Sorry for all this comments that might seem harsh, but yeah when it comes to NES is so hard to get a concensus if a game was beaten or not and what is a beating condition. I want to share this with you guys.
I had had trouble myself putting winning conditions in games in my NESMania project to beat all NES games (I am basically doing any% or bad ending most of the cases). The basic ones that I could came up with were defined in this.
Basics in beating a game:
1. Bad Ending - If you reach any kind of Ending in the game (ex. Mr. Gimmik not getting the extra stage)
2. Best Ending - Making everything Possible to get best ending (ex. Mr. Gimmick Extra stage collecting all the reliqs or items)
3. Mastering a game - Beating the game with all the sort of endings it has. (ex. Rampart, beat every difficulty of the game)
There is some hardcore thins which could be defined as YOLO - Getting Kill screen in every possible game (Tetris, Duck Hunt)
Also there is arcade ports and other games that never end but it is hard to define a winning condition. I have seen a lot here in this forum that in those games beating one level is considered beating the game which I will strongly disagree here. Each game has it's own uniqueness which could be look forward to establish what can be the same thing that were before posted so let's take that Wild Gunman for this as example. The game has mode A where you get gunmans with different shot speed and points, game B is similar to A but two at the same time, game C is probably what the game was ment to be played on.
1. Bad Ending - To me a bad ending will be at least show all the gunmans in the game, not sure which wave that is. But just beating wave 1 is not anything and it is disrespectful for the game.
2. Best Ending - To me in Mode A is getting the gunman who shots the fastest which is 0.4, in mode B you have something similar but it isn't 0.4 since you have two guys. About game C Getting the Message 'Master' in after beating wave 20.
3. Mastering Game - In this particular case will be the same as Best Ending.
4. YOLO - Kill screen or level 99 on each.
So I know this is just about this particular game but there is games like Pac-Man and Joust that just beating one wave is really disrespectful to consider the game beaten. Is up to the community to decide what is right or not, just saying my point of view.
About the Kung-Fu Heroes thing there is things that happens sometimes on accident like in my playthrough of Metal Gear I found out a glitch that takes you to the last boss screen, when I was playing I was not sure how did that happened but will anyone said I didn't beat legit the game? How I was supposed to know what I did since the game put me there after a specific setup that I got by pure coincidence? So finding stuff by yourself isn't forbidden to my project rules that is why I beat Kung-Fu Heroes that way with the continue, different things were Arkanoid and Ikari Warriors, I knew prior playing them that there were continue codes, so I didn't used them because I didn't find that by my own. So I beat Ikari without ABBA and Arkanoid without even using the level skip suggested in the manual. But I am ok with that game not being count in here, since it didn't meet the rules. But just wanted to let you know.
I hear what youre saying as far as wishing all the ending conditions were spelled out but as far as getting messages I don't agree you beat klash earlier this year you can finish with rank 1 and get the message about being champ but I don't think the rank or message you got should be considered any less since getting rank 1 since both ways you win the power cup
also as far as race America there is another ending where you start on the lowest guy and win each race advancing to the next driver(difficulty level) with each win. maybe that should be the condition because like Mexican runner said having to beat the hardest guy right from the start seems overly difficult
I hear what youre saying as far as wishing all the ending conditions were spelled out but as far as getting messages I don't agree you beat klash earlier this year you can finish with rank 1 and get the message about being champ but I don't think the rank or message you got should be considered any less since getting rank 1 since both ways you win the power cup
Yeah that is the thing I mean, in this game I got rank 10, but I win the cup and got an ending in the game, Bad ending instead of the good ending but is an ending. So I think this should be somehow formalized to make sure every game is beaten with the same rules. As I states before Bad Ending vs Good Ending that is up to the people doing this forum goals, I have my own project aside but for the sake of this forum and to avoid confusions in many games it could be cool to have it stated.
also as far as race America there is another ending where you start on the lowest guy and win each race advancing to the next driver(difficulty level) with each win. maybe that should be the condition because like Mexican runner said having to beat the hardest guy right from the start seems overly difficult
With this statement you mean there is three endings in this game:
1. The ending I got, winning 5 out of the 9 legs
2. winning every leg starting from the first guy
3. the one AdamL says starting from AJ Turbo and beating him 9 times
Or do you think 2-3 will give same ending? I am curious.
also as far as race America there is another ending where you start on the lowest guy and win each race advancing to the next driver(difficulty level) with each win. maybe that should be the condition because like Mexican runner said having to beat the hardest guy right from the start seems overly difficult
With this statement you mean there is three endings in this game:
1. The ending I got, winning 5 out of the 9 legs
2. winning every leg starting from the first guy
3. the one AdamL says starting from AJ Turbo and beating him 9 times
Or do you think 2-3 will give same ending? I am curious.
three, the manual says there's a newspaper headline for ending with more points than the computer player a plaque for winning each race and a trophy for beating aj turbo in all nine races
Haha dang if I knew these conditions I would have beaten Race America already!
I think perhaps another way of doing this is setting two points. Maybe like a 4 for Race America bad ending and 10 for the good ending. I got the good ending for Gimmick! this year and it should have been a lot higher, because to get the good ending you have to get all the treasures within 1 continue, same as Isolated Warrior.
Yeah, Race America looks like it was beaten on the easy or normal setting. I had the same ending screen. I wonder if anyone has actually beaten it legit in other years? This game isn't super hard, but it just takes a LOT of time to get used to and have some luck.
The game doesn't have difficulty settings at all, it let's you pick which racer you wanna race, and starting with AJ Turbo and racing him and having to win 9 times not sure how hard it is, but in terms of game content will be like starting a game in the hardest difficulty setting (If any).
Ah yeah that was it. I hadn't played the game since last year. I had to look on my phone for the pic of me beating the game and we had the same picture!
I understand your frustration. There is definitely inconsistency with the win conditions, but it is pretty hard to be consistent with 800 different games up on the list. And "legit" beating a game is definitely debatable on many titles. I have to exploit a glitch to pass the stairwell in Ghostbusters. I would agree with the emerging consensus here on Race America, but as you can see our opinions are frequently evolving on some of the more obscure games that don't get much thought to begin with.
I hope you can add Race America to the controversial list on the first page and include this information. While you're at it, you also need to add the Lunar Pool conditions that were discussed a couple of weeks ago as well. An unlicensed list will have to be built in time for next year's challenge.
Since we've beaten every game already in the past, im sure theres games that have other conditions that no one has mentioned yet, perhaps because they were dishonest?
I know Burai Fighter I just beat it on easy and to get the 'graphic' ending you have to beat it on hard. I didnt see that written in the conditions comments.
It can also be a fluid thing as more information is gleaned.
For instance I just recently discovered there is a secret hidden final boss in a SNES game that is already cleared. I'll be changing the requirements next year to reflect that.
It can also be a fluid thing as more information is gleaned.
For instance I just recently discovered there is a secret hidden final boss in a SNES game that is already cleared. I'll be changing the requirements next year to reflect that.
Do hidden bosses need to be beat though for the game to be considered beat? With a game like Breath of Fire, not fighting Tyr would be debatable on if you beat the game or not; when I was a kid I thought I did beat the game. But then Breath of Fire 2, the bad ending misses out on a huge chunk of game play.
As for pac-man, I would have thought you've need to play till 17 or so when you start using the key paterns.
In the instance of a game like Demon's Crest, I would say no, That's practically new game+ territory where you get fun bonus content, similar to what many JRPGs do anymore
For the game I'm talking about (Kid Kleets) it actually is the true finale for the game, whereas it just sort of ends prematurely otherwise (you may still get credits, I don't recall)
I think its the sort of thing that has to be handled on a case-by-case basis
Since we've beaten every game already in the past, im sure theres games that have other conditions that no one has mentioned yet, perhaps because they were dishonest?
I know Burai Fighter I just beat it on easy and to get the 'graphic' ending you have to beat it on hard. I didnt see that written in the conditions comments.
For the record, just in case winning conditions change, I did beat Burai Fighter on the hardest difficulty setting earlier this year. I know that was just an example, but whatever, it's covered!
Since we've beaten every game already in the past, im sure theres games that have other conditions that no one has mentioned yet, perhaps because they were dishonest?
I know Burai Fighter I just beat it on easy and to get the 'graphic' ending you have to beat it on hard. I didnt see that written in the conditions comments.
For the record, just in case winning conditions change, I did beat Burai Fighter on the hardest difficulty setting earlier this year. I know that was just an example, but whatever, it's covered!
Im impressed!!! I had a tough time with the game altho I enjoyed it. I actually thought Isolated Warrior was MUCH easier (I think they're both KID games). My controller was all a little fudged up but its def one of those games you gotta memorize EVERYTHING and not die once! The password system is stupid haha.
For the game I'm talking about (Kid Kleets) it actually is the true finale for the game, whereas it just sort of ends prematurely otherwise (you may still get credits, I don't recall)
You get a kind of sad-looking ending with an outline of the object you didn't find (trophy, as I recall); I think there may be credits afterward, but it's clearly a "bad" ending. I was taken by surprise by the true final boss when I beat it for the 2012 SNES thread.
Over at Sega-16 we used the rule that it doesn't have to be the best ending, but it can't be a bad ending or an ending that just says "now try on a higher difficulty level". (Of course there are a few games that say that even on the highest difficulty, like The Chessmaster for NES.) From here it certainly looks like the NA rules wouldn't require the best ending for Race America.
I think exploiting a glitch (which should be fair game) is different from using a code (unless the code is in the manual). The Ikari Warriors code is super-obvious and trivial to find by accident, but it's still a code -- something that's not triggered organically via gameplay.
But if you trigger a glitch (accidentally or on purpose) in a game and it works to your benefit, I don't see why that'd be a problem. Frankly, in some games it's hard to be sure what's a glitch and what's part of the actual design!
For the game I'm talking about (Kid Kleets) it actually is the true finale for the game, whereas it just sort of ends prematurely otherwise (you may still get credits, I don't recall)
You get a kind of sad-looking ending with an outline of the object you didn't find (trophy, as I recall); I think there may be credits afterward, but it's clearly a "bad" ending. I was taken by surprise by the true final boss when I beat it for the 2012 SNES thread.
Over at Sega-16 we used the rule that it doesn't have to be the best ending, but it can't be a bad ending or an ending that just says "now try on a higher difficulty level". (Of course there are a few games that say that even on the highest difficulty, like The Chessmaster for NES.) From here it certainly looks like the NA rules wouldn't require the best ending for Race America.
I think exploiting a glitch (which should be fair game) is different from using a code (unless the code is in the manual). The Ikari Warriors code is super-obvious and trivial to find by accident, but it's still a code -- something that's not triggered organically via gameplay.
But if you trigger a glitch (accidentally or on purpose) in a game and it works to your benefit, I don't see why that'd be a problem. Frankly, in some games it's hard to be sure what's a glitch and what's part of the actual design!
I was just watching something on SNK that said when they ported it to the NES, because of the long levels they purposely put in the ABBA code for players to continue, like using quarters.
I was off a little with the description. But looks like the famicom version is harder? I think when they ported the game, they didnt bother to do anything else to make it more 'playable' for the NES.
For the game I'm talking about (Kid Kleets) it actually is the true finale for the game, whereas it just sort of ends prematurely otherwise (you may still get credits, I don't recall)
You get a kind of sad-looking ending with an outline of the object you didn't find (trophy, as I recall); I think there may be credits afterward, but it's clearly a "bad" ending. I was taken by surprise by the true final boss when I beat it for the 2012 SNES thread.
Over at Sega-16 we used the rule that it doesn't have to be the best ending, but it can't be a bad ending or an ending that just says "now try on a higher difficulty level". (Of course there are a few games that say that even on the highest difficulty, like The Chessmaster for NES.) From here it certainly looks like the NA rules wouldn't require the best ending for Race America.
I think exploiting a glitch (which should be fair game) is different from using a code (unless the code is in the manual). The Ikari Warriors code is super-obvious and trivial to find by accident, but it's still a code -- something that's not triggered organically via gameplay.
But if you trigger a glitch (accidentally or on purpose) in a game and it works to your benefit, I don't see why that'd be a problem. Frankly, in some games it's hard to be sure what's a glitch and what's part of the actual design!
I was just watching something on SNK that said when they ported it to the NES, because of the long levels they purposely put in the ABBA code for players to continue, like using quarters.
Hmmm...
Then those jerks should have put the code in the freaking manual!
For the game I'm talking about (Kid Kleets) it actually is the true finale for the game, whereas it just sort of ends prematurely otherwise (you may still get credits, I don't recall)
You get a kind of sad-looking ending with an outline of the object you didn't find (trophy, as I recall); I think there may be credits afterward, but it's clearly a "bad" ending. I was taken by surprise by the true final boss when I beat it for the 2012 SNES thread.
Over at Sega-16 we used the rule that it doesn't have to be the best ending, but it can't be a bad ending or an ending that just says "now try on a higher difficulty level". (Of course there are a few games that say that even on the highest difficulty, like The Chessmaster for NES.) From here it certainly looks like the NA rules wouldn't require the best ending for Race America.
I think exploiting a glitch (which should be fair game) is different from using a code (unless the code is in the manual). The Ikari Warriors code is super-obvious and trivial to find by accident, but it's still a code -- something that's not triggered organically via gameplay.
But if you trigger a glitch (accidentally or on purpose) in a game and it works to your benefit, I don't see why that'd be a problem. Frankly, in some games it's hard to be sure what's a glitch and what's part of the actual design!
I was just watching something on SNK that said when they ported it to the NES, because of the long levels they purposely put in the ABBA code for players to continue, like using quarters.
Hmmm...
Then those jerks should have put the code in the freaking manual!
Or have a normal continue option like any other game.
That means we can mark off Quattro Sports as completed. Four people will each 1/4th of a completion (acromite53, bronzeshield, scaryice, tablew/chairs).
Nice victories from tablew/chairs -- glad to see Quattro Sports fall, with four different contributors: a team effort!
Bea_Iank, very pleased to hear you're working on Micro Mike. I seem to remember something to the effect that there's a 1 in 50 chance that Stage 1 will set up in a way conducive to victory. Supposedly, the other two levels are much, much easier.
I believe these are the Action 52 games remaining, BTW:
Comments
I had had trouble myself putting winning conditions in games in my NESMania project to beat all NES games (I am basically doing any% or bad ending most of the cases). The basic ones that I could came up with were defined in this.
Basics in beating a game:
1. Bad Ending - If you reach any kind of Ending in the game (ex. Mr. Gimmik not getting the extra stage)
2. Best Ending - Making everything Possible to get best ending (ex. Mr. Gimmick Extra stage collecting all the reliqs or items)
3. Mastering a game - Beating the game with all the sort of endings it has. (ex. Rampart, beat every difficulty of the game)
There is some hardcore thins which could be defined as YOLO - Getting Kill screen in every possible game (Tetris, Duck Hunt)
Also there is arcade ports and other games that never end but it is hard to define a winning condition. I have seen a lot here in this forum that in those games beating one level is considered beating the game which I will strongly disagree here. Each game has it's own uniqueness which could be look forward to establish what can be the same thing that were before posted so let's take that Wild Gunman for this as example. The game has mode A where you get gunmans with different shot speed and points, game B is similar to A but two at the same time, game C is probably what the game was ment to be played on.
1. Bad Ending - To me a bad ending will be at least show all the gunmans in the game, not sure which wave that is. But just beating wave 1 is not anything and it is disrespectful for the game.
2. Best Ending - To me in Mode A is getting the gunman who shots the fastest which is 0.4, in mode B you have something similar but it isn't 0.4 since you have two guys. About game C Getting the Message 'Master' in after beating wave 20.
3. Mastering Game - In this particular case will be the same as Best Ending.
4. YOLO - Kill screen or level 99 on each.
So I know this is just about this particular game but there is games like Pac-Man and Joust that just beating one wave is really disrespectful to consider the game beaten. Is up to the community to decide what is right or not, just saying my point of view.
About the Kung-Fu Heroes thing there is things that happens sometimes on accident like in my playthrough of Metal Gear I found out a glitch that takes you to the last boss screen, when I was playing I was not sure how did that happened but will anyone said I didn't beat legit the game? How I was supposed to know what I did since the game put me there after a specific setup that I got by pure coincidence? So finding stuff by yourself isn't forbidden to my project rules that is why I beat Kung-Fu Heroes that way with the continue, different things were Arkanoid and Ikari Warriors, I knew prior playing them that there were continue codes, so I didn't used them because I didn't find that by my own. So I beat Ikari without ABBA and Arkanoid without even using the level skip suggested in the manual. But I am ok with that game not being count in here, since it didn't meet the rules. But just wanted to let you know.
I hear what youre saying as far as wishing all the ending conditions were spelled out but as far as getting messages I don't agree you beat klash earlier this year you can finish with rank 1 and get the message about being champ but I don't think the rank or message you got should be considered any less since getting rank 1 since both ways you win the power cup
Yeah that is the thing I mean, in this game I got rank 10, but I win the cup and got an ending in the game, Bad ending instead of the good ending but is an ending. So I think this should be somehow formalized to make sure every game is beaten with the same rules. As I states before Bad Ending vs Good Ending that is up to the people doing this forum goals, I have my own project aside but for the sake of this forum and to avoid confusions in many games it could be cool to have it stated.
also as far as race America there is another ending where you start on the lowest guy and win each race advancing to the next driver(difficulty level) with each win. maybe that should be the condition because like Mexican runner said having to beat the hardest guy right from the start seems overly difficult
With this statement you mean there is three endings in this game:
1. The ending I got, winning 5 out of the 9 legs
2. winning every leg starting from the first guy
3. the one AdamL says starting from AJ Turbo and beating him 9 times
Or do you think 2-3 will give same ending? I am curious.
also as far as race America there is another ending where you start on the lowest guy and win each race advancing to the next driver(difficulty level) with each win. maybe that should be the condition because like Mexican runner said having to beat the hardest guy right from the start seems overly difficult
With this statement you mean there is three endings in this game:
1. The ending I got, winning 5 out of the 9 legs
2. winning every leg starting from the first guy
3. the one AdamL says starting from AJ Turbo and beating him 9 times
Or do you think 2-3 will give same ending? I am curious.
three, the manual says there's a newspaper headline for ending with more points than the computer player a plaque for winning each race and a trophy for beating aj turbo in all nine races
I think perhaps another way of doing this is setting two points. Maybe like a 4 for Race America bad ending and 10 for the good ending. I got the good ending for Gimmick! this year and it should have been a lot higher, because to get the good ending you have to get all the treasures within 1 continue, same as Isolated Warrior.
Originally posted by: TheMexicanRunner
Originally posted by: guitarzombie
Yeah, Race America looks like it was beaten on the easy or normal setting. I had the same ending screen. I wonder if anyone has actually beaten it legit in other years? This game isn't super hard, but it just takes a LOT of time to get used to and have some luck.
The game doesn't have difficulty settings at all, it let's you pick which racer you wanna race, and starting with AJ Turbo and racing him and having to win 9 times not sure how hard it is, but in terms of game content will be like starting a game in the hardest difficulty setting (If any).
Ah yeah that was it. I hadn't played the game since last year. I had to look on my phone for the pic of me beating the game and we had the same picture!
I understand your frustration. There is definitely inconsistency with the win conditions, but it is pretty hard to be consistent with 800 different games up on the list. And "legit" beating a game is definitely debatable on many titles. I have to exploit a glitch to pass the stairwell in Ghostbusters. I would agree with the emerging consensus here on Race America, but as you can see our opinions are frequently evolving on some of the more obscure games that don't get much thought to begin with.
@scary
I hope you can add Race America to the controversial list on the first page and include this information. While you're at it, you also need to add the Lunar Pool conditions that were discussed a couple of weeks ago as well. An unlicensed list will have to be built in time for next year's challenge.
I know Burai Fighter I just beat it on easy and to get the 'graphic' ending you have to beat it on hard. I didnt see that written in the conditions comments.
For instance I just recently discovered there is a secret hidden final boss in a SNES game that is already cleared. I'll be changing the requirements next year to reflect that.
It can also be a fluid thing as more information is gleaned.
For instance I just recently discovered there is a secret hidden final boss in a SNES game that is already cleared. I'll be changing the requirements next year to reflect that.
Do hidden bosses need to be beat though for the game to be considered beat? With a game like Breath of Fire, not fighting Tyr would be debatable on if you beat the game or not; when I was a kid I thought I did beat the game. But then Breath of Fire 2, the bad ending misses out on a huge chunk of game play.
As for pac-man, I would have thought you've need to play till 17 or so when you start using the key paterns.
In the instance of a game like Demon's Crest, I would say no, That's practically new game+ territory where you get fun bonus content, similar to what many JRPGs do anymore
For the game I'm talking about (Kid Kleets) it actually is the true finale for the game, whereas it just sort of ends prematurely otherwise (you may still get credits, I don't recall)
I think its the sort of thing that has to be handled on a case-by-case basis
Since we've beaten every game already in the past, im sure theres games that have other conditions that no one has mentioned yet, perhaps because they were dishonest?
I know Burai Fighter I just beat it on easy and to get the 'graphic' ending you have to beat it on hard. I didnt see that written in the conditions comments.
For the record, just in case winning conditions change, I did beat Burai Fighter on the hardest difficulty setting earlier this year. I know that was just an example, but whatever, it's covered!
Originally posted by: arnpoly
Originally posted by: guitarzombie
Since we've beaten every game already in the past, im sure theres games that have other conditions that no one has mentioned yet, perhaps because they were dishonest?
I know Burai Fighter I just beat it on easy and to get the 'graphic' ending you have to beat it on hard. I didnt see that written in the conditions comments.
For the record, just in case winning conditions change, I did beat Burai Fighter on the hardest difficulty setting earlier this year. I know that was just an example, but whatever, it's covered!
Im impressed!!! I had a tough time with the game altho I enjoyed it. I actually thought Isolated Warrior was MUCH easier (I think they're both KID games). My controller was all a little fudged up but its def one of those games you gotta memorize EVERYTHING and not die once! The password system is stupid haha.
For the game I'm talking about (Kid Kleets) it actually is the true finale for the game, whereas it just sort of ends prematurely otherwise (you may still get credits, I don't recall)
You get a kind of sad-looking ending with an outline of the object you didn't find (trophy, as I recall); I think there may be credits afterward, but it's clearly a "bad" ending. I was taken by surprise by the true final boss when I beat it for the 2012 SNES thread.
Over at Sega-16 we used the rule that it doesn't have to be the best ending, but it can't be a bad ending or an ending that just says "now try on a higher difficulty level". (Of course there are a few games that say that even on the highest difficulty, like The Chessmaster for NES.) From here it certainly looks like the NA rules wouldn't require the best ending for Race America.
I think exploiting a glitch (which should be fair game) is different from using a code (unless the code is in the manual). The Ikari Warriors code is super-obvious and trivial to find by accident, but it's still a code -- something that's not triggered organically via gameplay.
But if you trigger a glitch (accidentally or on purpose) in a game and it works to your benefit, I don't see why that'd be a problem. Frankly, in some games it's hard to be sure what's a glitch and what's part of the actual design!
Originally posted by: bronzeshield
Originally posted by: Brock Landers
For the game I'm talking about (Kid Kleets) it actually is the true finale for the game, whereas it just sort of ends prematurely otherwise (you may still get credits, I don't recall)
You get a kind of sad-looking ending with an outline of the object you didn't find (trophy, as I recall); I think there may be credits afterward, but it's clearly a "bad" ending. I was taken by surprise by the true final boss when I beat it for the 2012 SNES thread.
Over at Sega-16 we used the rule that it doesn't have to be the best ending, but it can't be a bad ending or an ending that just says "now try on a higher difficulty level". (Of course there are a few games that say that even on the highest difficulty, like The Chessmaster for NES.) From here it certainly looks like the NA rules wouldn't require the best ending for Race America.
I think exploiting a glitch (which should be fair game) is different from using a code (unless the code is in the manual). The Ikari Warriors code is super-obvious and trivial to find by accident, but it's still a code -- something that's not triggered organically via gameplay.
But if you trigger a glitch (accidentally or on purpose) in a game and it works to your benefit, I don't see why that'd be a problem. Frankly, in some games it's hard to be sure what's a glitch and what's part of the actual design!
I was just watching something on SNK that said when they ported it to the NES, because of the long levels they purposely put in the ABBA code for players to continue, like using quarters.
Hmmm...
@4:37
I was off a little with the description. But looks like the famicom version is harder? I think when they ported the game, they didnt bother to do anything else to make it more 'playable' for the NES.
For the game I'm talking about (Kid Kleets) it actually is the true finale for the game, whereas it just sort of ends prematurely otherwise (you may still get credits, I don't recall)
You get a kind of sad-looking ending with an outline of the object you didn't find (trophy, as I recall); I think there may be credits afterward, but it's clearly a "bad" ending. I was taken by surprise by the true final boss when I beat it for the 2012 SNES thread.
Over at Sega-16 we used the rule that it doesn't have to be the best ending, but it can't be a bad ending or an ending that just says "now try on a higher difficulty level". (Of course there are a few games that say that even on the highest difficulty, like The Chessmaster for NES.) From here it certainly looks like the NA rules wouldn't require the best ending for Race America.
I think exploiting a glitch (which should be fair game) is different from using a code (unless the code is in the manual). The Ikari Warriors code is super-obvious and trivial to find by accident, but it's still a code -- something that's not triggered organically via gameplay.
But if you trigger a glitch (accidentally or on purpose) in a game and it works to your benefit, I don't see why that'd be a problem. Frankly, in some games it's hard to be sure what's a glitch and what's part of the actual design!
I was just watching something on SNK that said when they ported it to the NES, because of the long levels they purposely put in the ABBA code for players to continue, like using quarters.
Hmmm...
Then those jerks should have put the code in the freaking manual!
For the game I'm talking about (Kid Kleets) it actually is the true finale for the game, whereas it just sort of ends prematurely otherwise (you may still get credits, I don't recall)
You get a kind of sad-looking ending with an outline of the object you didn't find (trophy, as I recall); I think there may be credits afterward, but it's clearly a "bad" ending. I was taken by surprise by the true final boss when I beat it for the 2012 SNES thread.
Over at Sega-16 we used the rule that it doesn't have to be the best ending, but it can't be a bad ending or an ending that just says "now try on a higher difficulty level". (Of course there are a few games that say that even on the highest difficulty, like The Chessmaster for NES.) From here it certainly looks like the NA rules wouldn't require the best ending for Race America.
I think exploiting a glitch (which should be fair game) is different from using a code (unless the code is in the manual). The Ikari Warriors code is super-obvious and trivial to find by accident, but it's still a code -- something that's not triggered organically via gameplay.
But if you trigger a glitch (accidentally or on purpose) in a game and it works to your benefit, I don't see why that'd be a problem. Frankly, in some games it's hard to be sure what's a glitch and what's part of the actual design!
I was just watching something on SNK that said when they ported it to the NES, because of the long levels they purposely put in the ABBA code for players to continue, like using quarters.
Hmmm...
Then those jerks should have put the code in the freaking manual!
Or have a normal continue option like any other game.
King's Knight was beaten
Niiice. That's a tricky one.
That first level definitely hates you, but that won't phase me.
It will fall to my stubbornness!
I started working on Micro Mike from Action 52 yesterday.
That first level definitely hates you, but that won't phase me.
It will fall to my stubbornness!
Is Micro Mike even possible without slowing the game down?
I started working on Micro Mike from Action 52 yesterday.
That first level definitely hates you, but that won't phase me.
It will fall to my stubbornness!
Is Micro Mike even possible without slowing the game down?
I have no idea, but me and my homebrew rum will work together to find it out.
Bea_Iank, very pleased to hear you're working on Micro Mike. I seem to remember something to the effect that there's a 1 in 50 chance that Stage 1 will set up in a way conducive to victory. Supposedly, the other two levels are much, much easier.
I believe these are the Action 52 games remaining, BTW:
3) Illuminator
5) Ooze
13) Haunted Halls
15) Sharks
20) Space Dreams
22) Spread Fire
24) Micro-Mike
34) Evil Empire
36) Storm Over The Desert
38) They Came...
40) Billy Bob
41) City Of Doom
43) Beeps And Blips
45) Boss
48) Time Warp Tickers
52) Cheetahmen