Games you want so bad to like....
ok, so the gameboy advance zelda minish cap is the last top down zelda game. i want so bad to like it, but the talking hat just annoys me so bad i cant get past it to play the game for fun.
anyone else have a game that is generally "awesome" but something annoys you?
anyone else have a game that is generally "awesome" but something annoys you?
Comments
Take the very first level for example, Industen. Listen to the opening track. You know what that song says? "Holy shit, GOD is back! Hide the evil!" Picture a filty goblin busting into a tenemant apartment and screaminexactly that to a bunch of other goblins, all wasted and bleary-eyed. Most of them crap their pants and hide under the couch, yanking their hats down over their faces. One dude all high on Julka Weed rushes to the bathroom and desperately tries to flush his +1 Battleaxe of Darkness, panic in his bloodshot eyes. That's what this song says; "God is back. Quake with fear."
And then you walk up to the first pissy little goblin enemy and hit it and it doesn't even die, or even react to the hit. Oh sure, it loses a hit point, but come the fuck on, this is the pissiest, most trifling enemy in the entire game and I'M GOD. It should not take more than one stroke to kill most things. This game could've been amazing but instead of feeling like the avatar of divine justice you are, you move like a buffoon and hit like a middle schooler. And all this after the opening demo shows you ripping through every single enemy in one slice.
To conclude, it's possible for the demo to screw up and for The Master to die. In one shot. I feel like that sums it up pretty well.
Some of the Zelda series comes to mind, too, though I haven't played Minish Cap yet. I love the original game, but I've never been able to sustain focused interest to complete Ocarina of Time or A Link to the Past. I've started both several times. Someday I'll finish them.
Similarly, I wanted to like Zelda II: Adventure of Link. I like that it's experimental but it's just too damn hard. I don't have the patience. I mean I can't even beat the boss of the second dungeon. I've tried many, many times. Took me dozens of times just to get past the first one. I hope to beat it one day but progress is very slow.
I keep going back to this one every so often but I just can't get into it. I love 2D zelda otherwise.
Link to the Past. *dodges tomatoes*
I keep going back to this one every so often but I just can't get into it. I love 2D zelda otherwise.
Ha! Same!
Super castlevania 4. I love me some classicvania, specifically 1, 3 and rondo. I haven't played bloodlines but I think it looks good. My issue with 4 is I think the whipping in eight directions just ruins the game. They kept sub weapons because that's a thing that castlevania is supposed to have but the whip defeats the purpose of the sub weapons. Why would I use the axe when I can just whip in that direction. There's other parts of they gameplay they tweaked that I don't care about but that's the big one. I think the art style is great and the music is great and I want to like it but it just doesn't feel like the castlevania I love.
Don't get me wrong as I do enjoy Super CV4 and have beaten it multiple times:
What bugs me is how there's designated spots to use your whip to swing "Indiana Jones" style.
Most of the time, these places are there 'just to be there' and offer nothing to the design of the stage. They feel cheesy.
Although I feel it's an unnecessary mechanic (was anyone actually wishing they could swing like Indy in the previous games?), I like how it was done in Bloodlines much better - you can attach your whip to any ceiling and swing ad nausem.
Being able to whip in 8 directions is a bit overpowered too. Again, I prefer how Eric Lecarde plays in Bloodlines. He's still a bit OP-- he plays a lot like Simon in CV4, except he can only attack in 5 directions instead of eight, a necessary nerf imo.
Super castlevania 4. I love me some classicvania, specifically 1, 3 and rondo. I haven't played bloodlines but I think it looks good. My issue with 4 is I think the whipping in eight directions just ruins the game. They kept sub weapons because that's a thing that castlevania is supposed to have but the whip defeats the purpose of the sub weapons. Why would I use the axe when I can just whip in that direction. There's other parts of they gameplay they tweaked that I don't care about but that's the big one. I think the art style is great and the music is great and I want to like it but it just doesn't feel like the castlevania I love.
I mean, I'll agree that the multidirectional whipping made things a little easier but the sub weapons are almost always better in most situations. It's easier to get little stuff on the ground with the holy water, for instance. And both the cross and dagger have better range.
If we're talking RPGs, Record of Agarest War, Legend of Dragoon, Dragon Slayer Jr. Romancia, Ar Tonelico 3, Vanguard Bandits, Pokemon Diamond/Pearl.
Others; Dino City, D-Force, Eve of Extinction, Robotrek Battlecry, Hoops, Madden games and other realistic sports games, Mega Man Soccer, and probably a bunch more...
Super castlevania 4. I love me some classicvania, specifically 1, 3 and rondo. I haven't played bloodlines but I think it looks good. My issue with 4 is I think the whipping in eight directions just ruins the game. They kept sub weapons because that's a thing that castlevania is supposed to have but the whip defeats the purpose of the sub weapons. Why would I use the axe when I can just whip in that direction. There's other parts of they gameplay they tweaked that I don't care about but that's the big one. I think the art style is great and the music is great and I want to like it but it just doesn't feel like the castlevania I love.
Don't get me wrong as I do enjoy Super CV4 and have beaten it multiple times:
What bugs me is how there's designated spots to use your whip to swing "Indiana Jones" style.
Most of the time, these places are there 'just to be there' and offer nothing to the design of the stage. They feel cheesy.
Although I feel it's an unnecessary mechanic (was anyone actually wishing they could swing like Indy in the previous games?), I like how it was done in Bloodlines much better - you can attach your whip to any ceiling and swing ad nausem.
Being able to whip in 8 directions is a bit overpowered too. Again, I prefer how Eric Lecarde plays in Bloodlines. He's still a bit OP-- he plays a lot like Simon in CV4, except he can only attack in 5 directions instead of eight, a necessary nerf imo.
I don't think it's a bad game it just doesn't feel like castlevania to me. I like finding creative ways to use the sub weapons and I like the stiff controls. These were design choices that they just threw out the window for 4
Maybe with more time to adjust, the issues will even out. I really want to like this game...
Anyway, that's my rant, but the Wii U is exactly something that people seem to love but I just can't get into, aside from 5 games from its entire library. I may rag on the Wii for its forced motion control gimmick but even it had many more games I enjoyed than Wii U has. It makes me really sad that my all time favorite company, gaming or otherwise, has reached this new low. I know I'm probably the only one who feels this way and I'll probably get a bunch of people trying to sell me on the Wii U, but it's not happening. I just don't like the system. The only reason I'm even holding on to mine is in hopes that the new Legend of Zelda for Wii U is the masterpiece I've been holding out for.
You're not alone on the Wii U. I still hold on to mine because there are a handful of games that I do enjoy. Still, I am constantly teetering on the decision of whether or not I should trade or sell it toward something else.
Yeah I've never considered selling a Nintendo console during its lifetime before but I really have been on the verge of getting rid of mine. Like I said my only fear is that Zelda will be so awesome that I'll regret selling my system and missing out on it. I think if Zelda Wii U disappoints me I might get rid of it. If I love it, I'll probably keep it. It's sad to think that while the Wii had a ton of shovelware, Nintendo first party titles were generally very good, but with the Wii U, even some of Nintendo's own titles feel like shovelware.
Actraiser 2. Visually beautiful. Great soundtrack and atmosphere. Your avatar moves like he's pulling his boots out of a half-foot of mud and flies like a shot put. I could almost live with that if the stages were was easy as in the original, but nope. Enemies are placed in locations where you're more or less guaranteed to take a cheap shot, and some of the jumps demand pixel perfect landings. Just a gorgeous game soured by poor enemy placement, clunky control and flawed design.
Take the very first level for example, Industen. Listen to the opening track. You know what that song says? "Holy shit, GOD is back! Hide the evil!" Picture a filty goblin busting into a tenemant apartment and screaminexactly that to a bunch of other goblins, all wasted and bleary-eyed. Most of them crap their pants and hide under the couch, yanking their hats down over their faces. One dude all high on Julka Weed rushes to the bathroom and desperately tries to flush his +1 Battleaxe of Darkness, panic in his bloodshot eyes. That's what this song says; "God is back. Quake with fear."
And then you walk up to the first pissy little goblin enemy and hit it and it doesn't even die, or even react to the hit. Oh sure, it loses a hit point, but come the fuck on, this is the pissiest, most trifling enemy in the entire game and I'M GOD. It should not take more than one stroke to kill most things. This game could've been amazing but instead of feeling like the avatar of divine justice you are, you move like a buffoon and hit like a middle schooler. And all this after the opening demo shows you ripping through every single enemy in one slice.
To conclude, it's possible for the demo to screw up and for The Master to die. In one shot. I feel like that sums it up pretty well.
That's cuz you are a mere human. To play as a god, you must become a god yourself! Or maybe you just need to fly moar and watch a speedrun or something
You're not alone on the Wii U. I still hold on to mine because there are a handful of games that I do enjoy. Still, I am constantly teetering on the decision of whether or not I should trade or sell it toward something else.
Yeah I've never considered selling a Nintendo console during its lifetime before but I really have been on the verge of getting rid of mine. Like I said my only fear is that Zelda will be so awesome that I'll regret selling my system and missing out on it. I think if Zelda Wii U disappoints me I might get rid of it. If I love it, I'll probably keep it. It's sad to think that while the Wii had a ton of shovelware, Nintendo first party titles were generally very good, but with the Wii U, even some of Nintendo's own titles feel like shovelware.
What did you expect from the Wii U? It's not a standalone console, it's meant to be complemenatary with a PS4 or XB1. My XB1 sees the most playtime, and I only break out the Wii U once or twice a year.
I don't purchase a console until there are 3 must plays for it... and I did so shortly after the release of Pikmin 3. The 3 must plays at the time were New Super Mario Wii U (which you didn't mention? One of the best Marios I've ever played), Super Mario 3D Land (ok for awhile) and Pikmin 3.
If you bought the console expecting it to be a XB1 / PS4 killer, then yeah, I bet you are disappointed. But no one in their right mind could have expected that, Nintendo is always gimmicky with good games here and there while Sony / MS are more traditional lineups with tons of 3rd party support.
Yeah I've never considered selling a Nintendo console during its lifetime before but I really have been on the verge of getting rid of mine. Like I said my only fear is that Zelda will be so awesome that I'll regret selling my system and missing out on it. I think if Zelda Wii U disappoints me I might get rid of it. If I love it, I'll probably keep it. It's sad to think that while the Wii had a ton of shovelware, Nintendo first party titles were generally very good, but with the Wii U, even some of Nintendo's own titles feel like shovelware.
What did you expect from the Wii U? It's not a standalone console, it's meant to be complemenatary with a PS4 or XB1. My XB1 sees the most playtime, and I only break out the Wii U once or twice a year.
I don't purchase a console until there are 3 must plays for it... and I did so shortly after the release of Pikmin 3. The 3 must plays at the time were New Super Mario Wii U (which you didn't mention? One of the best Marios I've ever played), Super Mario 3D Land (ok for awhile) and Pikmin 3.
If you bought the console expecting it to be a XB1 / PS4 killer, then yeah, I bet you are disappointed. But no one in their right mind could have expected that, Nintendo is always gimmicky with good games here and there while Sony / MS are more traditional lineups with tons of 3rd party support.
I didn't expect Wii U to be a PS4/XB1 killer at all. But I expected a lot more than it gave me. I wasn't impressed with NSMBU. Yeah it's a good game but very forgettable and unlikely I'll ever go back to it, same thing with Super Mario 3D World. The Mario games on Wii U felt too "samey" and did nothing to sell me on the console, unlike basically every Mario game before them. Super Mario Bros sold me on NES, as Super Mario World did to SNES, Super Mario 64 did to N64, Super Mario Sunshine for GCN, and Super Mario Galaxy 1 & 2 did for Wii. But in comparison NSMBU and SM3DW are letdowns in the Mario universe. If I didn't blindly buy a console at launch I doubt I'd ever have bought one. And yeah it's my fault for blindly buying into it, but I was basing it off Nintendo's track record, which is a very good one - NES, SNES, N64, GCN all blew me away. Wii was a bit disappointing mostly due to the motion control gimmick but they quality of the games were there. With Wii U I expected the same level of enjoyment, at least as much as the Wii, but this entire generation has been incredibly underwhelming in my opinion. One thing's for sure, I will never blindly buy another console again.
I didn't like it on the 64 and I have the 3d remake for the 3ds... just can't seem to get into it.
I'm attempting to play through Dishonored right now and it's proving more difficult to get into than I had hoped. On the surface, it seems like a marriage of Thief: The Dark Project and Bioshock, among some of the greatest games ever made. Perhaps it's that the stealth mechanics and design feel frustrating or that the combat is very unforgiving and disorienting but I'm just having the hardest time enjoying my time with it. I can see something very promising within it. The story is intriguing and full of cool details, the powers seem to have lots of potential. It's the underlying game play that seems to be a thorn in my heel and it's tough to appreciate a game if it isn't fun to play.
Maybe with more time to adjust, the issues will even out. I really want to like this game...
I'll second that one. The art style is nice and the concept is neat but the game feels clumsy for lack of a better word. Too much work to enjoy it so I moved on to something else.
Majora's Mask?
I didn't like it on the 64 and I have the 3d remake for the 3ds... just can't seem to get into it.
Yeah this is another one for me. I remember liking it on the N64. When I replayed it on 3DS I was very underwhelmed. I didn't dislike it but it definitely pales in comparison to most other Zeldas in my opinion.
I'm attempting to play through Dishonored right now and it's proving more difficult to get into than I had hoped. On the surface, it seems like a marriage of Thief: The Dark Project and Bioshock, among some of the greatest games ever made. Perhaps it's that the stealth mechanics and design feel frustrating or that the combat is very unforgiving and disorienting but I'm just having the hardest time enjoying my time with it. I can see something very promising within it. The story is intriguing and full of cool details, the powers seem to have lots of potential. It's the underlying game play that seems to be a thorn in my heel and it's tough to appreciate a game if it isn't fun to play.
Maybe with more time to adjust, the issues will even out. I really want to like this game...
I'll second that one. The art style is nice and the concept is neat but the game feels clumsy for lack of a better word. Too much work to enjoy it so I moved on to something else.
It almost feels to me like the "stealth" element was an afterthought, as if it was designed as an action game first and then got the idea that it would be cool to add stealth mechanics and give players tools to zip around the map and/or snipe people. The problem is, the level designs and enemy patrol "patterns", while open and sprawling, don't really seem like they fit stealthy play that much. You don't have a good sense of how well hidden you are. There's no indication of your concealment and shadowy corners (what few there are) don't seem to help hide you at all. Some enemies seem like they can spy you from halfway across the map or even around corners or through walls, which has boggled me a few times. Worst of all, if you're seen by 2 or more guards, you probably should just reload your last save because it can be very difficult to escape or combat them. While one guy has you pinned down parrying his sword blows, another pulls his pistol and starts blasting away at you. Sometimes you can use your powers to sprint away and hide in a corner but even then, I've had some guards hound me for an astonishingly long time and root me out despite my best efforts.
I'm not kidding when I say that Thief: The Dark Project and Thief 2: The Metal Age are some of my favorite games of all time and they are a testament to a "stealth game" done right. You feel like a bonafide master thief in those games, sneaking from shadow to shadow and ducking the law. When you get into trouble, you have options at your disposal to make a skillful escape. I know in the story of Dishonored, I'm supposed to be some sort of master assassin/spy but I've got to be honest, I haven't really been made to feel like one thus far.
There is some really great potential buried somewhere in this game. I just need to figure out what I'm doing wrong so that I can tap into it. Some have suggested that the game is a lot better if you just abandon the stealth element and just go in loud and heavy. Maybe I need to try that.