Game in the Box
Check out this artist(s) who puts together the 3D type of setups. I might look in to doing some of these up. I think they look awesome. I'd need a better printer most likely, but still something I might look into.
Their FB page: https://www.facebook.com/762362437135074/photos/pcb.815786421792675/815786205126030/?type=1&theater
Their FB page: https://www.facebook.com/762362437135074/photos/pcb.815786421792675/815786205126030/?type=1&theater
Comments
Originally posted by: GirlGamer55
I've seen these done before. Sometimes with bead sprites. I always wonder how they make them...of course no one is willing to tell since they sell them most of the time...
I have a couple of the perler bead images like that, that my wife bought for me at a PRGE a couple years ago.
They're neat, but honestly I like how the Game-in-the-Box stuff is done, better.
If you look over the photo album on the facebook page there are enough angles that you can tell how it's done.
It's nice looking work, to be sure. Unless he has managed to auto-cut the stuff with a paper-cutting machine, it looks like considerable effort is involved to do it so cleanly.
Edit: Nevermind their facebook says on the side that the things are just for fun and not for sale...
So, I slaved away the last couple of days (mainly today) and got one done for Contra III. These are an absolute bitch to make. I probably put a good 8-10 hours+ in over the last two days and this one is relatively small. Tons of planning and calculations to get the background right and to fit into the frame properly. Lots of calulating, PhotoShop, printing, cutting, gluing, etc. Also, I had to change the angle of the floor and ceiling, thus further calculations. I made the sprites for Bill and Lance slightly smaller to embellish the size of the boss. I still have to cut out the player lives, weapons, and bombs and glue them to the top, but that'll be another day.
Overall I am super happy the way this turned out. There was a point when I was adjusting some images in PS and almost closed it out and quit altogether. Mine probably isn't as high quality as the other ones, but I am still very pleased with the results. The picture is actually quite poor, I'll get another one when I finish the top to show it off a little batter.
PS. Thank god for emulation and the ability to disable particular layers. It's really what makes this possible. That and a lot of patience.
It looks awesome,
The first is always the hardest to do with stuff like this. If you decide to do another i bet you have an easier time since you probably worked the kinks out.
Keep it up, looks great.
Also since they dont sell their stuff, if you contact them they might give you some tips,
Originally posted by: Andy_Bogomil
So, I slaved away the last couple of days (mainly today) and got one done for Contra III. These are an absolute bitch to make. I probably put a good 8-10 hours+ in over the last two days and this one is relatively small. Tons of planning and calculations to get the background right and to fit into the frame properly. Lots of calulating, PhotoShop, printing, cutting, gluing, etc. Also, I had to change the angle of the floor and ceiling, thus further calculations. I made the sprites for Bill and Lance slightly smaller to embellish the size of the boss. I still have to cut out the player lives, weapons, and bombs and glue them to the top, but that'll be another day.
Overall I am super happy the way this turned out. There was a point when I was adjusting some images in PS and almost closed it out and quit altogether. Mine probably isn't as high quality as the other ones, but I am still very pleased with the results. The picture is actually quite poor, I'll get another one when I finish the top to show it off a little batter.
Awesome looking work!
Not surprised, at all, in terms of the time commitment needed to make it happen.
You're easily getting into a couple hundred dollars to make it "worth selling", which is probably a big part of why the other guy isn't selling.
If it was straightforward to get the cuts made "automatically" on something like a Cricut or Silhouette, it would certainly swing the time commitment.
Originally posted by: Andy_Bogomil
So, I slaved away the last couple of days (mainly today) and got one done for Contra III. These are an absolute bitch to make. I probably put a good 8-10 hours+ in over the last two days and this one is relatively small. Tons of planning and calculations to get the background right and to fit into the frame properly. Lots of calulating, PhotoShop, printing, cutting, gluing, etc. Also, I had to change the angle of the floor and ceiling, thus further calculations. I made the sprites for Bill and Lance slightly smaller to embellish the size of the boss. I still have to cut out the player lives, weapons, and bombs and glue them to the top, but that'll be another day.
*SNIP*
Holy crap dude, AMAZING WORK! Seriously well done. I wish I could do this!
Probably wouldn't be worth the effort to vectorize the images just to make one (versus using an Xacto) but for multiple copies, having it precision cut, automatically, would be awesome.
Hell, there might be a market for selling them as kits, preprinted onto precut card-stock.
Touched up my Contra III project to add the HUD and smooth out a couple little kinks. I might do another one for auction here but I would probably do something a little easier with less small pieces.
The FF and ActRaiser ones, OMG...
A couple pointers if you do more of these (unless you did these steps previously).
1: Turn off smoothing in your emulator.
2: Use nearest neighbor to do stretching in an image editor.
Originally posted by: Andy_Bogomil
I completed another box for Super Mario World. This one was definitely easier (still took a while) than the Contra III one I did above. Turned out great. Some of the numbers along the top are a little wonky but other than that I think it looks good. The Yoshi coin is free floating on a small thread. The yellow boxes and empty box turned out nice in 3D. Enjoy.
Dude this is excellent...seriously!
Great work!
Originally posted by: Guntz
Those boxes look great! Very nice job there.
A couple pointers if you do more of these (unless you did these steps previously).
1: Turn off smoothing in your emulator.
2: Use nearest neighbor to do stretching in an image editor.
I'm not familar with nearest neighbour technique. I have to stretch the picture and all the sprites by a ratio since the frame is different demensions than the 4:3 screen would be.
I believe I do have the smoothing turned off on my emulator but it still doesn't have quite the same quality as a regular console on a tube TV.
Thanks for the comments.
edit: the poor lighting cell phone pics don't help either. It definitely looks better in person under good light and also not so wonky.