Usually the boxes are calculated on the fly using the object coordinates, so it isnt just a simple lookup in RAM.
I see. Well, I'm pretty sure the results of the hitbox calculations still are stored somewhere in RAM. I guess I have to find some coordinates to get me one step closer finding the hitboxes. I actually tried it already and I couldn't find the player's coordinates. What's odd tough is that I managed to find Mario's coordinates in SMB3 back at the time I did RAM Watching for that game. Are there possibly more than one way of calculating object coordinates? (other ways than calculating the position in relation of the currently loaded stage)
Usually the boxes are calculated on the fly using the object coordinates, so it isnt just a simple lookup in RAM.
I see. Well, I'm pretty sure the results of the hitbox calculations still are stored somewhere in RAM. I guess I have to find some coordinates to get me one step closer finding the hitboxes. I actually tried it already and I couldn't find the player's coordinates. What's odd tough is that I managed to find Mario's coordinates in SMB3 back at the time I did RAM Watching for that game. Are there possibly more than one way of calculating object coordinates? (other ways than calculating the position in relation of the currently loaded stage)
I doubt they'd be stored in ram, but rather a calculation and conditional block to determine which action to take next. Sprites will have their coords in a sprite table, at least on the genesis (can't imagine it would be that different than the nes).
Comments
Originally posted by: DoNotWant
That depends on which game you want to make it for.
I wanted to make it for Getsu Fuuma Den.
Originally posted by: bunnyboy
Usually the boxes are calculated on the fly using the object coordinates, so it isnt just a simple lookup in RAM.
I see. Well, I'm pretty sure the results of the hitbox calculations still are stored somewhere in RAM. I guess I have to find some coordinates to get me one step closer finding the hitboxes. I actually tried it already and I couldn't find the player's coordinates. What's odd tough is that I managed to find Mario's coordinates in SMB3 back at the time I did RAM Watching for that game. Are there possibly more than one way of calculating object coordinates? (other ways than calculating the position in relation of the currently loaded stage)
Originally posted by: bunnyboy
Usually the boxes are calculated on the fly using the object coordinates, so it isnt just a simple lookup in RAM.
I see. Well, I'm pretty sure the results of the hitbox calculations still are stored somewhere in RAM. I guess I have to find some coordinates to get me one step closer finding the hitboxes. I actually tried it already and I couldn't find the player's coordinates. What's odd tough is that I managed to find Mario's coordinates in SMB3 back at the time I did RAM Watching for that game. Are there possibly more than one way of calculating object coordinates? (other ways than calculating the position in relation of the currently loaded stage)
I doubt they'd be stored in ram, but rather a calculation and conditional block to determine which action to take next. Sprites will have their coords in a sprite table, at least on the genesis (can't imagine it would be that different than the nes).