Even tho its done already I beat Ninja Gaiden 3 only using 1 contiue. Loving this game and have been playing it a lot.
My dream is to no death it, but that's super hard. The best I've done is only losing two lives.
I'm happy to see another fan. It might be my favorite in the trilogy. It's incredibly underrated, IMO. The initial high difficulty factor turns people off.
That seems to be an issue with all three games in the series. Once you get used to them, they aren't nearly as difficult as they seem when you start out.
Even tho its done already I beat Ninja Gaiden 3 only using 1 contiue. Loving this game and have been playing it a lot.
My dream is to no death it, but that's super hard. The best I've done is only losing two lives.
I'm happy to see another fan. It might be my favorite in the trilogy. It's incredibly underrated, IMO. The initial high difficulty factor turns people off.
That seems to be an issue with all three games in the series. Once you get used to them, they aren't nearly as difficult as they seem when you start out.
The limited continues are a big deterrent for new players. And enemies even in the earlier stages deal a lot of damage. But I think that it's even easier than "Ninja Gaiden II" once you know how to play it.
The limited continues are a big deterrent for new players. And enemies even in the earlier stages deal a lot of damage. But I think that it's even easier than "Ninja Gaiden II" once you know how to play it.
Yeah, the lack of unlimited continues makes it a lot tougher to practice the later stages. I think the Famicom version had a password system, so that would've been a good feature to have left in the North American release.
The limited continues are a big deterrent for new players. And enemies even in the earlier stages deal a lot of damage. But I think that it's even easier than "Ninja Gaiden II" once you know how to play it.
Yeah, the lack of unlimited continues makes it a lot tougher to practice the later stages. I think the Famicom version had a password system, so that would've been a good feature to have left in the North American release.
I think that a password system for such a short game is kind of ridiculous. Maybe they could have kept the infinite continues, but I don't mind the limited continues.
"Ninja Gaiden III" fixes the two major annoyances of the first two games: enemy respawning and severe knockback. And the boss battles are a breeze for the most part. The changes to the North American release compensate for the game being easier in other ways, and helps keep the challenge level on par with the rest of the trilogy. I'm glad that the NA version is the way it is, even though it's the black sheep of the series.
People also complain about the silly sci-fi plot, but who cares... I always skip the cut scenes anyway.
I think that a password system for such a short game is kind of ridiculous. Maybe they could have kept the infinite continues, but I don't mind the limited continues.
"Ninja Gaiden III" fixes the two major annoyances of the first two games: enemy respawning and severe knockback. And the boss battles are a breeze for the most part. The changes to the North American release compensate for the game being easier in other ways, and helps keep the challenge level on par with the rest of the trilogy. I'm glad that the NA version is the way it is, even though it's the black sheep of the series.
People also complain about the silly sci-fi plot, but who cares... I always skip the cut scenes anyway.
I wouldn't have minded a password system since it would let you skip to whatever level you wanted, but unlimited continues have been fine too. The sci fi plot is kind of silly, but I think it was better than rehashing the demon story for a third time. They tied it back to Foster from Ninja Gaiden, so at least it made sense continuity wise.
Oooooh man, I beat that one last year and I'm not doing it again anytime soon. Vic Tokai really screwed up on that one, even though their other games are really good.
Good question, but since I've basically only played the ones I've beaten so far, I can't really speak to it yet.
One problem is that the more ambitious they get, the more other aspects of the game go off the rails. None of them really "play" naturally, though -- they're all broken in some way, but at least so far there's always a counter-tactic to deal with it.
I still have this game coming in the mail. I wanted to beat it. Too late for me this year, LOL.
Its a pretty fun game. You have to stay powered up though to really have a chance towards the end (like most shooters), luckily there are plenty of hidden power up spots.
I think that a password system for such a short game is kind of ridiculous. Maybe they could have kept the infinite continues, but I don't mind the limited continues.
"Ninja Gaiden III" fixes the two major annoyances of the first two games: enemy respawning and severe knockback. And the boss battles are a breeze for the most part. The changes to the North American release compensate for the game being easier in other ways, and helps keep the challenge level on par with the rest of the trilogy. I'm glad that the NA version is the way it is, even though it's the black sheep of the series.
People also complain about the silly sci-fi plot, but who cares... I always skip the cut scenes anyway.
I wouldn't have minded a password system since it would let you skip to whatever level you wanted, but unlimited continues have been fine too. The sci fi plot is kind of silly, but I think it was better than rehashing the demon story for a third time. They tied it back to Foster from Ninja Gaiden, so at least it made sense continuity wise.
Hey man, I managed to "one death" Ninja Gaiden III the other day. I killed myself on the last stage to reset the timer and that was the only death.
It's possible to no death if you're really fast and have the invincible fire shield, but I can't do it.
I wouldn't have minded a password system since it would let you skip to whatever level you wanted, but unlimited continues have been fine too. The sci fi plot is kind of silly, but I think it was better than rehashing the demon story for a third time. They tied it back to Foster from Ninja Gaiden, so at least it made sense continuity wise.
Hey man, I managed to "one death" Ninja Gaiden III the other day. I killed myself on the last stage to reset the timer and that was the only death.
It's possible to no death if you're really fast and have the invincible fire shield, but I can't do it.
Wow, great job! I played through all three in row the other day, but I still have a rough time with NGIII. I still haven't been able to no death NGII yet, so I'll probably work on that first before I make a serious run at NGIII.
I wouldn't have minded a password system since it would let you skip to whatever level you wanted, but unlimited continues have been fine too. The sci fi plot is kind of silly, but I think it was better than rehashing the demon story for a third time. They tied it back to Foster from Ninja Gaiden, so at least it made sense continuity wise.
Hey man, I managed to "one death" Ninja Gaiden III the other day. I killed myself on the last stage to reset the timer and that was the only death.
It's possible to no death if you're really fast and have the invincible fire shield, but I can't do it.
Wow, great job! I played through all three in row the other day, but I still have a rough time with NGIII. I still haven't been able to no death NGII yet, so I'll probably work on that first before I make a serious run at NGIII.
NGIII is my pick for most underrated NES game. Few games on the system are as polished in terms of graphics, music, controls, etc. It almost feels 16-bit. It's amazing how many enemies the game pumps out with no slowdown.
After considerable effort -- close to eight hours of gameplay, and a lot of mapmaking -- I've finally beaten "Silver Sword" from Action 52.
Easily the best game I've played from that multicart so far, and certainly the hardest. It's sort of like Action 52's version of Ikari Warriors: very long, difficult stages that require extensive memorization or mapping. Fortunately, at least you can (mostly) waltz through Stage 2 unharmed.
After considerable effort -- close to eight hours of gameplay, and a lot of mapmaking -- I've finally beaten "Silver Sword" from Action 52.
Easily the best game I've played from that multicart so far, and certainly the hardest. It's sort of like Action 52's version of Ikari Warriors: very long, difficult stages that require extensive memorization or mapping. Fortunately, at least you can (mostly) waltz through Stage 2 unharmed.
That has to be the most time that anyone has spent on an Action 52 game. Wow.
After considerable effort -- close to eight hours of gameplay, and a lot of mapmaking -- I've finally beaten "Silver Sword" from Action 52.
Easily the best game I've played from that multicart so far, and certainly the hardest. It's sort of like Action 52's version of Ikari Warriors: very long, difficult stages that require extensive memorization or mapping. Fortunately, at least you can (mostly) waltz through Stage 2 unharmed.
That has to be the most time that anyone has spent on an Action 52 game. Wow.
If all the games on Action 52 were on that level, I think the cart would be a different story. The game still lacks polish and variety (not to mention a proper ending), and there are one or two minor bugs, but it's really not that different in quality from many early third-party Famicom titles.
Don't get me wrong, it's not a classic, but unlike (say) "Cry Baby", there's an actual game there.
After considerable effort -- close to eight hours of gameplay, and a lot of mapmaking -- I've finally beaten "Silver Sword" from Action 52.
Easily the best game I've played from that multicart so far, and certainly the hardest. It's sort of like Action 52's version of Ikari Warriors: very long, difficult stages that require extensive memorization or mapping. Fortunately, at least you can (mostly) waltz through Stage 2 unharmed.
That has to be the most time that anyone has spent on an Action 52 game. Wow.
If all the games on Action 52 were on that level, I think the cart would be a different story. The game still lacks polish and variety (not to mention a proper ending), and there are one or two minor bugs, but it's really not that different in quality from many early third-party Famicom titles.
Don't get me wrong, it's not a classic, but unlike (say) "Cry Baby", there's an actual game there.
Please keep giving opinions on Action 52. It's interesting reading the perspective of someone who is actually struggling to beat all these bizarre games and not just making fun of how bad they are.
Starevil - total trash, buggy as hell, the basic mechanics are playable but there's hardly anything there. Infamous for killing you with obstacles at the very beginning of each level.
Alfredo - has a certain kusoge appeal, and other than a lack of presentation/polish it's not that much worse than the worst Famicom platformers. Exploitable bugs help since enemies in the third level get very nasty, and repeating background patterns help to anticipate them.
French Baker - dull single-screen title, a bit like BurgerTime with projectiles?, very easy once you figure out where to camp to avoid cheap respawns
Manchester - side-scrolling action platformer, but so obviously broken that the whole game turns into one big exploit that you'll inevitably figure out; the boss fights add the vaguest whiff of interest, but it's a mess
Non Human - weirdest platform hit detection ever, more than a few pixels to the left of where your character's feet appear; I don't remember much else about it, since it only took ~15 min. to beat
Cry Baby - single-screen action game, reminds me somehow of Impossible Mission, but there's nothing to it except offing long strings of enemies and occasionally killing yourself by falling two feet or climbing down the wrong object
Lollipops - includes a few Action 52 trademarks: unrecoverable dead ends if you choose the wrong path, music that glitches out completely in the third level, attacking suspends you in the air temporarily, falling kills you in mid-air, dying glitches out your sprite, etc. Still, takes less than half an hour to beat if you have good antennae for the dynamics of broken games.
Damnit Scary, I almost beat you to it...my cart froze in the 6th period. And my score was much higher, I'd actually scored 32 in one period! Stupid game freezing on the last minute of the game *shakes fist*
Yeah, I could've scored more if I wanted to. But, it's faster to just run the clock down as much as possible.
Well, the good news is, there's plenty of sports games left! I really don't want to play Baseball Stars, Baseball Stars 2, Goal 2, Golf Grand Slam, or Tecmo NBA again this year since I've done them multiple times already. Those are all easy games for their point value. I just did Cyberball since it's very quick.
Comments
Even tho its done already I beat Ninja Gaiden 3 only using 1 contiue. Loving this game and have been playing it a lot.
My dream is to no death it, but that's super hard. The best I've done is only losing two lives.
I'm happy to see another fan. It might be my favorite in the trilogy. It's incredibly underrated, IMO. The initial high difficulty factor turns people off.
That seems to be an issue with all three games in the series. Once you get used to them, they aren't nearly as difficult as they seem when you start out.
Even tho its done already I beat Ninja Gaiden 3 only using 1 contiue. Loving this game and have been playing it a lot.
My dream is to no death it, but that's super hard. The best I've done is only losing two lives.
I'm happy to see another fan. It might be my favorite in the trilogy. It's incredibly underrated, IMO. The initial high difficulty factor turns people off.
That seems to be an issue with all three games in the series. Once you get used to them, they aren't nearly as difficult as they seem when you start out.
The limited continues are a big deterrent for new players. And enemies even in the earlier stages deal a lot of damage. But I think that it's even easier than "Ninja Gaiden II" once you know how to play it.
The limited continues are a big deterrent for new players. And enemies even in the earlier stages deal a lot of damage. But I think that it's even easier than "Ninja Gaiden II" once you know how to play it.
Yeah, the lack of unlimited continues makes it a lot tougher to practice the later stages. I think the Famicom version had a password system, so that would've been a good feature to have left in the North American release.
The limited continues are a big deterrent for new players. And enemies even in the earlier stages deal a lot of damage. But I think that it's even easier than "Ninja Gaiden II" once you know how to play it.
Yeah, the lack of unlimited continues makes it a lot tougher to practice the later stages. I think the Famicom version had a password system, so that would've been a good feature to have left in the North American release.
I think that a password system for such a short game is kind of ridiculous. Maybe they could have kept the infinite continues, but I don't mind the limited continues.
"Ninja Gaiden III" fixes the two major annoyances of the first two games: enemy respawning and severe knockback. And the boss battles are a breeze for the most part. The changes to the North American release compensate for the game being easier in other ways, and helps keep the challenge level on par with the rest of the trilogy. I'm glad that the NA version is the way it is, even though it's the black sheep of the series.
People also complain about the silly sci-fi plot, but who cares... I always skip the cut scenes anyway.
I think that a password system for such a short game is kind of ridiculous. Maybe they could have kept the infinite continues, but I don't mind the limited continues.
"Ninja Gaiden III" fixes the two major annoyances of the first two games: enemy respawning and severe knockback. And the boss battles are a breeze for the most part. The changes to the North American release compensate for the game being easier in other ways, and helps keep the challenge level on par with the rest of the trilogy. I'm glad that the NA version is the way it is, even though it's the black sheep of the series.
People also complain about the silly sci-fi plot, but who cares... I always skip the cut scenes anyway.
I wouldn't have minded a password system since it would let you skip to whatever level you wanted, but unlimited continues have been fine too. The sci fi plot is kind of silly, but I think it was better than rehashing the demon story for a third time. They tied it back to Foster from Ninja Gaiden, so at least it made sense continuity wise.
kid kool
Oooooh man, I beat that one last year and I'm not doing it again anytime soon. Vic Tokai really screwed up on that one, even though their other games are really good.
Which Action 52 game is the best?
Good question, but since I've basically only played the ones I've beaten so far, I can't really speak to it yet.
One problem is that the more ambitious they get, the more other aspects of the game go off the rails. None of them really "play" naturally, though -- they're all broken in some way, but at least so far there's always a counter-tactic to deal with it.
Isolated Warrior
Isolated Warrior
I still have this game coming in the mail. I wanted to beat it. Too late for me this year, LOL.
Originally posted by: mbd39
Originally posted by: BriGuy82
Isolated Warrior
I still have this game coming in the mail. I wanted to beat it. Too late for me this year, LOL.
Its a pretty fun game. You have to stay powered up though to really have a chance towards the end (like most shooters), luckily there are plenty of hidden power up spots.
I think that a password system for such a short game is kind of ridiculous. Maybe they could have kept the infinite continues, but I don't mind the limited continues.
"Ninja Gaiden III" fixes the two major annoyances of the first two games: enemy respawning and severe knockback. And the boss battles are a breeze for the most part. The changes to the North American release compensate for the game being easier in other ways, and helps keep the challenge level on par with the rest of the trilogy. I'm glad that the NA version is the way it is, even though it's the black sheep of the series.
People also complain about the silly sci-fi plot, but who cares... I always skip the cut scenes anyway.
I wouldn't have minded a password system since it would let you skip to whatever level you wanted, but unlimited continues have been fine too. The sci fi plot is kind of silly, but I think it was better than rehashing the demon story for a third time. They tied it back to Foster from Ninja Gaiden, so at least it made sense continuity wise.
Hey man, I managed to "one death" Ninja Gaiden III the other day. I killed myself on the last stage to reset the timer and that was the only death.
It's possible to no death if you're really fast and have the invincible fire shield, but I can't do it.
I wouldn't have minded a password system since it would let you skip to whatever level you wanted, but unlimited continues have been fine too. The sci fi plot is kind of silly, but I think it was better than rehashing the demon story for a third time. They tied it back to Foster from Ninja Gaiden, so at least it made sense continuity wise.
Hey man, I managed to "one death" Ninja Gaiden III the other day. I killed myself on the last stage to reset the timer and that was the only death.
It's possible to no death if you're really fast and have the invincible fire shield, but I can't do it.
Wow, great job! I played through all three in row the other day, but I still have a rough time with NGIII. I still haven't been able to no death NGII yet, so I'll probably work on that first before I make a serious run at NGIII.
I wouldn't have minded a password system since it would let you skip to whatever level you wanted, but unlimited continues have been fine too. The sci fi plot is kind of silly, but I think it was better than rehashing the demon story for a third time. They tied it back to Foster from Ninja Gaiden, so at least it made sense continuity wise.
Hey man, I managed to "one death" Ninja Gaiden III the other day. I killed myself on the last stage to reset the timer and that was the only death.
It's possible to no death if you're really fast and have the invincible fire shield, but I can't do it.
Wow, great job! I played through all three in row the other day, but I still have a rough time with NGIII. I still haven't been able to no death NGII yet, so I'll probably work on that first before I make a serious run at NGIII.
NGIII is my pick for most underrated NES game. Few games on the system are as polished in terms of graphics, music, controls, etc. It almost feels 16-bit. It's amazing how many enemies the game pumps out with no slowdown.
Easily the best game I've played from that multicart so far, and certainly the hardest. It's sort of like Action 52's version of Ikari Warriors: very long, difficult stages that require extensive memorization or mapping. Fortunately, at least you can (mostly) waltz through Stage 2 unharmed.
After considerable effort -- close to eight hours of gameplay, and a lot of mapmaking -- I've finally beaten "Silver Sword" from Action 52.
Easily the best game I've played from that multicart so far, and certainly the hardest. It's sort of like Action 52's version of Ikari Warriors: very long, difficult stages that require extensive memorization or mapping. Fortunately, at least you can (mostly) waltz through Stage 2 unharmed.
That has to be the most time that anyone has spent on an Action 52 game. Wow.
After considerable effort -- close to eight hours of gameplay, and a lot of mapmaking -- I've finally beaten "Silver Sword" from Action 52.
Easily the best game I've played from that multicart so far, and certainly the hardest. It's sort of like Action 52's version of Ikari Warriors: very long, difficult stages that require extensive memorization or mapping. Fortunately, at least you can (mostly) waltz through Stage 2 unharmed.
That has to be the most time that anyone has spent on an Action 52 game. Wow.
If all the games on Action 52 were on that level, I think the cart would be a different story. The game still lacks polish and variety (not to mention a proper ending), and there are one or two minor bugs, but it's really not that different in quality from many early third-party Famicom titles.
Don't get me wrong, it's not a classic, but unlike (say) "Cry Baby", there's an actual game there.
After considerable effort -- close to eight hours of gameplay, and a lot of mapmaking -- I've finally beaten "Silver Sword" from Action 52.
Easily the best game I've played from that multicart so far, and certainly the hardest. It's sort of like Action 52's version of Ikari Warriors: very long, difficult stages that require extensive memorization or mapping. Fortunately, at least you can (mostly) waltz through Stage 2 unharmed.
That has to be the most time that anyone has spent on an Action 52 game. Wow.
If all the games on Action 52 were on that level, I think the cart would be a different story. The game still lacks polish and variety (not to mention a proper ending), and there are one or two minor bugs, but it's really not that different in quality from many early third-party Famicom titles.
Don't get me wrong, it's not a classic, but unlike (say) "Cry Baby", there's an actual game there.
Please keep giving opinions on Action 52. It's interesting reading the perspective of someone who is actually struggling to beat all these bizarre games and not just making fun of how bad they are.
Starevil - total trash, buggy as hell, the basic mechanics are playable but there's hardly anything there. Infamous for killing you with obstacles at the very beginning of each level.
Alfredo - has a certain kusoge appeal, and other than a lack of presentation/polish it's not that much worse than the worst Famicom platformers. Exploitable bugs help since enemies in the third level get very nasty, and repeating background patterns help to anticipate them.
French Baker - dull single-screen title, a bit like BurgerTime with projectiles?, very easy once you figure out where to camp to avoid cheap respawns
Manchester - side-scrolling action platformer, but so obviously broken that the whole game turns into one big exploit that you'll inevitably figure out; the boss fights add the vaguest whiff of interest, but it's a mess
Non Human - weirdest platform hit detection ever, more than a few pixels to the left of where your character's feet appear; I don't remember much else about it, since it only took ~15 min. to beat
Cry Baby - single-screen action game, reminds me somehow of Impossible Mission, but there's nothing to it except offing long strings of enemies and occasionally killing yourself by falling two feet or climbing down the wrong object
Lollipops - includes a few Action 52 trademarks: unrecoverable dead ends if you choose the wrong path, music that glitches out completely in the third level, attacking suspends you in the air temporarily, falling kills you in mid-air, dying glitches out your sprite, etc. Still, takes less than half an hour to beat if you have good antennae for the dynamics of broken games.
Well, the good news is, there's plenty of sports games left! I really don't want to play Baseball Stars, Baseball Stars 2, Goal 2, Golf Grand Slam, or Tecmo NBA again this year since I've done them multiple times already. Those are all easy games for their point value. I just did Cyberball since it's very quick.