Kirby's Dream Land 3 Repro
I picked up some MX29L3211 chips and a few copies of Shining Scorpion (Never hurts to have extras for a first time mod) and decided to make myself a Dream Land 3 repro. Here are the results.
Don't worry I am not going to pollute the retro collecting scene with fake copies, any retail game I make is for myself and myself alone. I only make translations and ROM hacks for other people.
So let's get this out of the way up front. NO, I will not make you an Earthbound repro... NO, not even with the Uncut patch... NO not even a Mother 2 to Earthbound repro.





Don't worry I am not going to pollute the retro collecting scene with fake copies, any retail game I make is for myself and myself alone. I only make translations and ROM hacks for other people.
So let's get this out of the way up front. NO, I will not make you an Earthbound repro... NO, not even with the Uncut patch... NO not even a Mother 2 to Earthbound repro.





Comments
Oh no! This isn't going to be good. Clench your butt!
Originally posted by: MarkFrisbie
Is there an English translation of the Parodus Japanese game that runs on the SA1? O- parodus? (Can't remember the spelling of the "o" word)
Nope. "Jikkyou Oshaberi Parodius" something I'd love to have translated though!! I was planning on trying to make a repro of the japanese title itself the same way as above, but just settled for the actual super famicom cart lol.
I tried without the cap first but just got a black screen, then after adding the cap it loaded right up.
The 3.3v is connecting to the VCC pin the WE pin and the BYTE pin.
VCC is the positive voltage
WE is write enable, when pulled low write is enabled so it needs to be pulled high to disable write or you get a black screen.
BYTE switches between 8bit and 16bit mode, low is 8bit and high is 16bit. because the SA-1 mask ROMs are 16bit the BYTE pin needs to be set to high.