NES code reading help
Just for general practice trying to read aome NES code but found out that it's pretty difficult. Any advices on how to understand it better? I know most of the basic stuff about the programming itself, but reading (and writing it) is hard. Is there somewhere a list of memory addresses that are always same between games (controller inputs and stuff)?
Comments
MRN has posted another great resource above that I use ALL of the time. Again, they do a great job of laying out all of the addressing.
One tip I will give you that it took a long time for me to understand is that the PPU and the CPU each have their own address. It can appear that you are writing 2 seperate things to address $2000, but really you are writing to address $2000 of the CPU in one part and the address of $2000 of the PPU in another part. Writing to address $2000 on the PPU does not affect address $2000 of the CPU and vice versa, they are their own seperate monsters. If you go into the code understanding this, it makes it much less confusing.
Best of luck.