nes earthbound nightmare.
I am trying to make an eathrbound nes repro. I have followed the January 2008 eZine guide. The first time I set this up and had it running I ran into the evil anti piracy crap. I used a rom that had the first earthbound zero hack. That one crashes. Then I used a rom with the demiforce hack on it and that one crashes. Lastly and with much hope that was destroyed I used a rom that was hopefully labeled right and all earthbound proto. All the roms i have used will have the same symptoms. The game will ether have graphical erors form about two to three minutes into game play till it locks up or if i get into the battle with lamp( I love lamp) it will freeze most times at the screen that says you win. For my hardware I am using an original mother famicom cart using 27c2001 eproms. If anyone can offer me some help I would be grateful because this game is driving me nuts.
Comments
earthbound zero demiforce v1.01 hack-2
I made my own cart a year ago, and never played it up until a few months ago and I received graphical glitches after finding the girl in the grave yard. I did some research and found this to be the best one.
My only thought is that the demiforce hack might not like your famicom board. Mine is on a Nintendo PCB.
Is it time to make an NROM test cart that loads program in to RAM, then you insert your cart and it will verify the wiring is correct by checksumming each bank? Would anybody use that?
Originally posted by: 3GenGames
Just use the one with NO ZERO On the screen. The zero hack garbage should have never happened, it's not the right one to put on a cart at all, especially 50% being bad versions. Still, main thing is to just make sure you wired it up right.
Is it time to make an NROM test cart that loads program in to RAM, then you insert your cart and it will verify the wiring is correct by checksumming each bank? Would anybody use that?
It would be an iteresting concept item, although it might be hard to identify where the wiring is failing if it comes up wrong.
Is that something you could do with a modified game genie?
Originally posted by: Lincoln
Originally posted by: 3GenGames
Just use the one with NO ZERO On the screen. The zero hack garbage should have never happened, it's not the right one to put on a cart at all, especially 50% being bad versions. Still, main thing is to just make sure you wired it up right.
Is it time to make an NROM test cart that loads program in to RAM, then you insert your cart and it will verify the wiring is correct by checksumming each bank? Would anybody use that?
It would be an iteresting concept item, although it might be hard to identify where the wiring is failing if it comes up wrong.
Is that something you could do with a modified game genie?
The Game Genie is a bit difficult to modify, as it uses blobs instead of regular ROMs. [SOME USE ROMs, SOME USE BLOBS, SORRY FOR THE MISTAKE]. You could do a swap while the NES is on, kind of like this Tape Dump program that converts data to binary audio: http://www.chrismcovell.com/TapeDump_Controls.html
Is it safe for the games/consoles to do so though?
Originally posted by: SnoopKatt
Originally posted by: Lincoln
Originally posted by: 3GenGames
Just use the one with NO ZERO On the screen. The zero hack garbage should have never happened, it's not the right one to put on a cart at all, especially 50% being bad versions. Still, main thing is to just make sure you wired it up right.
Is it time to make an NROM test cart that loads program in to RAM, then you insert your cart and it will verify the wiring is correct by checksumming each bank? Would anybody use that?
It would be an iteresting concept item, although it might be hard to identify where the wiring is failing if it comes up wrong.
Is that something you could do with a modified game genie?
The Game Genie is a bit difficult to modify, as it uses blobs instead of regular ROMs. You could do a swap while the NES is on, kind of like this Tape Dump program that converts data to binary audio: http://www.chrismcovell.com/TapeDump_Controls.html
Is it safe for the games/consoles to do so though?
i have had two game genies. one that is blob that came in a black casing and one that had one dip on it. as for my wiring I know its was corect. I tryed every virsion of the rom i could find. proto, zero, and zero demiforce1.01 hack-2. all give the same freeze and lok ups. i already ordered parts to make a nes repro insted of fami but its still nagging at me the fact that i had to give up on it without finding the cause.
Originally posted by: Gorillazero
you checked to make sure the famicom game worked right? I did a gimmick, where I didn't test the board and that's what happened, the cart mapper didn't work.
Yea. thats the first thing I do before i even open it up. When i got it it booted up and had two saves. One was at like level 13 i think and the other was at level 38. i also played the game in japanese for a few battles. Might be thats why the guy was selling it though. i got the cart cheap for $20 when all the others were $30-36. When testing I never started a new game and got through the opening battles. That is when it is freezing and i cant test with the original save files becase they got erased.
Originally posted by: thepandaofnom
Have any of you bought labels from gamereproductions.com? if so how is the print quality and speed of delivery?
The labels aren't bad. No bubbles or anything in the laminate, but the print quality leaves a little bit to be desired. Considering it's $2.50 shipped, it's pretty fair.
Originally posted by: thepandaofnom
I'm not sure if this is how earthbond plays or not but i am getting a lot of 1-3 step battles.
I've never played the Demiforce version, but the original prototype does tend to have frequent battles.
Originally posted by: thepandaofnom
i figured it was normal. i will get 3-5 battles in a row then ill go like 100 steps with out a battle. so it balances out. so far i got past the magical land place without a hitch. i used the demiforce version cause it takes out all ap protection and i don't want to get to the last battle and lose my save. i would go hulk then and kill everyone in a 10 mile radius.
You're confusing NES Earth Bound with SNES EarthBound. In the latter, the game will freeze and delete your save file before the final battle. The NES game doesn't have that. It just has copy protection check points at certain intervals during the game.
And I completely agree with 3Gen, always use the original prototype. Look at it this way, it's easier to abide by the copy protection (which doesn't harm repros) than it is to remove the copy protection. If the prototype has not been tampered with and has been burned correctly, the copy protection will not be tripped.