Grey N64 Zelda OOT Won't Save Game

Hello, as the title says I have a grey Zelda OOT cart that won't save my game. Put in a new battery with tabs, measured 3.24 VDC. Positive lead on top and negative on bottom. Checked all the solder joints on PCB and don't notice any bad solder connections. Even tried putting PCB in plastic case without the shields. Still doesn't work. The PCB looks to be in good shape, no damaged components. Has anyone else had this problem and fixed what was wrong? Or know what the problem is? Thanks for any help!

Comments

  • Did you install the battery with correct polarity? Sometimes PCBs aren't marked specifically, so you'd either have to note which way the battery is facing or look at how the circuit is set up (usually + goes to the SRAM and various traces, - goes to the big ground plating surrounding the PCB).



    Also, are you saving the game by getting up to a playable point and telling it to save?



    The only other option would be to replace the SRAM chip. They do sometimes go bad.
  • Originally posted by: Guntz



    Did you install the battery with correct polarity? Sometimes PCBs aren't marked specifically, so you'd either have to note which way the battery is facing or look at how the circuit is set up (usually + goes to the SRAM and various traces, - goes to the big ground plating surrounding the PCB).



    Also, are you saving the game by getting up to a playable point and telling it to save?



    The only other option would be to replace the SRAM chip. They do sometimes go bad.

    The battery has positive on top and negative on the bottom if you know what I mean. is that correct? Don't know what you mean by a playable point. Can you buy sram? I'll check it out and post results. Thanks!



     
  • I had a game that wouldn't save because of a bad diode. (It was a SNES game)

    I'm not sure if that board even has diodes on it, but if it does then it wouldn't hurt to check. Yes, you can buy sram.
  • Out of curiosity where would you get sram chips for n64 games or do you need to harvest from an appropriate donor cart?
  • N64 games don't use standard SRAM chips, you need to harvest them from donors. But, if you have a working SRAM donor board, you might as well just swap the ROM and/or CIC over.
  • Trying upload pics of board but keep getting error can't display.
  • Huh yeah, forgot N64 games use pretty much entirely custom parts inside. If nothing else works, get another game from the below list and move the OOT ROM over to it.





    1080 Snowboarding

    F-Zero X

    Harvest Moon 64

    Legend of Zelda: Ocarina of Time, The

    Major League Baseball featuring Ken Griffey Jr.

    Mario Golf

    New Tetris, The

    Ogre Battle 64: Person of Lordly Caliber

    Resident Evil 2

    Super Smash Bros.

    WCW/NWO Revenge

    WWF: Wrestlemania 2000



    What I meant by playable point is as soon as you can walk around with link, save the game. I know some games do actually make a save file as soon as the game begins, but it's always a better idea to ensure the game saves your progress specifically.
  • Originally posted by: Guntz



    Did you install the battery with correct polarity? Sometimes PCBs aren't marked specifically, so you'd either have to note which way the battery is facing or look at how the circuit is set up (usually + goes to the SRAM and various traces, - goes to the big ground plating surrounding the PCB).



    Also, are you saving the game by getting up to a playable point and telling it to save?



    The only other option would be to replace the SRAM chip. They do sometimes go bad.

    Here are pictures of the pcb. Which chip is what? Sorry not that familiar with this. Thanks



     
  • Originally posted by: thegamezmaster



    Here are pictures of the pcb. Which chip is what? Sorry not that familiar with this. Thanks



     



    try reading the numbers on the chips and googling them. that or compare to your donor and make an educated guess(as long as you pick a 'big' chip and assuming either SRAM or PCB was the problem theres a 50/50 shot one of your boards will work). 



    edit: also looks like there is flux or water damage/corrosion on your board so you may wanna give it a scrub with a soft toothbrush and high% iso alch. dry completely and see if that makes any difference
  • An educated guess should determine that the chip marked with the game's Nintendo product code "NUS-CZLE" is the ROM chip. SRAM, even if it's custom, is still a general purpose part and will have a generic number/letter code. In this case it's LH52V246A.
  • Originally posted by: Guntz



    An educated guess should determine that the chip marked with the game's Nintendo product code "NUS-CZLE" is the ROM chip. SRAM, even if it's custom, is still a general purpose part and will have a generic number/letter code. In this case it's LH52V246A.

    Thank you for the reply. My skill is limited, how do I tell what or which on is bad?



     
  • Find a working copy of a game on the list I posted above, desolder the Ocarina of Time Mask ROM since it's still good and then move it over to the donor board (after removing its mask ROM).



    There isn't really a way to test the individual parts. I guess maybe a logic probe might help but that would only be able to check for dead signals. SRAM can also develop stuck bits which have to be tested for with an EPROM programmer (requires desoldering). The problem here though is N64 SRAM is a custom part and contains extra logic to make it work well with the also custom Mask ROM for the game. It's just a lot easier to move the Ocarina of Time ROM to a new board.
Sign In or Register to comment.