Which Star Fox is the current best in the series?

I currently feel Star Fox 64 is the best in the series but will Star Fox Zero be better?  What do you guys think?



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  • 64 for me. I long for the day when they make one better.



    *looks at videos of Zero

    *grimaces
  • Originally posted by: empire



    64 for me. I long for the day when they make one better.



    *looks at videos of Zero

    *grimaces

    Yea I am trying to be positive about Zero.  But I know what you mean.



     
  • 64 is the best. But I'm trying to be optimistic about zero. You never know. It could be just as good.

    Edit: oh yeah. Motion controls. Well fuck.
  • 64



    Zero will probably be gimmicky and have too much handholding.
  • Star Fox 2 for me, still the best in terms of fun and features.
  • You know, I was just talking about this over in my Vortex thread. 64 is easily my favorite, but if I'm being honest I'll defend Assault as far as the more recent ones go (granted, Assault is still ten years old at this point, but...). It's better-designed and more linear than Command which I prefer, and it's much closer to being an actual StarFox game than something like Dinosaur Planet.
  • I don't have a significant emotional/nostalgic attachment to Star Fox 64 like many do but, objectively, I do think the gameplay may be among the best in the series. The main annoyance that I've always had with 64 since release was the voices, particularly Slippy's. To quote the AVGN: "What we're they thinking?" I've always felt that they missed an opportunity to continue the "gibberish" language from the first game that lent an additional layer of fantasy to that world.



    Personally, the original may still be my favorite, though I haven't had a chance to play SF2 yet.
  • I haven't played 2 yet, but have played all the others. Hands down 64 is the best and it isn't even close.
  • I feel Star Fox, Star Fox 2, and Star Fox 64 were all games that 'get it'. The team that put these games together understand what makes Star Fox so awesome.

    After that, as we all know it's been kinda bad.

    So here's hoping Star Fox Zero marks a return to form.

    If I was forced to pick a favorite, I have to go with the original Star Fox. The music, the atmosphere, it's just perfection.
  • Star Fox 64 is by far the best in the series. Quite honestly its the only one in the series I truly enjoy. SF64 is fantastic but the original looks and plays terribly, SF2 had some cool ideas but still doesn't look or play as well as I'd want. Star Fox Adventures is a fun game but let's be real, its not a Star Fox game. Assault had potential and I even like the flying parts but the on foot portions are almost painful to play. Don't even get me started on Command. That game is garbage. Zero looks great though. Will it beat SF64? Probably not but it has potential to be almost as good so I'm looking forward to it.
  • This is pretty easy. Star fox 64 is the best, followed by star fox assault. The only other one that's decent is star fox adventures. You can skip the first one and star fox command. Star fox zero on the other hand looks like it'll be the first good star fox game since assault.

  • Originally posted by: cirellio



    If I was forced to pick a favorite, I have to go with the original Star Fox. The music, the atmosphere, it's just perfection.



    Even though I trumpet Star Fox 2 heavily, I am still a massive fan of the original, so I completely agree there. Star Fox 1 is such a great raw challenge, it's just you and your Arwing, the soul of Star Fox. The music is fantastic, the atmosphere foreboding, the graphics crisp and bold, the framerate movie-like and there are lots of great levels, including a couple of hidden ones. It's a classic Nintendo game, yet is a contracted third party game by Argonaut Software. Those guys really knew how to make 3D games.
  • I personally like the 64 game the most.
  • Star Fox 64 is king, nothing else can come close.
  • 64 is my favvy.
  • Star Fox sold because it was 3D despite being a very "meh" game



    64 sold well because it was a really good game.



    Dinosaur Planet was......eh



    Assault was slow and also eh



    Ds.....no



    Really this series has 1 solid game and a bunch of gimmicks and crap around it. That Nintendo originally put Zero as their big holiday title is the clearest sign possible they are moving on from the Wii U.
  • Am I the only person that liked Starfox Adventures?



    64 is of coarse best! I'm looking forward to Zero! And im sure you can toggle motion controls off like most other Wii U games with that funtion.
  • 64 by far.

  • Originally posted by: mmxforever



    Star Fox sold because it was 3D despite being a very "meh" game



    I really doubt you have truly played Star Fox 1. "Meh" games aren't highly polished with great music, intense challenge, loads of levels and hidden secrets everywhere.
  • Originally posted by: dqualls187

    Am I the only person that liked Starfox Adventures?



    64 is of coarse best! I'm looking forward to Zero! And im sure you can toggle motion controls off like most other Wii U games with that funtion.





    Star fox adventures wasn't intended to be a Star fox game originally. I haven't played it yet but I think what people like about star fox is the flying and shooting. At least that's what I like about it
  • Originally posted by: BertBerryCrunch

    Originally posted by: dqualls187

    Am I the only person that liked Starfox Adventures?



    64 is of coarse best! I'm looking forward to Zero! And im sure you can toggle motion controls off like most other Wii U games with that funtion.





    Star fox adventures wasn't intended to be a Star fox game originally. I haven't played it yet but I think what people like about star fox is the flying and shooting. At least that's what I like about it





    I get that, I know it was supposed to be a dinosaur game on N64 I think. It's still a fun game for what it is. I enjoyed it!
  • I picked up Star Fox Adventures recently. I figure at this point, Dinosaur Planet is never going to be released to the public, so might as well play the next best thing. It's so weird seeing a Rareware logo on a Gamecube game.
  • 64



    or I guess starfox 64 3D. It looks nicer. Never use the 3d though
  • The original is the best. The 64 version is okay. The rest suck.  Come to think of it you could say that about pretty much any Nintendo property (anything after SNES is generally terrible).
  • You need to play Star Fox 2.
  • Originally posted by: Guntz

     
    Originally posted by: mmxforever



    Star Fox sold because it was 3D despite being a very "meh" game



    I really doubt you have truly played Star Fox 1. "Meh" games aren't highly polished with great music, intense challenge, loads of levels and hidden secrets everywhere.

    I played the crap out of it as a rental, and never thought it was beyond a "meh", and didn't think the music was anything special.   It's a slow as hell rail shooter with bad graphics.



    I'd rather be playing thunderblade.  I'd REALLY rather be playing Night Striker



     
  • Calling Star Fox a rail shooter is a bit of a disservice. The camera isn't out of your control or pre-recorded footage like rail shooters of olde. The camera moves along with your ship and you can dynamically choose to fly around objects instead of through them, you can take different paths and cross back over, etc. It's what would happen if you take a 2D SHMUP like Gradius and made it 3D. You still go from the beginning of the stage to the end of the stage, but the camera is behind the ship instead of to the side of it with the added challenge of dodging and piloting through obstacles. This style of game is the next evolution of SHMUPs, imo.
  • Originally posted by: cirellio



    Calling Star Fox a rail shooter is a bit of a disservice. The camera isn't out of your control or pre-recorded footage like rail shooters of olde. The camera moves along with your ship and you can dynamically choose to fly around objects instead of through them, you can take different paths and cross back over, etc. It's what would happen if you take a 2D SHMUP like Gradius and made it 3D. You still go from the beginning of the stage to the end of the stage, but the camera is behind the ship instead of to the side of it with the added challenge of dodging and piloting through obstacles. This style of game is the next evolution of SHMUPs, imo.

    You mean like this:



     
  • I'm kind of a fan of Assault.



    It has a lot of elements that we seen in the unreleased Star Fox 2 that work so well for Star Fox, and just some fun gameplay overall for me.



    The controls aren't perfect in "Fox" mode but it's fun overall.
  • Originally posted by: cirellio



    Calling Star Fox a rail shooter is a bit of a disservice. The camera isn't out of your control or pre-recorded footage like rail shooters of olde. The camera moves along with your ship and you can dynamically choose to fly around objects instead of through them, you can take different paths and cross back over, etc. It's what would happen if you take a 2D SHMUP like Gradius and made it 3D. You still go from the beginning of the stage to the end of the stage, but the camera is behind the ship instead of to the side of it with the added challenge of dodging and piloting through obstacles. This style of game is the next evolution of SHMUPs, imo.

    Saying it's not a rail shooter is a diservice to rail shooters.



    Changing from 1st to 3rd person is actually a trivial matter that was not first done in star fox.  For a "scaling" type game, you just don't draw the ship, and if you want real fancy, you move the Z axis forward a bit, so people think you're zooming in.  Maybe overlay a cockpit graphic.  As for the camera, it's really just a modified pan and scan like some super scalers used.  If you wanted to merge it with laser disk for example, you would have a larger image than normal recorded on the disc (record say 640x480, display 320x240), then when you move up, down, left, right, the "static" background with scroll with you.  G-Loc was one I remember using that, but it was a slow game full of suck, and I think you couldn't control the view.



    This is astron belt, from 1983:

    https://www.youtube.com/watch?v=roCbZXqBDaE





    Alo from 1983, another "3D game", you can really see star fox was basing their game off it right around the 4 min mark:

    https://www.youtube.com/watch?v=vRBfWvn5zAo



    You can see the freeroam you're talking about, 10 years before.



    In 1989 (I think), we had this game, yes, more of what you're thinking of on rails, but look at the speed here.  This is a shooter.

    https://www.youtube.com/watch?v=wVnUdlcBi1A



    Then 4 years later, we get this:

    https://www.youtube.com/watch?v=A7TF5evojYA



    Don't get me wrong, it's not in any way, shape, or form a bad game.  But it's nothing I've not already seen, and it's ugly as hell. Heck, it wasn't even close to being the first filled polygon game, I Robot beat it by 10 years.  Hell, they didn't even use an orgional name



    https://www.youtube.com/watch?v=HnpC1JNd1tM



    After years of playing the first starfox (c64), elite, and Echelon, star fox (snes) was most defiently on rails.  And years of playing space harrier, 3D ripoffrunner, and many others, star fox was just comming of as a revamp of star wars, with filled pollys, slower frame rate, and not nearly as fast as the more shootery railed games.





     
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