Ghosts and Goblins unexplainable oddity?
I figured this would be the best place to ask such a question...
I've been playing GnG forever, and as far as I know on level 6 you have to unbug the final ladder with red devils to even climb up it. (To unbug it you simply have to climb down one level, and back up. Failing to do so causes the ladder to "scroll-bug-hurt-you" and causes an invisible red devil to attack you instantly, pretty much guarantees death.)
What's been wracking my brain is I watched the speed demos archive movie speedrun, (Found here: http://speeddemosarchive.com/GhostsnGoblins.html ) and in it this bug NEVER occurs. As far as I know it's impossible for it not to happen. I've tried endlessly on several emulators, and in real life on my USA NTSC cart. The bug is always present. Even the NESvideos time attack has this bug occur, and they can manipulate the game to do anything they want! How is this possible that the world record video run of this game does the impossible? Here's what I've discovered from many sources so far:
From bruplex
(He wrote the only GameFAQ on GnG found here: http://www.gamefaqs.com/console/nes/file/587303/6430 )
---end of email response---
When I asked Daniel how he overcame that bug that no one else has been able to he said...
---start of youtube message---
Response from Daniel 'Kareshi' Brown via youtube("kareshi" on youtube):
I've read that FAQ, but I honestly don't know what he's talking about. I have the USA cart of Ghosts N Goblins, playing on a standard unmodified first-party NTSC NES console, and I don't know about that glitch. My guess is that that glitch will get triggered if you play the level up to that point differently than I do, as in, if you kill more Red Devils along to way, or something like that. The only "ghost damage" part I know of is at the end of the blue cave level, when approaching the snake dragon boss. At that point it's possible to lose your armor for no apparent reason.
I've got detailed commentary on my run at
http://speeddemosarchive.com/GhostsnGoblins.html
Thanks for watching!
-Daniel
---end of youtube response---
How is this possible? I wanna know!
Here's the link to his referee verified accomplishment at twin galaxies:
http://www.twingalaxies.com/index.aspx?c=22&pi=23&gi=3413&vi=9717
Can anyone tell me why his game does not have this problem?
Comments
Really? Ok at least I've found someone else who has a cart that doesn't seem to have that aforementioned bug. Read the GameFAQ on level 6. CTRL F "poison ladder" to find the glitch part of the faq faster.
If you've never had it happen, then there must be different versions of the game. GnG was one of the early capcom games and didn't get good quality testing. Maybe they realized the first sets of GnG had a bug that caused the game to be nearly impossible, and released a fixed version later on. I'd really like to know!
(Also note the bug DOES NOT happen in the video posted)
It'd be interesting to have someone who knows the game's code analyze a trace of the glitch occurring vs. not occurring to see what's going on there. Bootgod's database doesn't list any hardware revisions on this one, so unless he's mistaken there's some intermittent bug going on here.
-Brian
~~NGD
Goodness knows the other secrets in this game are random enough.
-Brian