A pertinent question for you variant types...
...Where do you draw the fine line between calling a game/manual/box a variant and calling it a duplicate? Do you just count obvious differences like a gray Legend of Zelda versus a gold Legend of Zelda, do you count less-obvious differences like the presence/absence of catalog numbers on the black-box games, or do you go so far as to call two manuals as variants simply because the 5-digit code on the inside of the back cover is different (though everything else is the same; I guess the equivalent of this where carts are concerned would be different manufacturer ID numbers on the back label)?
Comments
I dont actively seek these games, I just keep them as I encounter them. And up until now, I havent been looking for Rev A and Rev B carts, but thats about to change.
I also keep an eye out for copyright differences. Example: Xevious has copyright 1983,1984 and another is 1982,1988.
Or Slalom where on some carts the copyright symbol is a symbol and on others it is the word "copyright"
For me, hoestly, the reason I do this is so that I can eliminate a "finish line" in my NES collecting. There are always going to be games I dont have. Many of them will be inexpensive commons.
Al
Bingo, that is my exact reasoning. Always having something to collect will make my hobby continue for years to come. Plus I think it is cool and important to document this type of stuff for the future.
~~NGD