Still looking forward to this. NES is the only other retro system I really care deeply about aside from Sega Genesis/MegaDrive.
I for one, would love to see the AVS concept applied to 16-bit powerhouse consoles like the Genesis/MD and SNES. Genesis 240x320 also divides evenly into 1280x720 and 960x720. It would be cool to see the vertical "scanline" effect produced color dithering by real Genesis hardware using RGB outputs in HD, which most emulatoins seem to miss entirely. I first noticed the effect using the S-Video output on my Super Retro Trio to an LCD set, and is quite nice.
This is all true, but we need Bunnyboy to set the example on the market for how this can work effectively before everyone else begins to imitate it. I believe and hope that he will succeed.
Kevtris Zimba 3000 will someday give AVS a run for it's money featurewise. But Kevtris plan is to run ROMs for a dozen different systems on a reconfigurable FPGA. Cartridge adapters for popular systems will be available via an expanson bus, so it won't exactly be a user friendly all-in-1 like a Retron5 that doesn't suck, but a modular expandable kit cosole for true entusiasts.
RetroUSB's AVS is elegant in it's simplicity.
If all he did for the immediate future was make a console that could play SNES and Genesis games with an HDMI output like the AVS is going to, he'd make a killing. Those seem to be the primary "retro" consoles that generally seem to suffer from any kind of play on modern TV's. If i could buy an SNES and Genesis version of the AVS i'd be all over it.
I'd also love to see an HD N64 clone. No offense to anyone but N64 AV out is just fugly. Sadly an FPGA N64 ain't happening any time soon, so it would likely have to be a Retron5 style emulation box. And dumping a 32+ megabyte game cart is time consuming...
Still looking forward to this. NES is the only other retro system I really care deeply about aside from Sega Genesis/MegaDrive.
I for one, would love to see the AVS concept applied to 16-bit powerhouse consoles like the Genesis/MD and SNES. Genesis 240x320 also divides evenly into 1280x720 and 960x720. It would be cool to see the vertical "scanline" effect produced color dithering by real Genesis hardware using RGB outputs in HD, which most emulatoins seem to miss entirely. I first noticed the effect using the S-Video output on my Super Retro Trio to an LCD set, and is quite nice.
This is all true, but we need Bunnyboy to set the example on the market for how this can work effectively before everyone else begins to imitate it. I believe and hope that he will succeed.
Kevtris Zimba 3000 will someday give AVS a run for it's money featurewise. But Kevtris plan is to run ROMs for a dozen different systems on a reconfigurable FPGA. Cartridge adapters for popular systems will be available via an expanson bus, so it won't exactly be a user friendly all-in-1 like a Retron5 that doesn't suck, but a modular expandable kit cosole for true entusiasts.
RetroUSB's AVS is elegant in it's simplicity.
If all he did for the immediate future was make a console that could play SNES and Genesis games with an HDMI output like the AVS is going to, he'd make a killing. Those seem to be the primary "retro" consoles that generally seem to suffer from any kind of play on modern TV's. If i could buy an SNES and Genesis version of the AVS i'd be all over it.
I'd also love to see an HD N64 clone. No offense to anyone but N64 AV out is just fugly. Sadly an FPGA N64 ain't happening any time soon, so it would likely have to be a Retron5 style emulation box. And dumping a 32+ megabyte game cart is time consuming...
I'd also love to see an HD N64 clone. No offense to anyone but N64 AV out is just fugly. Sadly an FPGA N64 ain't happening any time soon, so it would likely have to be a Retron5 style emulation box. And dumping a 32+ megabyte game cart is time consuming...
Yeah I've heard about that one. There is also a similar Game Cube mod, but Game Cube A/V is nearly perfect already so the N64 mod seems to have better value.
I'd also love to see an HD N64 clone. No offense to anyone but N64 AV out is just fugly. Sadly an FPGA N64 ain't happening any time soon, so it would likely have to be a Retron5 style emulation box. And dumping a 32+ megabyte game cart is time consuming...
Yeah I've heard about that one. There is also a similar Game Cube mod, but Game Cube A/V is nearly perfect already so the N64 mod seems to have better value.
I'm gonna get my N64 modded eventually, when this is available in Europe. Right now I'm using N64 RGB --> Framemeister, picture is quite nice but I think marshallh's FPGA solution will take it up a few notches.
The N64 probably wont be getting much better TBH. I don't see any real way outside of emulation to smooth out the edges on 64 games. But im OK with even just s-video on N64 for now. I'll probably be looking at that HDMI mod once it comes out though. Hoping it will drop soon, although im not sure i'd be able to do that fine a soldering work myself sadly.
The N64 probably wont be getting much better TBH. I don't see any real way outside of emulation to smooth out the edges on 64 games. But im OK with even just s-video on N64 for now. I'll probably be looking at that HDMI mod once it comes out though. Hoping it will drop soon, although im not sure i'd be able to do that fine a soldering work myself sadly.
At least 2 websites in the states are selling it already, or rather they install it for you.
I'm gonna get my N64 modded eventually, when this is available in Europe. Right now I'm using N64 RGB --> Framemeister, picture is quite nice but I think marshallh's FPGA solution will take it up a few notches.
I was under the impression that N64 was composite and S-Video only. I have an SNES/N64/GC cable with both composite and S-Video output.
OT, but if I plug the S-Video cable into the RF Modulator for my CRT, will I get a better picture compared to composite? N64 is seemingly the only console with blurry composite. Also I use the cable with the AV Famicom and would likely need to manually disconnect the Svid to get a good picture as NES PPU does not support it.
I'm gonna get my N64 modded eventually, when this is available in Europe. Right now I'm using N64 RGB --> Framemeister, picture is quite nice but I think marshallh's FPGA solution will take it up a few notches.
I was under the impression that N64 was composite and S-Video only. I have an SNES/N64/GC cable with both composite and S-Video output.
OT, but if I plug the S-Video cable into the RF Modulator for my CRT, will I get a better picture compared to composite? N64 is seemingly the only console with blurry composite. Also I use the cable with the AV Famicom and would likely need to manually disconnect the Svid to get a good picture as NES PPU does not support it.
It is RGB modable. Used to be you could only mod some US or JP models, but nowadays I think all of them are modable. Mine is a PAL machine with dual PIF:s so I can play both NTSC and PAL on it.
^^Sounds like a sweet setup. RGB is pretty much useless in NA without an expensive upscaler as the vast majority of TVs don't support it. You likewise can't convert to 15khz VGA either as most monitors don't support below 31khz. Whatever. Composite with an old tube TV is "good enough" for me in most cases.
It's a nice setup! The Framemeister isn't that expensive, at least not if you look at what I/we spend on old games
S-video is a step up from composite if you got a good cable, but it ain't close to RGB.
Back on topic: Me and the missus are really looking forward to the AVS, got a place picked out by our main tv and everything. It's gonna be the only console hooked up to that set, unless you count the Nvidia Shield (which is mostly for running Kodi anyway).
I have an oddly specific question. I understand that the US and Japanese Vaus (Arkanoid) controller are functionally different. Will it be possible to play Arkanoid II (Famicom) on the AVS with a Vaus?
I have an oddly specific question. I understand that the US and Japanese Vaus (Arkanoid) controller are functionally different. Will it be possible to play Arkanoid II (Famicom) on the AVS with a Vaus?
I posted this question earlier and never got a definite answer. My understanding is that ports 3 and 4 on the built in four score will function as Famicom accessory controllers when four score is disabled. Famicom accessory controllers use the D1 inputs as alternate input compatible with many Famicom games. Four player games use the D0 for players 1 and 2 and the D1 for players 3 and 4.
NES port 2 uses D3 and D4 inputs for US Zapper and Vaus support. These inputs are also accessible on the Famicom accessory port and with the Famicom Revolver accessory. I modded my AV Famicom internally to connect the D3 and D4 wires to port 2 for Zapper use.
However, the Famicom Vaus controller uses a different set of logical inputs at the accessory port that are not available on the NES, so the NES Vaus used the D3 and D4 inputs of port 2. This means that an NES Arkanoid will not run on a Famicom with the Famicom Vaus controller and a Famicom Arkanoid will not run on an NES with an NES controller.
I have a Famicom Arkanoid II but am too lazy to build a custom adapter to use an NES Vaus with the Ext port on my Famicom for just that one game. One would need to splice the female end of a 15-pin NEO GEO extention cable into the male ends of 2 or 3 NES extention cables to fabricate an adapter. Either two NES plugs with a DPDT switch to swap the accessory pins on player 2 between Vaus and Zapper modes, or a third plug with D0 disconnected and just the clock, reset, and accessory pins specific to the Vaus controller.
Getting back to the AVS, I know Brian is a big fan of Vaus controllers so it would make sense to support this configuration. Three ways I could see this supported by firmware: Option 1 would be to plug the US Vaus into port 4 of the AVS (Famicom accessory player 2) with Four Score set to Japan mode, in order to emulate a Famicom Vaus, and to plug the US Vaus into port 2 of the AVS to emulate a US Vaus. Option 2 would be a menu option to toggle US or Famicom Vaus support on port 2. Option 3 would be to use the 15-pin accessory port.
Although the AVS does not support Zapper due to the HD video output, you could still play the "russian roulette" minigame included on the Action 53 cart with a real Zapper as it does not utilize the light detection.
Originally posted by: 3GenGames
The 15 pin port on the Famicom is basically the NES's expansion port.
1 Out GND ------------------------ 2 Out SOUND OUT | 8 7 6 5 4 3 2 1 | 3 I/O /IRQ \ 15 14 13 12 11 10 9 / 4 In port1-D4 (zapper button) -------------------- 5 In port1-D3 (zapper light) 6 In port1-D2 7 In port1-D1 (joystick 4 serial input) (paddle ADC serial input) 8 In port1-D0 (joystick 2 serial input) 9 Out port1-CLK (joystick 2+4 clock read) 10 Out OUT2 11 Out OUT1 12 Out OUT0 (joystick 1+2+3+4 start) 13 In port0-D1 (joystick 3 serial input) (paddle button input) 14 Out port0-CLK (joystick 1+3 clock read) 15 Out +5V
Here's a pinout of the expansion port. Apparently there are bus conflicts on both D1 if you attempt to connect a Famicom wired Vaus in addition to Famicom accessory controllers.
I have an oddly specific question. I understand that the US and Japanese Vaus (Arkanoid) controller are functionally different. Will it be possible to play Arkanoid II (Famicom) on the AVS with a Vaus?
...I know Brian is a big fan of Vaus controllers so it would make sense to support this configuration.
I have an oddly specific question. I understand that the US and Japanese Vaus (Arkanoid) controller are functionally different. Will it be possible to play Arkanoid II (Famicom) on the AVS with a Vaus?
...I know Brian is a big fan of Vaus controllers so it would make sense to support this configuration.
Sooo, you're telling me there's a chance!
It would be silly not to support both modes of operation, unless Brian just feels like being a jerk. According to the above diagram, the Famicom Vaus controller used the D1 pins of port 0 (player 1) and port 1 (player 2). It needs the clock signal from port 1 (player 2) for the serial data from the controller. The button is direct wired to port 0 (player 1) D1 so the other clock signal is not needed.
To support Famicom Vaus, D3 and D4 on player 2 controller port need to be rerouted to the two D1 connections via software. Since the FPGA is infinitely configurable, all that needs to be done is to have an option in the menu for NES Vaus or Famicom Vaus support via the player 2 controller port.
And I have no idea what inputs the Power Pad, Power Glove, Uforce, or whatever other weird accessories used or if they are the same logical inputs on Famicom versions or not. The Famicom keyboard and Pachinko controller were never released outside of Japan and would require the accessory port by default.
Also port 0 D3 and D4 inputs on the NES are not accessible on a Famicom, and at least one unlicensed title (Chiller) used these for dual Zappers, and several homebrews as well, notably Xmas 2011 (4-player Vaus with modified four score) and Action 53 Vol. 1 (2-player Zapper Pong minigame). And probably some other homebrews I forgot.
I have an oddly specific question. I understand that the US and Japanese Vaus (Arkanoid) controller are functionally different. Will it be possible to play Arkanoid II (Famicom) on the AVS with a Vaus?
I wondered the same thing. I'd love to be able to play Arkanoid II and Chase HQ with a US Vaus. I forgot the AVS does however have a famicom expansion port, so I might have to just grab a Japanese Vaus. Though it would be sweet if JP support for the US Vaus could be implemented somehow into the FPGA!
I have an oddly specific question. I understand that the US and Japanese Vaus (Arkanoid) controller are functionally different. Will it be possible to play Arkanoid II (Famicom) on the AVS with a Vaus?
I wondered the same thing. I'd love to be able to play Arkanoid II and Chase HQ with a US Vaus. I forgot the AVS does however have a famicom expansion port, so I might have to just grab a Japanese Vaus. Though it would be sweet if JP support for the US Vaus could be implemented somehow into the FPGA!
The whole idea is that you wouldn't need to buy Neo Geo and NES extension cables to splice your own adapters if support for both standards was built in. The common JP accessory adapter mods with two NES controller ports would only need to add a DPDT switch wired to Player 2 to select between Zapper (P1D3 and P1D4) or Vaus (P0D1 and P1D1). This could potentially cause a bus conflict with the serial data (D1) of the adapter if a standard controller is plugged into player 1/3. Adding diodes or resistors to the circuit could prevent such bus contentions.
I have an oddly specific question. I understand that the US and Japanese Vaus (Arkanoid) controller are functionally different. Will it be possible to play Arkanoid II (Famicom) on the AVS with a Vaus?
I just made a video about this! There is a input option to make the USA Vaus and Four Score work like the Famicom versions, so you can play Arkanoid II and JP Super Dodge Ball. Of course the normal Famicom expansion port is also on the back so you can use the cooler black Vaus too.
I have an oddly specific question. I understand that the US and Japanese Vaus (Arkanoid) controller are functionally different. Will it be possible to play Arkanoid II (Famicom) on the AVS with a Vaus?
; There is a input option to make the USA Vaus and Four Score work like the Famicom versions, so you can play Arkanoid II and JP Super Dodge Ball. Of course the normal Famicom expansion port is also on the back so you can use the cooler black Vaus too.
Paddles on AVS!!! You sir, have truly made my day with this update, and likely JamesRobot's as well!
And just to be sure, your "employee" isn't in charge of packing and shipping the AVS, I hope!
I have an oddly specific question. I understand that the US and Japanese Vaus (Arkanoid) controller are functionally different. Will it be possible to play Arkanoid II (Famicom) on the AVS with a Vaus?
; There is a input option to make the USA Vaus and Four Score work like the Famicom versions, so you can play Arkanoid II and JP Super Dodge Ball. Of course the normal Famicom expansion port is also on the back so you can use the cooler black Vaus too.
Paddles on AVS!!! You sir, have truly made my day with this update, and likely JamesRobot's as well!
Holy shlamoley! You can say that again!
Originally posted by: RegularGuyGamer
I wana say you've outdone yourself, but at this point, it's redundant.
I have an oddly specific question. I understand that the US and Japanese Vaus (Arkanoid) controller are functionally different. Will it be possible to play Arkanoid II (Famicom) on the AVS with a Vaus?
; There is a input option to make the USA Vaus and Four Score work like the Famicom versions, so you can play Arkanoid II and JP Super Dodge Ball. Of course the normal Famicom expansion port is also on the back so you can use the cooler black Vaus too.
Bryan, is this a product that any of us should be concerned will go out of production? I understand that you won't make them for infinity, but I missed out on the SMB2j repro and have yet to find one (of yours) that I can afford. I'd hate to end up pursuing the AVS in the same way.
i hope more then 200 units will be available but i have a feeling this will be like PSIO and will come out in small batches that everybody that wants one will have to fight for.
I'm sure plenty will be available for a long time, and Brian will confirm if he sees your worries. This is something he's been working on for quite a while, so I wouldn't expect him to just make 50 for friends and family!
Comments
Still looking forward to this. NES is the only other retro system I really care deeply about aside from Sega Genesis/MegaDrive.
I for one, would love to see the AVS concept applied to 16-bit powerhouse consoles like the Genesis/MD and SNES. Genesis 240x320 also divides evenly into 1280x720 and 960x720. It would be cool to see the vertical "scanline" effect produced color dithering by real Genesis hardware using RGB outputs in HD, which most emulatoins seem to miss entirely. I first noticed the effect using the S-Video output on my Super Retro Trio to an LCD set, and is quite nice.
This is all true, but we need Bunnyboy to set the example on the market for how this can work effectively before everyone else begins to imitate it. I believe and hope that he will succeed.
Kevtris Zimba 3000 will someday give AVS a run for it's money featurewise. But Kevtris plan is to run ROMs for a dozen different systems on a reconfigurable FPGA. Cartridge adapters for popular systems will be available via an expanson bus, so it won't exactly be a user friendly all-in-1 like a Retron5 that doesn't suck, but a modular expandable kit cosole for true entusiasts.
RetroUSB's AVS is elegant in it's simplicity.
If all he did for the immediate future was make a console that could play SNES and Genesis games with an HDMI output like the AVS is going to, he'd make a killing. Those seem to be the primary "retro" consoles that generally seem to suffer from any kind of play on modern TV's. If i could buy an SNES and Genesis version of the AVS i'd be all over it.
I'd also love to see an HD N64 clone. No offense to anyone but N64 AV out is just fugly. Sadly an FPGA N64 ain't happening any time soon, so it would likely have to be a Retron5 style emulation box. And dumping a 32+ megabyte game cart is time consuming...
Still looking forward to this. NES is the only other retro system I really care deeply about aside from Sega Genesis/MegaDrive.
I for one, would love to see the AVS concept applied to 16-bit powerhouse consoles like the Genesis/MD and SNES. Genesis 240x320 also divides evenly into 1280x720 and 960x720. It would be cool to see the vertical "scanline" effect produced color dithering by real Genesis hardware using RGB outputs in HD, which most emulatoins seem to miss entirely. I first noticed the effect using the S-Video output on my Super Retro Trio to an LCD set, and is quite nice.
This is all true, but we need Bunnyboy to set the example on the market for how this can work effectively before everyone else begins to imitate it. I believe and hope that he will succeed.
Kevtris Zimba 3000 will someday give AVS a run for it's money featurewise. But Kevtris plan is to run ROMs for a dozen different systems on a reconfigurable FPGA. Cartridge adapters for popular systems will be available via an expanson bus, so it won't exactly be a user friendly all-in-1 like a Retron5 that doesn't suck, but a modular expandable kit cosole for true entusiasts.
RetroUSB's AVS is elegant in it's simplicity.
If all he did for the immediate future was make a console that could play SNES and Genesis games with an HDMI output like the AVS is going to, he'd make a killing. Those seem to be the primary "retro" consoles that generally seem to suffer from any kind of play on modern TV's. If i could buy an SNES and Genesis version of the AVS i'd be all over it.
I'd also love to see an HD N64 clone. No offense to anyone but N64 AV out is just fugly. Sadly an FPGA N64 ain't happening any time soon, so it would likely have to be a Retron5 style emulation box. And dumping a 32+ megabyte game cart is time consuming...
Just use http://ultrahdmi.retroactive.be/
I'd also love to see an HD N64 clone. No offense to anyone but N64 AV out is just fugly. Sadly an FPGA N64 ain't happening any time soon, so it would likely have to be a Retron5 style emulation box. And dumping a 32+ megabyte game cart is time consuming...
Just use http://ultrahdmi.retroactive.be/
Yeah I've heard about that one. There is also a similar Game Cube mod, but Game Cube A/V is nearly perfect already so the N64 mod seems to have better value.
I'd also love to see an HD N64 clone. No offense to anyone but N64 AV out is just fugly. Sadly an FPGA N64 ain't happening any time soon, so it would likely have to be a Retron5 style emulation box. And dumping a 32+ megabyte game cart is time consuming...
Just use http://ultrahdmi.retroactive.be/
Yeah I've heard about that one. There is also a similar Game Cube mod, but Game Cube A/V is nearly perfect already so the N64 mod seems to have better value.
I'm gonna get my N64 modded eventually, when this is available in Europe. Right now I'm using N64 RGB --> Framemeister, picture is quite nice but I think marshallh's FPGA solution will take it up a few notches.
The N64 probably wont be getting much better TBH. I don't see any real way outside of emulation to smooth out the edges on 64 games. But im OK with even just s-video on N64 for now. I'll probably be looking at that HDMI mod once it comes out though. Hoping it will drop soon, although im not sure i'd be able to do that fine a soldering work myself sadly.
At least 2 websites in the states are selling it already, or rather they install it for you.
I'm gonna get my N64 modded eventually, when this is available in Europe. Right now I'm using N64 RGB --> Framemeister, picture is quite nice but I think marshallh's FPGA solution will take it up a few notches.
I was under the impression that N64 was composite and S-Video only. I have an SNES/N64/GC cable with both composite and S-Video output.
OT, but if I plug the S-Video cable into the RF Modulator for my CRT, will I get a better picture compared to composite? N64 is seemingly the only console with blurry composite. Also I use the cable with the AV Famicom and would likely need to manually disconnect the Svid to get a good picture as NES PPU does not support it.
I have no interest in other systems so you will have to bother kevtris for SNES/Genesis!
Then someone will have to hack your AVS firmware to support SNES and Genesis using a Retrode style cart adapter!
I'm gonna get my N64 modded eventually, when this is available in Europe. Right now I'm using N64 RGB --> Framemeister, picture is quite nice but I think marshallh's FPGA solution will take it up a few notches.
I was under the impression that N64 was composite and S-Video only. I have an SNES/N64/GC cable with both composite and S-Video output.
OT, but if I plug the S-Video cable into the RF Modulator for my CRT, will I get a better picture compared to composite? N64 is seemingly the only console with blurry composite. Also I use the cable with the AV Famicom and would likely need to manually disconnect the Svid to get a good picture as NES PPU does not support it.
It is RGB modable. Used to be you could only mod some US or JP models, but nowadays I think all of them are modable. Mine is a PAL machine with dual PIF:s so I can play both NTSC and PAL on it.
S-video is a step up from composite if you got a good cable, but it ain't close to RGB.
Back on topic: Me and the missus are really looking forward to the AVS, got a place picked out by our main tv and everything. It's gonna be the only console hooked up to that set, unless you count the Nvidia Shield (which is mostly for running Kodi anyway).
Originally posted by: JamesRobot
I have an oddly specific question. I understand that the US and Japanese Vaus (Arkanoid) controller are functionally different. Will it be possible to play Arkanoid II (Famicom) on the AVS with a Vaus?
I posted this question earlier and never got a definite answer. My understanding is that ports 3 and 4 on the built in four score will function as Famicom accessory controllers when four score is disabled. Famicom accessory controllers use the D1 inputs as alternate input compatible with many Famicom games. Four player games use the D0 for players 1 and 2 and the D1 for players 3 and 4.
NES port 2 uses D3 and D4 inputs for US Zapper and Vaus support. These inputs are also accessible on the Famicom accessory port and with the Famicom Revolver accessory. I modded my AV Famicom internally to connect the D3 and D4 wires to port 2 for Zapper use.
However, the Famicom Vaus controller uses a different set of logical inputs at the accessory port that are not available on the NES, so the NES Vaus used the D3 and D4 inputs of port 2. This means that an NES Arkanoid will not run on a Famicom with the Famicom Vaus controller and a Famicom Arkanoid will not run on an NES with an NES controller.
I have a Famicom Arkanoid II but am too lazy to build a custom adapter to use an NES Vaus with the Ext port on my Famicom for just that one game. One would need to splice the female end of a 15-pin NEO GEO extention cable into the male ends of 2 or 3 NES extention cables to fabricate an adapter. Either two NES plugs with a DPDT switch to swap the accessory pins on player 2 between Vaus and Zapper modes, or a third plug with D0 disconnected and just the clock, reset, and accessory pins specific to the Vaus controller.
Getting back to the AVS, I know Brian is a big fan of Vaus controllers so it would make sense to support this configuration. Three ways I could see this supported by firmware: Option 1 would be to plug the US Vaus into port 4 of the AVS (Famicom accessory player 2) with Four Score set to Japan mode, in order to emulate a Famicom Vaus, and to plug the US Vaus into port 2 of the AVS to emulate a US Vaus. Option 2 would be a menu option to toggle US or Famicom Vaus support on port 2. Option 3 would be to use the 15-pin accessory port.
Although the AVS does not support Zapper due to the HD video output, you could still play the "russian roulette" minigame included on the Action 53 cart with a real Zapper as it does not utilize the light detection.
Originally posted by: 3GenGames
The 15 pin port on the Famicom is basically the NES's expansion port.
Here's a pinout of the expansion port. Apparently there are bus conflicts on both D1 if you attempt to connect a Famicom wired Vaus in addition to Famicom accessory controllers.
http://nintendoage.com/auth/forum/messageview.cfm?catid=8&threadid=48056
Originally posted by: JamesRobot
I have an oddly specific question. I understand that the US and Japanese Vaus (Arkanoid) controller are functionally different. Will it be possible to play Arkanoid II (Famicom) on the AVS with a Vaus?
...I know Brian is a big fan of Vaus controllers so it would make sense to support this configuration.
Sooo, you're telling me there's a chance!
I have an oddly specific question. I understand that the US and Japanese Vaus (Arkanoid) controller are functionally different. Will it be possible to play Arkanoid II (Famicom) on the AVS with a Vaus?
...I know Brian is a big fan of Vaus controllers so it would make sense to support this configuration.
Sooo, you're telling me there's a chance!
It would be silly not to support both modes of operation, unless Brian just feels like being a jerk. According to the above diagram, the Famicom Vaus controller used the D1 pins of port 0 (player 1) and port 1 (player 2). It needs the clock signal from port 1 (player 2) for the serial data from the controller. The button is direct wired to port 0 (player 1) D1 so the other clock signal is not needed.
To support Famicom Vaus, D3 and D4 on player 2 controller port need to be rerouted to the two D1 connections via software. Since the FPGA is infinitely configurable, all that needs to be done is to have an option in the menu for NES Vaus or Famicom Vaus support via the player 2 controller port.
And I have no idea what inputs the Power Pad, Power Glove, Uforce, or whatever other weird accessories used or if they are the same logical inputs on Famicom versions or not. The Famicom keyboard and Pachinko controller were never released outside of Japan and would require the accessory port by default.
Also port 0 D3 and D4 inputs on the NES are not accessible on a Famicom, and at least one unlicensed title (Chiller) used these for dual Zappers, and several homebrews as well, notably Xmas 2011 (4-player Vaus with modified four score) and Action 53 Vol. 1 (2-player Zapper Pong minigame). And probably some other homebrews I forgot.
I have an oddly specific question. I understand that the US and Japanese Vaus (Arkanoid) controller are functionally different. Will it be possible to play Arkanoid II (Famicom) on the AVS with a Vaus?
I wondered the same thing. I'd love to be able to play Arkanoid II and Chase HQ with a US Vaus. I forgot the AVS does however have a famicom expansion port, so I might have to just grab a Japanese Vaus. Though it would be sweet if JP support for the US Vaus could be implemented somehow into the FPGA!
I have an oddly specific question. I understand that the US and Japanese Vaus (Arkanoid) controller are functionally different. Will it be possible to play Arkanoid II (Famicom) on the AVS with a Vaus?
I wondered the same thing. I'd love to be able to play Arkanoid II and Chase HQ with a US Vaus. I forgot the AVS does however have a famicom expansion port, so I might have to just grab a Japanese Vaus. Though it would be sweet if JP support for the US Vaus could be implemented somehow into the FPGA!
The whole idea is that you wouldn't need to buy Neo Geo and NES extension cables to splice your own adapters if support for both standards was built in. The common JP accessory adapter mods with two NES controller ports would only need to add a DPDT switch wired to Player 2 to select between Zapper (P1D3 and P1D4) or Vaus (P0D1 and P1D1). This could potentially cause a bus conflict with the serial data (D1) of the adapter if a standard controller is plugged into player 1/3. Adding diodes or resistors to the circuit could prevent such bus contentions.
I have an oddly specific question. I understand that the US and Japanese Vaus (Arkanoid) controller are functionally different. Will it be possible to play Arkanoid II (Famicom) on the AVS with a Vaus?
I just made a video about this!
I have an oddly specific question. I understand that the US and Japanese Vaus (Arkanoid) controller are functionally different. Will it be possible to play Arkanoid II (Famicom) on the AVS with a Vaus?
I just made a video about this!
; There is a input option to make the USA Vaus and Four Score work like the Famicom versions, so you can play Arkanoid II and JP Super Dodge Ball. Of course the normal Famicom expansion port is also on the back so you can use the cooler black Vaus too.
Paddles on AVS!!! You sir, have truly made my day with this update, and likely JamesRobot's as well!
And just to be sure, your "employee" isn't in charge of packing and shipping the AVS, I hope!
I have an oddly specific question. I understand that the US and Japanese Vaus (Arkanoid) controller are functionally different. Will it be possible to play Arkanoid II (Famicom) on the AVS with a Vaus?
I just made a video about this!
; There is a input option to make the USA Vaus and Four Score work like the Famicom versions, so you can play Arkanoid II and JP Super Dodge Ball. Of course the normal Famicom expansion port is also on the back so you can use the cooler black Vaus too.
Paddles on AVS!!! You sir, have truly made my day with this update, and likely JamesRobot's as well!
Holy shlamoley! You can say that again!
I wana say you've outdone yourself, but at this point, it's redundant.
How's this for redundant? Am I doing it right?
Holy shlamoley! You can say that again!
A-Men!
[...]
I wana say you've outdone yourself, but at this point, it's redundant.
How's this for redundant? Am I doing it right?
I wana say you've outdone yourself, but at this point, it's redundant.
How's this for redundant? Am I doing it right?
I wana say you've outdone yourself, but at this point, it's redundant.
How's this for redundant? Am I doing it right?
I wana say you've outdone yourself, but at this point, it's redundant.
How's this for redundant? Am I doing it right?
Now it's officially redundant.
I have an oddly specific question. I understand that the US and Japanese Vaus (Arkanoid) controller are functionally different. Will it be possible to play Arkanoid II (Famicom) on the AVS with a Vaus?
I just made a video about this!
; There is a input option to make the USA Vaus and Four Score work like the Famicom versions, so you can play Arkanoid II and JP Super Dodge Ball. Of course the normal Famicom expansion port is also on the back so you can use the cooler black Vaus too.
Now I want an arkanoid controller.