It just needs someone who's consistently around to manage it. I did it last year, but wasn't around much (I just did it because nobody else seemed to want to). Rooster took over from me, but it seems he's also AWOL a fair bit like I was. The biggest reason the NES thread seems to go well is the dedication of the person running the thread. The N64 thread has seen a massive spike as well for the same reason. There's also the conversation aspect - there's going to be stretches, especially with longer titles that take time to beat, where games aren't being crossed off quickly. That's okay, but come post about your progress. If the thread stays on the front page, more people are likely to see it. Post about your progress, or put some idle chat about some games. Swap hints like we would in the old days. Things like that. If the thread is active, the OP will be more engaged, which keeps the thread up to date. And new members are more likely to see the thread and contribute when they see it on the first page. Just know that if you're starting the thread, it's a year long commitment, so you'd better make sure you're up for the job before you take it on!
I agree with everything you said, I was just meaning having the Google doc as a resource to list the games and have better/easier organization with whats been beaten, by whom etc. Plus you can do all kinds of fun things with stats. I wasn't meaning doing it instead of a thread.
I know I did some stats, but not nearly to the extent that they get in the NES thread. Maybe ask how he keeps track of things and see if you can replicate it? The hard part is getting the initial stuff done...after that, it's just a matter of keeping up to date.
I know I did some stats, but not nearly to the extent that they get in the NES thread. Maybe ask how he keeps track of things and see if you can replicate it? The hard part is getting the initial stuff done...after that, it's just a matter of keeping up to date.
Already taken care of in a spreadsheet. Just need to copy and paste it in
But yeah, good idea. I'll cruise over to the NES thread and see what I can ste--borrow
One thing I'm attempting to start consolidating are
1 - Victory conditions
2 - A weighted scoring system for difficulty. It would probably be simple 1-3 to start
If people have any feedback for individual games for either of those two things, I'd appreciate it
For #2, could you use the same 1-10 algorithm/system as the NES thread? That seems to work very well, and one nice side effect is that it steadily improves with time.
For #1, awesome. The SNES library badly needs that. I can help with the tennis games -- well, some of them at least, since I haven't beaten Agassi or ITT yet. I think it's legit to require playing as a male character in Super Tennis, since that's the only way to face Don J and almost everyone else is super-easy.
Jimmy Connors has a bugged ending (tells you to try on a harder difficulty no matter what), so only Intermediate difficulty is necessary, and David Crane's victory condition should be the 4-round tournament mode.
One thing I'm attempting to start consolidating are
1 - Victory conditions
2 - A weighted scoring system for difficulty. It would probably be simple 1-3 to start
If people have any feedback for individual games for either of those two things, I'd appreciate it
For #2, could you use the same 1-10 algorithm/system as the NES thread? That seems to work very well, and one nice side effect is that it steadily improves with time.
For #1, awesome. The SNES library badly needs that. I can help with the tennis games -- well, some of them at least, since I haven't beaten Agassi or ITT yet. I think it's legit to require playing as a male character in Super Tennis, since that's the only way to face Don J and almost everyone else is super-easy.
Jimmy Connors has a bugged ending (tells you to try on a harder difficulty no matter what), so only Intermediate difficulty is necessary, and David Crane's victory condition should be the 4-round tournament mode.
What is the exact algorithm? It appears to account for prior years, and difficulty, but I don't see the exact formula
One thing I'm attempting to start consolidating are
1 - Victory conditions
2 - A weighted scoring system for difficulty. It would probably be simple 1-3 to start
If people have any feedback for individual games for either of those two things, I'd appreciate it
For #2, could you use the same 1-10 algorithm/system as the NES thread? That seems to work very well, and one nice side effect is that it steadily improves with time.
For #1, awesome. The SNES library badly needs that. I can help with the tennis games -- well, some of them at least, since I haven't beaten Agassi or ITT yet. I think it's legit to require playing as a male character in Super Tennis, since that's the only way to face Don J and almost everyone else is super-easy.
Jimmy Connors has a bugged ending (tells you to try on a harder difficulty no matter what), so only Intermediate difficulty is necessary, and David Crane's victory condition should be the 4-round tournament mode.
What is the exact algorithm? It appears to account for prior years, and difficulty, but I don't see the exact formula
In the NES thread, he listed each game in the order it was completed for each year (unfinished games just had the highest number for that year), and then averaged the scores. He then listed each game in order of average score, and then set them out in groups of 10 to get how many points each game was worth. Since there's going to be a ton of games that haven't been finished at all though, I would say you should give any game that's never been completed in any thread 10 points to get people playing them, and average the rest between 1 and 9 points. Ideally by the following year or two, there won't be too many unplayed games left, and you'll have a more accurate list. But yeah, like I said, there's a LOT of work that goes into Scaryice's point system.
One thing I'm attempting to start consolidating are
1 - Victory conditions
2 - A weighted scoring system for difficulty. It would probably be simple 1-3 to start
If people have any feedback for individual games for either of those two things, I'd appreciate it
For #2, could you use the same 1-10 algorithm/system as the NES thread? That seems to work very well, and one nice side effect is that it steadily improves with time.
For #1, awesome. The SNES library badly needs that. I can help with the tennis games -- well, some of them at least, since I haven't beaten Agassi or ITT yet. I think it's legit to require playing as a male character in Super Tennis, since that's the only way to face Don J and almost everyone else is super-easy.
Jimmy Connors has a bugged ending (tells you to try on a harder difficulty no matter what), so only Intermediate difficulty is necessary, and David Crane's victory condition should be the 4-round tournament mode.
What is the exact algorithm? It appears to account for prior years, and difficulty, but I don't see the exact formula
In the NES thread, he listed each game in the order it was completed for each year (unfinished games just had the highest number for that year), and then averaged the scores. He then listed each game in order of average score, and then set them out in groups of 10 to get how many points each game was worth. Since there's going to be a ton of games that haven't been finished at all though, I would say you should give any game that's never been completed in any thread 10 points to get people playing them, and average the rest between 1 and 9 points. Ideally by the following year or two, there won't be too many unplayed games left, and you'll have a more accurate list. But yeah, like I said, there's a LOT of work that goes into Scaryice's point system.
Yeah that'll be tricky because there is no available list like that for most SNES years. I'd have to comb through every post and manually log them.
Well, worst case scenario I weight 1-5 based on prior beats. Best case, I spend the time to recreate what scaryice did
Surprisingly it doesn't take that long to comb through the threads...they're not terribly long, all things considered. The first couple years had only around a hundred completions or so.
In the NES thread, he listed each game in the order it was completed for each year (unfinished games just had the highest number for that year), and then averaged the scores. He then listed each game in order of average score, and then set them out in groups of 10 to get how many points each game was worth. Since there's going to be a ton of games that haven't been finished at all though, I would say you should give any game that's never been completed in any thread 10 points to get people playing them, and average the rest between 1 and 9 points. Ideally by the following year or two, there won't be too many unplayed games left, and you'll have a more accurate list. But yeah, like I said, there's a LOT of work that goes into Scaryice's point system.
Yeah, that's pretty much it. Although for years where every game wasn't completed, I don't use the highest number, I use the average of all the uncompleted positions. That way, every year is worth the exact same.
I got your pm, Brock. Difficulty has nothng to do with it. It's solely based on the order they beaten previously. When I wrote about difficulty/rarity/length/quality, I just meant that those were factors that influence how long it takes for games to be beaten each year.
I can go through the SNES threads and figure the orders out, I suppose (I really do enjoy that sort of thing). Although as wizard says, there might be a lot of games that have never been completed, so there might be a need to break those ties (to see which ones are worth 10 pts, 9 pts, 8 pts).
In the NES thread, he listed each game in the order it was completed for each year (unfinished games just had the highest number for that year), and then averaged the scores. He then listed each game in order of average score, and then set them out in groups of 10 to get how many points each game was worth. Since there's going to be a ton of games that haven't been finished at all though, I would say you should give any game that's never been completed in any thread 10 points to get people playing them, and average the rest between 1 and 9 points. Ideally by the following year or two, there won't be too many unplayed games left, and you'll have a more accurate list. But yeah, like I said, there's a LOT of work that goes into Scaryice's point system.
Yeah, that's pretty much it. Although for years where every game wasn't completed, I don't use the highest number, I use the average of all the uncompleted positions. That way, every year is worth the exact same.
I got your pm, Brock. Difficulty has nothng to do with it. It's solely based on the order they beaten previously. When I wrote about difficulty/rarity/length/quality, I just meant that those were factors that influence how long it takes for games to be beaten each year.
I can go through the SNES threads and figure the orders out, I suppose (I really do enjoy that sort of thing). Although as wizard says, there might be a lot of games that have never been completed, so there might be a need to break those ties (to see which ones are worth 10 pts, 9 pts, 8 pts).
I appreciate the offer, but I don't mind doing it. In fact I already have the spreadsheet, I'll just need to replace the binary formulas I have for completed/not completed with number rankings. I'm assuming we're going to have somewhere between 250-350 games that have NEVER been beaten, so I'll have to come up with some method to divy those up.
Do you use static numbers for your splits? Straight up 10%/point? I counted 68 10's, so I'm assuming that's it
Surprisingly it doesn't take that long to comb through the threads...they're not terribly long, all things considered. The first couple years had only around a hundred completions or so.
I only identified threads going back to 2012, with at least 200+ completions per thread. It's gonna be a pain in the ass, but I'll just do it during my breaks at work
I appreciate the offer, but I don't mind doing it. In fact I already have the spreadsheet, I'll just need to replace the binary formulas I have for completed/not completed with number rankings. I'm assuming we're going to have somewhere between 250-350 games that have NEVER been beaten, so I'll have to come up with some method to divy those up.
Do you use static numbers for your splits? Straight up 10%/point? I counted 68 10's, so I'm assuming that's it
I already started doing it, actually, but luckily I started from the other direction. I did 2012 and part of 2013. So I guess I'll finish 2013 tonight and share it with you then.
Alright, I get an error everytime I try to upload the excel file here on NA, so I'll just post the data here. The games with 472.5 and 490 were unbeaten in those years.
Sum
2012
2013
2014
2015
3 Ninjas Kick Back
329
175
154
7th Saga, The
695
205
490
Aaahh!!! Real Monsters
962.5
472.5
490
ABC Monday Night Football
962.5
472.5
490
ACME Animation Factory
300
61
239
Act Raiser
83
41
42
Act Raiser 2
281
77
204
Addams Family Values
420
206
214
Addams Family, The
324
197
127
Addams Family, The: Pugsley's Scavenger Hunt
962.5
472.5
490
Advanced Dungeons & Dragons: Eye of the Beholder
962.5
472.5
490
Adventures of Batman & Robin, The
691.5
472.5
219
Adventures of Dr. Franken, The
685
195
490
Adventures of Kid Kleets,The
243
193
50
Adventures of Mighty Max, The
962.5
472.5
490
Adventures of Rocky & Bullwinkle and Friends, The
962.5
472.5
490
Adventures of Yogi Bear
962.5
472.5
490
Aero Fighters
121
89
32
Aero the Acro-Bat
718
228
490
Aero the Acro-Bat 2
962.5
472.5
490
Aerobiz
716.5
472.5
244
Aerobiz: Supersonic
729.5
472.5
257
Air Cavalry
962.5
472.5
490
Air Strike Patrol
962.5
472.5
490
Al Unser Jr.'s Road to the Top
962.5
472.5
490
Aladdin (Disney's)
73
16
57
Alien 3
962.5
472.5
490
Alien vs. Predator
568.5
472.5
96
American Gladiators
962.5
472.5
490
American Tail, An: Fievel Goes West
962.5
472.5
490
Andre Agassi Tennis
962.5
472.5
490
Animaniacs
714.5
472.5
242
Arcade's Greatest Hits: The Atari Collection 1
962.5
472.5
490
Arcana
962.5
472.5
490
Ardy Lightfoot
249
166
83
Arkanoid: Doh It Again
962.5
472.5
490
Art of Fighting
342
83
259
Axelay
733.5
472.5
261
B.O.B.
176
171
5
Ballz 3D
266
174
92
Barbie Super Model
158
19
139
Barkley: Shut Up and Jam!
962.5
472.5
490
Bass Masters Classic
962.5
472.5
490
Bass Masters Classic: Pro Edition
962.5
472.5
490
Bassin's Black Bass
962.5
472.5
490
Batman Forever
962.5
472.5
490
Batman Returns
132
54
78
Battle Blaze
962.5
472.5
490
Battle Cars
702.5
472.5
230
Battle Grand Prix
962.5
472.5
490
BattleClash
962.5
472.5
490
Battletoads & Double Dragon: The Ultimate Team
227
141
86
Battletoads in Battlemaniacs
152
137
15
Bazooka Blitzkrieg
962.5
472.5
490
Beauty and the Beast (Disney's)
678.5
472.5
206
Beavis & Butthead (MTV's)
326
218
108
Bebe's Kids
962.5
472.5
490
Beethoven
962.5
472.5
490
Best of the Best Championship Karate
962.5
472.5
490
Big Sky Trooper
962.5
472.5
490
Biker Mice from Mars
391
214
177
Bill Laimbeer's Combat Basketball
962.5
472.5
490
Bill Walsh College Football
962.5
472.5
490
BioMetal
962.5
472.5
490
BlackThorne
639.5
472.5
167
BlaZeon
962.5
472.5
490
Blues Brothers, The
634.5
472.5
162
Bonkers
355
156
199
Boogerman: A Pick and Flick Adventure
962.5
472.5
490
Boxing: Legends of the Ring
962.5
472.5
490
Brain Lord
300
118
182
Brainies, The
962.5
472.5
490
Bram Stoker's Dracula
194
167
27
Brandish
962.5
472.5
490
Brawl Brothers
598.5
472.5
126
BreakThru!
962.5
472.5
490
Breath of Fire
219
55
164
Breath of Fire II
323
68
255
Brett Hull Hockey
962.5
472.5
490
Brett Hull Hockey '95
962.5
472.5
490
Bronkie the Bronchiasaurus
617.5
472.5
145
Brunswick World Tournament of Champions
962.5
472.5
490
Brutal: Paws of Fury
962.5
472.5
490
Bubsy II
962.5
472.5
490
Bubsy in: Claws Encounters of the Furred Kind
206
125
81
Bugs Bunny: Rabbit Rampage
478
220
258
Bulls vs. Blazers and the NBA Playoffs
962.5
472.5
490
Bust-a-Move
374
213
161
C2: Judgment Clay
405
180
225
Cacoma Knight in Bizyland
647
157
490
Cal Ripken Jr. Baseball
962.5
472.5
490
California Games II
668.5
472.5
196
Cannondale Cup
704.5
472.5
232
Captain America and the Avengers
667
177
490
Captain Commando
87
20
67
Captain Novolin
962.5
472.5
490
Carrier Aces
962.5
472.5
490
Casper
962.5
472.5
490
Castlevania: Dracula X
136
43
93
Champions World Class Soccer
962.5
472.5
490
Championship Pool
962.5
472.5
490
Championship Soccer '94
962.5
472.5
490
Chessmaster, The
664.5
472.5
192
Chester Cheetah: Too Cool to Fool
962.5
472.5
490
Chester Cheetah: Wild Wild Quest
962.5
472.5
490
Choplifter III: Rescue & Survive
962.5
472.5
490
Chrono Trigger
131
69
62
Chuck Rock
962.5
472.5
490
Civilization, Sid Meier's
706.5
472.5
234
Clay Fighter
412
152
260
Clay Fighter: Tournament Edition
962.5
472.5
490
Claymates
962.5
472.5
490
Cliffhanger
674
184
490
Clue
266
64
202
College Football USA '97: The Road to New Orleans
962.5
472.5
490
College Slam
962.5
472.5
490
Combatribes, The
528
38
490
Congo's Caper
349
86
263
Contra III: The Alien Wars
54
5
49
Cool Spot
90
50
40
Cool World
584.5
472.5
112
Cutthroat Island
962.5
472.5
490
Cyber Spin
962.5
472.5
490
Cybernator
677.5
472.5
205
Daffy Duck: The Marvin Missions
689.5
472.5
217
Darius Twin
632.5
472.5
160
David Crane's Amazing Tennis
962.5
472.5
490
Death and Return of Superman, The
962.5
472.5
490
Demolition Man
962.5
472.5
490
Demon's Crest
279
162
117
Dennis the Menace
962.5
472.5
490
Desert Strike: Return to the Gulf
683.5
472.5
211
D-Force
962.5
472.5
490
Dig & Spike Volleyball
962.5
472.5
490
Dino City
686
196
490
Dirt Trax FX
962.5
472.5
490
Donkey Kong Country
101
75
26
Donkey Kong Country 2: Diddy's Kong Quest
30
12
18
Donkey Kong Country 3: Dixie Kong's Double Trouble
Just a thought, but since pretty much everything worth 7 points and above is previously unbeaten, maybe instead of having those games listed alphabetically they should be randomized so the "A" titles aren't by default worth more than the "Z" titles. Not really sure how to go about randomizing it, I know there's some randomizers out there though, so it's probably just a quick Google search away...
I actually did manually update those games based on "gut feelings"
ie
Koei games are 10s
EA sports titles were 7s
rare stuff like Time Trax is 10
Super Alfred Chicken is presumably easy enough for 7
TimeSlip is hard as balls so 10
etc
It's obviously not perfect, but its a start. There's just so many variables (people love Metal Warriors, but its rare so there is less participation possibilities with it. Does that make it a 10 or a 7?)
I'm also trying to start figuring out conditions for the sports games. I feel like playing through one season, or winning a championship (if you can skip straight to the postseason) should be the goals of most of them
Yeah, winning the championship usually would be all that's needed. I would say that if there's no "straight to playoffs" option, then simming the season should be okay, so long as the playoffs are played out. I know I allowed single elimination for games like NBA or NHL that have options to switch the series length (if you couldn't do it with options though, you were stuck with best of 7). I don't think it's too much to ask that someone play 4 games. Not like making people play an 82 game season and then up to 28 games of playoffs. And doubling that up for baseball games...just seems like too much work, y'know.
Anyway, don't make that your final list just yet. It's quite possible that someone might knock off some games by the end of the year that just destroys the rankings. I doubt there'd be more than a couple games done before the end, but you never really know.
Yeah I won't post the new thread until somewhere very close to January 1st. And the spreadsheet is dynamic enough to allow any updates to be easily plugged in
One concern with asking the player to win a championship is that some games may not allow you to skip or sim the regular season. I know I had a hell of a time waiting for Tecmo Super Bowl to sim the games not involving my team
I still think there needs to be more consistency with what constitutes beating a game. Why do you need to beat both loops for Super G&G yet not for Super R-Type or R-Type III?
My logic there is that you can't see the entire game of SG&G without being sent back to the start. If R-Type III made you do that to face the final boss, I'd require 2 loops for it as well
But I see what you're saying. I'm also afraid it opens up the can of worms where we have to re-evaluate a lot of other games, which have previous clears, such as Contra III or Demon's Crest.
That being said, this is "our" thread. So I'm open to make any changes.
While you're here though, can you give me your opinions on which shmups should require 2 loops in the conditions?
Yeah I won't post the new thread until somewhere very close to January 1st. And the spreadsheet is dynamic enough to allow any updates to be easily plugged in
One concern with asking the player to win a championship is that some games may not allow you to skip or sim the regular season. I know I had a hell of a time waiting for Tecmo Super Bowl to sim the games not involving my team
To me, if the game doesn't allow sims, or simply starting the game in the playoffs, then the player should have to play through it. At least with football games it's a short ass season. I do see your point, but since winning the championship is technically the end of the game, then that should be the completion requirement.
Correct. Though that does create the problem of possibly giving you one shot at making all that work matter (we had a discussion about this in the thread, comparing it to an RPG where you have one shot at the final boss)
I played through Tecmo Super Bowl, and then lost in the playoffs. Does that negate the entire season and require starting from scratch? Can you game the system by trying to reset before it saves your status?
Comments
As for google docs, that is definitely possible but I'm leaning against it. Work filters block that url so it would be a giant pain-in-the-ass for me
I know I did some stats, but not nearly to the extent that they get in the NES thread. Maybe ask how he keeps track of things and see if you can replicate it? The hard part is getting the initial stuff done...after that, it's just a matter of keeping up to date.
Already taken care of in a spreadsheet. Just need to copy and paste it in
But yeah, good idea. I'll cruise over to the NES thread and see what I can ste--borrow
1 - Victory conditions
2 - A weighted scoring system for difficulty. It would probably be simple 1-3 to start
If people have any feedback for individual games for either of those two things, I'd appreciate it
One thing I'm attempting to start consolidating are
1 - Victory conditions
2 - A weighted scoring system for difficulty. It would probably be simple 1-3 to start
If people have any feedback for individual games for either of those two things, I'd appreciate it
For #2, could you use the same 1-10 algorithm/system as the NES thread? That seems to work very well, and one nice side effect is that it steadily improves with time.
For #1, awesome. The SNES library badly needs that. I can help with the tennis games -- well, some of them at least, since I haven't beaten Agassi or ITT yet. I think it's legit to require playing as a male character in Super Tennis, since that's the only way to face Don J and almost everyone else is super-easy.
Jimmy Connors has a bugged ending (tells you to try on a harder difficulty no matter what), so only Intermediate difficulty is necessary, and David Crane's victory condition should be the 4-round tournament mode.
One thing I'm attempting to start consolidating are
1 - Victory conditions
2 - A weighted scoring system for difficulty. It would probably be simple 1-3 to start
If people have any feedback for individual games for either of those two things, I'd appreciate it
For #2, could you use the same 1-10 algorithm/system as the NES thread? That seems to work very well, and one nice side effect is that it steadily improves with time.
For #1, awesome. The SNES library badly needs that. I can help with the tennis games -- well, some of them at least, since I haven't beaten Agassi or ITT yet. I think it's legit to require playing as a male character in Super Tennis, since that's the only way to face Don J and almost everyone else is super-easy.
Jimmy Connors has a bugged ending (tells you to try on a harder difficulty no matter what), so only Intermediate difficulty is necessary, and David Crane's victory condition should be the 4-round tournament mode.
What is the exact algorithm? It appears to account for prior years, and difficulty, but I don't see the exact formula
One thing I'm attempting to start consolidating are
1 - Victory conditions
2 - A weighted scoring system for difficulty. It would probably be simple 1-3 to start
If people have any feedback for individual games for either of those two things, I'd appreciate it
For #2, could you use the same 1-10 algorithm/system as the NES thread? That seems to work very well, and one nice side effect is that it steadily improves with time.
For #1, awesome. The SNES library badly needs that. I can help with the tennis games -- well, some of them at least, since I haven't beaten Agassi or ITT yet. I think it's legit to require playing as a male character in Super Tennis, since that's the only way to face Don J and almost everyone else is super-easy.
Jimmy Connors has a bugged ending (tells you to try on a harder difficulty no matter what), so only Intermediate difficulty is necessary, and David Crane's victory condition should be the 4-round tournament mode.
What is the exact algorithm? It appears to account for prior years, and difficulty, but I don't see the exact formula
In the NES thread, he listed each game in the order it was completed for each year (unfinished games just had the highest number for that year), and then averaged the scores. He then listed each game in order of average score, and then set them out in groups of 10 to get how many points each game was worth. Since there's going to be a ton of games that haven't been finished at all though, I would say you should give any game that's never been completed in any thread 10 points to get people playing them, and average the rest between 1 and 9 points. Ideally by the following year or two, there won't be too many unplayed games left, and you'll have a more accurate list. But yeah, like I said, there's a LOT of work that goes into Scaryice's point system.
One thing I'm attempting to start consolidating are
1 - Victory conditions
2 - A weighted scoring system for difficulty. It would probably be simple 1-3 to start
If people have any feedback for individual games for either of those two things, I'd appreciate it
For #2, could you use the same 1-10 algorithm/system as the NES thread? That seems to work very well, and one nice side effect is that it steadily improves with time.
For #1, awesome. The SNES library badly needs that. I can help with the tennis games -- well, some of them at least, since I haven't beaten Agassi or ITT yet. I think it's legit to require playing as a male character in Super Tennis, since that's the only way to face Don J and almost everyone else is super-easy.
Jimmy Connors has a bugged ending (tells you to try on a harder difficulty no matter what), so only Intermediate difficulty is necessary, and David Crane's victory condition should be the 4-round tournament mode.
What is the exact algorithm? It appears to account for prior years, and difficulty, but I don't see the exact formula
In the NES thread, he listed each game in the order it was completed for each year (unfinished games just had the highest number for that year), and then averaged the scores. He then listed each game in order of average score, and then set them out in groups of 10 to get how many points each game was worth. Since there's going to be a ton of games that haven't been finished at all though, I would say you should give any game that's never been completed in any thread 10 points to get people playing them, and average the rest between 1 and 9 points. Ideally by the following year or two, there won't be too many unplayed games left, and you'll have a more accurate list. But yeah, like I said, there's a LOT of work that goes into Scaryice's point system.
Yeah that'll be tricky because there is no available list like that for most SNES years. I'd have to comb through every post and manually log them.
Well, worst case scenario I weight 1-5 based on prior beats. Best case, I spend the time to recreate what scaryice did
In the NES thread, he listed each game in the order it was completed for each year (unfinished games just had the highest number for that year), and then averaged the scores. He then listed each game in order of average score, and then set them out in groups of 10 to get how many points each game was worth. Since there's going to be a ton of games that haven't been finished at all though, I would say you should give any game that's never been completed in any thread 10 points to get people playing them, and average the rest between 1 and 9 points. Ideally by the following year or two, there won't be too many unplayed games left, and you'll have a more accurate list. But yeah, like I said, there's a LOT of work that goes into Scaryice's point system.
Yeah, that's pretty much it. Although for years where every game wasn't completed, I don't use the highest number, I use the average of all the uncompleted positions. That way, every year is worth the exact same.
I got your pm, Brock. Difficulty has nothng to do with it. It's solely based on the order they beaten previously. When I wrote about difficulty/rarity/length/quality, I just meant that those were factors that influence how long it takes for games to be beaten each year.
I can go through the SNES threads and figure the orders out, I suppose (I really do enjoy that sort of thing). Although as wizard says, there might be a lot of games that have never been completed, so there might be a need to break those ties (to see which ones are worth 10 pts, 9 pts, 8 pts).
In the NES thread, he listed each game in the order it was completed for each year (unfinished games just had the highest number for that year), and then averaged the scores. He then listed each game in order of average score, and then set them out in groups of 10 to get how many points each game was worth. Since there's going to be a ton of games that haven't been finished at all though, I would say you should give any game that's never been completed in any thread 10 points to get people playing them, and average the rest between 1 and 9 points. Ideally by the following year or two, there won't be too many unplayed games left, and you'll have a more accurate list. But yeah, like I said, there's a LOT of work that goes into Scaryice's point system.
Yeah, that's pretty much it. Although for years where every game wasn't completed, I don't use the highest number, I use the average of all the uncompleted positions. That way, every year is worth the exact same.
I got your pm, Brock. Difficulty has nothng to do with it. It's solely based on the order they beaten previously. When I wrote about difficulty/rarity/length/quality, I just meant that those were factors that influence how long it takes for games to be beaten each year.
I can go through the SNES threads and figure the orders out, I suppose (I really do enjoy that sort of thing). Although as wizard says, there might be a lot of games that have never been completed, so there might be a need to break those ties (to see which ones are worth 10 pts, 9 pts, 8 pts).
I appreciate the offer, but I don't mind doing it. In fact I already have the spreadsheet, I'll just need to replace the binary formulas I have for completed/not completed with number rankings. I'm assuming we're going to have somewhere between 250-350 games that have NEVER been beaten, so I'll have to come up with some method to divy those up.
Do you use static numbers for your splits? Straight up 10%/point? I counted 68 10's, so I'm assuming that's it
Surprisingly it doesn't take that long to comb through the threads...they're not terribly long, all things considered. The first couple years had only around a hundred completions or so.
I only identified threads going back to 2012, with at least 200+ completions per thread. It's gonna be a pain in the ass, but I'll just do it during my breaks at work
I appreciate the offer, but I don't mind doing it. In fact I already have the spreadsheet, I'll just need to replace the binary formulas I have for completed/not completed with number rankings. I'm assuming we're going to have somewhere between 250-350 games that have NEVER been beaten, so I'll have to come up with some method to divy those up.
Do you use static numbers for your splits? Straight up 10%/point? I counted 68 10's, so I'm assuming that's it
I already started doing it, actually, but luckily I started from the other direction. I did 2012 and part of 2013. So I guess I'll finish 2013 tonight and share it with you then.
Overall, I count 714 beatable SNES games. Plus, 7 "unbeatable" games. Those are:
2 multicarts
Exertainment Mountain Bike Rally/Speed Racer
Super Mario All-Stars / Super Mario World
4 dupes
Chavez Boxing
Chavez II
Exertainment Mountain Bike Rally
Super Copa
These are duplicates of Riddick Bowe Boxing, Boxing Legends of the Ring, Cannondale Cup, and Tony Meola's Sidekicks Soccer.
1 "non-game"
Miracle Piano Teaching System
We don't count this in the NES thread, so I guess it makes sense not to count it here as well.
9 Michael Andretti's Indy Car Challenge 472.5 490 461.5 503 1927
9 Mohawk & Headphone Jack Complete 472.5 490 461.5 503 1927
9 Magic Johnson's Super Slam Dunk 472.5 490 461.5 503 1927
7 Super Putty 472.5 490 461.5 503 1927
8 Ren & Stimpy Show, The: Fire Dogs Complete 472.5 490 461.5 503 1927
7 WildSnake 472.5 490 461.5 503 1927
9 Hit The Ice 472.5 490 461.5 503 1927
7 Winter Olympics: Lillehammer '94 472.5 490 461.5 503 1927
9 Liberty or Death 472.5 490 461.5 503 1927
10 ESPN Baseball Tonight 472.5 490 461.5 503 1927
10 Chuck Rock Complete 472.5 490 461.5 503 1927
8 Star Trek: The Next Generation: Future's Past 472.5 490 461.5 503 1927
9 John Madden Football 472.5 490 461.5 503 1927
8 Pro Quarterback 472.5 490 461.5 503 1927
10 Dig & Spike Volleyball 472.5 490 461.5 503 1927
10 Bill Walsh College Football 472.5 490 461.5 503 1927
9 Nobunaga's Ambition: Lord of Darkness 472.5 490 461.5 503 1927
10 Brutal: Paws of Fury Complete 472.5 490 461.5 503 1927
10 FIFA International Soccer 472.5 490 461.5 503 1927
8 RPM Radical Psycho Machine Racing 472.5 490 461.5 503 1927
10 Adventures of Rocky & Bullwinkle and Friends, The Complete 472.5 490 461.5 503 1927
9 Michael Jordan: Chaos in the Windy City Complete 472.5 490 461.5 503 1927
7 Super Goal! 2 472.5 490 461.5 503 1927
9 Metal Combat: Falcon's Revenge 472.5 490 461.5 503 1927
9 Lethal Weapon Complete 472.5 490 461.5 503 1927
9 Gods Complete 472.5 490 461.5 503 1927
7 War 3010: The Revolution 472.5 490 461.5 503 1927
8 S.O.S. Sink or Swim 472.5 490 461.5 503 1927
7 Tommy Moe's Winter Extreme 472.5 490 461.5 503 1927
7 Wing Commander Complete 472.5 490 461.5 503 1927
8 Spindizzy Worlds 472.5 490 461.5 503 1927
7 Wizard of Oz, The Complete 472.5 490 461.5 503 1927
10 Eek! the Cat Complete 472.5 490 461.5 503 1927
7 Tecmo Super NBA Basketball 472.5 490 461.5 503 1927
10 F1 Pole Position 472.5 490 461.5 503 1927
10 Faceball 2000 Complete 472.5 490 461.5 503 1927
9 Mecarobot Golf 472.5 490 461.5 503 1927
10 Championship Pool 472.5 490 461.5 503 1927
7 Untouchables, The Complete 472.5 490 461.5 503 1927
8 PTO: Pacific Theater of Operations 472.5 490 461.5 503 1927
7 Super Battletank 2 472.5 490 461.5 503 1927
10 College Football USA '97: The Road to New Orleans 472.5 490 461.5 503 1927
10 Bazooka Blitzkrieg 472.5 490 461.5 503 1927
10 Adventures of Yogi Bear Complete 472.5 490 461.5 503 1927
9 Might & Magic III: Isles of Terra Complete 472.5 490 461.5 503 1927
10 Frantic Flea Complete 472.5 490 461.5 503 1927
7 Taz-Mania Complete 472.5 490 461.5 503 1927
8 Olympic Summer Games 472.5 490 461.5 503 1927
10 Bulls vs. Blazers and the NBA Playoffs 472.5 490 461.5 503 1927
10 ABC Monday Night Football 472.5 490 461.5 503 1927
10 Emmitt Smith Football 472.5 490 461.5 503 1927
7 Where in Time Is Carmen Sandiego? Capture Carmen Sandiego (70+ games) 472.5 490 461.5 503 1927
8 Pagemaster, The Complete 472.5 490 461.5 503 1927
8 Pinball Dreams 472.5 490 461.5 503 1927
7 Super Soccer Champ 472.5 490 461.5 503 1927
7 Super Batter Up 472.5 490 461.5 503 1927
7 Yoshi's Cookie 472.5 490 461.5 503 1927
10 Aero the Acro-Bat 2 Complete 472.5 490 461.5 503 1927
8 Sporting News Baseball, The 472.5 490 461.5 503 1927
7 Wicked 18 Golf 472.5 490 461.5 503 1927
8 Rampart 472.5 490 461.5 503 1927
8 Prehistorik Man Complete 472.5 490 461.5 503 1927
7 True Golf Classics: Waialae Country Club 472.5 490 461.5 503 1927
10 Full Throttle: All-American Racing 472.5 490 461.5 503 1927
10 Cal Ripken Jr. Baseball 472.5 490 461.5 503 1927
8 Road Riot 4WD 472.5 490 461.5 503 1927
8 Out to Lunch Complete 472.5 490 461.5 503 1927
10 Dirt Trax FX 472.5 490 461.5 503 1927
7 Tetris 2 472.5 490 461.5 503 1927
7 Wayne Gretzky and the NHLPA All-Stars 472.5 490 461.5 503 1927
8 Street Hockey '95 472.5 490 461.5 503 1927
8 Riddick Bowe Boxing 472.5 490 461.5 503 1927
9 Hole in One Golf, HAL's 472.5 490 461.5 503 1927
7 TNN Bass Tournament of Champions 472.5 490 461.5 503 1927
9 Metal Warriors Complete 472.5 490 461.5 503 1927
8 Relief Pitcher 472.5 490 461.5 503 1927
10 Brunswick World Tournament of Champions 472.5 490 461.5 503 1927
7 Timeslip Complete 472.5 490 461.5 503 1927
10 Dragon's Lair Complete 472.5 490 461.5 503 1927
10 Dream TV Complete 472.5 490 461.5 503 1927
9 Inindo: Way of the Ninja 472.5 490 461.5 503 1927
7 Wings 2: Aces High Complete 472.5 490 461.5 503 1927
9 No Escape Complete 472.5 490 461.5 503 1927
9 International Superstar Soccer Deluxe 472.5 490 461.5 503 1927
8 Space Football 472.5 490 461.5 503 1927
9 NCAA Final Four Basketball 472.5 490 461.5 503 1927
10 Barkley: Shut Up and Jam! 472.5 490 461.5 503 1927
8 Sterling Sharpe's End 2 End 472.5 490 461.5 503 1927
7 Super Bases Loaded 2 472.5 490 461.5 503 1927
8 Super Alfred Chicken Complete 472.5 490 461.5 503 1927
9 Incredible Crash Dummies, The Complete 472.5 490 461.5 503 1927
8 Prince of Persia Complete 472.5 490 461.5 503 1927
7 Super Battletank: War in the Gulf 472.5 490 461.5 503 1927
7 Whizz Complete 472.5 490 461.5 503 1927
7 Super Baseball Simulator 1.000 472.5 490 461.5 503 1927
7 Test Drive II: The Duel 472.5 490 461.5 503 1927
10 Dennis the Menace Complete 472.5 490 461.5 503 1927
10 BreakThru! 472.5 490 461.5 503 1927
8 Space Ace Complete 472.5 490 461.5 503 1927
7 Zoop 472.5 490 461.5 503 1927
8 SimEarth: The Living Planet 472.5 490 461.5 503 1927
10 Cyber Spin 472.5 490 461.5 503 1927
9 NFL Football 472.5 490 461.5 503 1927
9 Hyper V-Ball 472.5 490 461.5 503 1927
9 Magic Boy Complete 472.5 490 461.5 503 1927
9 Irem Skins Game, The 472.5 490 461.5 503 1927
10 Brett Hull Hockey 472.5 490 461.5 503 1927
8 Populous 472.5 490 461.5 503 1927
9 Justice League Task Force 472.5 490 461.5 503 1927
10 Dungeon Master 472.5 490 461.5 503 1927
8 Prince of Persia 2 Complete 472.5 490 461.5 503 1927
8 Operation Europe: Path to Victory 1939-45 472.5 490 461.5 503 1927
8 Shien's Revenge Complete 472.5 490 461.5 503 1927
10 Doomsday Warrior Complete 472.5 490 461.5 503 1927
10 Ghoul Patrol Complete 472.5 490 461.5 503 1927
10 BattleClash 472.5 490 461.5 503 1927
7 Super Off-Road: The Baja 472.5 490 461.5 503 1927
10 ESPN Sunday Night NFL 472.5 490 461.5 503 1927
9 GP-1 472.5 490 461.5 503 1927
7 Super Strike Eagle 472.5 490 461.5 503 1927
10 Casper Complete 472.5 490 461.5 503 1927
7 Super RBI Baseball 472.5 490 461.5 503 1927
9 MVP Football 472.5 490 461.5 503 1927
9 Kyle Petty's No Fear Racing 472.5 490 461.5 503 1927
8 Star Trek Deep Space Nine: Crossroads of Time 472.5 490 461.5 503 1927
10 ESPN National Hockey Night 472.5 490 461.5 503 1927
7 Tecmo Super Baseball 472.5 490 461.5 503 1927
7 Super Scope 6 472.5 490 461.5 503 1927
9 Nigel Mansell's World Championship Racing 472.5 490 461.5 503 1927
8 Romance of the Three Kingdoms IV: Wall of Fire 472.5 490 461.5 503 1927
8 Pushover 472.5 490 461.5 503 1927
10 Bass Masters Classic 472.5 490 461.5 503 1927
10 Battle Grand Prix 472.5 490 461.5 503 1927
10 Bill Laimbeer's Combat Basketball 472.5 490 461.5 503 1927
10 ESPN Speedworld 472.5 490 461.5 503 1927
9 Incredible Hulk, The Complete 472.5 490 461.5 503 1927
7 War 2410 472.5 490 461.5 503 1927
9 Jack Nicklaus Golf 472.5 490 461.5 503 1927
9 NBA Live '97 472.5 490 461.5 503 1927
9 NBA Showdown 472.5 490 461.5 503 1927
10 Boxing: Legends of the Ring 472.5 490 461.5 503 1927
10 Andre Agassi Tennis 472.5 490 461.5 503 1927
10 Advanced Dungeons & Dragons: Eye of the Beholder Complete 472.5 490 461.5 503 1927
10 Genghis Khan 2: Clan of the Gray Wolf 472.5 490 461.5 503 1927
10 Adventures of Mighty Max, The Complete 472.5 490 461.5 503 1927
7 True Golf Classics: Pebble Beach 472.5 490 461.5 503 1927
8 Pink Goes to Hollywood Complete 472.5 490 461.5 503 1927
9 Lawnmower Man, The Complete 472.5 490 461.5 503 1927
8 Operation: Logic Bomb Complete 472.5 490 461.5 503 1927
9 Jim Power: The Lost Dimension in 3D Complete 472.5 490 461.5 503 1927
8 Rocko's Modern Life Complete 472.5 490 461.5 503 1927
8 Power Piggs of the Dark Age Complete 472.5 490 461.5 503 1927
8 Redline F-1 Racer 472.5 490 461.5 503 1927
7 Super Bases Loaded, Ryne Sandberg Plays 472.5 490 461.5 503 1927
10 Brainies, The Complete (100+ levels?) 472.5 490 461.5 503 1927
8 Spectre 472.5 490 461.5 503 1927
9 Nosferatu Complete 472.5 490 461.5 503 1927
10 George Foreman's KO Boxing 472.5 490 461.5 503 1927
7 Super Play Action Football 472.5 490 461.5 503 1927
8 Super Baseball 2020 472.5 490 461.5 503 1927
8 SeaQuest DSV Complete 472.5 490 461.5 503 1927
8 Radical Rex Complete 472.5 490 461.5 503 1927
10 Bass Masters Classic: Pro Edition 472.5 490 461.5 503 1927
10 Championship Soccer '94 472.5 490 461.5 503 1927
8 Race Drivin' 472.5 490 461.5 503 1927
8 Rise of the Phoenix 472.5 490 461.5 503 1927
10 Brett Hull Hockey '95 472.5 490 461.5 503 1927
9 Nobunaga's Ambition 472.5 490 461.5 503 1927
9 NBA Hang Time 472.5 490 461.5 503 1927
8 Romance of the Three Kingdoms II 472.5 490 461.5 503 1927
8 Simpsons, The: Krusty's Super Funhouse Complete 472.5 490 461.5 503 1927
10 Air Strike Patrol Complete 472.5 490 461.5 503 1927
9 NBA Live '95 472.5 490 461.5 503 1927
10 FIFA Soccer '97 Gold 472.5 490 461.5 503 1927
9 King of the Monsters Complete 472.5 490 461.5 503 1927
8 SimCity 2000 472.5 490 461.5 503 1927
9 Jurassic Park 2: The Chaos Continues 472.5 490 461.5 503 1927
7 Super Black Bass 472.5 490 461.5 503 1927
9 Kid Klown in Crazy Chase Complete 472.5 490 461.5 503 1927
9 NCAA Football 472.5 490 461.5 503 1927
9 Ka-blooey Complete (120+ levels?) 472.5 490 461.5 503 1927
10 Elite Soccer 472.5 490 461.5 503 1927
7 Uncharted Waters Complete (any ending) 472.5 490 461.5 503 1927
7 Terminator, The Complete 472.5 490 461.5 503 1927
8 S.O.S. Complete 472.5 490 461.5 503 1927
7 T2: Terminator 2 Judgment Day 472.5 490 461.5 503 1927
8 Pro Sport Hockey 472.5 490 461.5 503 1927
8 Soccer Shootout 472.5 490 461.5 503 1927
10 Fun n Games 472.5 490 461.5 503 1927
9 GP-1 Part II 472.5 490 461.5 503 1927
10 Family Dog Complete 472.5 490 461.5 503 1927
7 Williams Arcade's Greatest Hits 472.5 490 461.5 503 1927
10 Arcade's Greatest Hits: The Atari Collection 1 472.5 490 461.5 503 1927
9 Mary Shelley's Frankenstein Complete 472.5 490 461.5 503 1927
8 Phantom 2040 Complete 472.5 490 461.5 503 1927
7 Time Trax Complete 472.5 490 461.5 503 1927
7 World League Soccer 472.5 490 461.5 503 1927
7 Super Soccer 472.5 490 461.5 503 1927
8 Spawn, Todd McFarlane's: The Video Game 472.5 490 461.5 503 1927
8 PGA Tour Golf 472.5 490 461.5 503 1927
8 Operation Thunderbolt Complete 472.5 490 461.5 503 1927
8 RoboCop 3 Complete 472.5 490 461.5 503 1927
8 Side Pocket 472.5 490 461.5 503 1927
9 Izzy's Quest for the Olympic Rings 472.5 490 461.5 503 1927
7 Wing Commander II: The Secret Missions Complete 472.5 490 461.5 503 1927
10 Best of the Best Championship Karate 472.5 490 461.5 503 1927
7 X-Zone 472.5 490 461.5 503 1927
8 Obitus Complete 472.5 490 461.5 503 1927
9 Home Improvement Complete 472.5 490 461.5 503 1927
9 NHL Stanley Cup Hockey 472.5 490 461.5 503 1927
9 International Tennis Tour 472.5 490 461.5 503 1927
10 Aaahh!!! Real Monsters Complete 472.5 490 461.5 503 1927
7 Utopia: The Creation of a Nation 472.5 490 461.5 503 1927
9 Kawasaki Superbike Challenge 472.5 490 461.5 503 1927
9 MechWarrior 472.5 490 461.5 503 1927
9 MLBPA Baseball 472.5 490 461.5 503 1927
8 PGA European Tour Golf 472.5 490 461.5 503 1927
10 Carrier Aces 472.5 490 461.5 503 1927
10 Bebe's Kids Complete 472.5 490 461.5 503 1927
7 Warlock Complete 472.5 490 461.5 503 1927
9 Madden NFL '96 472.5 490 461.5 503 1927
9 Hurricanes Complete 472.5 490 461.5 503 1927
9 NBA: Give 'n Go 472.5 490 461.5 503 1927
10 F1 ROC 472.5 490 461.5 503 1927
9 John Madden Football '93 472.5 490 461.5 503 1927
8 Spider-Man Complete 472.5 490 461.5 503 1927
9 International Superstar Soccer 472.5 490 461.5 503 1927
8 Outlander Complete 472.5 490 461.5 503 1927
7 Syndicate 472.5 490 461.5 503 1927
8 Realm Complete 472.5 490 461.5 503 1927
8 Road Runner's Death Valley Rally Complete 472.5 490 461.5 503 1927
9 Nolan Ryan's Baseball 472.5 490 461.5 503 1927
7 Super High Impact 472.5 490 461.5 503 1927
8 PGA Tour '96 472.5 490 461.5 503 1927
8 Pac-Attack 472.5 490 461.5 503 1927
10 Air Cavalry 472.5 490 461.5 503 1927
10 Football Fury 472.5 490 461.5 503 1927
8 Pinball Fantasies 472.5 490 461.5 503 1927
9 Mark Davis' The Fishing Master 472.5 490 461.5 503 1927
9 Head-On Soccer 472.5 490 461.5 503 1927
9 NFL Quarterback Club '96 472.5 490 461.5 503 1927
9 Metal Morph Complete 472.5 490 461.5 503 1927
7 Super Troll Islands Complete 472.5 490 461.5 503 1927
8 Stargate Complete 472.5 490 461.5 503 1927
8 RoboCop vs. Terminator Complete 472.5 490 461.5 503 1927
9 Micro Machines 472.5 490 461.5 503 1927
10 FIFA Soccer '96 472.5 490 461.5 503 1927
9 Newman Haas IndyCar featuring Nigel Mansell 472.5 490 461.5 503 1927
9 Lock On 472.5 490 461.5 503 1927
8 Ren & Stimpy Show, The: Time Warp Complete 472.5 490 461.5 503 1927
7 TKO Super Championship Boxing 472.5 490 461.5 503 1927
9 Looney Toons B-Ball 472.5 490 461.5 503 1927
7 Super Conflict Complete 472.5 490 461.5 503 1927
9 Kawasaki Caribbean Challenge 472.5 490 461.5 503 1927
10 Dragon: The Bruce Lee Story Complete 472.5 490 461.5 503 1927
8 Rocketeer, The Complete 472.5 490 461.5 503 1927
9 Hardball III 472.5 490 461.5 503 1927
8 Rocky Rodent Complete 472.5 490 461.5 503 1927
10 Champions World Class Soccer 472.5 490 461.5 503 1927
9 Goal! 472.5 490 461.5 503 1927
10 Batman Forever Complete 472.5 490 461.5 503 1927
8 PTO 2: Pacific Theater of Operations 472.5 490 461.5 503 1927
8 Roger Clemens' MVP Baseball 472.5 490 461.5 503 1927
10 Big Sky Trooper Complete 472.5 490 461.5 503 1927
9 Hammerlock Wrestling 472.5 490 461.5 503 1927
7 Vortex 472.5 490 461.5 503 1927
10 Foreman For Real Boxing 472.5 490 461.5 503 1927
8 Ren & Stimpy Show, The: Buckaroo$! Complete 472.5 490 461.5 503 1927
7 Super Bases Loaded 3: License to Steal 472.5 490 461.5 503 1927
10 Cutthroat Island Complete 472.5 490 461.5 503 1927
8 Sports Illustrated Championship Football/Baseball 472.5 490 461.5 503 1927
7 World Cup USA '94 472.5 490 461.5 503 1927
7 Super Slap Shot 472.5 490 461.5 503 1927
10 Bassin's Black Bass 472.5 490 461.5 503 1927
In fact, I just did it. Point numbers still need to be changed, but I'll leave that to the pros
ie
Koei games are 10s
EA sports titles were 7s
rare stuff like Time Trax is 10
Super Alfred Chicken is presumably easy enough for 7
TimeSlip is hard as balls so 10
etc
It's obviously not perfect, but its a start. There's just so many variables (people love Metal Warriors, but its rare so there is less participation possibilities with it. Does that make it a 10 or a 7?)
I'm also trying to start figuring out conditions for the sports games. I feel like playing through one season, or winning a championship (if you can skip straight to the postseason) should be the goals of most of them
Anyway, don't make that your final list just yet. It's quite possible that someone might knock off some games by the end of the year that just destroys the rankings. I doubt there'd be more than a couple games done before the end, but you never really know.
One concern with asking the player to win a championship is that some games may not allow you to skip or sim the regular season. I know I had a hell of a time waiting for Tecmo Super Bowl to sim the games not involving my team
But I see what you're saying. I'm also afraid it opens up the can of worms where we have to re-evaluate a lot of other games, which have previous clears, such as Contra III or Demon's Crest.
That being said, this is "our" thread. So I'm open to make any changes.
While you're here though, can you give me your opinions on which shmups should require 2 loops in the conditions?
Yeah I won't post the new thread until somewhere very close to January 1st. And the spreadsheet is dynamic enough to allow any updates to be easily plugged in
One concern with asking the player to win a championship is that some games may not allow you to skip or sim the regular season. I know I had a hell of a time waiting for Tecmo Super Bowl to sim the games not involving my team
To me, if the game doesn't allow sims, or simply starting the game in the playoffs, then the player should have to play through it. At least with football games it's a short ass season. I do see your point, but since winning the championship is technically the end of the game, then that should be the completion requirement.
I played through Tecmo Super Bowl, and then lost in the playoffs. Does that negate the entire season and require starting from scratch? Can you game the system by trying to reset before it saves your status?