RetroCity Rampage

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Comments

  • I have this game on PS3 and it is pretty awesome.





    I've been stuck on the Rad Racer-style last boss for a while now. That dude is frigging hard.

  • Originally posted by: WhatULive4



    He just posted the "making of" video for the NES rom. I wish I had his skills! http://www.youtube.com/watch?v=Hvx4xXhZMrU

    God.  He is ridiculous.  No idea how he does it.


  • Lots of time and dedication, with the help of higher level tools. Additionally, I remember a while ago stating that RCR turned out the way it did because he was developing it for the PC in addition to the NES, and used the PC version as a "what if". So essentially, you have to develop the game for two platforms to make it look impressive.



    Also, was that demonstrating the maximum memory capabilities of the NES? Or could one create a "custom mapper" that allows for much more memory, much like how Battle Kid uses an "enhanced UNROM"?
  • I think what a lot of you don't realize is that this game CAN NOT WORK ON A NES. I hope this prototype ROM, and the making-of video, will make that clear. It is made to look like an authentic NES game, but a lot of what it does just wouldn't work, no matter how hard someone were to work on "porting" the game.



    There was never a full game on the NES, there were prototypes that were proof-of-concept demos to push the NES and see what it was capable of doing. To hope and wish for an authentic NES version of the full game is a waste of time, because it will never happen. If you like the way the game looks, you more than likely own something that plays it, so go ahead and play it. If you're unwilling to try a game just because it's not running on a NES, then well, that's really sad, and you're missing out on tons and tons of amazing pieces of work that have come out in the last 20 years.

  • Originally posted by: TheRedEye



    I think what a lot of you don't realize is that this game CAN NOT WORK ON A NES. I hope this prototype ROM, and the making-of video, will make that clear. It is made to look like an authentic NES game, but a lot of what it does just wouldn't work, no matter how hard someone were to work on "porting" the game.



    There was never a full game on the NES, there were prototypes that were proof-of-concept demos to push the NES and see what it was capable of doing. To hope and wish for an authentic NES version of the full game is a waste of time, because it will never happen. If you like the way the game looks, you more than likely own something that plays it, so go ahead and play it. If you're unwilling to try a game just because it's not running on a NES, then well, that's really sad, and you're missing out on tons and tons of amazing pieces of work that have come out in the last 20 years.



    image

  • Originally posted by: TheRedEye



    I think what a lot of you don't realize is that this game CAN NOT WORK ON A NES. I hope this prototype ROM, and the making-of video, will make that clear. It is made to look like an authentic NES game, but a lot of what it does just wouldn't work, no matter how hard someone were to work on "porting" the game.



    There was never a full game on the NES, there were prototypes that were proof-of-concept demos to push the NES and see what it was capable of doing. To hope and wish for an authentic NES version of the full game is a waste of time, because it will never happen. If you like the way the game looks, you more than likely own something that plays it, so go ahead and play it. If you're unwilling to try a game just because it's not running on a NES, then well, that's really sad, and you're missing out on tons and tons of amazing pieces of work that have come out in the last 20 years.



    Don't bother with this type of response... it NEVER sticks and the question comes up every single time a modern platform gets a game that looks like was from the NES era.



  • Originally posted by: BeaglePuss




    Originally posted by: TheRedEye



    I think what a lot of you don't realize is that this game CAN NOT WORK ON A NES. I hope this prototype ROM, and the making-of video, will make that clear. It is made to look like an authentic NES game, but a lot of what it does just wouldn't work, no matter how hard someone were to work on "porting" the game.



    There was never a full game on the NES, there were prototypes that were proof-of-concept demos to push the NES and see what it was capable of doing. To hope and wish for an authentic NES version of the full game is a waste of time, because it will never happen. If you like the way the game looks, you more than likely own something that plays it, so go ahead and play it. If you're unwilling to try a game just because it's not running on a NES, then well, that's really sad, and you're missing out on tons and tons of amazing pieces of work that have come out in the last 20 years.



    image

    haha! Shut up, I am not a Debbie Downer! I am telling you all that there are amazing video game experiences to be had if you experiment outside of a console that came out 30 years ago, many of which are designed to appeal to people like us who still really like old games. Retro City Rampage is a pretty cool game, so instead of waiting for an impossible NES port that will never happen, I would encourage you all to go try it out. I haven't played the final version but when I was working on it, it ran flawlessly on a crappy $300 netbook I bought in like 2008, so all of you are probably capable of playing it. It's like, $7.50 on Steam, which is insane.




  • So in English, the prototype ROM is basically just showing us what needed to be done to make the game work as-is on the NES, a lot of which is due to memory restrictions.



    Speaking of, haven't certain people made hacks of games that far exceed the maximum known for NES games? And you could essentially make these games as big as you want, but only for emulators?
  • Time is the limit, not memory. The prototype ROM shows what the game looked like many years ago before RCR was started.
  • I watched the video a few times, and got a completely different message that you did Frank.



    Some people see the glass half empty, I see it half full. Amazing what he pulled off with the prototype rom, with his enginuity.



    Obviously the full blown version is not possible, but RCR IS possible on NES, the proto proves it, even if it is a scaled down version. Pretty Cool stuff.



    I pre-ordered the PC/DRM version many moons ago, looking forward to the patch, and also eventually will get around to playing this.
  • The project didn't get far on the NES, like in the video. It could have, though. Just look at it. Tone down the action and it's 100% doable.



    It's just when you're making a game that's so good, why not move to a better platform to get more exposure and players? It makes perfect sense. And I agree, get over that it's not finished on the NES, it started out that way. Holy crap.

  • Originally posted by: TheRedEye




    Originally posted by: spoonman



    I would think it would have to be modified at least somewhat to run on a NES.



    There seems to be some visual effects that the NES couldn't pull off.

    One that comes to mind is the drunk from milk screen effect..



    The NES prototype was not the full Retro City Rampage game, it went through a ton of changes between then and now. What was on the NES was just a proof-of-concept prototype to see if he could get something like GTA3 running on the NES.



    Yes, the real game cheats a lot and does things the NES can't, especially with sound (all of the individual sounds are accurate, but you couldn't play that many sound channels at once), but it's REALLY close.



    I worked on this back in the early early days before it was announced! I'm not sure if any of my contributions are still in the final game or not, though, since I haven't had a chance to play it yet (probably not, minus some control suggestions and some of the very very basic fragments of some mission concepts).



    Oh yeah, I remember seeing your name pretty prominently displayed in the credits. Very cool!



    I think my favorite part of the game is the music.

    Specifically Jake Kaufman's stuff. He makes some damn catchy tunes!






    Originally posted by: Luigi_Master



    He's being a greedy SOB and decided to sell out to Nintendo's competitors instead of striking an exclusivity deal with Nintendo. Hell, I'm fairly certain you could use some sort of marketing gimmick to make both carts and the WiiWare versions profitable. Iwata is nowhere near as intrusive and restrictive as Yamauchi, and I'm certain that he'd actually be impressed with a new NES game, considering that Iwata was a literal code monkey himself.

    I think greedy would be keeping PC and PS3 owners from getting to play this game.



    I imagine, as an indy developer, you want to get your game in the hands of as many players as possible.

    I also feel Sony is more receptive of indy devs than Nintendo. They certainly boosted the RCR community by offering

    it as a PlayStation Plus freebie. It's also one of the few Cross-Compatible (playable on both PS3 & Vita) games as well.









  • Originally posted by: spoonman




     


    Originally posted by: Luigi_Master



    He's being a greedy SOB and decided to sell out to Nintendo's competitors instead of striking an exclusivity deal with Nintendo. Hell, I'm fairly certain you could use some sort of marketing gimmick to make both carts and the WiiWare versions profitable. Iwata is nowhere near as intrusive and restrictive as Yamauchi, and I'm certain that he'd actually be impressed with a new NES game, considering that Iwata was a literal code monkey himself.

    I think greedy would be keeping PC and PS3 owners from getting to play this game.



    I imagine, as an indy developer, you want to get your game in the hands of as many players as possible.

    I also feel Sony is more receptive of indy devs than Nintendo. They certainly boosted the RCR community by offering

    it as a PlayStation Plus freebie. It's also one of the few Cross-Compatible (playable on both PS3 & Vita) games as well.







     



    I fail to see how getting the game on as many platforms as possible is "greedy".



    It's pragmatic, and it's the only way a small dev is going to turn a profit on something like this.



  • Originally posted by: arch_8ngel



    I fail to see how getting the game on as many platforms as possible is "greedy".



    It's pragmatic, and it's the only way a small dev is going to turn a profit on something like this.

     



    Yes, perhaps my use of the word was misdirected.



    I guess what I don't understand is why Wii owners get angry that this game is available on other platforms.



  • Originally posted by: bunnyboy



    Nintendo requires many tens of thousands of sales before the developer sees anything.

    I beleive the actual number is five thousand.



    It's still a garbage policy, but I don't think a game like Retro City would have much trouble hitting that mark. Most of the big noise I've heard from developers on this policy were for really crummy looking games or ports of phone software.
  • I used the word "greedy" in the correct context. However I had no idea Nintendo's policies were THAT unfriendly, so if anyone is greedy, it would be Nintendo. It's the first time I'll admit to it, but Nintendo deserved everything that happened once they lost market control around 1996.



    My idea was that Nintendo would've been cool with manufacturing limited cartridges in addition to the WiiWare version, provided you made it exclusive only to their platform; it'd be strange doing this with Sony of Mircosoft seeing as they didn't make the NES. However, contractually obligating yourself to Nintendo appears to be a terrible idea, explaining why so few 3rd party exclusives appear on their home systems these days.
  • I don't know you you know this, but Nintendo is the hardest developer to do anything with. It's either their way to get the hell out, unless you garner enough sales potential to force them to put up with some things like that. Why would they be okay making carts for a game that would cut into their profits? Hit the road is exactly what they'd say.
  • Except that the cartridges will be manufactured by someone else outside of Nintendo, possibly hand made if need be. It will be the backer's idea, you just want to sell your game onto their platform.
  • Luigi_Master, it's a pleasant idea but no one is ever going to sell enough NES cartridges to justify the 5-or-so years of development cost that went into this game. This is not a hobby, this is HIS JOB, and asking him to throw money away to please a few fans is not reasonable -- and yet, that's exactly what he did by releasing it on WiiWare.



    I understand where you're coming from but I don't understand what the advantage to Brian would be to basically write a whole different game for the NES from scratch when he has to worry about, you know, paying his bills. There is absolutely no advantage to being a WiiWare exclusive either, unless Nintendo pays you off, which is not something they ever do (but Sony and MS sure do). It's a dead platform and has been from the start.



    He released a WiiWare port knowing he'd not be making any money back just to please a few fans, and he went back and made an actual NES prototype that runs and threw it in there for absolutely no reason other than to please weirdos like us. I wouldn't call that greedy, I'd call that incredibly generous.

  • Originally posted by: TheRedEye



    This is not a hobby, this is HIS JOB, and asking him to throw money away to please a few fans is not reasonable -- and yet, that's exactly what he did by releasing it on WiiWare.

     



    The more consoles he releases this on, the more money he makes. Wii is not dead. I'm glad he is releasing it on Wiiware. Do you people recommend I download it on Wiiware or PS3? I already transfered everything from my previous Wii over to Wii-U, but i can still play games in Wii mode.



  • Originally posted by: Luigi_Master



    He's being a greedy SOB and decided to sell out to Nintendo's competitors instead of striking an exclusivity deal with Nintendo.



    Don't tell me you're serious

  • Originally posted by: stardust4ever




    Originally posted by: TheRedEye



    This is not a hobby, this is HIS JOB, and asking him to throw money away to please a few fans is not reasonable -- and yet, that's exactly what he did by releasing it on WiiWare.

     



    The more consoles he releases this on, the more money he makes. Wii is not dead. I'm glad he is releasing it on Wiiware. Do you people recommend I download it on Wiiware or PS3? I already transfered everything from my previous Wii over to Wii-U, but i can still play games in Wii mode.

     

    I'm going to go out on a limb and guess that he makes more money if you buy the PS3 version...



    So if you want to support the dev, do that.





  • Originally posted by: TheRedEye



    haha! Shut up, I am not a Debbie Downer!



    Hahaha!  I was just busting on ya.  I totally hear where you're coming from.  I haven't played the game in any facet, but the platform it's released on shouldn't matter.  It seems silly to pout and protest when it comes to something so trivial.  I love me some NES, but there's a big (video game) world out there that I don't plan to miss out on.



    Now, why hasn't this game been ported to The Vectrex yet?  Greedy programming SOBs.......
  • So today is the day?



    Anyone tried it out yet?



    Supposed to be imbedded in the Arcade or something?



    I plan to redownload my PC and GOG version tonight
  • I got it on WiiWare and played the free range mode for a while, so much fun to run over people! Works great with my SNES controller adapters too. Blatant advertising for http://www.retrousb.com/index.php?cPath=22 Unfortunately the game needs too many buttons to use NES controllers. Haven't turned on the Wii in at least a year but this game was cool enough to do it.

  • Originally posted by: stardust4ever




    Originally posted by: TheRedEye



    This is not a hobby, this is HIS JOB, and asking him to throw money away to please a few fans is not reasonable -- and yet, that's exactly what he did by releasing it on WiiWare.

     



    The more consoles he releases this on, the more money he makes. Wii is not dead.

     

    Releasing it on another console guarantees more people will buy the game, but it in no way guarantees that he will make more money. It is extremely likely that this will be a financial loss, but hopefully I'm wrong. There's a reason that WiiWare is a ghost town, you know.
  • it is going to be rough at $10 a pop. I turned on my wii for the first time today in over a year to check it out...but $10 for a game I will forget to play, not worth it for me.
  • ^How many NES games do I have that I've paid more than ten bucks for and have never played?



    Tons

  • Originally posted by: stardust4ever



    Do you people recommend I download it on Wiiware or PS3? I already transfered everything from my previous Wii over to Wii-U, but i can still play games in Wii mode.

     



    I bought it on the PS3. it was a great value for me since I own the PS Vita as well and it supports Cross-Play so it was like getting 2 copies of the game for the same price.

    I also prefer to play it in HD.. I love how the 2D pixel games look in HD.



    If you were a member of PSN Plus a few weeks ago you would have received both versions of RCR for free. Very generous of them IMO.
  • I don't have PS+. I could get it for both consoles though. To those naysayers out there, Wii is not dead by a longshot; they are currently selling at higher volumes than Wii-U.




    Originally posted by: bunnyboy



    I got it on WiiWare and played the free range mode for a while, so much fun to run over people! Works great with my SNES controller adapters too. Blatant advertising for http://www.retrousb.com/index.php?cPath=22 Unfortunately the game needs too many buttons to use NES controllers. Haven't turned on the Wii in at least a year but this game was cool enough to do it.

    Sadly, I've already transfered all of my software to the Wii-U. It's a shame that the SNES adapter doesn't work on Wii-U, or even the updated Wiis for that matter. You should create a Wiimote -> SNES adapter so people can play Wiiware and VC games on newer Wiis or Wii-Us. I will also add despite the lack of backwards compatabilty, the GC -> SNES adapter is still perfect for playing GBA games on the Gameboy Player.
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