I'm always happy to knock out a Koei title or two, but I'm slow and methodical with them so that I don't burn out. Of course, I'm also ok with letting others take a crack at them too!
I want to give a Koei game a whirl and was recommended Gemfire. I do feel like there is plenty of Koei to go around though!
If the goal is met in 2016 and NES/Famicom efforts continue in 2017, the next goal could be doing the complete NES/Famicom library for all regions from 1983-1989.
I wouldn't want to abandon the main goal of getting all the North American licensed games beat. Assuming you mean adding in all the Famicom exclusives from 83-89, that's a decent idea but that's still way too many games. The Famicom exclusives from just 83-86 are about 100 games in total. That's more doable, but the vast majority of those are arcade games without endings, and a lot of them simply aren't very good.
If I were to add Famicom games, I think a better idea would be to just select 50-100 of the best exclusives. I have pretty good knowledge of the Famicom library so it wouldn't be too much work. I would try to avoid text heavy games, but since most people would be emulating anyway (or playing repros), I wouldn't feel bad about including some that have been translated.
If the goal is met in 2016 and NES/Famicom efforts continue in 2017, the next goal could be doing the complete NES/Famicom library for all regions from 1983-1989.
I wouldn't want to abandon the main goal of getting all the North American licensed games beat. Assuming you mean adding in all the Famicom exclusives from 83-89, that's a decent idea but that's still way too many games. The Famicom exclusives from just 83-86 are about 100 games in total. That's more doable, but the vast majority of those are arcade games without endings, and a lot of them simply aren't very good.
If I were to add Famicom games, I think a better idea would be to just select 50-100 of the best exclusives. I have pretty good knowledge of the Famicom library so it wouldn't be too much work. I would try to avoid text heavy games, but since most people would be emulating anyway (or playing repros), I wouldn't feel bad about including some that have been translated.
We would need a list of games that dont require you understand Japanese.
I think now is a good time to add the unlicensed games AND a handful of Famicom games to the licensed set and PAL licensed exclusives. You all finished everything here by June, so push yourselves a little.
I'm beating NES games on my own for my blog but if I happen to finish something not completed on the list I'll be sure to chip in. I would be willing to work on some Famicom games too if they are added this year!
I wouldn't want to abandon the main goal of getting all the North American licensed games beat.
Hmmm, do you think that goal will still feel fresh if we pull off the full NA + PAL + unlicensed set in 2016? Don't get me wrong, it's a problem we'll be privileged to have. But I'm not sure if beating the same set of games every year will be sustainable without a new and meaningful goal, especially since it always comes down to the same core group of difficult, time-consuming, and/or unpleasant titles that only a few are willing/able to tackle.
Originally posted by: scaryice
Assuming you mean adding in all the Famicom exclusives from 83-89, that's a decent idea but that's still way too many games. The Famicom exclusives from just 83-86 are about 100 games in total. That's more doable, but the vast majority of those are arcade games without endings, and a lot of them simply aren't very good.
If I were to add Famicom games, I think a better idea would be to just select 50-100 of the best exclusives.
My idea for 2017 was simply to target everything released for the NES and Famicom, in any region, during the 1980s. There would be a lot of bad games, but that's sort of the point of projects like these, IMHO -- to figure out a way to triumph over everything, even the obscure and crap games. Or we could restrict it to 1983-1986, 1983-1987, or whatever; almost all the pre-1986 Famicom games are playable without Japanese anyway, and quite a lot of the ones from 1986 are too. Many of those Famicom exclusives have been fan-translated, and a few folks at ROMHacking.net have been working hard to translate even the least-loved titles.
I wouldn't be so into playing a cherry-picked set of quality games; I'd rather beat everything within a specific range, whether that's defined as a region, a time period, licensed vs. unlicensed, or whatever. But that's just me.
Anyway, all this is beside the point for now: 2016, and getting all those unlicensed games added to the beaten list, is the task at hand. But I do wonder about adding the PAL unlicensed games for a "total triumph" in 2016...? If not, they'd definitely be a good target for 2017. May victory be ours!
If Famicom gets added, it should be a complete list, although perhaps leaving off anything where Japanese is required to play it (unless translation patches exist of course). Cherry-picking defeats the purpose of the list, but language issues should definitely be considered.
For 2016, full NA + Pal + unlicensed set sounds good enough to me.
We still don't know how the participation will be this year, so even if we were to do it without unlicensed, we could see the list drag way past June.
But I can promise you all that Mutant Virus will be one of the first games to fall this time.
I have been practising it hard lately and will beat it before next Monday for sure.
and you're also going to take out that unholy port of Pool of Radiance, right?
But I did that this year. Someone else should take care of it in 2016.
Still, if no man stands up for the task, I shall again slay the Witch-king of Angmar in NES cart form once again, for like Éowyn, shieldmaiden of Rohan, I am no man.
I'm always happy to knock out a Koei title or two, but I'm slow and methodical with them so that I don't burn out. Of course, I'm also ok with letting others take a crack at them too!
I want to give a Koei game a whirl and was recommended Gemfire. I do feel like there is plenty of Koei to go around though!
I still haven't tried Gemfire, so I can't give any advice there. Old threads in this forum can be a big help with Koei games as well as some very helpful members on here.
In general Koei games reward you for spending funds to develop your territory, and punish you for premature attacks or cruel policies. ROTK is very straightforward if you know what to do, since combat is essentially broken and heavily favors the defender.
I'd like to give Nobunaga's Ambition or Genghis Khan a shot, but don't know if I'll have the free time to learn a new game this winter/spring.
I'm planning the routes for the games I want to hit:
There's 20 billion timers out there for speed runners, but damned if I could find anything other than paint programs for keeping track of routes, so I'm making my own.
I'm going to play Amagon again like I do every year. That's become something of a new year's tradition for me. After that, I'll probably look for some easy games to clear like John Elway's Quarterback.
Here's some stats to mull over while we wait two more days:
Top 25 All Time Most Completions
Total
Licensed
Unl/pal
1
nerdynebraskan
214.5
195
19.5
2
WashYourFace
190.8
142.3
48.5
3
scaryice
173.8
167.8
6
4
Crabmaster2000
173
173
0
5
DoctorNick
147
142
5
6
bimmy lee
130
123
7
7
Bea Iank
116
94
22
8
Red
103
101
2
9
Sukhov
70
68
2
10
tablew/chairs
66
66
0
11
8-bit boice
64
64
0
12
Nightowljrm
62
62
0
13
the wizard 666
59
43
16
14
cdbblw
51
51
0
14
Enternal
51
51
0
16
khog143
42.8
42.8
0
17
gnarblast
42
24
18
18
gutsman004
40
40
0
19
Vectrex280996
34.5
30
4.5
20
Dr. Morbis
33
28
5
21
ruudos
29
29
0
22
Baksteen666
27.5
27.5
0
23
babywuchki
27
27
0
24
bronzeshield
26
24
2
25
Elkovsky
24
24
0
Top 10 Finishers for Each Year
(2012-13 were ranked by games completed, 2014-15 were ranked by points)
I usually beat Punch Out!, Ghosts 'n Goblins, Rolling Thunder and Superman right after New Years eve, but this time I will tackle Mutant Virus instead. I managed to beat it today, so I think I can do it before the weekend again.
I usually beat Punch Out!, Ghosts 'n Goblins, Rolling Thunder and Superman right after New Years eve, but this time I will tackle Mutant Virus instead. I managed to beat it today, so I think I can do it before the weekend again.
You beat mutant virus? care to add to the thread i made?
I started trying a bit of Zelda (Damn I'm rusty, but wanted to try out that new program I made), and my TV's picture keeps cutting out. I hope it's just the bulb going bad; I swapped it with a spare I had, but it's not a "known good" spare bulb, it's a "Why do I still have this bulb" bulb. And honestly, I don't want to play on that tiny 32" CRT TV.
Zelda, Metroid, Dragon Warrior, and Final Fantasy are the first 4 I'm going for, they were the first four I beat last year.
Well, if you watch speed runs, you should know about some of the best tricks. I know for Final Fantasy you can level up in the fire cave by fighting the agamas over and over (it's a forced encounter square). That's supposed to be the best leveling spot. And in Dragon Warrior, there's the gold glitch in the first castle which people do for half an hour to get better equipment.
You know, a gold glitch in Dragon Warrior sounds like a good idea, but you will need the experience you'd get from playing the game properly and grinding out the gold you need, so it really just makes it take longer to get the experience you need.
You know, a gold glitch in Dragon Warrior sounds like a good idea, but you will need the experience you'd get from playing the game properly and grinding out the gold you need, so it really just makes it take longer to get the experience you need.
If you're doing it optimally the consensis is the gold glitch is SLIGHTLY quicker. So even the ones who say use the glitch aren't saving that much. Kinda like the door glitch in zelda 1 on nes, it saves a key, but some of the extra keys are so easy to get, you don't even save a second. My current route has like 8 extra keys cause I can't decide which ones to skip yet, and I'm used to grabbing them.
That said, the usfullness of the gold glitch in DW have changed now to favor using it. Looks like people have found ways to muntipulate RNG for battles to get metal slime kills early. Like, level 1 kills of metal slimes. Unless I was looking at a very mislabeled video last night. But this level of speedrun is almost cheating to me. Not that I am aginst cheating, but for what we're doing here, I feel bad even doing the gold bug. Except for the fact it doesn't help that much.
Maybe we can change up the Beat every challenge for next year. We're getting them for the NES no problem now it seems.
We could double up on it: Now instead of just one person beating it, two people have to beat each game.
Could throw in a minimalist category: Beat it, someone else beat it without collecting a certain thing/doing a certain task (e.g. Zelda without the sword).
Comments
I'm ready to tackle a few new NES games in 2016!
I'm always happy to knock out a Koei title or two, but I'm slow and methodical with them so that I don't burn out. Of course, I'm also ok with letting others take a crack at them too!
I want to give a Koei game a whirl and was recommended Gemfire. I do feel like there is plenty of Koei to go around though!
If the goal is met in 2016 and NES/Famicom efforts continue in 2017, the next goal could be doing the complete NES/Famicom library for all regions from 1983-1989.
I wouldn't want to abandon the main goal of getting all the North American licensed games beat. Assuming you mean adding in all the Famicom exclusives from 83-89, that's a decent idea but that's still way too many games. The Famicom exclusives from just 83-86 are about 100 games in total. That's more doable, but the vast majority of those are arcade games without endings, and a lot of them simply aren't very good.
If I were to add Famicom games, I think a better idea would be to just select 50-100 of the best exclusives. I have pretty good knowledge of the Famicom library so it wouldn't be too much work. I would try to avoid text heavy games, but since most people would be emulating anyway (or playing repros), I wouldn't feel bad about including some that have been translated.
If the goal is met in 2016 and NES/Famicom efforts continue in 2017, the next goal could be doing the complete NES/Famicom library for all regions from 1983-1989.
I wouldn't want to abandon the main goal of getting all the North American licensed games beat. Assuming you mean adding in all the Famicom exclusives from 83-89, that's a decent idea but that's still way too many games. The Famicom exclusives from just 83-86 are about 100 games in total. That's more doable, but the vast majority of those are arcade games without endings, and a lot of them simply aren't very good.
If I were to add Famicom games, I think a better idea would be to just select 50-100 of the best exclusives. I have pretty good knowledge of the Famicom library so it wouldn't be too much work. I would try to avoid text heavy games, but since most people would be emulating anyway (or playing repros), I wouldn't feel bad about including some that have been translated.
We would need a list of games that dont require you understand Japanese.
I'm beating NES games on my own for my blog but if I happen to finish something not completed on the list I'll be sure to chip in. I would be willing to work on some Famicom games too if they are added this year!
I wouldn't want to abandon the main goal of getting all the North American licensed games beat.
Hmmm, do you think that goal will still feel fresh if we pull off the full NA + PAL + unlicensed set in 2016? Don't get me wrong, it's a problem we'll be privileged to have. But I'm not sure if beating the same set of games every year will be sustainable without a new and meaningful goal, especially since it always comes down to the same core group of difficult, time-consuming, and/or unpleasant titles that only a few are willing/able to tackle.
Assuming you mean adding in all the Famicom exclusives from 83-89, that's a decent idea but that's still way too many games. The Famicom exclusives from just 83-86 are about 100 games in total. That's more doable, but the vast majority of those are arcade games without endings, and a lot of them simply aren't very good.
If I were to add Famicom games, I think a better idea would be to just select 50-100 of the best exclusives.
My idea for 2017 was simply to target everything released for the NES and Famicom, in any region, during the 1980s. There would be a lot of bad games, but that's sort of the point of projects like these, IMHO -- to figure out a way to triumph over everything, even the obscure and crap games. Or we could restrict it to 1983-1986, 1983-1987, or whatever; almost all the pre-1986 Famicom games are playable without Japanese anyway, and quite a lot of the ones from 1986 are too. Many of those Famicom exclusives have been fan-translated, and a few folks at ROMHacking.net have been working hard to translate even the least-loved titles.
I wouldn't be so into playing a cherry-picked set of quality games; I'd rather beat everything within a specific range, whether that's defined as a region, a time period, licensed vs. unlicensed, or whatever. But that's just me.
Anyway, all this is beside the point for now: 2016, and getting all those unlicensed games added to the beaten list, is the task at hand. But I do wonder about adding the PAL unlicensed games for a "total triumph" in 2016...? If not, they'd definitely be a good target for 2017. May victory be ours!
We still don't know how the participation will be this year, so even if we were to do it without unlicensed, we could see the list drag way past June.
But I can promise you all that Mutant Virus will be one of the first games to fall this time.
I have been practising it hard lately and will beat it before next Monday for sure.
For 2016, full NA + Pal + unlicensed set sounds good enough to me.
We still don't know how the participation will be this year, so even if we were to do it without unlicensed, we could see the list drag way past June.
But I can promise you all that Mutant Virus will be one of the first games to fall this time.
I have been practising it hard lately and will beat it before next Monday for sure.
and you're also going to take out that unholy port of Pool of Radiance, right?
For 2016, full NA + Pal + unlicensed set sounds good enough to me.
We still don't know how the participation will be this year, so even if we were to do it without unlicensed, we could see the list drag way past June.
But I can promise you all that Mutant Virus will be one of the first games to fall this time.
I have been practising it hard lately and will beat it before next Monday for sure.
and you're also going to take out that unholy port of Pool of Radiance, right?
But I did that this year. Someone else should take care of it in 2016.
Still, if no man stands up for the task, I shall again slay the Witch-king of Angmar in NES cart form once again, for like Éowyn, shieldmaiden of Rohan, I am no man.
I'm ready to tackle a few new NES games in 2016!
I'm always happy to knock out a Koei title or two, but I'm slow and methodical with them so that I don't burn out. Of course, I'm also ok with letting others take a crack at them too!
I want to give a Koei game a whirl and was recommended Gemfire. I do feel like there is plenty of Koei to go around though!
I still haven't tried Gemfire, so I can't give any advice there. Old threads in this forum can be a big help with Koei games as well as some very helpful members on here.
I'd like to give Nobunaga's Ambition or Genghis Khan a shot, but don't know if I'll have the free time to learn a new game this winter/spring.
There's 20 billion timers out there for speed runners, but damned if I could find anything other than paint programs for keeping track of routes, so I'm making my own.
I'm going to play Amagon again like I do every year. That's become something of a new year's tradition for me. After that, I'll probably look for some easy games to clear like John Elway's Quarterback.
Here's some stats to mull over while we wait two more days:
Top 25 All Time Most Completions
Top 10 Finishers for Each Year
(2012-13 were ranked by games completed, 2014-15 were ranked by points)
(the more hooks I can come up with, the better the fate of the thread I figure)
What games are you planning to beat, Ozzy?
Zelda, Metroid, Dragon Warrior, and Final Fantasy are the first 4 I'm going for, they were the first four I beat last year.
I will try to contribute a lot this year, but no promises . Definitely not touching Mutant Virus however, somebody else gets that joy for 2016!
lol isn't that your name next to Mutant Virus? Changed your mind?
I'm hoping to reach 40 by the end of the year so maybe I can try and do a more obscure titles
Originally posted by: Bea_Iank
I usually beat Punch Out!, Ghosts 'n Goblins, Rolling Thunder and Superman right after New Years eve, but this time I will tackle Mutant Virus instead. I managed to beat it today, so I think I can do it before the weekend again.
You beat mutant virus? care to add to the thread i made?
Yes, I said it.
What games are you planning to beat, Ozzy?
Zelda, Metroid, Dragon Warrior, and Final Fantasy are the first 4 I'm going for, they were the first four I beat last year.
Well, if you watch speed runs, you should know about some of the best tricks. I know for Final Fantasy you can level up in the fire cave by fighting the agamas over and over (it's a forced encounter square). That's supposed to be the best leveling spot. And in Dragon Warrior, there's the gold glitch in the first castle which people do for half an hour to get better equipment.
You know, a gold glitch in Dragon Warrior sounds like a good idea, but you will need the experience you'd get from playing the game properly and grinding out the gold you need, so it really just makes it take longer to get the experience you need.
If you're doing it optimally the consensis is the gold glitch is SLIGHTLY quicker. So even the ones who say use the glitch aren't saving that much. Kinda like the door glitch in zelda 1 on nes, it saves a key, but some of the extra keys are so easy to get, you don't even save a second. My current route has like 8 extra keys cause I can't decide which ones to skip yet, and I'm used to grabbing them.
That said, the usfullness of the gold glitch in DW have changed now to favor using it. Looks like people have found ways to muntipulate RNG for battles to get metal slime kills early. Like, level 1 kills of metal slimes. Unless I was looking at a very mislabeled video last night. But this level of speedrun is almost cheating to me. Not that I am aginst cheating, but for what we're doing here, I feel bad even doing the gold bug. Except for the fact it doesn't help that much.
We could double up on it: Now instead of just one person beating it, two people have to beat each game.
Could throw in a minimalist category: Beat it, someone else beat it without collecting a certain thing/doing a certain task (e.g. Zelda without the sword).
Just a thought :}