Gunstar SNES, resized sprites or original sprites?

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Comments

  • If you don't like the system or the games why bother collecting for them? That seems like an awful waste if you ask me.



    And honestly my Saturn gets played far more than my N64 these days. Mostly because it's vast library of great 2D games have aged better than most 3D games of the time. Not to mention the fact the N64 is pretty lacking in Fighting Games, shmups, and RPGs which the Saturn has a pretty significant amount of great titles in those categories.
  • look the snes has great games and genesis has some great games too, donkey kong country 1 2 3 is awesome, Sonic's were sweet too, Mutant league hockey and football for sega was the shit. We could go on and on all fuckin day. Both systems were good. As for the sprites do what you think looks the best, take your time make it something your proud of!!!!!!!!!
  • Not liking the Genesis just because you assume it has crap games is moronic. Not liking the Genesis because this is a Nintendo forum is ignorant. Thinking the Genesis has worse graphics compared to the SNES is stupid because they are two entirely different consoles with uniquely different titles available and in some cases better ports than the SNES version. Sit down and play Alien Soldier, Twin Hawk, Super Fantasy Zone, Star Odyssey, Shining Force 1+2, Landstalker, Death and Return of Superman (1000x better than the crap SNES port!), Pulseman, Ristar, Eliminate Down, Slap Fight MD, Monster World 4, Dynamite Headdy, MUSHA Aleste, Bare Knuckle 2, Bare Knuckle 3, Adventures of Batman and Robin (another case where the SNES port fails to compare with the exceptional Genesis port!), Battle Mania 2, Gunstar Heroes, Castlevania Bloodlines (Please dont try and compare it to the SNES games, this ones meant to be different), Mutant League Hockey, Double Dragon II, ESWAT, Mr. Nutz (again, better port than snes), Midnight Resistance, Undeadline, Flink, Gaiares, The Punisher, Rocket Knight Adventure, Scooby Doo Mystery, Skitchin, Thunderforce 2-4, Toejam and Earl, Twinkle Tale, Verytex ....I could keep going but I think just these titles alone is enough justification to be a fan of the Genesis. You Nintendo die-hards are seriously missing out on some top notch game time, I pity all of you who hate on the Genesis just because it is not a Nintendo product. If it was the 'Nintendo Genesis' you would all be head over heels for it.
  • What is really amusing is that we're perpetuating a console war for systems that have been obsolete since around 1995. Bravo

  • Originally posted by: suicidalparrot



    What is really amusing is that we're perpetuating a console war for systems that have been obsolete since around 1995. Bravo



    Well you see both Nintendo and Sega's marketting departments forgot to tell them the war was over and to come home. =)



    I find it fascinating that someone would accuse Sega Genesis of being full of "crap games" and ignore all the wonderfully crappy SNES games that were released. Or the NES as well. Crap titles have blessed most every video game console.
  • I've ran into some vblank trouble, and it will be a while before I fix.



    The way I currently have it, I have a black bar on the top and bottom of the screen, using BG3 which will also hold the status bar. Instead of using NMI, the game is running on an IRQ, that is trigger on scanline 216, and force blanks the PPU until it is finished with DMA. I run my animation at 30fps, using a double buffered dynamic animation engine. It divides the vram into 128 16x16 sprite patterns, with all 128 oam entries having it's designated 16x16 pattern. It updates even sprite patterns on even frames, and odd patterns on odd frames, and intentionally delays the OAM by a frame to avoid metasprite-pattern mismatching.



    The problem arises when I have 15 enemies onscreen, and I shoot bullets, the top of the screen starts to flicker black, due to there being too many sprites patterns to update.



    My solution will be to have a second set of pattern slots for 8x8 sprites.
  • Do you happen to have any footage of it? It would be interesting to see how it looks so far.
  • Here's what you've been waiting for.
  • Tried it on my PSP, don't know what I was doing.
  • Looks decent so far. I tried it in bSNES and didn't see any flicker, though it did seem chug when a decent amount of enemies were on screen. I can see you running into trouble when you have to start putting in all the explosions and the homing bullets and stuff.
  • That is caused by your PC, not the SNES's CPU.



    If you're using BSNES v091, disable "sync video" and "sync audio," and it will run at a full 60fps.
  • If this ends up going on a cartridge put me down immediately. It's one of the few Genesis games I've been looking for, but I'd rather have it on SNES.

  • Originally posted by: Aaendi



    That is caused by your PC, not the SNES's CPU.



    If you're using BSNES v091, disable "sync video" and "sync audio," and it will run at a full 60fps.

    I'll give that a try tonight then.



    Out of curiousity have you tried it on real hardware yet?
  • Looks good for what you've done so far.



    As for the real hardware question: doesn't the Bsnes's "accuracy" setting more or less give you a pretty high level of console compatibility %? I always assumed that if it couldn't be run on that setting on the Bsnes, it'd likely not be able to be put on a cart and run on an actual console.
  • I don't know if it is just snes9x, but try jumping below a platform and push the up-button.

  • Originally posted by: Faltain1



    Looks good for what you've done so far.



    As for the real hardware question: doesn't the Bsnes's "accuracy" setting more or less give you a pretty high level of console compatibility %? I always assumed that if it couldn't be run on that setting on the Bsnes, it'd likely not be able to be put on a cart and run on an actual console.

    My question wasn't about if it would run, it was geared more at how well it was running on real hardware.





  • Originally posted by: TrekkiesUnite118




    Originally posted by: Faltain1



    Looks good for what you've done so far.



    As for the real hardware question: doesn't the Bsnes's "accuracy" setting more or less give you a pretty high level of console compatibility %? I always assumed that if it couldn't be run on that setting on the Bsnes, it'd likely not be able to be put on a cart and run on an actual console.

    My question wasn't about if it would run, it was geared more at how well it was running on real hardware.



     

    Sort of the same thing...?



    If it would run really shitty, then there's no point, right? So it's sort of a given it'd only be worth running if it ran well...

  • Originally posted by: Faltain1




    Originally posted by: TrekkiesUnite118




    Originally posted by: Faltain1



    Looks good for what you've done so far.



    As for the real hardware question: doesn't the Bsnes's "accuracy" setting more or less give you a pretty high level of console compatibility %? I always assumed that if it couldn't be run on that setting on the Bsnes, it'd likely not be able to be put on a cart and run on an actual console.

    My question wasn't about if it would run, it was geared more at how well it was running on real hardware.



     

    Sort of the same thing...?



    If it would run really shitty, then there's no point, right? So it's sort of a given it'd only be worth running if it ran well...

    Not really the same thing. Just because it's being done doesn't mean it runs well on real hardware. Not that I'm saying it won't run well on real hardware, it would still be nice to know if there's any performance issues with that many sprites on real hardware.





  • Originally posted by: TrekkiesUnite118




    Originally posted by: Faltain1




    Originally posted by: TrekkiesUnite118




    Originally posted by: Faltain1



    Looks good for what you've done so far.



    As for the real hardware question: doesn't the Bsnes's "accuracy" setting more or less give you a pretty high level of console compatibility %? I always assumed that if it couldn't be run on that setting on the Bsnes, it'd likely not be able to be put on a cart and run on an actual console.

    My question wasn't about if it would run, it was geared more at how well it was running on real hardware.



     

    Sort of the same thing...?



    If it would run really shitty, then there's no point, right? So it's sort of a given it'd only be worth running if it ran well...

    Not really the same thing. Just because it's being done doesn't mean it runs well on real hardware. Not that I'm saying it won't run well on real hardware, it would still be nice to know if there's any performance issues with that many sprites on real hardware.



     

    ...?



    Ok.

  • Originally posted by: Faltain1




    Originally posted by: TrekkiesUnite118




    Originally posted by: Faltain1




    Originally posted by: TrekkiesUnite118




    Originally posted by: Faltain1



    Looks good for what you've done so far.



    As for the real hardware question: doesn't the Bsnes's "accuracy" setting more or less give you a pretty high level of console compatibility %? I always assumed that if it couldn't be run on that setting on the Bsnes, it'd likely not be able to be put on a cart and run on an actual console.

    My question wasn't about if it would run, it was geared more at how well it was running on real hardware.



     

    Sort of the same thing...?



    If it would run really shitty, then there's no point, right? So it's sort of a given it'd only be worth running if it ran well...

    Not really the same thing. Just because it's being done doesn't mean it runs well on real hardware. Not that I'm saying it won't run well on real hardware, it would still be nice to know if there's any performance issues with that many sprites on real hardware.



     

    ...?



    Ok.



    Emulation, no matter how close to system perfect it is, still isn't as good as using the real system. I've had bugs pop up on the real hardware when it worked fine on a flash cart, as well as emulation. Hardware tests are almost required when developing a game.
  • Many of you are forgetting that this is fucking Gunstar Heroes. The fact that it might be able to expand to another console is just plane badass.

  • Originally posted by: Thunderblaze16



    Many of you are forgetting that this is fucking Gunstar Heroes. The fact that it might be able to expand to another console is just plane badass.





    Here's hoping someone will eventually fix the port of Thunder Force III and then port TFIV.
  • Anybody on here have a powerpack or neo myth cart, and would like to test this out on real hardware?

  • Originally posted by: Thunderblaze16



    Many of you are forgetting that this is fucking Gunstar Heroes. The fact that it might be able to expand to another console is just plane badass.



    I'm honestly still quite skeptical. He hasn't put in enemy projectiles, explosions, multi-directional firing, or homing shots yet. Not to say you couldn't get something respectable that looks and feels like Gunstar Heroes running on the SNES, I just don't see you getting this level of action on the system:







    And that video doesn't even have 2 players. Though Treasure did get a respectable version running on the Game Gear. So I would imagine something equal to that level of performance or in between that and the Genesis would definitely be possible.



    As for porting Thunder Force IV, I don't even want to think about how awful it's soundtrack would end up sounding on the SNES. Hearing Thunder Force III's music done entirely with bad MIDI trumpets and flutes was horrifying enough.



  • Originally posted by: Aaendi



    Anybody on here have a powerpack or neo myth cart, and would like to test this out on real hardware?



    I don't have either of those, but I have somethng that will load roms and play them on real hardware. I can take a look for you if you'd like and record a video/stream it for you if you'd like.

  • Originally posted by: TrekkiesUnite118




    Originally posted by: Thunderblaze16



    Many of you are forgetting that this is fucking Gunstar Heroes. The fact that it might be able to expand to another console is just plane badass.



    I'm honestly still quite skeptical. He hasn't put in enemy projectiles, explosions, multi-directional firing, or homing shots yet. Not to say you couldn't get something respectable that looks and feels like Gunstar Heroes running on the SNES, I just don't see you getting this level of action on the system:



    http://www.youtube.com/watch?v=PQYrBpoqsJo



    And that video doesn't even have 2 players. Though Treasure did get a respectable version running on the Game Gear. So I would imagine something equal to that level of performance or in between that and the Genesis would definitely be possible.



    As for porting Thunder Force IV, I don't even want to think about how awful it's soundtrack would end up sounding on the SNES. Hearing Thunder Force III's music done entirely with bad MIDI trumpets and flutes was horrifying enough.

     



    Well, nobody said that TFIV on the SNES had to use the default soundset. It's not that hard to get separate guitar samples to use instead of trumpets and string sections like people expect out of the SNES.



  • Originally posted by: Enig




    Originally posted by: TrekkiesUnite118




    Originally posted by: Thunderblaze16



    Many of you are forgetting that this is fucking Gunstar Heroes. The fact that it might be able to expand to another console is just plane badass.



    I'm honestly still quite skeptical. He hasn't put in enemy projectiles, explosions, multi-directional firing, or homing shots yet. Not to say you couldn't get something respectable that looks and feels like Gunstar Heroes running on the SNES, I just don't see you getting this level of action on the system:



    http://www.youtube.com/watch?v=PQYrBpoqsJo



    And that video doesn't even have 2 players. Though Treasure did get a respectable version running on the Game Gear. So I would imagine something equal to that level of performance or in between that and the Genesis would definitely be possible.



    As for porting Thunder Force IV, I don't even want to think about how awful it's soundtrack would end up sounding on the SNES. Hearing Thunder Force III's music done entirely with bad MIDI trumpets and flutes was horrifying enough.

     



    Well, nobody said that TFIV on the SNES had to use the default soundset. It's not that hard to get separate guitar samples to use instead of trumpets and string sections like people expect out of the SNES.

     



    I have yet to hear a single SNES game with guitars that sound anywhere near as amazing as what you hear in Thunder Force IV:








  • Sampled guitar usually sounds not too good, even worse that a synth guitar, not too realistic in both cases. But there were some acceptable electic guitar sounds on the SNES too, in Spider-Man and Venom Maximum Carnage and Power Ranger games (theme music).

  • Originally posted by: Shiru



    Sampled guitar usually sounds not too good, even worse that a synth guitar, not too realistic in both cases. But there were some acceptable electic guitar sounds on the SNES too, in Spider-Man and Venom Maximum Carnage and Power Ranger games (theme music).





    Meh, there both garbage compare to the great R-TYPE III now that game plays like REAL fucking guitar bro.



    I do agree though that Thunder Force IV has amazing music and is one of my all time favorite shmups.
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