game with an element of 'potential Investment value'. I was corresponding with a collector and came to the conclusion that video game collecting in all it's sophmoric glory has yet to establish the level of universal respect that established collectables such as coins, stamps and comics has. The prices are far too low to intice an investors market which has artificially(no pun intended) inflated the art market for example over the years. When a body of collectors become comfortably middle/ upper class in wage and nostalgia kicks in then we may end up seeing a dramatic Increment in prices, but with stadium events and air raid for examples I believe they are the exception not a precedent. Once profit before passion consumes the retro gaming market then it will be that the sealed game collectors time has come, I think I overspent my 2 cents, ops:
Sealed games, like buying a condom with no intention of using it, seems relevant for the most decerning of collector who has a strong affinity with the game with an element of 'potential Investment value'. I was corresponding with a collector and came to the conclusion that video game collecting in all it's sophmoric glory has yet to establish the level of universal respect that established collectables such as coins, stamps and comics has. The prices are far too low to intice an investors market which has artificially(no pun intended) inflated the art market for example over the years. When a body of collectors become comfortably middle/ upper class in wage and nostalgia kicks in then we may end up seeing a dramatic Increment in prices, but with stadium events and air raid for examples I believe they are the exception not a precedent. Once profit before passion consumes the retro gaming market then it will be that the sealed game collectors time has come, I think I overspent my 2 cents, ops:
i agree with you for the biggest part, however i do believe the SE and Airraid auctions were precedents more people now know about retro game collection and will get into it.. no more "you're an idiot for spending that much on games".. thats the first step in general acceptance
i agree with you for the biggest part, however i do believe the SE and Airraid auctions were precedents more people now know about retro game collection and will get into it.. no more "you're an idiot for spending that much on games".. thats the first step in general acceptance
Indeed, couldn't have said it better myself
A sealed copy of Resident Evil: Director's Cut for the PS1 sold for £310 on ebay the other day as well. A step in the right direction
i agree with you for the biggest part, however i do believe the SE and Airraid auctions were precedents more people now know about retro game collection and will get into it.. no more "you're an idiot for spending that much on games".. thats the first step in general acceptance
Indeed, couldn't have said it better myself
A sealed copy of Resident Evil: Director's Cut for the PS1 sold for £310 on ebay the other day as well. A step in the right direction
That is a fair amount for a sealed copy of a game that does have a multifaceted profile( a well known game with a franchised trilogy of films). I may have made a supposition regarding my doubts in relation to the maturity of game collecting, but I also don't wish to devalue a passion that all of us here share. On a personal level I love the ritualistic side of opening the box of a ps1 games, inverting the disc and gazing over it's shiny black goodness. For me this is parallel to admiring my comprehensive vinyl collection with a similar asthetical thrill of the cautious opening of the gatefold before the lp hits the platter.
There has been much debate over on http://www.sealedgameheaven.com/forum/ lately regarding these (And other) high auctions. It's usually the same few names as well, one of which is myself, and isn't unusual to see certain titles hitting such high values with these well-known collector's bidding against each other
There is one notorious Greek collector who always seems to pay above the odds to obtain what he wants, hence the high finishing prices. Obviously it takes two to tango though, and in these instances there have been three or four collector's all willing to push the others higher. It's a regular occurance over at SGH
For myself, I seem to have become an "accidental" sealed collector in as much as I buy my new games sealed and then open them only when I intend to play them. As I get quite busy during certain times of the year - this means I end-up with a lot of sealed games.
For older games, my attraction to sealed games is the assurance of quality they offer. I am confident in getting a game that is undamaged (which may be naive actually).
Of course, in the end, I want to PLAY the games I have. When the time comes to "break the seal" I will. Unless, of course, that by the time I am ready to play the game a "Greatest Hits" or cheap download is available - then some of my games may remain sealed.
For myself, I seem to have become an "accidental" sealed collector in as much as I buy my new games sealed and then open them only when I intend to play them. As I get quite busy during certain times of the year - this means I end-up with a lot of sealed games.
It's actually interesting that you say that, as it's the exact same way I first got into it. I wanted to keep buying games which I wanted to play, but because of work commitments I was unable to dedicate as much time to playing them, and so they kept piling up unplayed. I would perhaps open one every now and again to play, but it got to the point where I began to regret opening them for fear of ruining any future value - Especially as a lot of the games I was aquiring were getting quite sought after. Nowaday's I have become an obsessive collector, and don't open my own games to play (Instead I find "Other" means to play the game)
Of course, in the end, I want to PLAY the games I have. When the time comes to "break the seal" I will. Unless, of course, that by the time I am ready to play the game a "Greatest Hits" or cheap download is available - then some of my games may remain sealed.
Of course! I always intended to play my games, and only really buy the games I actually want to play (With exception of a few games i've had to buy for certain collection's where I am aiming for a full set, such as N-Gage or dreamcast). I also find certain games are quite interesting to keep sealed, such as various Konami releases which I have also become obsessed with over the years.
As far as breaking the seal on certain games - I just can't justify it with the majority of the games I own due to their rarity and, of course their value. And you don't have to look very hard on eBay to see that sealed examples of certain games can hit staggering prices compared to their unsealed counterparts
My other "turn to the dark side" when it comes to sealed games is that, for the first time ever, I have purchased multiple copies of the same game! - as well as an import version of a game that I already have 2 sealed copies of (one of which is definitely getting opened) - Final Fantasy XIII.
I also bought two sealed copies of "Record of an Agarest War" Naughty edition with "mousepad" and "pillowcase". For some reason, I think this will at least double in price at some point - it's got a lot of novelty appeal and is not going to be easy to find.
I guess I'm a sealed game collector now
Except... I don't feel "too" bad opening them... maybe I need to explore some "other" ways to play as well.
Strangely, in many cases the sealed "rare" games are actually games I might not even play. One of the things that makes a game rare is that it never was distributed very much or re-released - ie. it was unpopular.
For any game that is a "classic" with proven playability - they often re-release it, or there are unsealed copies available at a reasonable price.
Of course, there are some exceptions - most notably in the RPG genre, but even these are now making their way to digital downloads for the best of them. For example, anyone opening a black label FFVII is just insane - you can get that game in many, many other ways.
Some exceptions may also be the bankrupt game studio releases. Some of these are certainly going to be hard to find any time soon - so a sealed one is both rare and unique - a deadly combination for the collector/player!
Comments
well not to destroy the thread completely with taking it to a piracy discussion which i really think isn't necessary on a collectors forum.
sealed games: if i get hold of a sealed gam that was expensive i will either borrow it from a friend or download it, not sharing it makes me believe that i don't contribute to piracy.
modded systems: as a part of the art/demo-scene i think it's awesome to run demos for systems that are, because of obvious reasons, not open for running them and also from a technological aspect i think it's funny to dig into what makes a system perform like it does.
running other os than intended: well i could run linux on my ps3 until fw update 3.21, now i guess i contradict my statement above since the very same reason that enabled me to run linux would make the system easier to crack. i'm not mad at sony for this, better to have to stick with xmb (which is pretty cool) than widespread piracy for the system.
voting with vallet: then i guess i have no right to vote cause my income is like the smallest you can have since i have never worked in my life and live on money i get from the government cause of me being unable to work and as i buy many games 2nd hand the money doesn't go to the developers or the publisher and to add on that the developers still don't get enough of the money generated per game that they should, and the same goes with music artists (in both cases you should count out indie developers/artists).
as i have fever and a really bad cold maybe i have written somethings unclear and maybe also missed out on something i intended to say but i will complete with missing arguments if necessary.
Didn't think to add to the last post, I don't own a chipped system. I'm staunch anti piracy. When I got my first protos, I got a PlayStation debugger to play them on. I worked in an industry that is pretty much dead thanks to piracy (music store) and worked it before and during the discovery of the internet and P2P services. I want that game? I buy it. NES/2600/360 whatever it is. No emulators, no MAME, no Custom firmaware or Homebrew channels.
but how do you view playing for instance Castlevania SOTN rom on my PSP.. when i also own the original?
Are you playing the PSN version that is designated for use on the PS3/PSP or as unlocked via Castlevania Chronicles? If so, thats fine, if not your partaking in piracy. The ownership of a game, allows for you to USE it on the licensed console it was designated for, not for use on other systems. It doesn't matter if you own a copy, as you own the rights to play a game (and own the media its on, be it a CD/DVD, cart or UMD disc) not the ownership if the game itself. Castlevania SotN has the ability to be played on the PSP without resorting to piracy and custom firmawares. Go get Castlevania Chronicles and unlock it by playing that game.
I don't get why people buy a system and can't use it as designated. Its a PSP, play PSP games. People that are even playing these sealed games they own are just further pushing companies to create shit like the PSP Go. They don't see it as you playing something you own. They see it as you pirating something you don't own (the rights to play the game on that system) and since you've gone and custom OS'd your unit, then whats to stop you from hitting up those PSP games that are for the system? The publisher doesn't see (nor should they have to) a difference. The Custom OS and the use of the interwebs to get things you don't own is a simply drawn line in the sand that you have crossed.
but, i bought the PS1 game.. if i play the PS1 rom that i created myself from the disc that i own and play it on the PSP.. does it matter that the game was not designed for the system?
I bought their game, I'm just not using it how they intended, but i'm not doing them any harm (sony nor konami)
but, i bought the PS1 game.. if i play the PS1 rom that i created myself from the disc that i own and play it on the PSP.. does it matter that the game was not designed for the system?
I bought their game, I'm just not using it how they intended, but i'm not doing them any harm (sony nor konami)
But nothing. The game is licensed for use on the Sony PlayStation. Not the Sony PSP. You are not using it as it was legally intended to be used. Konami and Sony DO care. I can (and have) re-bought Castlevania SotN for the 360, despite owning a few PlayStation copies, because I wanted to play it without having to hook up a PSOne/PS2 and the bonus of achievements sealed the deal. If I felt that the XBL version was too expensive or not worth the hastle, the i'd have busted out the PSOne copy and just played it.
Konami got money from that purchase, as did Microsoft. If I had bought it through the PSN, the Sony would have gotten a share. That version is playable on the PSP via the game transfer function. Konami also included the game as a hidden bonus in Castlevania: The Dracula X Chronicles. If they didn't care (or feel it was commercially viable enough) the game wouldn't have been re-released as it has been. As you can see however Konami does care.
but i paid money for their work being castlevania sotn..
should i have to pay another load of money just because they changed something in the code, making it playable on a different system?
for comparison
would i not be allowed to make a cassette copy of a cd i bought to play it in my car that doesn't have a cd drive?
If you want to play that game on a different system yes. Just because you bought a game once doesn't give you unfettered access to it for the rest of time. I bought Super Mario Bros on the Nintendo. Nintendo doesn't give me free access to any new release of that game on any other system. If I want to play it on some new system I have to pay for it. Just because the PSP is easy to hack and get a custom firmaware on it doesn't change the issue.
Record companies don't like that notion one bit and if you asked them they'd say no. Have fun recording that cd over to a cassette. What does work is taking a cassette adaptor and hooking it into your CD players headphone jack and then putting that cassette into the tape deck. You can also buy one of those trancievers that plugs into the headphone jack but broadcasts what your portable cd player is playing to some low band radio signals. Not only are both those options cheaper than buying tapes on top of the cd's themselves, it saves your time trying to covert a direction that won't really work out.
But let's take this one step further, let's say in the future your games are limited to use on only one console. So, if you want to bring it over to your friends house, or lend him it for a week, it will not work in his machine. Just a move by the developers to protect their assets, but without any regard of the user buying their game.
I'm against software piracy as much as the next guy, but when I buy the game, I own the rights to do whatever I wish with it (as long as it complies with the law of course) and that's the way I want it.
When it comes to converting my CD into .mp3 for my iPod I say heck yeah! I bought the CD for full retail price, and no way in hell I will pay for it once again to get license to use it on a portable device. As long as it is for my personal use the record companies should step off and look at new revenue streams instead of making life hard for the people who actually stills pay for their music. Most anti-piracy tactics only hurt the people who buy the games, while the pirates sit and enjoy their game.
But let's take this one step further, let's say in the future your games are limited to use on only one console. So, if you want to bring it over to your friends house, or lend him it for a week, it will not work in his machine. Just a move by the developers to protect their assets, but without any regard of the user buying their game.
there was some thoughts from (i think foremost ubisoft) that something like that may very well happen, like play the game but the last 30% of the game would only be avail for money, cause they don't generate money on the 2nd hand market. no surprise that noone really liked that idea.
When it comes to converting my CD into .mp3 for my iPod I say heck yeah! I bought the CD for full retail price, and no way in hell I will pay for it once again to get license to use it on a portable device. As long as it is for my personal use the record companies should step off and look at new revenue streams instead of making life hard for the people who actually stills pay for their music.
when i actually boot windows :shock: and use mediago :shock: with my aino i just insert a cd and mediago rips, downloads the cover and transfers the album with cover to my phone with me just inserting the cd.
regarding movies i think that digital copy is great cause then you can transfer the movie to 5 devices i think, aka my psp and my aino, just as long as i have bought the movie.
also works on a whole lot of movie formats, divx, mpg.... i have no idea if it works with regular dvds but i guess not, gotta try that..
But let's take this one step further, let's say in the future your games are limited to use on only one console. So, if you want to bring it over to your friends house, or lend him it for a week, it will not work in his machine. Just a move by the developers to protect their assets, but without any regard of the user buying their game.
I'm against software piracy as much as the next guy, but when I buy the game, I own the rights to do whatever I wish with it (as long as it complies with the law of course) and that's the way I want it.
Thats already the case. Go and play your XBL or WiiWare games on another system. You really can't. XBL will allow for account recovery, but the bigger your gamerscore and the more XBLA games you own, the longer it takes to recover. Makes it no fun to play with your buds when you're waiting for an account recovery for 15 minutes (or more, and then have to do the same thing to put it back on your box later). But why can't your friend come to your house to play?
Developers care about their assets yes, but at no point do they have to allow you to move your copy all over creation and back to let your friends borrow it etc. On XBL they have game demos for a huge amount of games, want to know what that game is like, download the demo and give it a whirl. The same goes with XBL Arcade games. Try before you buy. You act like they arn't giving you the ability to play their games. You're just mad they arn't going to give you the ability to play them in a manner you prefer.
Music companies don't fight this, but that doesn't mean that they didn't try at one point. As I said in an earlier post, I worked for a record company for 7 years (a major US chain that had 400 stores at it's height) and as a music vendor for 2 more after that. Both at my chain store and when I was a vendor as sites like Napster became the big thing, there was talk of introducing kiosks into the stores that would transfer your cd's to your mp3 players. This would have been a pay per song deal, but none of these ideas really grew legs once the iTunes store took off and the companies fell in line because it worked. The need to transfer went away as you were now more than capable of doing it with ease at home. This next music generation is now growing up on digital downloads. Within a few years they won't care about CD's at all. The Record company has pinned down that transition, but it was a bumpy ride.
Game companies are still working it out. In the meantime we get the UbiSoft must be connected to the net DRM, restricted licenses ect for PC gaming (which is also a dying breed). Console gaming is more locked down and each parent company is taking things a little differently (Sony w/ 5 consoles allowed access to your download games vs XBL with its account recovery system).
If you want to play that game on a different system yes. Just because you bought a game once doesn't give you unfettered access to it for the rest of time. I bought Super Mario Bros on the Nintendo. Nintendo doesn't give me free access to any new release of that game on any other system. If I want to play it on some new system I have to pay for it. Just because the PSP is easy to hack and get a custom firmaware on it doesn't change the issue.
Record companies don't like that notion one bit and if you asked them they'd say no. Have fun recording that cd over to a cassette. What does work is taking a cassette adaptor and hooking it into your CD players headphone jack and then putting that cassette into the tape deck. You can also buy one of those trancievers that plugs into the headphone jack but broadcasts what your portable cd player is playing to some low band radio signals. Not only are both those options cheaper than buying tapes on top of the cd's themselves, it saves your time trying to covert a direction that won't really work out.
the record thing was only an example, i'm not really doing that
but still.. wouldn't hooking up a cd player and "working around" the limitations of your system not compare to hacking firmware?
but what if i wanna play a PS1 game on a system that has no version for it.. so let's say Team Buddies, and play it on the PSP.. makes the fact that there is no PSP version a difference for you?
i think this article is pretty fun to read: http://www.ps3informer.com/playstation- ... 012335.php
http://www.playstationcollecting.com/?p=202
what do you guys think?
It would be nice if you could quickly spend a few seconds to pop over to SGH and repost that piece on the forum there. I think it would make an excellent discussion considering the target audience...
As an established sealed game collector, I can totally relate to almost everything you said in that post. It is indeed much harder to explain to someone that you are a sealed game collector and also try to justify it to them. Most people these days accept videogame and Dvd collector's, but to be a sealed collector is still much of a taboo subject amongst the gaming communities, although it is slowly gaining acceptance.
Like you Xed, I was once a gamer as much as a collector, but there was a point where I was buying more games than I had time to play, and so they remained on the shelf in their brand new unopened sealed condition. I have since learned of ways to have the best of both worlds though where I can collect sealed games and also play them too. However, I still have a hard time explaining to new friends about my hobby, and even some older friends still don't quite understand
I believe it is the next step of collecting. Some collector's are happy with cart only; Others might like a box and manual, but are happy buying used games so long as they're in playable condition; Then you have more serious collector's who prefer everything to be mint and complete and in the best possible condition, and this is where I think sealed game collecting is the natural progression as a factory sealed game is, in theory, the best condition you will ever get a game. However, this usually comes at a cost, and once you've paid a premium for something in a specific condition, you're going to want to keep it that way for posterity...
If you take sealed game collecting one step further, you get graded sealed games - Sealed games which are encased in transparent acrylic cases and given a condition grade such as 85 or 90 depending on various criteria. Grading tends to be more for the higher end and more valuable sealed games (Like Chrono Trigger or Final Fantasy VII) where the owner may intend to resell the game to another collector. Usually a graded game will sell for a much higher premium than a similar sealed copy of the game which hasn't been graded
the record thing was only an example, i'm not really doing that
but still.. wouldn't hooking up a cd player and "working around" the limitations of your system not compare to hacking firmware?
but what if i wanna play a PS1 game on a system that has no version for it.. so let's say Team Buddies, and play it on the PSP.. makes the fact that there is no PSP version a difference for you?
Nope As i've said a few times already, your license for a game extends to the system it was licensed for. No Team Buddies available on PSN (for PSP/PS3 use) means no Team Buddies on PSP. I don't feel any kind of loss for not being able to play any games not for the PSP on the PSP.
that doesn't hold up really cause if he puts the disc into a ps3 he can play it on ps3 and psp, with remote play he can play the game everywhere on his psp as long as he has wi-fi access which is available like almost everywhere.
Then as long as someone has their game in their PS3, and are now playing it via remote play via WiFi, then they're all good. Is that what you're doing? I'm inclined to believe that most people arn't doing that and they are getting an ISO off the net and just slapping it on their custom firmawared PSP.
if they download, convert or remote play wasn't what i was after with my last post. i was saying that you say if it's not on psn then you cannot play it on your psp.
xed actually said he owned both sotn and team buddies.
you have a very clear opinion on the subject but some things you say just aren't true, also i believe that you might be taking the matter too personally and also mirrors it to the record industry too much.
the ever lurking question about fee on psn also includes playing ps1 games for free on your ps3 and psp without having the disc inserted, as long as you own the original copy protected disc you can rip it to ps3 and then transfer it to psp just as with the games already on psn. i really hope this will happen cause that would make me pay the fee.
but.. as long as i'm in range of my PS3 i'm allowed to play Team Buddies on my PSP
but when i take 1 step too far i am not allowed anymore (or should pay to get the game in a different format)?
but.. as long as i'm in range of my PS3 i'm allowed to play Team Buddies on my PSP
but when i take 1 step too far i am not allowed anymore (or should pay to get the game in a different format)?
you can remote play from anywhere as long as there is wi-fi access
for the rest of the question i don't really know, is the game still published BUT not out of print? i doubt that.. ofcourse it's copyrighted so you can't ask just anyone to convert it and release for another system even if you could afford it..
seems like the future is already here for ppl playing games on pc's

http://games.slashdot.org/story/10/04/1 ... n-Unsolved
i personally blame it all on xed for playing team buddies on his psp
Sealed games, like buying a condom with no intention of using it, seems relevant for the most decerning of collector who has a strong affinity with the game with an element of 'potential Investment value'. I was corresponding with a collector and came to the conclusion that video game collecting in all it's sophmoric glory has yet to establish the level of universal respect that established collectables such as coins, stamps and comics has. The prices are far too low to intice an investors market which has artificially(no pun intended) inflated the art market for example over the years. When a body of collectors become comfortably middle/ upper class in wage and nostalgia kicks in then we may end up seeing a dramatic Increment in prices, but with stadium events and air raid for examples I believe they are the exception not a precedent. Once profit before passion consumes the retro gaming market then it will be that the sealed game collectors time has come,
I think I overspent my 2 cents,
ops:
Sealed games, like buying a condom with no intention of using it, seems relevant for the most decerning of collector who has a strong affinity with the game with an element of 'potential Investment value'. I was corresponding with a collector and came to the conclusion that video game collecting in all it's sophmoric glory has yet to establish the level of universal respect that established collectables such as coins, stamps and comics has. The prices are far too low to intice an investors market which has artificially(no pun intended) inflated the art market for example over the years. When a body of collectors become comfortably middle/ upper class in wage and nostalgia kicks in then we may end up seeing a dramatic Increment in prices, but with stadium events and air raid for examples I believe they are the exception not a precedent. Once profit before passion consumes the retro gaming market then it will be that the sealed game collectors time has come,
I think I overspent my 2 cents,
ops:
i agree with you for the biggest part, however i do believe the SE and Airraid auctions were precedents
more people now know about retro game collection and will get into it.. no more "you're an idiot for spending that much on games".. thats the first step in general acceptance
i agree with you for the biggest part, however i do believe the SE and Airraid auctions were precedents
more people now know about retro game collection and will get into it.. no more "you're an idiot for spending that much on games".. thats the first step in general acceptance
Indeed, couldn't have said it better myself
A sealed copy of Resident Evil: Director's Cut for the PS1 sold for £310 on ebay the other day as well. A step in the right direction
i agree with you for the biggest part, however i do believe the SE and Airraid auctions were precedents
more people now know about retro game collection and will get into it.. no more "you're an idiot for spending that much on games".. thats the first step in general acceptance
Indeed, couldn't have said it better myself
A sealed copy of Resident Evil: Director's Cut for the PS1 sold for £310 on ebay the other day as well. A step in the right direction
That is a fair amount for a sealed copy of a game that does have a multifaceted profile( a well known game with a franchised trilogy of films). I may have made a supposition regarding my doubts in relation to the maturity of game collecting, but I also don't wish to devalue a passion that all of us here share. On a personal level I love the ritualistic side of opening the box of a ps1 games, inverting the disc and gazing over it's shiny black goodness. For me this is parallel to admiring my comprehensive vinyl collection with a similar asthetical thrill of the cautious opening of the gatefold before the lp hits the platter.
Just now Pandemonium sealed for the PS1 sold for £182.
There has been much debate over on http://www.sealedgameheaven.com/forum/ lately regarding these (And other) high auctions. It's usually the same few names as well, one of which is myself, and isn't unusual to see certain titles hitting such high values with these well-known collector's bidding against each other
There is one notorious Greek collector who always seems to pay above the odds to obtain what he wants, hence the high finishing prices. Obviously it takes two to tango though, and in these instances there have been three or four collector's all willing to push the others higher. It's a regular occurance over at SGH
For myself, I seem to have become an "accidental" sealed collector in as much as I buy my new games sealed and then open them only when I intend to play them. As I get quite busy during certain times of the year - this means I end-up with a lot of sealed games.
For older games, my attraction to sealed games is the assurance of quality they offer. I am confident in getting a game that is undamaged (which may be naive actually).
Of course, in the end, I want to PLAY the games I have. When the time comes to "break the seal" I will. Unless, of course, that by the time I am ready to play the game a "Greatest Hits" or cheap download is available - then some of my games may remain sealed.
For myself, I seem to have become an "accidental" sealed collector in as much as I buy my new games sealed and then open them only when I intend to play them. As I get quite busy during certain times of the year - this means I end-up with a lot of sealed games.
It's actually interesting that you say that, as it's the exact same way I first got into it. I wanted to keep buying games which I wanted to play, but because of work commitments I was unable to dedicate as much time to playing them, and so they kept piling up unplayed. I would perhaps open one every now and again to play, but it got to the point where I began to regret opening them for fear of ruining any future value - Especially as a lot of the games I was aquiring were getting quite sought after. Nowaday's I have become an obsessive collector, and don't open my own games to play (Instead I find "Other" means to play the game)
Of course! I always intended to play my games, and only really buy the games I actually want to play (With exception of a few games i've had to buy for certain collection's where I am aiming for a full set, such as N-Gage or dreamcast). I also find certain games are quite interesting to keep sealed, such as various Konami releases which I have also become obsessed with over the years.
As far as breaking the seal on certain games - I just can't justify it with the majority of the games I own due to their rarity and, of course their value. And you don't have to look very hard on eBay to see that sealed examples of certain games can hit staggering prices compared to their unsealed counterparts
My other "turn to the dark side" when it comes to sealed games is that, for the first time ever, I have purchased multiple copies of the same game! - as well as an import version of a game that I already have 2 sealed copies of (one of which is definitely getting opened) - Final Fantasy XIII.
I also bought two sealed copies of "Record of an Agarest War" Naughty edition with "mousepad" and "pillowcase". For some reason, I think this will at least double in price at some point - it's got a lot of novelty appeal and is not going to be easy to find.
I guess I'm a sealed game collector now
Except... I don't feel "too" bad opening them... maybe I need to explore some "other" ways to play as well.
i can honestly not get it over my heart to open sealed rare games.. how bad i'd like to play them
there is atleast 1200 games in my collection i could play instead of opening that valuable one
Strangely, in many cases the sealed "rare" games are actually games I might not even play. One of the things that makes a game rare is that it never was distributed very much or re-released - ie. it was unpopular.
For any game that is a "classic" with proven playability - they often re-release it, or there are unsealed copies available at a reasonable price.
Of course, there are some exceptions - most notably in the RPG genre, but even these are now making their way to digital downloads for the best of them. For example, anyone opening a black label FFVII is just insane - you can get that game in many, many other ways.
Some exceptions may also be the bankrupt game studio releases. Some of these are certainly going to be hard to find any time soon - so a sealed one is both rare and unique - a deadly combination for the collector/player!