well I guess that goes to the other point not really discussed so far. Its been shown time and again that as collectibles markets mature the money goes away from commons and into the rare, one-of-a-kind, and/or top condition items.
So both arguments being made on this thread may be right. Most stuff may go down. While the truly special stuff gets to stupidly high levels.
Amen.
I would not be surprised if you get a ridiculously high offer for your Stadium Events sealed in years from now. I mean, an offer so HIGH, that it would almost make you instantly rich. Like a superstar weirdo that collects video games, and offer you a million for it, haha, what would you do Dan?
So both arguments being made on this thread may be right. Most stuff may go down. While the truly special stuff gets to stupidly high levels.
Agreed. Most games for any generation can be had for cheap, even most of the stuff Dov is selling has gone for a modest price even though a lot of them haven't been seen on Ebay much. I think the modest prices help get people into the hobby and creates more demand for the tough to find items. Low barriers to entry, get em hooked, then watch as they spend big money on the tough to get stuff.
well I guess that goes to the other point not really discussed so far. Its been shown time and again that as collectibles markets mature the money goes away from commons and into the rare, one-of-a-kind, and/or top condition items.
So both arguments being made on this thread may be right. Most stuff may go down. While the truly special stuff gets to stupidly high levels.
Bah you mean there are people who collect the common stuff?
I just don't think comics were nearly as important to any particular generation as videogames are.today. Back then you had many different things competing for the attention span of children. Depending on the era comics, cards ,cars, action figures, space toys ,wild west etc. Today it seems like you have many different videogames competing for the attention span of children.
I actually think there are more things competing for kids attention these days: the Internet (myspace, facebook, etc.), cell phones and texting, DVDs (when I was a kid we didn't have access to movies at home), cable and 500 channels, etc. In fact, I've been surprised at how little interest my kids have in video games.
Yes but how many of those are collectable? IF these kids grow up and become collectors they can't collect old myspace pages. I guess they can collect old DVDs and cel phones if they want but chances are those aren't very good hobbies as 99% of DVDs will be reproduced in the newer formats as was the case with VHS to DVD and well you know cel phones might be somewhat collectable. It would be a niche hobby (like boombox collecting) but if you can find a once expensive cel phone in like new condition with the box etc for free I'd say hold on it. Still none of those things stand a chance against videogames as a future collectable.
I just don't think comics were nearly as important to any particular generation as videogames are.today. Back then you had many different things competing for the attention span of children. Depending on the era comics, cards ,cars, action figures, space toys ,wild west etc. Today it seems like you have many different videogames competing for the attention span of children.
I actually think there are more things competing for kids attention these days: the Internet (myspace, facebook, etc.), cell phones and texting, DVDs (when I was a kid we didn't have access to movies at home), cable and 500 channels, etc. In fact, I've been surprised at how little interest my kids have in video games.
Yes but how many of those are collectable? IF these kids grow up and become collectors they can't collect old myspace pages. I guess they can collect old DVDs and cel phones if they want but chances are those aren't very good hobbies as 99% of DVDs will be reproduced in the newer formats as was the case with VHS to DVD and well you know cel phones might be somewhat collectable. It would be a niche hobby (like boombox collecting) but if you can find a once expensive cel phone in like new condition with the box etc for free I'd say hold on it. Still none of those things stand a chance against videogames as a future collectable.
I'm not arguing the collectibles point, just that there is more things competing for kid's attention today than years ago. But I do believe that the appeal of collecting for some of us is, or was, nostalgia.
So it's possibel that if kids don't play games as much, because they are occupied with other activities, they will be less likely to collect. Again, assuming nostalgia plays a role in collecting for some.
EDIT (directed at BuyAtari above)^^^ You act like EVERYBODY grows up and collects things. That just isn't true. We represent a very small subset of the population, at large.
Bronty - I completely agree with your conjecture that common items will become virtually worthless and rare/high-end stuff will probably continue to appreciate. But I don't believe there is going to be a huge market for the stuff.
Anyway, my money is where my mouth is, on this one. I invest in traditional investments, and I collect games that I want to play, with no regard for value or appreciation. They are neat to have, but they are just an amusement, to me.
EDIT (directed at BuyAtari above)^^^ You act like EVERYBODY grows up and collects things. That just isn't true. We represent a very small subset of the population, at large.
Bronty - I completely agree with your conjecture that common items will become virtually worthless and rare/high-end stuff will probably continue to appreciate. But I don't believe there is going to be a huge market for the stuff.
Anyway, my money is where my mouth is, on this one. I invest in traditional investments, and I collect games that I want to play, with no regard for value or appreciation. They are neat to have, but they are just an amusement, to me.
No not everyone does in fact it is a very small percentage. However, I'm still waiting to hear what you think that small percentage will collect if not videogames.
You only need a small group of die hard collectors to enter into this hobby to turn everything you know upside down. Imagine 10-20 or so guys willing to pay more than anyone up till now would and that these new collectors all start collecting tomorrow. Then imagine 50-100. Not that many people but with HUGE consequences.
I just don't think comics were nearly as important to any particular generation as videogames are.today. Back then you had many different things competing for the attention span of children. Depending on the era comics, cards ,cars, action figures, space toys ,wild west etc. Today it seems like you have many different videogames competing for the attention span of children.
I actually think there are more things competing for kids attention these days: the Internet (myspace, facebook, etc.), cell phones and texting, DVDs (when I was a kid we didn't have access to movies at home), cable and 500 channels, etc. In fact, I've been surprised at how little interest my kids have in video games.
Yes but how many of those are collectable? IF these kids grow up and become collectors they can't collect old myspace pages. I guess they can collect old DVDs and cel phones if they want but chances are those aren't very good hobbies as 99% of DVDs will be reproduced in the newer formats as was the case with VHS to DVD and well you know cel phones might be somewhat collectable. It would be a niche hobby (like boombox collecting) but if you can find a once expensive cel phone in like new condition with the box etc for free I'd say hold on it. Still none of those things stand a chance against videogames as a future collectable.
I'm not arguing the collectibles point, just that there is more things competing for kid's attention today than years ago. But I do believe that the appeal of collecting for some of us is, or was, nostalgia.
So it's possibel that if kids don't play games as much, because they are occupied with other activities, they will be less likely to collect. Again, assuming nostalgia plays a role in collecting for some.
Sure not all kids will grow up and collect but those kids who don't collect anything won't matter for this argument. Only those that grow up and collect something will matter for what we are talking about. The majority of those who do collect will collect games because of all other options it just makes the most sense. A huge part of their culture and something that many have to go without because they lack the funds. A childhood dream unfulfilled until later in life is a good breeding ground for collectors.
How many do you need , a few thousand out of the entire population?
All these arguments made against videogames could have been applied to comics or baseball cards ever becoming collectable but they both DID become collectable. Now look at the reasons why those 2 became collectable and IMHO games have stronger reasons than either one ever did.
So you think if 50 guys showed up tomorrow willing to pay $300 for a sealed Star Tropics, that would be the new value?
A small group showing up to pay ludicrous amounts over the previous market price will create a bubble, and it wouldn't be sustainable.
For prices to grow sustainably, it requires increasing numbers of people entering the hobby competing for limited resources. For NES I just don't see that continuing for the average items beyond the next few years.
Granted, the guys who are collecting the regular stuff NOW, that will eventually pursue high-end stuff, will keep the rarest and most sought-after things at an elevated value. But at some point many aspects of the hobby will deflate dramatically.
It's very straightforward economics at work, here.
So you think if 50 guys showed up tomorrow willing to pay $300 for a sealed Star Tropics, that would be the new value?
A small group showing up to pay ludicrous amounts over the previous market price will create a bubble, and it wouldn't be sustainable.
For prices to grow sustainably, it requires increasing numbers of people entering the hobby competing for limited resources. For NES I just don't see that continuing for the average items beyond the next few years.
Granted, the guys who are collecting the regular stuff NOW, that will eventually pursue high-end stuff, will keep the rarest and most sought-after things at an elevated value. But at some point many aspects of the hobby will deflate dramatically.
It's very straightforward economics at work, here.
If 50 guys were willing to pay more than anyone they would still be able to get Startropics for $5-10 because there are that many to be had. However what would that do to the price of F2,Stadium Events and all other games where there just aren't an extra 50 copies laying around for this new market to absorb. How about sealed Donkey Kong Jr Maths? It wouldn't be a bubble it would be the new standard.
If prices reach a new level it won't be the guys here now that do it. We have a set understanding of what we think things are worth. It will be the new guys who don't have that understanding and in turn create a new one. Crazy as it sounds it happens in every hobby.
Sure you have to collect for a little bit before you spend the big buck but the guys who bought thousands of comics for 10 cents each before the hobby took off aren't the ones who are spending 10-50k today for just one. There are always extreme cases and I speak in generalities. So keep that in mind for the things I am saying here.
I studied the old price guides going back to the very first ones for every other main hobbies and spoke to people who collected back before it was a mainstream hobby looking for common patterns amoung them. I do have some basis for what I am saying.
the only thing I worry about with games, the legit argument against as I see it, is that the way games are made now might become obsolete. I.e. they won't forever be tied to a tv set, cartridge or disc based, etc. There's a real possibility that they go download-only, or whatever new format they choose. That may adversely impact things long term.
Buyatari - what you're saying seems to reinforce what I was saying about only the high-end stuff consistently appreciating since a small number of buyers CAN influence the price of those items. I think we're just hammering on semantics at this point, and are really both saying the same thing.
The sky very well may be the limit on NWC Gold or a sealed SE...but the same will never be true for a cart-only Silent Service. 99% of the NES library probably falls in with the latter, value-wise, in the long run.
Maybe this thread has been discussed but, here goes....
No one wants to see their passion fall by the wayside or their prized collection plummet in value. However, history has shown many of the collecting "fads" that were mainstream seem to dwindle down to just a few. With it many of the saught after items seemed to fall in value. Just look at baseball cards, toys, comics. Not to mention a few others in the recent past like POGS, Pokeymon cards, and Beanie Babies.
I remember not too long ago when the comic rage hit. The market was flooded with collectors editions and new spin offs to make as many first editions as possible. Now today we see the value of said comics are less than half of their cover price. Don't get me wrong I'm not putting Superman vol.1 in the same class by no means. But, I'm sure even the value of that single issue has fallen some. If only for the sheer drop in numbers of people looking for it.
It makes me wonder if once the fad wears off if our passion might suffer the same fate. And, yes I am a new comer to retro games but the more I'm around it the more I love it!!
Not sure if this was mentioned before, but I'm not sure you can compare the retro gaming market with the fall of comic books. A lot of what plagued the comic book market was trade paperbacks. For those who don't know these are collections of several old, and new, comics in a series that are reproduced by the comic book company as a single volume (or sometimes many volumes). This new product deflated the value of the originals because people could now get there hands on highly sought after comics that were included in the trade paperback.
The only thing I've seen so far that could even possibly be compared to this would be Retrozone's PowerPak, but I think it's not a proper comparison because the brief time I have spent in the market shows that retro game collectors are true collectors meaning they want the tangible cart. I may be wrong, but it would seem this market is stronger because as it's been stated no officially licensed material is being produced to artificially deflate values. Just my opinion though which combined with about $5 will get you a cup of coffee
I wouldnt mind if Nintendo started spitting out new NES games Like they did with the TMNT figures.
Neither would I my friend. By the way I in no way meant to imply that the PowerPak is bad for the market. I think it's the opposite actually. Just so we're clear
Not sure if this was mentioned before, but I'm not sure you can compare the retro gaming market with the fall of comic books. A lot of what plagued the comic book market was trade paperbacks. For those who don't know these are collections of several old, and new, comics in a series that are reproduced by the comic book company as a single volume (or sometimes many volumes). This new product deflated the value of the originals because people could now get there hands on highly sought after comics that were included in the trade paperback.
The only thing I've seen so far that could even possibly be compared to this would be Retrozone's PowerPak, but I think it's not a proper comparison because the brief time I have spent in the market shows that retro game collectors are true collectors meaning they want the tangible cart. I may be wrong, but it would seem this market is stronger because as it's been stated no officially licensed material is being produced to artificially deflate values. Just my opinion though which combined with about $5 will get you a cup of coffee
NES had the "classic series" for Zeldas, and a few others.
SNES had the "player's choice" for Mario, Zelda, Donkey Kong, etc
And now you can buy a lot of the old games on the Wii channel. Not to mention just emulating them.
Does that hurt the value of the games? I'd say no, as a lot of people want and prefer having the physical media, and the "original" releases of the games. I sorta compare it with vinyl records, it just feels like you have more ownership in the music versus simply having the mp3.
^ Good point I had forgotten about the virtual console. I agree with you though. In general I think retro game collectors want the original cart. At least I do. Is that an adequate sample size for making an assumption (j/k)
Maybe this thread has been discussed but, here goes....
No one wants to see their passion fall by the wayside or their prized collection plummet in value. However, history has shown many of the collecting "fads" that were mainstream seem to dwindle down to just a few. With it many of the saught after items seemed to fall in value. Just look at baseball cards, toys, comics. Not to mention a few others in the recent past like POGS, Pokeymon cards, and Beanie Babies.
I remember not too long ago when the comic rage hit. The market was flooded with collectors editions and new spin offs to make as many first editions as possible. Now today we see the value of said comics are less than half of their cover price. Don't get me wrong I'm not putting Superman vol.1 in the same class by no means. But, I'm sure even the value of that single issue has fallen some. If only for the sheer drop in numbers of people looking for it.
It makes me wonder if once the fad wears off if our passion might suffer the same fate. And, yes I am a new comer to retro games but the more I'm around it the more I love it!!
Not sure if this was mentioned before, but I'm not sure you can compare the retro gaming market with the fall of comic books. A lot of what plagued the comic book market was trade paperbacks. For those who don't know these are collections of several old, and new, comics in a series that are reproduced by the comic book company as a single volume (or sometimes many volumes). This new product deflated the value of the originals because people could now get there hands on highly sought after comics that were included in the trade paperback.
The only thing I've seen so far that could even possibly be compared to this would be Retrozone's PowerPak, but I think it's not a proper comparison because the brief time I have spent in the market shows that retro game collectors are true collectors meaning they want the tangible cart. I may be wrong, but it would seem this market is stronger because as it's been stated no officially licensed material is being produced to artificially deflate values. Just my opinion though which combined with about $5 will get you a cup of coffee
I don't think trade paperbacks had that much impact. Now you have titles that people want to read like Miracleman that will never be reprinted again and the comics do much better because people actually buy them and read them. The trade paperbacks for Miracleman are even worth money because of this ! However, the real collectable comics the ones worth 10K 50K 100K have all been reprinted over and over and over again.
Chrono Trigger has been reprinted and so has Super Mario Bros 1. Sealed original copies have not gone down. They may not buy the loose cart if they can play it on a new system but those in the market for a sealed mint copy aren't buying it to play anyway.
Buyatari - what you're saying seems to reinforce what I was saying about only the high-end stuff consistently appreciating since a small number of buyers CAN influence the price of those items. I think we're just hammering on semantics at this point, and are really both saying the same thing.
The sky very well may be the limit on NWC Gold or a sealed SE...but the same will never be true for a cart-only Silent Service. 99% of the NES library probably falls in with the latter, value-wise, in the long run.
Comments
well I guess that goes to the other point not really discussed so far. Its been shown time and again that as collectibles markets mature the money goes away from commons and into the rare, one-of-a-kind, and/or top condition items.
So both arguments being made on this thread may be right. Most stuff may go down. While the truly special stuff gets to stupidly high levels.
Amen.
I would not be surprised if you get a ridiculously high offer for your Stadium Events sealed in years from now. I mean, an offer so HIGH, that it would almost make you instantly rich. Like a superstar weirdo that collects video games, and offer you a million for it, haha, what would you do Dan?
Yeah, a load of cash in a black suitcase.
So both arguments being made on this thread may be right. Most stuff may go down. While the truly special stuff gets to stupidly high levels.
Agreed. Most games for any generation can be had for cheap, even most of the stuff Dov is selling has gone for a modest price even though a lot of them haven't been seen on Ebay much. I think the modest prices help get people into the hobby and creates more demand for the tough to find items. Low barriers to entry, get em hooked, then watch as they spend big money on the tough to get stuff.
well I guess that goes to the other point not really discussed so far. Its been shown time and again that as collectibles markets mature the money goes away from commons and into the rare, one-of-a-kind, and/or top condition items.
So both arguments being made on this thread may be right. Most stuff may go down. While the truly special stuff gets to stupidly high levels.
Bah you mean there are people who collect the common stuff?
lol
I just don't think comics were nearly as important to any particular generation as videogames are.today. Back then you had many different things competing for the attention span of children. Depending on the era comics, cards ,cars, action figures, space toys ,wild west etc. Today it seems like you have many different videogames competing for the attention span of children.
I actually think there are more things competing for kids attention these days: the Internet (myspace, facebook, etc.), cell phones and texting, DVDs (when I was a kid we didn't have access to movies at home), cable and 500 channels, etc. In fact, I've been surprised at how little interest my kids have in video games.
Yes but how many of those are collectable? IF these kids grow up and become collectors they can't collect old myspace pages. I guess they can collect old DVDs and cel phones if they want but chances are those aren't very good hobbies as 99% of DVDs will be reproduced in the newer formats as was the case with VHS to DVD and well you know cel phones might be somewhat collectable. It would be a niche hobby (like boombox collecting) but if you can find a once expensive cel phone in like new condition with the box etc for free I'd say hold on it. Still none of those things stand a chance against videogames as a future collectable.
I just don't think comics were nearly as important to any particular generation as videogames are.today. Back then you had many different things competing for the attention span of children. Depending on the era comics, cards ,cars, action figures, space toys ,wild west etc. Today it seems like you have many different videogames competing for the attention span of children.
I actually think there are more things competing for kids attention these days: the Internet (myspace, facebook, etc.), cell phones and texting, DVDs (when I was a kid we didn't have access to movies at home), cable and 500 channels, etc. In fact, I've been surprised at how little interest my kids have in video games.
Yes but how many of those are collectable? IF these kids grow up and become collectors they can't collect old myspace pages. I guess they can collect old DVDs and cel phones if they want but chances are those aren't very good hobbies as 99% of DVDs will be reproduced in the newer formats as was the case with VHS to DVD and well you know cel phones might be somewhat collectable. It would be a niche hobby (like boombox collecting) but if you can find a once expensive cel phone in like new condition with the box etc for free I'd say hold on it. Still none of those things stand a chance against videogames as a future collectable.
I'm not arguing the collectibles point, just that there is more things competing for kid's attention today than years ago. But I do believe that the appeal of collecting for some of us is, or was, nostalgia.
So it's possibel that if kids don't play games as much, because they are occupied with other activities, they will be less likely to collect. Again, assuming nostalgia plays a role in collecting for some.
Bronty - I completely agree with your conjecture that common items will become virtually worthless and rare/high-end stuff will probably continue to appreciate. But I don't believe there is going to be a huge market for the stuff.
Anyway, my money is where my mouth is, on this one. I invest in traditional investments, and I collect games that I want to play, with no regard for value or appreciation. They are neat to have, but they are just an amusement, to me.
LOL Hey I'd trade the SE for that painting! The painting itself is probably worth about 100k
you mind posting up a pic of your sealed SE?
EDIT (directed at BuyAtari above)^^^ You act like EVERYBODY grows up and collects things. That just isn't true. We represent a very small subset of the population, at large.
Bronty - I completely agree with your conjecture that common items will become virtually worthless and rare/high-end stuff will probably continue to appreciate. But I don't believe there is going to be a huge market for the stuff.
Anyway, my money is where my mouth is, on this one. I invest in traditional investments, and I collect games that I want to play, with no regard for value or appreciation. They are neat to have, but they are just an amusement, to me.
No not everyone does in fact it is a very small percentage. However, I'm still waiting to hear what you think that small percentage will collect if not videogames.
You only need a small group of die hard collectors to enter into this hobby to turn everything you know upside down. Imagine 10-20 or so guys willing to pay more than anyone up till now would and that these new collectors all start collecting tomorrow. Then imagine 50-100. Not that many people but with HUGE consequences.
I just don't think comics were nearly as important to any particular generation as videogames are.today. Back then you had many different things competing for the attention span of children. Depending on the era comics, cards ,cars, action figures, space toys ,wild west etc. Today it seems like you have many different videogames competing for the attention span of children.
I actually think there are more things competing for kids attention these days: the Internet (myspace, facebook, etc.), cell phones and texting, DVDs (when I was a kid we didn't have access to movies at home), cable and 500 channels, etc. In fact, I've been surprised at how little interest my kids have in video games.
Yes but how many of those are collectable? IF these kids grow up and become collectors they can't collect old myspace pages. I guess they can collect old DVDs and cel phones if they want but chances are those aren't very good hobbies as 99% of DVDs will be reproduced in the newer formats as was the case with VHS to DVD and well you know cel phones might be somewhat collectable. It would be a niche hobby (like boombox collecting) but if you can find a once expensive cel phone in like new condition with the box etc for free I'd say hold on it. Still none of those things stand a chance against videogames as a future collectable.
I'm not arguing the collectibles point, just that there is more things competing for kid's attention today than years ago. But I do believe that the appeal of collecting for some of us is, or was, nostalgia.
So it's possibel that if kids don't play games as much, because they are occupied with other activities, they will be less likely to collect. Again, assuming nostalgia plays a role in collecting for some.
Sure not all kids will grow up and collect but those kids who don't collect anything won't matter for this argument. Only those that grow up and collect something will matter for what we are talking about. The majority of those who do collect will collect games because of all other options it just makes the most sense. A huge part of their culture and something that many have to go without because they lack the funds. A childhood dream unfulfilled until later in life is a good breeding ground for collectors.
How many do you need , a few thousand out of the entire population?
All these arguments made against videogames could have been applied to comics or baseball cards ever becoming collectable but they both DID become collectable. Now look at the reasons why those 2 became collectable and IMHO games have stronger reasons than either one ever did.
A small group showing up to pay ludicrous amounts over the previous market price will create a bubble, and it wouldn't be sustainable.
For prices to grow sustainably, it requires increasing numbers of people entering the hobby competing for limited resources. For NES I just don't see that continuing for the average items beyond the next few years.
Granted, the guys who are collecting the regular stuff NOW, that will eventually pursue high-end stuff, will keep the rarest and most sought-after things at an elevated value. But at some point many aspects of the hobby will deflate dramatically.
It's very straightforward economics at work, here.
So you think if 50 guys showed up tomorrow willing to pay $300 for a sealed Star Tropics, that would be the new value?
A small group showing up to pay ludicrous amounts over the previous market price will create a bubble, and it wouldn't be sustainable.
For prices to grow sustainably, it requires increasing numbers of people entering the hobby competing for limited resources. For NES I just don't see that continuing for the average items beyond the next few years.
Granted, the guys who are collecting the regular stuff NOW, that will eventually pursue high-end stuff, will keep the rarest and most sought-after things at an elevated value. But at some point many aspects of the hobby will deflate dramatically.
It's very straightforward economics at work, here.
If 50 guys were willing to pay more than anyone they would still be able to get Startropics for $5-10 because there are that many to be had. However what would that do to the price of F2,Stadium Events and all other games where there just aren't an extra 50 copies laying around for this new market to absorb. How about sealed Donkey Kong Jr Maths? It wouldn't be a bubble it would be the new standard.
If prices reach a new level it won't be the guys here now that do it. We have a set understanding of what we think things are worth. It will be the new guys who don't have that understanding and in turn create a new one. Crazy as it sounds it happens in every hobby.
Sure you have to collect for a little bit before you spend the big buck but the guys who bought thousands of comics for 10 cents each before the hobby took off aren't the ones who are spending 10-50k today for just one. There are always extreme cases and I speak in generalities. So keep that in mind for the things I am saying here.
I studied the old price guides going back to the very first ones for every other main hobbies and spoke to people who collected back before it was a mainstream hobby looking for common patterns amoung them. I do have some basis for what I am saying.
LOL Hey I'd trade the SE for that painting! The painting itself is probably worth about 100k
you mind posting up a pic of your sealed SE?
Just search here under "database" for Stadium Events. His sealed copy is shown there.
The sky very well may be the limit on NWC Gold or a sealed SE...but the same will never be true for a cart-only Silent Service. 99% of the NES library probably falls in with the latter, value-wise, in the long run.
you read my mind
that is the sexiest worst sealed copy ive ever seen!
Maybe this thread has been discussed but, here goes....
No one wants to see their passion fall by the wayside or their prized collection plummet in value. However, history has shown many of the collecting "fads" that were mainstream seem to dwindle down to just a few. With it many of the saught after items seemed to fall in value. Just look at baseball cards, toys, comics. Not to mention a few others in the recent past like POGS, Pokeymon cards, and Beanie Babies.
I remember not too long ago when the comic rage hit. The market was flooded with collectors editions and new spin offs to make as many first editions as possible. Now today we see the value of said comics are less than half of their cover price. Don't get me wrong I'm not putting Superman vol.1 in the same class by no means. But, I'm sure even the value of that single issue has fallen some. If only for the sheer drop in numbers of people looking for it.
It makes me wonder if once the fad wears off if our passion might suffer the same fate. And, yes I am a new comer to retro games but the more I'm around it the more I love it!!
Not sure if this was mentioned before, but I'm not sure you can compare the retro gaming market with the fall of comic books. A lot of what plagued the comic book market was trade paperbacks. For those who don't know these are collections of several old, and new, comics in a series that are reproduced by the comic book company as a single volume (or sometimes many volumes). This new product deflated the value of the originals because people could now get there hands on highly sought after comics that were included in the trade paperback.
I wouldnt mind if Nintendo started spitting out new NES games
Neither would I my friend. By the way I in no way meant to imply that the PowerPak is bad for the market. I think it's the opposite actually. Just so we're clear
Not sure if this was mentioned before, but I'm not sure you can compare the retro gaming market with the fall of comic books. A lot of what plagued the comic book market was trade paperbacks. For those who don't know these are collections of several old, and new, comics in a series that are reproduced by the comic book company as a single volume (or sometimes many volumes). This new product deflated the value of the originals because people could now get there hands on highly sought after comics that were included in the trade paperback.
NES had the "classic series" for Zeldas, and a few others.
SNES had the "player's choice" for Mario, Zelda, Donkey Kong, etc
And now you can buy a lot of the old games on the Wii channel. Not to mention just emulating them.
Does that hurt the value of the games? I'd say no, as a lot of people want and prefer having the physical media, and the "original" releases of the games. I sorta compare it with vinyl records, it just feels like you have more ownership in the music versus simply having the mp3.
Maybe this thread has been discussed but, here goes....
No one wants to see their passion fall by the wayside or their prized collection plummet in value. However, history has shown many of the collecting "fads" that were mainstream seem to dwindle down to just a few. With it many of the saught after items seemed to fall in value. Just look at baseball cards, toys, comics. Not to mention a few others in the recent past like POGS, Pokeymon cards, and Beanie Babies.
I remember not too long ago when the comic rage hit. The market was flooded with collectors editions and new spin offs to make as many first editions as possible. Now today we see the value of said comics are less than half of their cover price. Don't get me wrong I'm not putting Superman vol.1 in the same class by no means. But, I'm sure even the value of that single issue has fallen some. If only for the sheer drop in numbers of people looking for it.
It makes me wonder if once the fad wears off if our passion might suffer the same fate. And, yes I am a new comer to retro games but the more I'm around it the more I love it!!
Not sure if this was mentioned before, but I'm not sure you can compare the retro gaming market with the fall of comic books. A lot of what plagued the comic book market was trade paperbacks. For those who don't know these are collections of several old, and new, comics in a series that are reproduced by the comic book company as a single volume (or sometimes many volumes). This new product deflated the value of the originals because people could now get there hands on highly sought after comics that were included in the trade paperback.
I don't think trade paperbacks had that much impact. Now you have titles that people want to read like Miracleman that will never be reprinted again and the comics do much better because people actually buy them and read them. The trade paperbacks for Miracleman are even worth money because of this ! However, the real collectable comics the ones worth 10K 50K 100K have all been reprinted over and over and over again.
Chrono Trigger has been reprinted and so has Super Mario Bros 1. Sealed original copies have not gone down. They may not buy the loose cart if they can play it on a new system but those in the market for a sealed mint copy aren't buying it to play anyway.
Buyatari - what you're saying seems to reinforce what I was saying about only the high-end stuff consistently appreciating since a small number of buyers CAN influence the price of those items. I think we're just hammering on semantics at this point, and are really both saying the same thing.
The sky very well may be the limit on NWC Gold or a sealed SE...but the same will never be true for a cart-only Silent Service. 99% of the NES library probably falls in with the latter, value-wise, in the long run.
Well yeah every hobby has a dollar bin.