What makes a game "charming"?

I hear the term applied to certain games such as EarthBound, Kirby's Epic Yarn, and most recently, Yo-Kai Watch. I use the term too and a game's "charm" often earn bigs points with me. But I never really stopped to think about what it is exactly that makes any particular game charming. Is it the music? The graphics? Humor? It must be something unique to certain games that make them stand out, no? I'm just curious what elements makes for a charming game.



While we're on the subject, what other games have you played that you found to be particularly charming?

Comments

  • I feel like a lot of it comes down to graphic style and soundtrack tapping into some intangible quality that makes you feel like a kid again.



    On the Wii, for instance, I though A Boy and His Blob hit all the right notes for "charm", and Wario Land Shake It was pretty close in that regard, too.



    Graphically, they both felt like what you "wished" games could have looked like, as a kid. (i.e. playable 80's cartoons)





    The other big part is a game being willing to be "quirky" (the source of charm in a game like Earthbound).
  • Originally posted by: arch_8ngel



    I feel like a lot of it comes down to graphic style and soundtrack tapping into some intangible quality that makes you feel like a kid again.

    Wow I never even thought of that. But you're right, Kirby's Epic Yarn and Yoshi's Woolly World are two games I find to be incredibly charming and playing them I do feel like I did when I was a kid discovering similar games for the first time. I definitely have to check out A Boy and His Blob on Wii now. 



     
  • A game that knows what it is and does one thing well.
  • Yarn and Smiles!



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    I also 2nd Boy and his Blob on Wii! That was a great game! Also Ori and the Blind Forest on Xbone!
  • Charm = the manly acceptable alternative for "cute".
  • Charm to me is when a game has storybook-like qualities. For instance I would say Ni no Kuni has a lot of charm.

    I wouldn't say it's a straight-up swappable term for cute. It has more to do with the personality of the game. If a game is pleasant and appealing, it has charm.
  • Originality and quirkiness is charming to me. It could be the story, graphic style, music, characters, events. Tons of qualifiers. 



    Games like: Katamari, Catherine, Earthbound, Earthworm Jim
  • Kirby's victory dance.



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    He does the moonwalk! The moonwalk!
  • Originally posted by: Silent Hill



    Originality and quirkiness is charming to me. It could be the story, graphic style, music, characters, events. Tons of qualifiers. 



    Games like: Katamari, Catherine, Earthbound, Earthworm Jim

    This is sort of where I come from on the subject. I think a game becomes "charming" if it feels like it offers something unique, either in the visual design, music, story themes, game play, etc.



    Shovel Knight creates something new out of something old. The graphics, music and game design are reminiscent of an older time, yet it also offers the player new characters, a new world and new experiences.



    Child of Light has a very dream-like, storybook, water-color style to its visuals and characters.



    Both are stark contrasts to the current mainstream trends of dime-a-dozen, high-definition, grit and gray, everybody's-a-space-marine-with-a-huge-gun in modern games...and it's that contrast that makes them charming.
  • I think the uniqueness of games I find charming is what makes them some of my favorite games. It's funny, a game can be objectively average in every aspect but if I find it charming, it's an instant win for me. I do think that "cuteness" and "charming" have a lot in common but are not interchangeable terms. Good input so far guys! I'm definitely checking out A Boy and His Blob. I avoided that game for a while because I absolutely hated the one on NES but with recommendations on the Wii version I'm very curious.



    By the way, another game I found particularly charming was Chibi-Robo! on Gamecube.
  • I've kinda always seen the word "charm" as a way of calling a game "cute" without completely emasculating it lol... Not that its a bad thing for a game to be "cute", but that word kinda turns off alot of male gamers from a game more than "charm" would I would imagine.
  • Writing and Animation



    I was playing Final Fantasy 6 and was surprised but how good the writing/translation is, there is a bunch of really fun bits of personality thrown in there. Also really good animation helps, like when they animate non-important stuff that shows extra care went into it. Something about those exaggerated expressions or little pantomime scenes, really hit the right notes.
  • Yeah I feel like it has to do with personality of the characters or just the personality of the game itself. It's hard concept to explain fully, but I always do appreciate little special touches in games that most people probably don't notice.
  • -Cute

    -Lovable characters

    -Whimsical

    -Fantastical, a sense of true adventure. Almost like a fairy tale being played out in gaming form

    -Usually a unique look or striking art style or brilliantly designed levels/gameplay

    -That "Phantom Tollbooth" type of quirky charm that maybe you can't quite put your finger on, but you just know it tickles your inner child's sense of wonder and imagination
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