Theory on Gamecube compatibility issues for imports (GC and WII)

I have owned GC imports (from Japan) in the past, and yesterday I got my first Japanese Wii import. However, there is a common problem that I feel I must address to the community, one that I think is most likely a dead end.



You see, there has been some issues getting GC imports to properly function on a system, whether it be a GC with Freeloader or a softmodded Wii with Gecko OS. I willl cite three examples from experience.



Cubic Lode Runner

Seems to boot OK and runs fine, but the titles of save files and some of the system messages are scrambled on US/EU systems.



Mr. Driller: Drill Land

Same issues except the garbled text is to a much greater extent here, and more importantly, the memory card must be formatted in the Japanese language to be usable. However, it still runs OK.



Shikigami no Shiro II

This one was totally broken. I tried it on both a US Gamecube and a US softmodded Wii. The former worked somewhat with Freeloader, although I can't remember if it required a memory card format, but it too suffered from the garbled text issue, and occasional crashing. However, on Wii softmod the situation is much worse: the game has all the same issues but there is no music and will usually crash immediately before starting a game or even during the save/load screen. Usually a system reboot is required.



From what I've learned, Gamecube systems only contain the font/text of their respective region, with no universal standard pre-installed. It leads me to believe that some games are so dependent on the fact that certain text strings in the game data must be read in a specific encoding that only a Japanese BIOS supports, so that they will refuse to load certain functions entirely. However, this is not always the case.



Wii contains but also recycles Gamecube components for its respective region, thus the font problem still exists.



But what about Gecko OS? I found that the Language Switch during its boot menu is only applicable to Wii imports which appearantly contain the essential text/fonts pre-installed on the disc. Thus it is independant of the system itself, at least to an extent, but this function never worked for me regarding the Gamecube games in question.



P.S: I thought I'd suffer a similar problem with playing Wii imports when I load my copy of Earth Seeker into my Wii with Gecko OS. I loaded it with default settings and got a scrambled system message. Exited the program then tried again with the language set to Japanese. The iOS displayed Japanese text in the in-game system menu, but still the same message. I suspected that it may be asking me to plug in a compatible controller (in this case, the Classic Pro) and it did indeed boot normally afterwards. Not sure if the language settings made any difference. However, aside from the bootup system message, everything in-game looked fine with all text in Japanese as should be, and even the save file on my Wii displays the title in visible kana.

Comments

  • While I don't have a solution to this (Being that it's too technical) I think I remember reading about a similar issue to 3DO systems as well. But unlike the Wii/Gamecube, I believe that 3DO's are region free (?), but suffer the problem of the text/font thing you where talking about.



    I was thinking of modding my GC to play other games myself, but after hearing this, I might save up the few extra shipping to get an import console.
  • Kinda off topic, plus I don't know if your just wanting NGC versions, but just incase I wanted to mention that Shikigami no Shiro II does have a Playstaion2 US release.



    Would doing a region mod on a game cube console have the same results with those games listed as well? I've yet to dabble with imports on NGC or Wii.
  • I think the modchips at least, have a hacked BIOS that *might* include all regional text. But I am not sure. Never had a modded GC of any sort. And I have a PS2 copy of the Japanese Shikigami no Shiro 2 (as well as the first) as both are unaltered unlike their poorly-done localized counterparts. I sold my GC imports and own none of them any longer nor plan to because the library wasn't that big anyway (remember, I created a concisive list of import-only GC games) and I didn't want the hassle of trying to deal with broken games or lugging in another GC in the house for a few games that I honestly don't really care about. Still, I'll try and answer any other questions the best I can.
  • The basic rule (unless known otherwise): games or other devices do not change a console's internal region.

    Most compatibility issues actually result from running games under conditions their developer didn't intend. Though there are of course problematic converters, like on SNES lacking the pins for Super FX.



    In the case of GC, its region switch between English and Japanese is an official feature of NTSC devkits. Just restores functionality your console had all along.
  • If you wanted full japanese text on your wii you would have to mod it for jpn region,on the gamecube a region switch would all be needed.
  • Yeah I haven't heard of any real effort to test western games in jpn region.

    Other than that a few will display japanese text. Notably Star Fox Adventures and Xenoblade.
  • If you install a region switch in your Gamecube it'll become 100% compatible with all US and Japanese titles since the two systems are *identical* except for the region setting.



    Edit: replaced "language setting" with "region setting", because that's what it is. Sorry about that!
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