And if the AVS really does everything it says and plays games perfectly, then I can sell off the AV Famicom!
Agreed with everything in your above post except this statement. AV Famicom is awesome. Mine is 100% stock except I wired in a bright red power LED underneath the switch and connected the D3/D4 pins on port 2 for zapper support. Never selling mine, second slickest NES hardware ever made. First prize goes to the AVS obviously, toaster with BLW getting the runner up.
Originally posted by: mrnarse
Also, am I the only one who would be interested in a shorter cartridge door as an add-on accessory? This is a rare case, but I have a Famicom N8 Everdrive cartridge and wouldn't be using the NES slot (until we get a PowerPak II). I'd like to just keep the Everdrive plugged into the Famicom slot without having that door always open behind it. A smaller door that only covered up the NES slot, while leaving room for a Famicom cartridge or FDS RAM adapter would be ideal for me. If anyone feels like 3D printing something like that, you've got my money!
Can't please everyone. Someone could just leave the lid open or half mast with a standard sized Famicom cart in place. I don't think the slot is deep enough to close the lid all the way unless it was one of those ultra skinny pirate carts. You could try dremeling a Famicom cart shaped slot in the lid but that would likely become a fugly aesthetic disaster. Somebody may yet 3D print a lid with a Famicom cutout but the plastic would either be grainy (shapeways powder) or ribbed (abs filament) and not match the console.
Originally posted by: mrnarse
Finally, I would like to be the first to commit to a preorder of the AVS4K, complete with 9x scaling, coming in 2026! (not really, but really)
11 across by 9 tall multiplied by NES native 256x240 would result 2816x2160, yielding a screen aspect ratio of 1.3037, very close to the ideal 1.333.
I can't believe we are so close to release! Anyone else starting any sort of NES related projects or doing any of prep work in anticipation?
I thought I'd finally try my hand at making repros. I wanted to start with a famicom Final Fantasy III and reprogram the chips with an English translation and maybe print a box and manual. Is it possible to do the same for Akumajou Densetsu to get the expanded sound with an English translation?
I also need to bust out my powerpak and update all my mappers etc.
Brian, you were right about the 8bitdo wireless adapters. It is fine for casual playing, but I was just playing some Xmas 2015 (twelve seconds to live) and my platforming was getting really sloppy. I switched to wired NES pad and stopped slpping off ledges and making dumb errors. Pretty sure it's not the controller itself as the buttons and Dpad on these are snappy and good quality. The BT connection seems inconsistent, and there is only one 2.4Ghz wifi network in my house which was idle at the time I was playing. My other HD game consoles were off so really clean environment for a single BT connection. I live in a suburb, not an apartment, so can't blame it on congestion from the neighbors...
Agreed with everything in your above post except this statement. AV Famicom is awesome. Mine is 100% stock except I wired in a bright red power LED underneath the switch and connected the D3/D4 pins on port 2 for zapper support. Never selling mine, second slickest NES hardware ever made. First prize goes to the AVS obviously, toaster with BLW getting the runner up.
It'll be hard to part with the Famicom AV. If I still had a CRT lying around I'd probably keep it. Used to have a nice 30" Widescreen Wega, but it weighed a ton and I had no space for it. As it is, it still looks pretty good unmodded on my Plasma.
Got the final(?) version of the LLE box done today. Changes from the one at Cowlitz auction includes branding iron logo, cut nails, inset ends, hand stamped serial number, different handles, sticker to keep the lid from opening during shipping. ~90 of these will be for sale at www.retrousb.com hopefully in late June. Haven't set the price yet, and no preorders!
Got the final(?) version of the LLE box done today. Changes from the one at Cowlitz auction includes branding iron logo, cut nails, inset ends, hand stamped serial number, different handles, sticker to keep the lid from opening during shipping. ~90 of these will be for sale at www.retrousb.com... hopefully in late June. Haven't set the price yet, and no preorders!
Got the final(?) version of the LLE box done today. Changes from the one at Cowlitz auction includes branding iron logo, cut nails, inset ends, hand stamped serial number, different handles, sticker to keep the lid from opening during shipping. ~90 of these will be for sale at www.retrousb.com... hopefully in late June. Haven't set the price yet, and no preorders!
I'm not a LE or LLE guy by any means. But for this... I might make an exception. At least we should get a fair shot at snagging one if ~90 are being produced.
This user has posted several videos of the AVS, and the compatibility is very impressive. CV3 is not the end of the road when it comes to testing MMC5 compatibility with a clone console. Nice that the 4-screen games work well too.
One glaring issue in them is that the noise channel is still "off" in the same way that it is in Retrousb's December, 2015 video of CV3.
This user has posted several videos of the AVS, and the compatibility is very impressive. CV3 is not the end of the road when it comes to testing MMC5 compatibility with a clone console. Nice that the 4-screen games work well too.
One glaring issue in them is that the noise channel is still "off" in the same way that it is in Retrousb's December, 2015 video of CV3.
This might be a silly question but is there any chance the RetroUSB AVS will show up at E3? Perhaps in the Video Game History Museum booth? They've hosted other similar products in the past. It would be great to see the AVS in person one more time before the big launch day.
So will the AVS auto start to its main menu every time? Could there be an option to have it auto load a game if one is inserted, and allow main menu access by holding some buttons when its powered on?
So will the AVS auto start to its main menu every time? Could there be an option to have it auto load a game if one is inserted, and allow main menu access by holding some buttons when its powered on?
Yes, theres an option to auto boot the cart if you don't want the AVS menu to load each time. There is also a setting to set a specific button combo to return to the AVS menu.
So will the AVS auto start to its main menu every time? Could there be an option to have it auto load a game if one is inserted, and allow main menu access by holding some buttons when its powered on?
Yes, theres an option to auto boot the cart if you don't want the AVS menu to load each time. There is also a setting to set a specific button combo to return to the AVS menu.
Sweet. Although it was a very minor thought, just thinking of "Boot up to AVS menu, launch everdrive into its menu," was a bit awkward in my head. But it seems Bunnyboy is already thinking ahead on these things.
This might be a silly question but is there any chance the RetroUSB AVS will show up at E3? Perhaps in the Video Game History Museum booth? They've hosted other similar products in the past. It would be great to see the AVS in person one more time before the big launch day.
This user has posted several videos of the AVS, and the compatibility is very impressive. CV3 is not the end of the road when it comes to testing MMC5 compatibility with a clone console. Nice that the 4-screen games work well too.
One glaring issue in them is that the noise channel is still "off" in the same way that it is in Retrousb's December, 2015 video of CV3.
Could you be more specific as to how the AVS noise channel sounded "off"? A side by side listening of some chiptune album carts might be in order. Should sound almost identical aside from the lack of analog noise and filtering circuits, if the FPGA microcode is good.
IMO, most clone NOAC chips have glaring audio issues, and for those of us sensitive to sound, it can be a deal breaker. The Gamerz Tech clone I bought recently (that actually works with CVIII without the inverter mod) has the horrible reversed duty cycles that make Mario's jump sound like "whuuump" instead of "oooie". Why in 2015 are they still making clone chips that sound like the 2004 Yobo/NEXs?
This user has posted several videos of the AVS, and the compatibility is very impressive. CV3 is not the end of the road when it comes to testing MMC5 compatibility with a clone console. Nice that the 4-screen games work well too.
One glaring issue in them is that the noise channel is still "off" in the same way that it is in Retrousb's December, 2015 video of CV3.
Could you be more specific as to how the AVS noise channel sounded "off"? A side by side listening of some chiptune album carts might be in order. Should sound almost identical aside from the lack of analog noise and filtering circuits, if the FPGA microcode is good.
IMO, most clone NOAC chips have glaring audio issues, and for those of us sensitive to sound, it can be a deal breaker. The Gamerz Tech clone I bought recently (that actually works with CVIII without the inverter mod) has the horrible reversed duty cycles that make Mario's jump sound like "whuuump" instead of "oooie". Why in 2015 are they still making clone chips that sound like the 2004 Yobo/NEXs?
In Mog's videos, listen to the lightning and whip striking sounds in the CV3 video, the title screen explosion and bridge explosions in Contra, the punching sounds and stomping sounds the first level boss makes in Battletoads or when the character crashes against the pipes in 3D Battles of the Worldrunner. Then compare to the real thing. It's hard to describe how noise sounds wrong, but it does. Still, this is a far cry from reversed duty cycles.
This user has posted several videos of the AVS, and the compatibility is very impressive. CV3 is not the end of the road when it comes to testing MMC5 compatibility with a clone console. Nice that the 4-screen games work well too.
One glaring issue in them is that the noise channel is still "off" in the same way that it is in Retrousb's December, 2015 video of CV3.
Could you be more specific as to how the AVS noise channel sounded "off"? A side by side listening of some chiptune album carts might be in order. Should sound almost identical aside from the lack of analog noise and filtering circuits, if the FPGA microcode is good.
IMO, most clone NOAC chips have glaring audio issues, and for those of us sensitive to sound, it can be a deal breaker. The Gamerz Tech clone I bought recently (that actually works with CVIII without the inverter mod) has the horrible reversed duty cycles that make Mario's jump sound like "whuuump" instead of "oooie". Why in 2015 are they still making clone chips that sound like the 2004 Yobo/NEXs?
In Mog's videos, listen to the lightning and whip striking sounds in the CV3 video, the title screen explosion and bridge explosions in Contra, the punching sounds and stomping sounds the first level boss makes in Battletoads or when the character crashes against the pipes in 3D Battles of the Worldrunner. Then compare to the real thing. It's hard to describe how noise sounds wrong, but it does. Still, this is a far cry from reversed duty cycles.
Maybe the NES sound is wrong and the AVS sound is right
But seriously, I have played A LOT of contra in my day, and I have not noticed a difference betweent the AVS and the NES. Maybe this is because I have not played Contra on the NES in a couple years and I am already used to the AVS sounds? It has been my main NES system for a while now...
If there is a (slight) difference, I am surprised I have not noticed....but impressed that others can identify it.
Time will only tell if it is a factor people consider when it is time to purchase the AVS.
This user has posted several videos of the AVS, and the compatibility is very impressive. CV3 is not the end of the road when it comes to testing MMC5 compatibility with a clone console. Nice that the 4-screen games work well too.
One glaring issue in them is that the noise channel is still "off" in the same way that it is in Retrousb's December, 2015 video of CV3.
Could you be more specific as to how the AVS noise channel sounded "off"? A side by side listening of some chiptune album carts might be in order. Should sound almost identical aside from the lack of analog noise and filtering circuits, if the FPGA microcode is good.
IMO, most clone NOAC chips have glaring audio issues, and for those of us sensitive to sound, it can be a deal breaker. The Gamerz Tech clone I bought recently (that actually works with CVIII without the inverter mod) has the horrible reversed duty cycles that make Mario's jump sound like "whuuump" instead of "oooie". Why in 2015 are they still making clone chips that sound like the 2004 Yobo/NEXs?
In Mog's videos, listen to the lightning and whip striking sounds in the CV3 video, the title screen explosion and bridge explosions in Contra, the punching sounds and stomping sounds the first level boss makes in Battletoads or when the character crashes against the pipes in 3D Battles of the Worldrunner. Then compare to the real thing. It's hard to describe how noise sounds wrong, but it does. Still, this is a far cry from reversed duty cycles.
Maybe the NES sound is wrong and the AVS sound is right
But seriously, I have played A LOT of contra in my day, and I have not noticed a difference betweent the AVS and the NES. Maybe this is because I have not played Contra on the NES in a couple years and I am already used to the AVS sounds? It has been my main NES system for a while now...
If there is a (slight) difference, I am surprised I have not noticed....but impressed that others can identify it.
Time will only tell if it is a factor people consider when it is time to purchase the AVS.
Another good point, is that if a bug is identified or something in the FPGA "emulation" needs to be tweaked, or even features added, it can be provided with a firmware update.
Comments
And if the AVS really does everything it says and plays games perfectly, then I can sell off the AV Famicom!
Agreed with everything in your above post except this statement. AV Famicom is awesome. Mine is 100% stock except I wired in a bright red power LED underneath the switch and connected the D3/D4 pins on port 2 for zapper support. Never selling mine, second slickest NES hardware ever made. First prize goes to the AVS obviously, toaster with BLW getting the runner up.
Also, am I the only one who would be interested in a shorter cartridge door as an add-on accessory? This is a rare case, but I have a Famicom N8 Everdrive cartridge and wouldn't be using the NES slot (until we get a PowerPak II). I'd like to just keep the Everdrive plugged into the Famicom slot without having that door always open behind it. A smaller door that only covered up the NES slot, while leaving room for a Famicom cartridge or FDS RAM adapter would be ideal for me. If anyone feels like 3D printing something like that, you've got my money!
Can't please everyone. Someone could just leave the lid open or half mast with a standard sized Famicom cart in place. I don't think the slot is deep enough to close the lid all the way unless it was one of those ultra skinny pirate carts. You could try dremeling a Famicom cart shaped slot in the lid but that would likely become a fugly aesthetic disaster. Somebody may yet 3D print a lid with a Famicom cutout but the plastic would either be grainy (shapeways powder) or ribbed (abs filament) and not match the console.
Finally, I would like to be the first to commit to a preorder of the AVS4K, complete with 9x scaling, coming in 2026! (not really, but really)
11 across by 9 tall multiplied by NES native 256x240 would result 2816x2160, yielding a screen aspect ratio of 1.3037, very close to the ideal 1.333.
I thought I'd finally try my hand at making repros. I wanted to start with a famicom Final Fantasy III and reprogram the chips with an English translation and maybe print a box and manual. Is it possible to do the same for Akumajou Densetsu to get the expanded sound with an English translation?
I also need to bust out my powerpak and update all my mappers etc.
Agreed with everything in your above post except this statement. AV Famicom is awesome. Mine is 100% stock except I wired in a bright red power LED underneath the switch and connected the D3/D4 pins on port 2 for zapper support. Never selling mine, second slickest NES hardware ever made. First prize goes to the AVS obviously, toaster with BLW getting the runner up.
It'll be hard to part with the Famicom AV. If I still had a CRT lying around I'd probably keep it. Used to have a nice 30" Widescreen Wega, but it weighed a ton and I had no space for it. As it is, it still looks pretty good unmodded on my Plasma.
Higher resolution versions of these picts, and a few more at https://www.facebook.com/retroUSB
Got the final(?) version of the LLE box done today. Changes from the one at Cowlitz auction includes branding iron logo, cut nails, inset ends, hand stamped serial number, different handles, sticker to keep the lid from opening during shipping. ~90 of these will be for sale at www.retrousb.com... hopefully in late June. Haven't set the price yet, and no preorders!
Higher resolution versions of these picts, and a few more at https://www.facebook.com/retroUSB...
Superb, can't wait for it.
Where does he get those wonderful toys...
~90 of these will be for sale at www.retrousb.com... hopefully in late June. Haven't set the price yet, and no preorders!
Will the regular gray one be up at the same time, or will there be a bit of a space between them?
Originally posted by: bunnyboy
Got the final(?) version of the LLE box done today. Changes from the one at Cowlitz auction includes branding iron logo, cut nails, inset ends, hand stamped serial number, different handles, sticker to keep the lid from opening during shipping. ~90 of these will be for sale at www.retrousb.com... hopefully in late June. Haven't set the price yet, and no preorders!
Higher resolution versions of these picts, and a few more at https://www.facebook.com/retroUSB...
I'm not a LE or LLE guy by any means. But for this... I might make an exception. At least we should get a fair shot at snagging one if ~90 are being produced.
This user has posted several videos of the AVS, and the compatibility is very impressive. CV3 is not the end of the road when it comes to testing MMC5 compatibility with a clone console. Nice that the 4-screen games work well too.
One glaring issue in them is that the noise channel is still "off" in the same way that it is in Retrousb's December, 2015 video of CV3.
Is this also bunnyboy's channel : https://www.youtube.com/user/MrMi...
This user has posted several videos of the AVS, and the compatibility is very impressive. CV3 is not the end of the road when it comes to testing MMC5 compatibility with a clone console. Nice that the 4-screen games work well too.
One glaring issue in them is that the noise channel is still "off" in the same way that it is in Retrousb's December, 2015 video of CV3.
Thats Mog, he is helping Bunnyboy test/dev
One glaring issue in them is that the noise channel is still "off" in the same way that it is in Retrousb's December, 2015 video of CV3.
Edit : That should be "The only glaring issue", everything else looks and sounds great outside the noise channel.
Originally posted by: dav3yb
So will the AVS auto start to its main menu every time? Could there be an option to have it auto load a game if one is inserted, and allow main menu access by holding some buttons when its powered on?
Yes, theres an option to auto boot the cart if you don't want the AVS menu to load each time. There is also a setting to set a specific button combo to return to the AVS menu.
So will the AVS auto start to its main menu every time? Could there be an option to have it auto load a game if one is inserted, and allow main menu access by holding some buttons when its powered on?
Yes, theres an option to auto boot the cart if you don't want the AVS menu to load each time. There is also a setting to set a specific button combo to return to the AVS menu.
Sweet. Although it was a very minor thought, just thinking of "Boot up to AVS menu, launch everdrive into its menu," was a bit awkward in my head. But it seems Bunnyboy is already thinking ahead on these things.
Super can't wait for these.
Originally posted by: Great Hierophant
CV3 is not the end of the road when it comes to testing MMC5 compatibility with a clone console.
Here are two more videos of MMC5 games on the AVS
Nobunaga's Ambition II:
Laser Invasion:
This might be a silly question but is there any chance the RetroUSB AVS will show up at E3? Perhaps in the Video Game History Museum booth? They've hosted other similar products in the past. It would be great to see the AVS in person one more time before the big launch day.
One can dream, can't he?
Is this also bunnyboy's channel : https://www.youtube.com/user/MrMi...
This user has posted several videos of the AVS, and the compatibility is very impressive. CV3 is not the end of the road when it comes to testing MMC5 compatibility with a clone console. Nice that the 4-screen games work well too.
One glaring issue in them is that the noise channel is still "off" in the same way that it is in Retrousb's December, 2015 video of CV3.
Could you be more specific as to how the AVS noise channel sounded "off"? A side by side listening of some chiptune album carts might be in order. Should sound almost identical aside from the lack of analog noise and filtering circuits, if the FPGA microcode is good.
IMO, most clone NOAC chips have glaring audio issues, and for those of us sensitive to sound, it can be a deal breaker. The Gamerz Tech clone I bought recently (that actually works with CVIII without the inverter mod) has the horrible reversed duty cycles that make Mario's jump sound like "whuuump" instead of "oooie". Why in 2015 are they still making clone chips that sound like the 2004 Yobo/NEXs?
Is this also bunnyboy's channel : https://www.youtube.com/user/MrMi...
This user has posted several videos of the AVS, and the compatibility is very impressive. CV3 is not the end of the road when it comes to testing MMC5 compatibility with a clone console. Nice that the 4-screen games work well too.
One glaring issue in them is that the noise channel is still "off" in the same way that it is in Retrousb's December, 2015 video of CV3.
Could you be more specific as to how the AVS noise channel sounded "off"? A side by side listening of some chiptune album carts might be in order. Should sound almost identical aside from the lack of analog noise and filtering circuits, if the FPGA microcode is good.
IMO, most clone NOAC chips have glaring audio issues, and for those of us sensitive to sound, it can be a deal breaker. The Gamerz Tech clone I bought recently (that actually works with CVIII without the inverter mod) has the horrible reversed duty cycles that make Mario's jump sound like "whuuump" instead of "oooie". Why in 2015 are they still making clone chips that sound like the 2004 Yobo/NEXs?
In Mog's videos, listen to the lightning and whip striking sounds in the CV3 video, the title screen explosion and bridge explosions in Contra, the punching sounds and stomping sounds the first level boss makes in Battletoads or when the character crashes against the pipes in 3D Battles of the Worldrunner. Then compare to the real thing. It's hard to describe how noise sounds wrong, but it does. Still, this is a far cry from reversed duty cycles.
The more I see the AVS in action, the more my anticipation grows.
I don't think my Anticipation can grow anymore...
Originally posted by: Great Hierophant
Originally posted by: Kosmic StarDust
Originally posted by: Great Hierophant
Is this also bunnyboy's channel : https://www.youtube.com/user/MrMiniMog
This user has posted several videos of the AVS, and the compatibility is very impressive. CV3 is not the end of the road when it comes to testing MMC5 compatibility with a clone console. Nice that the 4-screen games work well too.
One glaring issue in them is that the noise channel is still "off" in the same way that it is in Retrousb's December, 2015 video of CV3.
Could you be more specific as to how the AVS noise channel sounded "off"? A side by side listening of some chiptune album carts might be in order. Should sound almost identical aside from the lack of analog noise and filtering circuits, if the FPGA microcode is good.
IMO, most clone NOAC chips have glaring audio issues, and for those of us sensitive to sound, it can be a deal breaker. The Gamerz Tech clone I bought recently (that actually works with CVIII without the inverter mod) has the horrible reversed duty cycles that make Mario's jump sound like "whuuump" instead of "oooie". Why in 2015 are they still making clone chips that sound like the 2004 Yobo/NEXs?
In Mog's videos, listen to the lightning and whip striking sounds in the CV3 video, the title screen explosion and bridge explosions in Contra, the punching sounds and stomping sounds the first level boss makes in Battletoads or when the character crashes against the pipes in 3D Battles of the Worldrunner. Then compare to the real thing. It's hard to describe how noise sounds wrong, but it does. Still, this is a far cry from reversed duty cycles.
Maybe the NES sound is wrong and the AVS sound is right
But seriously, I have played A LOT of contra in my day, and I have not noticed a difference betweent the AVS and the NES. Maybe this is because I have not played Contra on the NES in a couple years and I am already used to the AVS sounds? It has been my main NES system for a while now...
If there is a (slight) difference, I am surprised I have not noticed....but impressed that others can identify it.
Time will only tell if it is a factor people consider when it is time to purchase the AVS.
Is this also bunnyboy's channel : https://www.youtube.com/user/MrMi...
This user has posted several videos of the AVS, and the compatibility is very impressive. CV3 is not the end of the road when it comes to testing MMC5 compatibility with a clone console. Nice that the 4-screen games work well too.
One glaring issue in them is that the noise channel is still "off" in the same way that it is in Retrousb's December, 2015 video of CV3.
Could you be more specific as to how the AVS noise channel sounded "off"? A side by side listening of some chiptune album carts might be in order. Should sound almost identical aside from the lack of analog noise and filtering circuits, if the FPGA microcode is good.
IMO, most clone NOAC chips have glaring audio issues, and for those of us sensitive to sound, it can be a deal breaker. The Gamerz Tech clone I bought recently (that actually works with CVIII without the inverter mod) has the horrible reversed duty cycles that make Mario's jump sound like "whuuump" instead of "oooie". Why in 2015 are they still making clone chips that sound like the 2004 Yobo/NEXs?
In Mog's videos, listen to the lightning and whip striking sounds in the CV3 video, the title screen explosion and bridge explosions in Contra, the punching sounds and stomping sounds the first level boss makes in Battletoads or when the character crashes against the pipes in 3D Battles of the Worldrunner. Then compare to the real thing. It's hard to describe how noise sounds wrong, but it does. Still, this is a far cry from reversed duty cycles.
Maybe the NES sound is wrong and the AVS sound is right
But seriously, I have played A LOT of contra in my day, and I have not noticed a difference betweent the AVS and the NES. Maybe this is because I have not played Contra on the NES in a couple years and I am already used to the AVS sounds? It has been my main NES system for a while now...
If there is a (slight) difference, I am surprised I have not noticed....but impressed that others can identify it.
Time will only tell if it is a factor people consider when it is time to purchase the AVS.
Another good point, is that if a bug is identified or something in the FPGA "emulation" needs to be tweaked, or even features added, it can be provided with a firmware update.