Batman (The first one) for the NES, horribly underrated.

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  • Threw this one in for a bit last night. Great game! I've always loved the OST.
  • ALWAYS loved Batman. The cinematics were awesome and made you feel like a bada$$, the music was thumping and awesome, and the animation was excellent, and the control was spot on.



    It's all the little touches that really make it, from Batman's cape having an extra frame of animation for the flutter when you stop to the delayed jump that makes you feel appropriately weighty. From the satisfying sound of hitting enemies and collecting drop items to the crazy level of environmental detail (turning cogs, spinning turbines, arcing electricity, and spilling water that even looks like a transparency effect... so much going on!). This game has it all. It even seems to thumb it's nose at Nintendo's censors with out-right murder (spoilers: the ending ain't exactly like the movie).



    I revisit it often. There's a particularly good OCRemix track that's almost completely ruined by some super generic lyrics ("Move your feet feet feet to the beat beat beat" - Ugh!). Perhaps someone can remove those lyrics so we can properly celebrat the game's music?



    My biggest issue with the game is the way that title screen almost mimics the 10NES reset. When I first played this game decades ago it made me waste so much more time trying to get it to work than was actually necessary! I mean literally hours. It wasn't until I was exhausted from blowing and reseating and resetting that my third break I happened to leave the power on while catching my breath.



    What reason is there to show a full-screen image of Batman only to blank it out with a "stuck"/sustained second musical note if you didn't want people to assume that the console glitched?!
  • Originally posted by: mbd39

     
    Originally posted by: G-Type



    I made it up to level 5 (the clocktower) and my kid reset the game while I was making coffee! This game has some pretty tough platforming. I like it for the most part, but I wish the levels were a less linear, with more nooks and crannies secret areas to explore through the wall jumping





    The only items you can get are from killing enemies so there is nothing to explore and no reason to explore. That was a weird design choice in an otherwise great game.



    At least they should have hid extra lives in the stages. That would have made the game more possible to beat without continuing (only three lives for beating this game is ridiculous). I've only been able to beat it by using a bunch of continues. The Joker is one of the hardest final bosses on the NES.



     



    Ninja Gaiden didn't have exploration either. Granted, it did at least have obvious items spread around the screen Castlevania-style which were not drop items from killing enemies, but it didn't have Castlevania's "wall-chicken" and "crouch here for bonus treasure/points" stuff. It's very clear that Sunsoft's Batman took inspiration from Ninja Gaiden in more ways than just "wall jumping Ninja with cinematics and awesome music."
  • I made it all the way to the boss just before the joker, but couldn't beat him. That level 5-1 is crazy hard! I tried leaving my NES on to try again later, but that only lasts for so long until one of my kids inevitably wanders by and turns it off (I guess they are worried about wasting electricity) In any case, I think I am done with this game for the time being.
  • Originally posted by: G-Type



    I made it all the way to the boss just before the joker, but couldn't beat him. That level 5-1 is crazy hard!

    It is, especially having to wall jump and not get hit by the enemies waiting above. You kind of have to bounce between the walls until they quit shooting, and then pounce. And then there's that tricky jump (two of them, actually.) I tend to just take the hit both times and make it up beating the firebug boss (you get four bars back when you kill him, and you need every bit fighting the Joker.) Firebug just requires timing, leap over the fireballs and hit him with the batarangs.





     
  • Originally posted by: Tulpa

     
    Originally posted by: G-Type



    I made it all the way to the boss just before the joker, but couldn't beat him. That level 5-1 is crazy hard!

    It is, especially having to wall jump and not get hit by the enemies waiting above. You kind of have to bounce between the walls until they quit shooting, and then pounce. And then there's that tricky jump (two of them, actually.) I tend to just take the hit both times

     

    Yea, theres actually only 3 parts that give me fits... those 2 spots where you have to be pixel perfect to jump between the gears, and then the claw bot on the left side that you have to wall bounce up to. Everything else, I have the timing pretty much down... although the flamethrower guys that you have to bounce up to can sometimes be a pain to time correctly if you can't see them when you start your wall jumping.

     
  • Originally posted by: G-Type

     
    Originally posted by: Tulpa

     
    Originally posted by: G-Type



    I made it all the way to the boss just before the joker, but couldn't beat him. That level 5-1 is crazy hard!

    It is, especially having to wall jump and not get hit by the enemies waiting above. You kind of have to bounce between the walls until they quit shooting, and then pounce. And then there's that tricky jump (two of them, actually.) I tend to just take the hit both times

     

    Yea, theres actually only 3 parts that give me fits... those 2 spots where you have to be pixel perfect to jump between the gears, and then the claw bot on the left side that you have to wall bounce up to. Everything else, I have the timing pretty much down... although the flamethrower guys that you have to bounce up to can sometimes be a pain to time correctly if you can't see them when you start your wall jumping.

     



    For a couple of the jumps between the gears, I just deliberately land on the gear and take damage. I don't even try. It's practically impossible to make some of those jumps, at least it is for me.



    The final section gets easier the more you practice it. The worst part is the final bosses. Wait until you get to the Joker.



     
  • Originally posted by: mbd39

    For a couple of the jumps between the gears, I just deliberately land on the gear and take damage. I don't even try. It's practically impossible to make some of those jumps, at least it is for me.

    I've seen people cross it by jumping over to the other side's face (not straight across, like jumping across and slightly down), then bouncing back to the first side, then back across and up. That seems the safest way, but heck if I know how to do it myself.



    By the time I get to those jumps, I just want to get across and not experiment, because I always play the game all the way through (I don't use save states.) Maybe one day I'll do a no hit run of that level.

     
  • Originally posted by: Tulpa

     
    Originally posted by: mbd39

    For a couple of the jumps between the gears, I just deliberately land on the gear and take damage. I don't even try. It's practically impossible to make some of those jumps, at least it is for me.

    I've seen people cross it by jumping over to the other side's face (not straight across, like jumping across and slightly down), then bouncing back to the first side, then back across and up. That seems the safest way, but heck if I know how to do it myself.



    By the time I get to those jumps, I just want to get across and not experiment, because I always play the game all the way through (I don't use save states.) Maybe one day I'll do a no hit run of that level.

     



    That's the main part that gives me troubles. I actually got stuck there when I was 11 years old or so but a few years later powered through (by taking damage) and beat it. I'd love to see a no hit run.

     
  • Originally posted by: Tulpa

     
    Originally posted by: mbd39

    For a couple of the jumps between the gears, I just deliberately land on the gear and take damage. I don't even try. It's practically impossible to make some of those jumps, at least it is for me.

    I've seen people cross it by jumping over to the other side's face (not straight across, like jumping across and slightly down), then bouncing back to the first side, then back across and up. That seems the safest way, but heck if I know how to do it myself.



    By the time I get to those jumps, I just want to get across and not experiment, because I always play the game all the way through (I don't use save states.) Maybe one day I'll do a no hit run of that level.

     

    Uhh, there's no reason to go back and forth. You can cross it by dropping and grabbing the correct side in the first place. The timing is tricky but I do it all the time. I have done it by going back and forth but only when I flubbed a jump.
  • Originally posted by: CZroe

    Uhh, there's no reason to go back and forth. You can cross it by dropping and grabbing the correct side in the first place. The timing is tricky but I do it all the time. I have done it by going back and forth but only when I flubbed a jump.

    The timing on the wall jump needs to be exact on a couple of those jumps and I can never get it right. James Rolfe said that it might be the hardest jump in video game history when they were playing this on James & Mike Mondays.



     
  • Originally posted by: CZroe

    Uhh, there's no reason to go back and forth. You can cross it by dropping and grabbing the correct side in the first place. The timing is tricky but I do it all the time. I have done it by going back and forth but only when I flubbed a jump.

    It's just an alternative. One of the things I like about the game is that there are several ways to handle many of the obstacles.



    Yes, you can drop and jump, but I don't see how going back and forth is less valid if you get across in one piece.



     
  • Originally posted by: Tulpa

     
    Originally posted by: CZroe

    Uhh, there's no reason to go back and forth. You can cross it by dropping and grabbing the correct side in the first place. The timing is tricky but I do it all the time. I have done it by going back and forth but only when I flubbed a jump.

    It's just an alternative. One of the things I like about the game is that there are several ways to handle many of the obstacles.



    Yes, you can drop and jump, but I don't see how going back and forth is less valid if you get across in one piece.



     

    I can. More equally precise jumps is harder and less likely to be successful than one precise jump. If your goal is to make it across without getting hit then it makes sense to practice the more realistically successful jump. I've done it by jumping back and forth many times as a result of figuring out what works best but there is no advantage to jumping off the other side. That's just where you end up if you come short of the other side while trying not to hit the gear above. Once you realize that it's impossible to make it across with a direct floor-to-floor jump without taking damage you've probably fallen short a few times and may have saved it by jumping back and forth without getting hit, which is why some people think it's an alternate technique. It's not an alternate technique because the last jump is still the same jump requiring the same precise timing as dropping and jumping would have required in the first place.



    No matter what the last jump will need to be the same as what should have been the first jump, so what did all the extra jumping accomplish other than risk? The earlier success while attempting jumps from floor to floor taints perception about what works, but logic tells us to ignore that and practice doing it right. It's like saying that you need to press up before pressing down to go down a pipe in SMB. Pressing up did nothing. You still pressed down, which is the same technique as someone who always pushed down without pushing up.
  • Originally posted by: CZroe

    No matter what the last jump will need to be the same as what should have been the first jump, so what did all the extra jumping accomplish other than risk?

    Because I think the tricky part is not the jump itself, but getting in position (falling) to not hit the gears. Once you're jumped across and dropped or you've dropped from the same side, the jumping is relatively safe, as now you're in the correct position to either bounce back or jump across with little risk. At least from my view, but every time I've injured myself on that part, it's from the drop, not the jump.



     
  • Originally posted by: Tulpa

     
    Originally posted by: CZroe

    No matter what the last jump will need to be the same as what should have been the first jump, so what did all the extra jumping accomplish other than risk?

    Because I think the tricky part is not the jump itself, but getting in position (falling) to not hit the gears. Once you're jumped across or you've dropped, the jumping is relatively safe, as now you're in the correct position to either bounch back or jump across with little risk. At least from my view, but every time I've injured myself on that part, it's from the drop, not the jump.



     



    Exactly, but you are "falling" either way and the timing still has to be the same. The extra difficulty of dropping is perceived but not real. It's just as easy to get the timing wrong when you hop back and forth. You've probably developed muscle memory doing it that genuinely does make it easier for you to time, but that doesn't actually make it easier than developing the timing and muscle memory for just the last jump. I reworded things above, so please read again.



    "but every time I've injured myself on that part, it's from the drop, not the jump."



    Seriously? You've never hit your head on the gear above?

     
  • Originally posted by: CZroe



    Seriously? You've never hit your head on the gear above?

     

    Never. Honest. It was always falling down.



    I reread, but I still maintain that the drop is the biggest risk. Whether across or drop, I think that's the biggest hurdle, IMO.



    I've attached the pesky area below. There is yellow, which is drop, jump at point A, and go, and blue, which is drop, jump back at point B to point A, then hit the same jump as yellow. My view is that once you're at either B or A, it's the same risk (little.) I think the hurdle is getting to either letter.

     
  • Originally posted by: Tulpa

     
    Originally posted by: CZroe



    Seriously? You've never hit your head on the gear above?

     

    Never. Honest. It was always falling down.



    I reread, but I still maintain that the drop is the biggest risk. Whether across or drop, I think that's the biggest hurdle, IMO.



    I've attached the pesky area below. There is yellow, which is drop, jump at point A, and go, and blue, which is drop, jump back at point B to point A, then hit the same jump as yellow. My view is that once you're at either B or A, it's the same risk (little.) I think the hurdle is getting to either letter.

     



    So you somehow knew that it wasn't possible to just jump across from floor to floor without ever trying the jump? Did you do the math or something? 



    Anyway, the only reason you don't find it equally risky jumping to the opposite wall is because you practiced it and have muscle memory for that one. If you developed that same muscle memory for the nearer wall then it would be safer. It's no better if you press it late and land on the gear. Because screwing it up and jumping off the opposite wall from too high puts you in a WORSE position (momentary invincibility is wasted going the wrong way) with an equal chance of it happening again, it is technically more risky.



    All things equal, the far wall is more risky than the close wall. Your muscle memory changes that so all things are NOT equal for you, but it's a bad suggestion for a player who has not developed the muscle memory for either jump. They will be better off and more successful practicing the drop and wall-kick path than the short-hop, drop, wall-kick, drop, and wall-kick again path, especially because they both end with the same "drop and wall-kick" thechnique.
  • Originally posted by: CZroe

    So you somehow knew that it wasn't possible to just jump across from floor to floor without ever trying the jump? Did you do the math or something?

    No, I saw there were gears overhead and decided not to try to jump into them. Never tried to jump from the platform itself, I figured it was a trap, especially considering how wall jump happy the rest of the game is.



    And fair enough on the other points, but I still don't think jumping B to A carries any more inherent risk than any other jump around hazards as any other part of the game, especially since the A jump is pretty unique to that section (others in earlier levels are more forgiving.) It is an extra step, I'll grant you that, and more players use the standard A jump, but I think a player could use the B then A jump as an alternative, is all I'm saying.



    "especially because they both end with the same "drop and wall-kick" thechnique. " I disagree they both use the same technique. Spot A and out uses the drop, spot B to A and out you're already on the right level, no drop on the A side. (There is a drop on the B side.)



    Is this the most in depth people have discussed this section of the game?
  • Popped it in on Saturday and played with my friend because of this thread.



    Game is awesome, soundtrack rules. Pretty damn hard though first time through! We got to the boss at the end of stage 3 and died, called it a night at that point.
  • No fancy strategy required for the third boss. Just pummel him with boomerangs and he'll go down pretty quickly.
  • Yeah, that's the easiest way. If you have five or more health and 25 or so batarangs, you'll beat him by brute force.



    There is a way to beat him without being hit by getting up to the floating platforms, jumping when he leaps at you (otherwise he'll hit you), turning around, and either punching or bataranging him when he goes the other way. You'll avoid damage, but it takes SO LONG for him to go down (his HP is like 25 or 30.) I never do it that way.
  • Originally posted by: Tulpa



    There is a way to beat him without being hit by getting up to the floating platforms, jumping when he leaps at you (otherwise he'll hit you), turning around, and either punching or bataranging him when he goes the other way. You'll avoid damage, but it takes SO LONG for him to go down (his HP is like 25 or 30.) I never do it that way.



    Yeah. If you're going for a no death or no continue run then it might be worthwhile to do it the other way if you're low on health. Otherwise just use brute force.





     
  • Yeah, plus there's a place to rebuild your health near the end of the previous level. I usually fill up on hearts there, and then wall jump past the flamethrower dudes (once you master the jump and punch, they're easy), get past the easiest of the tanks, and take him on. Usually you lose no more than four health bars, and you get them all back when you beat him.
  • Originally posted by: Tulpa



    Yeah, plus there's a place to rebuild your health near the end of the previous level. 

    You mean the bad guy droppers? I don't have the patience to grind on those things... The hearts drop rather infrequently, and more often then not I'll screw up and take a hit for every heart I gain so it ends up being a wash.
  • Originally posted by: G-Type

    You mean the bad guy droppers? I don't have the patience to grind on those things... The hearts drop rather infrequently, and more often then not I'll screw up and take a hit for every heart I gain so it ends up being a wash.

    Yeah, they can be a drag, but there is (sort of) a pattern to the items. Like, two point "Bs" are usually followed by a heart, while ammo units tend to come in threes. So if you start punching them and see what the items are, it'll tell you if it's worth it or not to grind for a few. They drop the bomb thingies in threes and then pause (so long as you don't move; if you move, it resets), so what I do is crouch, furiously punch for three bombs, and then take a breather.



    But yeah, you can skip them if there are enough enemies around (which have the same item pattern.) I usually stock up at the end of stage 3-3 just because of the third level boss and the path up to him only has three enemies: two flame throwers and the tank. If I don't have at least five health units, I stock up.



     
  • I also recommend grinding on the last level if you don't have full health before climbing the vertical section with the gears.
  • Yeah, I wish the one just before the Firebug boss wasn't jammed into such a tight area.
  • "

    Yeah, I wish the one just before the Firebug boss wasn't jammed into such a tight area.

    "



    I never grind there. Too risky. By that point I just want to make it to the boss without dying.
  • I was able to beat this! Twice, actually. Usually when I beat a game I struggggleeee through it- so I play through it a little later and run through it easier to make me feel better haha.



    I took the advice in the thread, and really with a little practice everything was pretty easy.



    The last level is actually a cinch... the only part that always got me was that epic climb up to the top part with all the wall jumping. When you have to drop down and avoid the hanging gears on your wall jump, I always get hit going in the one direction. I managed to not get hit only once out of all my tries.



    The boss before the Joker is mindless if you basically just stay where you are.



    And the Joker really isn't that bad... really if you don't get shot you're in good shape. Just keep beating the shit out of him and slightly side step the lightning bolts. I'd say what makes it hard is the gunshots take a off a ton of health and if you get hit by the bolts, you can get disoriented and clobbered quick.
  • Originally posted by: The Bear

    The boss before the Joker is mindless if you basically just stay where you are.

    He's the easiest boss aside from Killer Moth (the first boss.) My strategy is to jump immediately after he appears and does his little pose. That causes him to jump back and you have a second to move into position to take him out. Stay on the far left side, leap over his fireball and immediately throw a batarang at the top of the jump. He'll jump into it (and it'll likely hit him twice, as it goes right back to Batman.) If he starts throwing punches, they won't touch you if you're far enough left. I usually wait a second as he is punching and then hit him with one (or more) batarangs. Throw too early and he will jump out of the way. He'll also toss a fireball as he jumps back, so be ready to leap. 50 or so batarangs usually takes him out, it just takes a bit of patience. Keep your head and you'll even avoid damage.



    Joker's gun takes three health away for every hit. It's the most powerful hazard in the game, but it has a blind spot right in front of the muzzle.
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