Help Preparing SNES Rom
My first question is how do I know if my "aquired" rom has a header in it or not?
Will I cause damage to the ROM image if I delete a non-existant header with SNEStool?
Also, my 16Mbit game is showing up as a 12Mbit game inside of UCON64.
Is this abnormal? Do I need to pad it? I have AM29F016B chips.
I monky'd around with the ROM and Lunar Expand. I expanded it to 16Mbit but of course got a bad checksum.
I do not know how to fix this inside of UCON64.
What do I need to do to convert the game from whatever format it is in to .BIN for burning?
I'm assuming that I need to actually convert the rom and not just rename the file extension.
All help is appreciated!
EDIT***
I found a program called WindHex and it seems to have helped me do everything besides figuring out what to do with the SNES file extension.
Will I cause damage to the ROM image if I delete a non-existant header with SNEStool?
Also, my 16Mbit game is showing up as a 12Mbit game inside of UCON64.
Is this abnormal? Do I need to pad it? I have AM29F016B chips.
I monky'd around with the ROM and Lunar Expand. I expanded it to 16Mbit but of course got a bad checksum.
I do not know how to fix this inside of UCON64.
What do I need to do to convert the game from whatever format it is in to .BIN for burning?
I'm assuming that I need to actually convert the rom and not just rename the file extension.
All help is appreciated!
EDIT***
I found a program called WindHex and it seems to have helped me do everything besides figuring out what to do with the SNES file extension.
Comments
I selected the file with no extension created from WindHex and burned to my am29f016
I download the rom
If there's a translation, I apply it
I go to SNESTOOL and remove header
I check to make sure the newly modified rom is now the correct size
I test the rom in an emulator or on a copier to make sure it still works
I rename it to .bin and then burn it.
I burned my chip successfully.
Now I need to work on removing bridges on my TSOP adapter boards from BUYICNOW and solder these puppies down on them.
It's possible SNEStool only knows that the header has x amount of bytes and will delete the first x bytes regardless if it has a header or not, so it's possible it could mess the ROM up.