Kirby's Dream Land 3 Repro

I picked up some MX29L3211 chips and a few copies of Shining Scorpion (Never hurts to have extras for a first time mod) and decided to make myself a Dream Land 3 repro.  Here are the results.



Don't worry I am not going to pollute the retro collecting scene with fake copies, any retail game I make is for myself and myself alone.  I only make translations and ROM hacks for other people.



So let's get this out of the way up front.  NO, I will not make you an Earthbound repro...  NO, not even with the Uncut patch...  NO not even a Mother 2 to Earthbound repro.

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Comments

  • Protip: If you don't want people to get upset when you make repros of "unsafe" games, don't post about it online.
  • *facepalm*



    Oh no! This isn't going to be good. Clench your butt!
  • Is there an English translation of the Parodus Japanese game that runs on the SA1? O- parodus? (Can't remember the spelling of the "o" word)
  • This won't last long, it's generally frowned upon here.

  • Originally posted by: MarkFrisbie



    Is there an English translation of the Parodus Japanese game that runs on the SA1? O- parodus? (Can't remember the spelling of the "o" word)



    Nope.  "Jikkyou Oshaberi Parodius" something I'd love to have translated though!!  I was planning on trying to make a repro of the japanese title itself the same way as above, but just settled for the actual super famicom cart lol.


  • What are the extra parts to the left of the chip?
  • It is a 3.3 volt regulator and a 100nf capacitor. Need to make sure you get low dropout regulators because your stepping down a 5 volt source.



    I tried without the cap first but just got a black screen, then after adding the cap it loaded right up.
  • Does the rom chip run on 3.3v? Is that why you are stepping down?
  • yes, the data sheet for the chips say 3.3v plus or minus 10% so at peak the chip should be able to handle about 3.63v.



    The 3.3v is connecting to the VCC pin the WE pin and the BYTE pin.

    VCC is the positive voltage

    WE is write enable, when pulled low write is enabled so it needs to be pulled high to disable write or you get a black screen.

    BYTE switches between 8bit and 16bit mode, low is 8bit and high is 16bit. because the SA-1 mask ROMs are 16bit the BYTE pin needs to be set to high.
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