Super Mario Bros 3 box
I saw a guy in another forum asking about the backside of the SMB3 box. If you look at the top picture of the 1st map you can see it looks very different from the game. I've tried the japanese ROM, but its just like the european and USA version. Anyone know why this picture of the map is different from the retail?
EDIT: Direct link to the box here so you dont have to get your original box to check
http://www.nintendoage.com/ind...&Game_Variation_ID=344
EDIT 2: I also checked the manual (atleast the FRG-1 manual, the one i had handy at the moment) and it shows the retail map inside there, not the one thats on the back on the box.
EDIT: Direct link to the box here so you dont have to get your original box to check
http://www.nintendoage.com/ind...&Game_Variation_ID=344
EDIT 2: I also checked the manual (atleast the FRG-1 manual, the one i had handy at the moment) and it shows the retail map inside there, not the one thats on the back on the box.
Comments
http://www.nintendoage.com/ind...840F-F146F6067740E98F
There are over 700 NES games and i have never noticed anything like this before so i think its pretty wierd. Do any other boxes like this excist, where pictures on the back are different from the retail game? If boxes were made long time before the game was done, wouldnt the chances be that alot of screenshots on the back of the box would looks different from the retail game?
The flying beetles in the second picture are in the game, though I don't think they appear in red, and definitely not within the level style predicted. (They exist in red in the ROM if you hack the code though).
As for other games using misleading pictures, I've seen it a few times on my NES boxes but I don't remember specifics. I do know that a couple publishers liked to use arcade screenshots to trick us - Taito is a good example of that (check out the pics on the back of Bubble Bobble, for example). Next time I'm around my collection, I'll see if I can find any more.
http://www.themushroomkingdom.net/smb3_lost.shtml
http://www.themushroomkingdom..../maps/smb3_lost09.gif
As far as the topic of the thread, Atari 2600 in my memory was the WORST offender. On both cover and rear art, they would always cram in more sprites than were possible (Defender) and make the graphics appear higher res than possible. Some like Boxing would have action added with motion blurs. Almost every game had something fabricated..
..and the reason? They're drawings. Technology of the day had no "screen capture" to export to a .gif - in fact, .gif and .jpg compression didn't exist until the late 80's, right around VGA graphics started producing (then-)huge filesizes that needed compression
All the same I loved the games but remember consistently studying the catalog that came with each one and being a little disappointed, and feeling slightly jilted when I finally put it in the console.