Kid Kool - NES
Picked this game up because I like sidescrollers/platform jumpers.
3 things really kill this game for me.
3 things really kill this game for me.
- Everything is momentum based. You cant make any jumps unless youre in a full sprint, but you can barely control the character when going that fast. A lot of jumps wont registers when at full sprint, so you just run in to a pit or water and die.
- You cant go backwars in the game. This makes complaint #1 even worse because if you lose momentum you have no room to regain it. I died once and the checkpoint it left me at didnt leave me enough room to gain momentum for the jump so I had to reset the game.
- Vertical scrolling. If you jump too high, the game pauses so the screen can scroll up, then it will pause again to scroll back down. This sucks for many reasons, but the worst is if youre trying to make a large jump a lot of times this scrolling will cause your character to lose momentum and send you to your death. There was one part when running over collapsing bridges that tooke me maybe 20 tries becaue of this.
Comments
This game = a piece of fuck.
Yeah I saw that review when trying to find a long play of the game last night. The names he had for his complaints were great.
This game = a piece of fuck.
Yeah I saw that review when trying to find a long play of the game last night. The names he had for his complaints were great.
"You want shocking? Stick your dick in an electrical socket." -AVGN.
It's the best part of every episode.
I hate the controls for it. The best thing about it is the cover art, which misleads you into thinking it's actually cool
This exactly.
It's that Stockholm Syndrome of gaming once again. I think it's just the feeling of success when you finally beat a level.
When I beat the game, I thought "Well it wasn't that bad actually!" The truth is that it probably is that bad.
I just added a copy of this game to my FC collection the other week, and just like Transformers: Convoy no Nazo, my thoughts on it are that it is pretty bad, but does have some charming elements to it.
Something that a lot of people don't realize about this game is that its Japanese version is a tie-in to a child actor who was popular at the time, called 'Kakefu Kun: Jump Tengoku Speed Jigoku'.
That it's a quick cash-in explains why it's so rushed and sucks.
Something that a lot of people don't realize about this game is that its Japanese version is a tie-in to a child actor who was popular at the time, called 'Kakefu Kun: Jump Tengoku Speed Jigoku'.
That it's a quick cash-in explains why it's so rushed and sucks.
Yes, in fact in the AVGN video I recall him saying something along the lines of "was there really such a demand for Kid Kool?!" in regards to its rushed design, well, there ya go. They knew this kid's "star" was quickly withering away.
Something that a lot of people don't realize about this game is that its Japanese version is a tie-in to a child actor who was popular at the time, called 'Kakefu Kun: Jump Tengoku Speed Jigoku'.
I just added a copy of this game to my FC collection the other week, and just like Transformers: Convoy no Nazo, my thoughts on it are that it is pretty bad, but does have some charming elements to it.
WHOA. That kid really IS kool. This puts the game in a whole new light. If I can be as kool as that kid by playing this game, I'll do it more often.