Games you like/love that have features you hate.
I've been replaying Mega Man 8 for the first time in over a decade and while I like the game,I've always felt it was one of the weakest entries in the classic series.
While I still believe this to be true,this game is a lot better than its' reputation and I am definitely enjoying my replay of it.
Anyway,to my topic....while I really like the game.....I hate the snowboard portions of the game.
Hate. Them.
I also hate the speeder bike portions in the X series.
So....what beloved games have features like this that you hate?
While I still believe this to be true,this game is a lot better than its' reputation and I am definitely enjoying my replay of it.
Anyway,to my topic....while I really like the game.....I hate the snowboard portions of the game.
Hate. Them.
I also hate the speeder bike portions in the X series.
So....what beloved games have features like this that you hate?
Comments
Multiple shooters - The Gradius syndrome
Too many to name - Games with intro screens/dialog screens you can't skip past easily.
Too many to name - Games with intro screens/dialog screens you can't skip past easily.
Yeah, this really bugs me as well!
I hate the snot level in Earthworm Jim. Just aggravating and not fun.
Yeah, that's true. Love Earthworm Jim and everything about the game...except for that stage.
One Hit Deaths
Snapping cameras
Quick time events. (For example, Tomb Raider Anniversary is one of my favorite games of all time, but I hate, hate, hate the quick time events in that game, and I hate that the last controllable action in the game is a quick time event).
Any water level in a Sonic game.
The controls are really bad and the levels are typically too small to accurately sustain the vehicles for meaningful missions. The worst is the balloon mission at the Slam City Jam. That thing is uncontrollable. A close second is the leaf blower in Vancouver. I'd say the best is anything involving a gardener/security cart, which is in San Diego, it's almost passable.
I get "why" they did it, and it's a neat feature in theory, but it was executed very poorly. It was clearly an afterthought and was shoehorned into the game.
Thankfully, many of them can be skipped (unless you're going for 100%, than good luck).
The pause delay in 007 on N64. When you press pause, you really take a second to look down at your wristwatch. In that second delay you can be hit by incoming bullets.
Ugh, the worst. If there was such a thing as patch updates to games back then, I guarantee that would've been done away with in patch 1.1.
Also, TDIRunner said it above and I absolutely agree...I can't stand 99% of quick-time events. There are some really fantastic games that would be near perfection if they just removed the bloody QTEs. The irony, I think, is that the original intent of QTEs was to make the player feel greater tension (and thus, more immersion) but they do completely the opposite for me. Nothing takes me out of a good game like shoving in random "Press 'A' to not die" bulls***.
Time limits that are so precise, that a single mistake will cause you to fail.
Quick time events. (For example, Tomb Raider Anniversary is one of my favorite games of all time, but I hate, hate, hate the quick time events in that game, and I hate that the last controllable action in the game is a quick time event).
Any water level in a Sonic game.
Good points, I hate QTE too, and I also dread water levels in any game. Mario, TMNT, anything!
Any NES game with long passwords.
RPGs with unknown "points of no-return" for example - I am playing Lunar SSC and I am now trapped in the last area and don't have enough items to finish the game (someone please tell me I am wrong about this).
"points of no-return"
These...
Any game that can get locked in an "unwinnable state" and force you to start over from the beginning. Especially long games like RPGs and adventure games. Many early Sierra titles were guilty of this.
"Oops! You were supposed to trade the silver coin to the sleeping beggar for a clove of garlic before you entered this dungeon. Don't have the clove of garlic? Well, then you can't trigger the boss to emerge. What's that? You can't leave the dungeon until you defeat the boss? Well, I'm afraid it sounds like you're screwed."
I hated the buster upgrade in Mega Man X2 and/or X3. The double burst is really frustrating with the delay. I got in the habit of just powering up to the first level and releasing it regardless.
Any game with unskippable cutscenes. GE Wii would be a PERFECT example. Pretty much ruined the game.
The broken rubberbanding in Mario Kart 64.(i.e. when the CPU gets ahead of you but thinks they are behind you and drives twice as fast as you possibly can).
No regional lobbies in Splatoon.
The broken rubberbanding in Mario Kart 64.(i.e. when the CPU gets ahead of you but thinks they are behind you and drives twice as fast as you possibly can).
This reminds me of the rubberbanding I hate in games like NFL Blitz. I normally like those type games but HATE the rubberbanding. It penalizes you for being really good at the game which is complete garbage.
I also like Kid Icarus for the nes but hate that if you get turned into an eggplant you have to find the healing room or else you'll never change back.
The pause delay in 007 on N64. When you press pause, you really take a second to look down at your wristwatch. In that second delay you can be hit by incoming bullets.
I am glad someone else found this to be annoying! I am not alone!
I remember wondering why Bond would just admire his watch in the middle of all the action. It felt like forever as the watch was slowly zoomed in on.
RPGs with random battles.
Did you just make a joke Alex?