Finally got out of the ice stage and then game overed almost immediately on the surf boards. Those damn logs! Made me think of Ren and Stimpy lol
Edit: I feel like I'm not allowed to play anything else until I get through this game. I don't know if there's another game in existence where you need to memorize so damn much.
If you're having trouble with the rat boss, this strategy works for me. I figured it out after losing too many lives to this guy. Grab the stick and then get behind him and nail him. Try to trap him against the wall and keep hitting him with the stick. If he's moving and jumping around, try to get behind him and nail him again. If you try to attack him face to face you'll likely to get clobbered.
The whirl pools can also be tricky. There little gaps between them and the river bed that you can move between. Go all the way to the bottom for the first one and then all the way to the top for the next one and all the way to the bottom for the next one, etc. You have to do it quickly and with proper timing but it works for me.
The mines are a dick. Sometimes they cluster in ways that make them almost impossible to dodge and other times they're easy.
Finally got out of the ice stage and then game overed almost immediately on the surf boards. Those damn logs! Made me think of Ren and Stimpy lol
You're almost halfway there man. That said, the trials and tribulations have only just begun..
Just wait until you hit Volkmire's, dude. By FAR the hardest level I've ever playe out of any NES game in my entire life up to this point. I'm on Terra Tubes, and while not as relentless as the last section of Volkmire's, it's still difficult. I'm not excited to make it to the Rat Race, lol. I'm going to do my best to end that level after the first race.
Volkmire's is easily the hardest level in the game.....I have not played the last 2 but The Elevator, Terra Tubes and Rat Race are much easier....especially the Rat Race I didn't find it hard at all I could consistently beat the third race on my second time making it to the level.
Finally got out of the ice stage and then game overed almost immediately on the surf boards. Those damn logs! Made me think of Ren and Stimpy lol
You're almost halfway there man. That said, the trials and tribulations have only just begun..
Just wait until you hit Volkmire's, dude. By FAR the hardest level I've ever playe out of any NES game in my entire life up to this point. I'm on Terra Tubes, and while not as relentless as the last section of Volkmire's, it's still difficult. I'm not excited to make it to the Rat Race, lol. I'm going to do my best to end that level after the first race.
I managed to get all the way to level 6 the snake pit, but died there. Since then I keep getting stuck at that god forsaken jump near the end of the ice level. That has to be one of the hardest jumps in any video game...ever lol
Finally got out of the ice stage and then game overed almost immediately on the surf boards. Those damn logs! Made me think of Ren and Stimpy lol
You're almost halfway there man. That said, the trials and tribulations have only just begun..
Just wait until you hit Volkmire's, dude. By FAR the hardest level I've ever playe out of any NES game in my entire life up to this point. I'm on Terra Tubes, and while not as relentless as the last section of Volkmire's, it's still difficult. I'm not excited to make it to the Rat Race, lol. I'm going to do my best to end that level after the first race.
I managed to get all the way to level 6 the snake pit, but died there. Since then I keep getting stuck at that god forsaken jump near the end of the ice level. That has to be one of the hardest jumps in any video game...ever lol
Lightest. Jump. Ever.
I always have more trouble now with the spiky shells and barriers at the VERY end of the Ice level.
Well, really, the entire damn game is hard! Let up for a moment and you're dead.
The trick to taking that jump is to just do it full speed with no hesitation and right at the end. I rarely miss anymore.
The worst part of the ice level is hopping on those little platforms that move left and right or up and down. Sometimes it's easy to slip off those things or to not land on them correctly and hit the spikes. That last spiky shell/barrier is also bad. You have to be quick. Overall though, it's not too difficult of a stage, and I enjoy the platforming.
I've been stuck on the snake pit for the last couple days. So many instant deaths unless you know what is coming. And it's just plain tricky to stay on those snakes even when you know what to do.
had a couple of weak runs... didn't make it past Robomanus. I always lose a ton of lives on that final gate of Volkmire's, and then I have yet to get past Robo without getting shot or flattened at least a few times, and if I am down to my last couple lives it usually means I will not prevail. Also, I was playing pretty sloppy. I don't know why I bother continuing when I'm in that unfocused frame of mind... distractedly playing while watching a tv show in my peripheral vision.
had a couple of weak runs... didn't make it past Robomanus. I always lose a ton of lives on that final gate of Volkmire's, and then I have yet to get past Robo without getting shot or flattened at least a few times, and if I am down to my last couple lives it usually means I will not prevail. Also, I was playing pretty sloppy. I don't know why I bother continuing when I'm in that unfocused frame of mind... distractedly playing while watching a tv show in my peripheral vision.
Trust me man, I hear you. Battletoads requires 100% focus and attention. I know enough from playing so much that I don't even pop it in unless I'm in the right state of mind. Otherwise, it's guaranteed failure. Volkmire's took me the longest/most attempts to complete of any part in any video game on any console, EVER, in my 20+ years of gaming.
Battletoads might be too frustrating for me. I put it away for awhile and I'm focusing on beating "Ninja Gaiden III" which is significantly easier by comparison.
Hi! I'm new here and hope I'm not treading on any toes. Battletoads is one of my fav games! The cheats I know are all readily available (starting with 5 lives, player swapping for extra continues, warping, etc.), but I'd like to add some little tips that helped me (you might already know these).
Stage 2: The best way I've found to max out 1-ups from the crows is to keep about 3 Battletoad's length away from the side of the wall when you're kicking them repeatedly. Having the wing (sword looking thing) helps immensely to stay in position because of the arc. For some of the crows, you don't even have to move once you start bouncing them off the wall with the wing. When you're in position, don't dodge the other crows by moving left to right; move only up and down and it's way easier to keep getting hits for the 1-up. Also if you don't kill the flytrap things on the sides, then the screen won't scroll as far, which makes hitting some of the crows a lot easier.
Stage 3: Memorize! Don't press up or down at all when jumping/jet bike jumping over the pits as much as possible; game's really sensitive to knocking you off the screen. Randomly on this stage and the surfer stage, if you dash toward the bike/board and jump exactly as you get on, you fly way up into the sky and skip a little bit of the stage (but have to be careful where you land).
Stage 4: If you tap the opposite direction as soon as you land, you stop sliding right away. *Edit* Playing through the game now to test my memories, and this only kind of works at the end of the stage. I ended up autodashing and killing myself at the beginning. Better advice is to lean into the walls when jumping over the spiked shells at the end to get under them more easily.
Stages 5 and 6: Sounds like you have them down. I really like juggling the rat boss (5) with the robot leg (sword) so he never comes down. You have to pin him to the side of the screen.
Stage 7: The best thing that helps me is that the game is more forgiving for chopping off your head then the bottom of the jet. Basically it's better to align yourself more towards the bottom of the gates then the top, as it seems like the top couple of pixels for the Battletoad's heads don't cause you to die. *edit* This helped me very little. Basically I just had to re-memorize the stage and lost a bunch of lives doing it.
Stage 8: *edit* Something that helped a lot is knowing that the orange mushroom looking bots that shoot electricity don't hurt you if you jump into them. Also the yellow beams only zap you at full strength. I feel like this is common knowledge but who knows.
I like to hit Robomanus with a leaping punch, then dash him for a couple hits when he bounces. *edit* Dashing only worked towards the end, and forget the leaping punch. I could hit him a couple times, then duck bullets, then hit again while he was slow, and he still stomped me a few times. When he speeds up, it's easier to punch him then dash attack. If you jump when you kill him and he lands (and a few other bosses) you fly way up in the air, which isn't useful at all but fun.
Stage 9: It's safer to kill the electric robot guys by punching then dashing, but you can dash attack if your timing's right on. When the ducks appear, it's easier to jump over the first couple then fight them. There's a part which I think is the second duck (after you run left, fall down, and start heading right) where the tunnel is too small to jump the ducks. You can lure the first one to the left and jump over it in the open space so I believe you only have one left to attack in the confined area.
*edit* Another thing that helps is to punch before the eels, fish, sharks, whatevs attacks you. You can stand in the water in one spot punching and just wait for them.
Stage 10: The biggest game-changer for me on this stage was finding out that once the race starts, you can dash immediately by holding left or right instead of the normal double-tap motion. I didn't know that for a long time and hope I'm remembering correctly.
Stage 11: I hate this stage! Don't ever play it with the NES Max (or any game really)! Gotta hit the direction exactly at the corner.
Stage 12: Watch the guys that suck you in; it's way easier with a sword. Memorize the platforms; there's a part where you have to wait for one to spin around the tower and it ends up below you.
Stage 13: Don't hit the queen when she starts to spin (although you can when she first revs up). Watch out when you beat her and she falls! If I remember right, she's killed me when she was dying before.
I hope any of this helps! I love stage 2 and get greedy for lives; in a couple awesome runs I've been able to max the score out by the beginning of Stage 3.
I did a walkthrough on youtube, but there's better/more entertaining ones available.
If you can beat GnG, you've got this!! Also OP mentioned wondering what this game would be like on SNES; the Genesis version is almost identical with better graphics. Good luck!
"Stage 11: I hate this stage! Don't ever play it with the NES Max (or any game really)! Gotta hit the direction exactly at the corner.
Stage 12: Watch the guys that suck you in; it's way easier with a sword. Memorize the platforms; there's a part where you have to wait for one to spin around the tower and it ends up below you."
You got these two stages reversed, but excellent post.
"Stage 11: I hate this stage! Don't ever play it with the NES Max (or any game really)! Gotta hit the direction exactly at the corner.
Stage 12: Watch the guys that suck you in; it's way easier with a sword. Memorize the platforms; there's a part where you have to wait for one to spin around the tower and it ends up below you."
You got these two stages reversed, but excellent post.
No probs; I'm playing through this again to test my memories and editing as I go. For the crows it's about 3 player lengths away to keep them bouncing, and stopping scrolling only works maybe twice for the flytraps.
Hi! I'm new here and hope I'm not treading on any toes. Battletoads is one of my fav games! The cheats I know are all readily available (starting with 5 lives, player swapping for extra continues, warping, etc.), but I'd like to add some little tips that helped me (you might already know these).
Stage 2: The best way I've found to max out 1-ups from the crows is to keep about 3 Battletoad's length away from the side of the wall when you're kicking them repeatedly. Having the wing (sword looking thing) helps immensely to stay in position because of the arc. For some of the crows, you don't even have to move once you start bouncing them off the wall with the wing. When you're in position, don't dodge the other crows by moving left to right; move only up and down and it's way easier to keep getting hits for the 1-up. Also if you don't kill the flytrap things on the sides, then the screen won't scroll as far, which makes hitting some of the crows a lot easier.
Stage 3: Memorize! Don't press up or down at all when jumping/jet bike jumping over the pits as much as possible; game's really sensitive to knocking you off the screen. Randomly on this stage and the surfer stage, if you dash toward the bike/board and jump exactly as you get on, you fly way up into the sky and skip a little bit of the stage (but have to be careful where you land).
Stage 4: If you tap the opposite direction as soon as you land, you stop sliding right away. *Edit* Playing through the game now to test my memories, and this only kind of works at the end of the stage. I ended up autodashing and killing myself at the beginning. Better advice is to lean into the walls when jumping over the spiked shells at the end to get under them more easily.
Stages 5 and 6: Sounds like you have them down. I really like juggling the rat boss (5) with the robot leg (sword) so he never comes down. You have to pin him to the side of the screen.
Stage 7: The best thing that helps me is that the game is more forgiving for chopping off your head then the bottom of the jet. Basically it's better to align yourself more towards the bottom of the gates then the top, as it seems like the top couple of pixels for the Battletoad's heads don't cause you to die. *edit* This helped me very little. Basically I just had to re-memorize the stage and lost a bunch of lives doing it.
Stage 8: *edit* Something that helped a lot is knowing that the orange mushroom looking bots that shoot electricity don't hurt you if you jump into them. Also the yellow beams only zap you at full strength. I feel like this is common knowledge but who knows.
I like to hit Robomanus with a leaping punch, then dash him for a couple hits when he bounces. *edit* Dashing only worked towards the end, and forget the leaping punch. I could hit him a couple times, then duck bullets, then hit again while he was slow, and he still stomped me a few times. When he speeds up, it's easier to punch him then dash attack. If you jump when you kill him and he lands (and a few other bosses) you fly way up in the air, which isn't useful at all but fun.
Stage 9: It's safer to kill the electric robot guys by punching then dashing, but you can dash attack if your timing's right on. When the ducks appear, it's easier to jump over the first couple then fight them. There's a part which I think is the second duck (after you run left, fall down, and start heading right) where the tunnel is too small to jump the ducks. You can lure the first one to the left and jump over it in the open space so I believe you only have one left to attack in the confined area.
*edit* Another thing that helps is to punch before the eels, fish, sharks, whatevs attacks you. You can stand in the water in one spot punching and just wait for them.
Stage 10: The biggest game-changer for me on this stage was finding out that once the race starts, you can dash immediately by holding left or right instead of the normal double-tap motion. I didn't know that for a long time and hope I'm remembering correctly.
Stage 11: I hate this stage! Don't ever play it with the NES Max (or any game really)! Gotta hit the direction exactly at the corner.
Stage 12: Watch the guys that suck you in; it's way easier with a sword. Memorize the platforms; there's a part where you have to wait for one to spin around the tower and it ends up below you.
Stage 13: Don't hit the queen when she starts to spin (although you can when she first revs up). Watch out when you beat her and she falls! If I remember right, she's killed me when she was dying before.
I hope any of this helps! I love stage 2 and get greedy for lives; in a couple awesome runs I've been able to max the score out by the beginning of Stage 3.
I did a walkthrough on youtube, but there's better/more entertaining ones available.
If you can beat GnG, you've got this!! Also OP mentioned wondering what this game would be like on SNES; the Genesis version is almost identical with better graphics. Good luck!
Great tips, GodSlayer! Thank you for your contribution to this epic thread
I'm getting better at the snake pit. Tonight I managed to get to Volksmire's on one continue and get to the spaceship part. I know that it's going to take me awhile to learn this stage.
I'm getting better at the snake pit. Tonight I managed to get to Volksmire's on one continue and get to the spaceship part. I know that it's going to take me awhile to learn this stage.
Welcome to the least enjoyable part of Battletoads: the Volkmire race! As a realist, I predict much swearing, yelling at the TV, and "Why the **** am I playing thing game?!"
I throw this in later for a romp, but I don't want to kill my Ninja Gaiden flow.
I'm getting better at the snake pit. Tonight I managed to get to Volksmire's on one continue and get to the spaceship part. I know that it's going to take me awhile to learn this stage.
Welcome to the least enjoyable part of Battletoads: the Volkmire race! As a realist, I predict much swearing, yelling at the TV, and "Why the **** am I playing thing game?!"
I throw this in later for a romp, but I don't want to kill my Ninja Gaiden flow.
I would be happy to make it to the first checkpoint at the spaceship part, but those closing walls kill me every time. I've made it to the last one right before the checkpoint but I wasn't fast enough.
Okay, I made it pretty far today. I got past the fireballs and missiles. Then the walls come at you so fast that it's insanity and I quickly lost my remaining lives. I had another continue after that, but I had enough and just shut it off.
I'm getting better at the snake pit. Tonight I managed to get to Volksmire's on one continue and get to the spaceship part. I know that it's going to take me awhile to learn this stage.
Welcome to the least enjoyable part of Battletoads: the Volkmire race! As a realist, I predict much swearing, yelling at the TV, and "Why the **** am I playing thing game?!"
I throw this in later for a romp, but I don't want to kill my Ninja Gaiden flow.
I would be happy to make it to the first checkpoint at the spaceship part, but those closing walls kill me every time. I've made it to the last one right before the checkpoint but I wasn't fast enough.
That last gate you have to kind of time it so you are pressing down as the gate is coming towards you to kind of get some momentum if you will..... it actually is a slightly different timing then every other gate in that sequenence as the space between those two gates is larger than any other one you just went through.
Getting to Vokmire's Inferno with a bunch of lives and all of your continues and then promptly blowing through all of them because it's hard as balls.
This expression could also be used for a similar occurrence in any game, i.e. "I was doing so well in 'Contra' without using the Konami code until I was totally volkmired on the sixth stage."
Hey, I didn't know that there are more than four snakes on the fourth section of "Karnath's Lair". I always leap to the exit at the last second from the red and yellow snake. Turns out there are more snakes. The "right way" to beat that level looks much harder.
In Battletoads lore, Silas Volkmire is the sadistic programmer who designed the game to be so damn hard. (In reality we have Mark Betteridge to thank.)
Hey, I didn't know that there are more than four snakes on the fourth section of "Karnath's Lair". I always leap to the exit at the last second from the red and yellow snake. Turns out there are more snakes. The "right way" to beat that level looks much harder.
I have always taken the shortcut there too. I have done the long way a few times just to do it though. I guess then I haven't done it always but whatever.
Comments
Edit: I feel like I'm not allowed to play anything else until I get through this game. I don't know if there's another game in existence where you need to memorize so damn much.
Finally got out of the ice stage and then game overed almost immediately on the surf boards. Those damn logs! Made me think of Ren and Stimpy lol
You're almost halfway there man. That said, the trials and tribulations have only just begun..
The whirl pools can also be tricky. There little gaps between them and the river bed that you can move between. Go all the way to the bottom for the first one and then all the way to the top for the next one and all the way to the bottom for the next one, etc. You have to do it quickly and with proper timing but it works for me.
The mines are a dick. Sometimes they cluster in ways that make them almost impossible to dodge and other times they're easy.
Finally got out of the ice stage and then game overed almost immediately on the surf boards. Those damn logs! Made me think of Ren and Stimpy lol
You're almost halfway there man. That said, the trials and tribulations have only just begun..
Just wait until you hit Volkmire's, dude. By FAR the hardest level I've ever playe out of any NES game in my entire life up to this point. I'm on Terra Tubes, and while not as relentless as the last section of Volkmire's, it's still difficult. I'm not excited to make it to the Rat Race, lol. I'm going to do my best to end that level after the first race.
Finally got out of the ice stage and then game overed almost immediately on the surf boards. Those damn logs! Made me think of Ren and Stimpy lol
You're almost halfway there man. That said, the trials and tribulations have only just begun..
Just wait until you hit Volkmire's, dude. By FAR the hardest level I've ever playe out of any NES game in my entire life up to this point. I'm on Terra Tubes, and while not as relentless as the last section of Volkmire's, it's still difficult. I'm not excited to make it to the Rat Race, lol. I'm going to do my best to end that level after the first race.
I managed to get all the way to level 6 the snake pit, but died there. Since then I keep getting stuck at that god forsaken jump near the end of the ice level. That has to be one of the hardest jumps in any video game...ever lol
Finally got out of the ice stage and then game overed almost immediately on the surf boards. Those damn logs! Made me think of Ren and Stimpy lol
You're almost halfway there man. That said, the trials and tribulations have only just begun..
Just wait until you hit Volkmire's, dude. By FAR the hardest level I've ever playe out of any NES game in my entire life up to this point. I'm on Terra Tubes, and while not as relentless as the last section of Volkmire's, it's still difficult. I'm not excited to make it to the Rat Race, lol. I'm going to do my best to end that level after the first race.
I managed to get all the way to level 6 the snake pit, but died there. Since then I keep getting stuck at that god forsaken jump near the end of the ice level. That has to be one of the hardest jumps in any video game...ever lol
Lightest. Jump. Ever.
I always have more trouble now with the spiky shells and barriers at the VERY end of the Ice level.
Well, really, the entire damn game is hard! Let up for a moment and you're dead.
The worst part of the ice level is hopping on those little platforms that move left and right or up and down. Sometimes it's easy to slip off those things or to not land on them correctly and hit the spikes. That last spiky shell/barrier is also bad. You have to be quick. Overall though, it's not too difficult of a stage, and I enjoy the platforming.
I've been stuck on the snake pit for the last couple days. So many instant deaths unless you know what is coming. And it's just plain tricky to stay on those snakes even when you know what to do.
had a couple of weak runs... didn't make it past Robomanus. I always lose a ton of lives on that final gate of Volkmire's, and then I have yet to get past Robo without getting shot or flattened at least a few times, and if I am down to my last couple lives it usually means I will not prevail. Also, I was playing pretty sloppy. I don't know why I bother continuing when I'm in that unfocused frame of mind... distractedly playing while watching a tv show in my peripheral vision.
Trust me man, I hear you. Battletoads requires 100% focus and attention. I know enough from playing so much that I don't even pop it in unless I'm in the right state of mind. Otherwise, it's guaranteed failure. Volkmire's took me the longest/most attempts to complete of any part in any video game on any console, EVER, in my 20+ years of gaming.
Stage 2: The best way I've found to max out 1-ups from the crows is to keep about 3 Battletoad's length away from the side of the wall when you're kicking them repeatedly. Having the wing (sword looking thing) helps immensely to stay in position because of the arc. For some of the crows, you don't even have to move once you start bouncing them off the wall with the wing. When you're in position, don't dodge the other crows by moving left to right; move only up and down and it's way easier to keep getting hits for the 1-up. Also if you don't kill the flytrap things on the sides, then the screen won't scroll as far, which makes hitting some of the crows a lot easier.
Stage 3: Memorize! Don't press up or down at all when jumping/jet bike jumping over the pits as much as possible; game's really sensitive to knocking you off the screen. Randomly on this stage and the surfer stage, if you dash toward the bike/board and jump exactly as you get on, you fly way up into the sky and skip a little bit of the stage (but have to be careful where you land).
Stage 4: If you tap the opposite direction as soon as you land, you stop sliding right away. *Edit* Playing through the game now to test my memories, and this only kind of works at the end of the stage. I ended up autodashing and killing myself at the beginning. Better advice is to lean into the walls when jumping over the spiked shells at the end to get under them more easily.
Stages 5 and 6: Sounds like you have them down. I really like juggling the rat boss (5) with the robot leg (sword) so he never comes down. You have to pin him to the side of the screen.
Stage 7: The best thing that helps me is that the game is more forgiving for chopping off your head then the bottom of the jet. Basically it's better to align yourself more towards the bottom of the gates then the top, as it seems like the top couple of pixels for the Battletoad's heads don't cause you to die. *edit* This helped me very little. Basically I just had to re-memorize the stage and lost a bunch of lives doing it.
Stage 8: *edit* Something that helped a lot is knowing that the orange mushroom looking bots that shoot electricity don't hurt you if you jump into them. Also the yellow beams only zap you at full strength. I feel like this is common knowledge but who knows.
I like to hit Robomanus with a leaping punch, then dash him for a couple hits when he bounces. *edit* Dashing only worked towards the end, and forget the leaping punch. I could hit him a couple times, then duck bullets, then hit again while he was slow, and he still stomped me a few times. When he speeds up, it's easier to punch him then dash attack. If you jump when you kill him and he lands (and a few other bosses) you fly way up in the air, which isn't useful at all but fun.
Stage 9: It's safer to kill the electric robot guys by punching then dashing, but you can dash attack if your timing's right on. When the ducks appear, it's easier to jump over the first couple then fight them. There's a part which I think is the second duck (after you run left, fall down, and start heading right) where the tunnel is too small to jump the ducks. You can lure the first one to the left and jump over it in the open space so I believe you only have one left to attack in the confined area.
*edit* Another thing that helps is to punch before the eels, fish, sharks, whatevs attacks you. You can stand in the water in one spot punching and just wait for them.
Stage 10: The biggest game-changer for me on this stage was finding out that once the race starts, you can dash immediately by holding left or right instead of the normal double-tap motion. I didn't know that for a long time and hope I'm remembering correctly.
Stage 11: I hate this stage! Don't ever play it with the NES Max (or any game really)! Gotta hit the direction exactly at the corner.
Stage 12: Watch the guys that suck you in; it's way easier with a sword. Memorize the platforms; there's a part where you have to wait for one to spin around the tower and it ends up below you.
Stage 13: Don't hit the queen when she starts to spin (although you can when she first revs up). Watch out when you beat her and she falls! If I remember right, she's killed me when she was dying before.
I hope any of this helps! I love stage 2 and get greedy for lives; in a couple awesome runs I've been able to max the score out by the beginning of Stage 3.
I did a walkthrough on youtube, but there's better/more entertaining ones available.
If you can beat GnG, you've got this!! Also OP mentioned wondering what this game would be like on SNES; the Genesis version is almost identical with better graphics. Good luck!
"Stage 11: I hate this stage! Don't ever play it with the NES Max (or any game really)! Gotta hit the direction exactly at the corner.
Stage 12: Watch the guys that suck you in; it's way easier with a sword. Memorize the platforms; there's a part where you have to wait for one to spin around the tower and it ends up below you."
You got these two stages reversed, but excellent post.
they have them in the correct order.
"Stage 11: I hate this stage! Don't ever play it with the NES Max (or any game really)! Gotta hit the direction exactly at the corner.
Stage 12: Watch the guys that suck you in; it's way easier with a sword. Memorize the platforms; there's a part where you have to wait for one to spin around the tower and it ends up below you."
You got these two stages reversed, but excellent post.
they have them in the correct order.
Oops, you're right. My mistake.
Hi! I'm new here and hope I'm not treading on any toes. Battletoads is one of my fav games! The cheats I know are all readily available (starting with 5 lives, player swapping for extra continues, warping, etc.), but I'd like to add some little tips that helped me (you might already know these).
Stage 2: The best way I've found to max out 1-ups from the crows is to keep about 3 Battletoad's length away from the side of the wall when you're kicking them repeatedly. Having the wing (sword looking thing) helps immensely to stay in position because of the arc. For some of the crows, you don't even have to move once you start bouncing them off the wall with the wing. When you're in position, don't dodge the other crows by moving left to right; move only up and down and it's way easier to keep getting hits for the 1-up. Also if you don't kill the flytrap things on the sides, then the screen won't scroll as far, which makes hitting some of the crows a lot easier.
Stage 3: Memorize! Don't press up or down at all when jumping/jet bike jumping over the pits as much as possible; game's really sensitive to knocking you off the screen. Randomly on this stage and the surfer stage, if you dash toward the bike/board and jump exactly as you get on, you fly way up into the sky and skip a little bit of the stage (but have to be careful where you land).
Stage 4: If you tap the opposite direction as soon as you land, you stop sliding right away. *Edit* Playing through the game now to test my memories, and this only kind of works at the end of the stage. I ended up autodashing and killing myself at the beginning. Better advice is to lean into the walls when jumping over the spiked shells at the end to get under them more easily.
Stages 5 and 6: Sounds like you have them down. I really like juggling the rat boss (5) with the robot leg (sword) so he never comes down. You have to pin him to the side of the screen.
Stage 7: The best thing that helps me is that the game is more forgiving for chopping off your head then the bottom of the jet. Basically it's better to align yourself more towards the bottom of the gates then the top, as it seems like the top couple of pixels for the Battletoad's heads don't cause you to die. *edit* This helped me very little. Basically I just had to re-memorize the stage and lost a bunch of lives doing it.
Stage 8: *edit* Something that helped a lot is knowing that the orange mushroom looking bots that shoot electricity don't hurt you if you jump into them. Also the yellow beams only zap you at full strength. I feel like this is common knowledge but who knows.
I like to hit Robomanus with a leaping punch, then dash him for a couple hits when he bounces. *edit* Dashing only worked towards the end, and forget the leaping punch. I could hit him a couple times, then duck bullets, then hit again while he was slow, and he still stomped me a few times. When he speeds up, it's easier to punch him then dash attack. If you jump when you kill him and he lands (and a few other bosses) you fly way up in the air, which isn't useful at all but fun.
Stage 9: It's safer to kill the electric robot guys by punching then dashing, but you can dash attack if your timing's right on. When the ducks appear, it's easier to jump over the first couple then fight them. There's a part which I think is the second duck (after you run left, fall down, and start heading right) where the tunnel is too small to jump the ducks. You can lure the first one to the left and jump over it in the open space so I believe you only have one left to attack in the confined area.
*edit* Another thing that helps is to punch before the eels, fish, sharks, whatevs attacks you. You can stand in the water in one spot punching and just wait for them.
Stage 10: The biggest game-changer for me on this stage was finding out that once the race starts, you can dash immediately by holding left or right instead of the normal double-tap motion. I didn't know that for a long time and hope I'm remembering correctly.
Stage 11: I hate this stage! Don't ever play it with the NES Max (or any game really)! Gotta hit the direction exactly at the corner.
Stage 12: Watch the guys that suck you in; it's way easier with a sword. Memorize the platforms; there's a part where you have to wait for one to spin around the tower and it ends up below you.
Stage 13: Don't hit the queen when she starts to spin (although you can when she first revs up). Watch out when you beat her and she falls! If I remember right, she's killed me when she was dying before.
I hope any of this helps! I love stage 2 and get greedy for lives; in a couple awesome runs I've been able to max the score out by the beginning of Stage 3.
I did a walkthrough on youtube, but there's better/more entertaining ones available.
If you can beat GnG, you've got this!! Also OP mentioned wondering what this game would be like on SNES; the Genesis version is almost identical with better graphics. Good luck!
Great tips, GodSlayer! Thank you for your contribution to this epic thread
I'm getting better at the snake pit. Tonight I managed to get to Volksmire's on one continue and get to the spaceship part. I know that it's going to take me awhile to learn this stage.
Welcome to the least enjoyable part of Battletoads: the Volkmire race! As a realist, I predict much swearing, yelling at the TV, and "Why the **** am I playing thing game?!"
I throw this in later for a romp, but I don't want to kill my Ninja Gaiden flow.
I'm getting better at the snake pit. Tonight I managed to get to Volksmire's on one continue and get to the spaceship part. I know that it's going to take me awhile to learn this stage.
Welcome to the least enjoyable part of Battletoads: the Volkmire race! As a realist, I predict much swearing, yelling at the TV, and "Why the **** am I playing thing game?!"
I throw this in later for a romp, but I don't want to kill my Ninja Gaiden flow.
I would be happy to make it to the first checkpoint at the spaceship part, but those closing walls kill me every time. I've made it to the last one right before the checkpoint but I wasn't fast enough.
I'm getting better at the snake pit. Tonight I managed to get to Volksmire's on one continue and get to the spaceship part. I know that it's going to take me awhile to learn this stage.
Welcome to the least enjoyable part of Battletoads: the Volkmire race! As a realist, I predict much swearing, yelling at the TV, and "Why the **** am I playing thing game?!"
I throw this in later for a romp, but I don't want to kill my Ninja Gaiden flow.
I would be happy to make it to the first checkpoint at the spaceship part, but those closing walls kill me every time. I've made it to the last one right before the checkpoint but I wasn't fast enough.
That last gate you have to kind of time it so you are pressing down as the gate is coming towards you to kind of get some momentum if you will..... it actually is a slightly different timing then every other gate in that sequenence as the space between those two gates is larger than any other one you just went through.
Getting to Vokmire's Inferno with a bunch of lives and all of your continues and then promptly blowing through all of them because it's hard as balls.
This expression could also be used for a similar occurrence in any game, i.e. "I was doing so well in 'Contra' without using the Konami code until I was totally volkmired on the sixth stage."
Volkmire can get bent
Hey, I didn't know that there are more than four snakes on the fourth section of "Karnath's Lair". I always leap to the exit at the last second from the red and yellow snake. Turns out there are more snakes. The "right way" to beat that level looks much harder.
I have always taken the shortcut there too. I have done the long way a few times just to do it though. I guess then I haven't done it always but whatever.