* Minor sound register initialization issue fixed (affected Megaman 1 and 2). * Added SUROM support to MMC1 (fixes Dragon Warrior 3 and 4). * Changed soft reset behavior (Start+A+B) so that if the buttons are held down for less than a couple of seconds, it resets the game (i.e. goes to the Save State Mappers menu) instead of going to the PowerPak menu. Screen turns red to indicate when the buttons have been held down long enough. * Fixed the DPCM controller corruption problem which affected the NTSC NES (and Famicom), so turbo can be used in games that use DPCM samples, such as Contra, Batman, etc.
what! If this fixes the gun noises in megaman 1 and 2 I'll be so happy
*edit*
it does! Man that gun noise error was bugging me for so long this is awesome!!!
Does the save state mappers stay saved when you power off your NES? I tried saving my state and restarted the NES and loaded the game but the save state was no longer there.
Does the save state mappers stay saved when you power off your NES? I tried saving my state and restarted the NES and loaded the game but the save state was no longer there.
No, unless you save it to the CF card the same way you would with normal saves.
Hey kalle any way you can release a version of the latest mappers where start + a + b brings you to the game save menu like the old version? I prefer that one I don't enjoy holding the buttons until it goes red.
Hey kalle any way you can release a version of the latest mappers where start + a + b brings you to the game save menu like the old version? I prefer that one I don't enjoy holding the buttons until it goes red.
Sorry, but no. I don't want to maintain n+1 different versions.
Hey kalle any way you can release a version of the latest mappers where start + a + b brings you to the game save menu like the old version? I prefer that one I don't enjoy holding the buttons until it goes red.
Sorry, but no. I don't want to maintain n+1 different versions.
Does the save state mappers stay saved when you power off your NES? I tried saving my state and restarted the NES and loaded the game but the save state was no longer there.
No, unless you save it to the CF card the same way you would with normal saves.
How do you do that? I mean, I never figured how to.
Does the save state mappers stay saved when you power off your NES? I tried saving my state and restarted the NES and loaded the game but the save state was no longer there.
No, unless you save it to the CF card the same way you would with normal saves.
How do you do that? I mean, I never figured how to.
hold the reset button on your system for 5 seconds and then let go
Comments
v1.5 is out. Download from here.
* Minor sound register initialization issue fixed (affected Megaman 1 and 2).
* Added SUROM support to MMC1 (fixes Dragon Warrior 3 and 4).
* Changed soft reset behavior (Start+A+B) so that if the buttons are held down for less than a couple of seconds, it resets the game (i.e. goes to the Save State Mappers menu) instead of going to the PowerPak menu. Screen turns red to indicate when the buttons have been held down long enough.
* Fixed the DPCM controller corruption problem which affected the NTSC NES (and Famicom), so turbo can be used in games that use DPCM samples, such as Contra, Batman, etc.
what! If this fixes the gun noises in megaman 1 and 2 I'll be so happy
*edit*
it does! Man that gun noise error was bugging me for so long this is awesome!!!
seriously kalles mappers are the best!!!!
Does the save state mappers stay saved when you power off your NES? I tried saving my state and restarted the NES and loaded the game but the save state was no longer there.
No, unless you save it to the CF card the same way you would with normal saves.
Hey kalle any way you can release a version of the latest mappers where start + a + b brings you to the game save menu like the old version? I prefer that one I don't enjoy holding the buttons until it goes red.
Sorry, but no. I don't want to maintain n+1 different versions.
Hey kalle any way you can release a version of the latest mappers where start + a + b brings you to the game save menu like the old version? I prefer that one I don't enjoy holding the buttons until it goes red.
Sorry, but no. I don't want to maintain n+1 different versions.
noooooooooooooooooo
Does the save state mappers stay saved when you power off your NES? I tried saving my state and restarted the NES and loaded the game but the save state was no longer there.
No, unless you save it to the CF card the same way you would with normal saves.
How do you do that? I mean, I never figured how to.
Does the save state mappers stay saved when you power off your NES? I tried saving my state and restarted the NES and loaded the game but the save state was no longer there.
No, unless you save it to the CF card the same way you would with normal saves.
How do you do that? I mean, I never figured how to.
hold the reset button on your system for 5 seconds and then let go
Scott
I noticed that the version number on the menu didn't change. It still shows I.V. Just mentioning it. Glad to see this project is still active.
Originally posted by: bitbyte
Very cool. Thank you for the New Years Day gift.
I noticed that the version number on the menu didn't change. It still shows I.V. Just mentioning it. Glad to see this project is still active.
I couldn't bother recompiling the other mappers since they didn't change, so currently only FME-7 will display the new version number.