JRPGs, How Long Is too Long?

Like the title states, what are your thoughts? Usually I find myself saying "as long as possible," but some games drag terribly (Tales of Phantasia, end it now!). Do even good ones suffer from this, regardless of how engaging they are? Some of my favorites end before I can get bored of them, so those ones are tough to tell (FFIV for instance). Let's just say a homebrew RPG arrived on your doorstep, what would you feel to be an appropriate length   ?
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Comments

  • I think a 30-40 hour campaign is pretty safe for a JRPG. You could stretch with side-quests and party-building etc for hundreds of hours, but I think 30-40 hours would be a good length for a JRPG story campaign.
  • I think it really really depends on how enjoyable the game is. FF VII at about 70-80 was great in my opinion. But NiNoKuni I was fed up after about 20 hours. I took a great effort on my part to plough through to finish it.
  • Anything that clocks in at 80-160 hours (examples - Dragon Quest VII and VIII, Ni no Kuni) ... these are definitely too long. Even 60 hours can make an RPG feel like it has serious pacing issues. I actually prefer 30-40 hour campaigns with post-final-boss-endgame optional content that can last as long as you want it to. 
  • I think 50-60 max.
  • I agree on the 30-40 hour mark. But I do like when a campaign is 30-40 then there is lots of extras that can drag it to 50-60+.
  • This thread needs more pole.. err, poll.



     
  • 30-40 definitely seems to hit that sweet spot. Once upon a time I would've said the longer the better and an 80 hour RPG would be too short but nowadays even 40 is long for me. By example I'd say FF6 is the perfect length.
  • I think it depends on how effectively the game is subdivided into chapters, and whether it has some kind of quest journal.



    With minimal subdivision of "chapters" and no journal, 30 - 40 hours is probably pushing "comfortable" in terms of having the momentum to get through the game without losing track of progress.



    With a good quality quest journal and some kind of map-tie-in, I think you could easily double that without losing too many people before the end.
  • I'd personally say that about 50hrs is what I like to see.



    If I can put in 8 hrs of gaming in a week (which is generous as of late), then I'm going to get at least 6 weeks of enjoyment/play. Past that point, it starts to turn into just 'play' without the 'enjoyment'.





    Now, back when I played through LoD, FF7, FF9, etc, I was able to spend a lot more time playing. I still probably finished those in 6 weeks, but at about 12-15 hrs of play per week.

  • Originally posted by: Br81zad



    This thread needs more pole.. err, poll.



     



    I tried to add a pole once, but failed. Did the above poll post, or am I just not able to see it?


  • Originally posted by: OpticalAmbush



    I agree on the 30-40 hour mark. But I do like when a campaign is 30-40 then there is lots of extras that can drag it to 50-60+.

    Sums up my feelings exactly.



     
  • Originally posted by: SoleGooseProductions

     
    Originally posted by: Br81zad



    This thread needs more pole.. err, poll.



     



    I tried to add a pole once, but failed. Did the above poll post, or am I just not able to see it?

     

    Polls are a bit more intuitive on the vintage.nintendoage.com site if you want to edit there?
  • Depends on the console generation the RPG is on. I really have a hard time completing RPGs that are longer than 40 hours on the PS1 or older.



    PS2 and newer, I typically enjoy RPGs that are in the 40-60 hour ballpark, and if it's really immersive (Xenoblade, Mass Effect, Disgaea), 100+ hours.

  • Originally posted by: jonebone




    Originally posted by: SoleGooseProductions

     

    Originally posted by: Br81zad



    This thread needs more pole.. err, poll.



     



    I tried to add a pole once, but failed. Did the above poll post, or am I just not able to see it?

     

    Polls are a bit more intuitive on the vintage.nintendoage.com site if you want to edit there?



    Man, I'm on vintage (always). I see nothing.


  • Originally posted by: cirellio

    Anything that clocks in at 80-160 hours (examples - Dragon Quest VII and VIII, Ni no Kuni) ... these are definitely too long. Even 60 hours can make an RPG feel like it has serious pacing issues. I actually prefer 30-40 hour campaigns with post-final-boss-endgame optional content that can last as long as you want it to. 




    Ni no Kuni and DQ8 are only over 30 hours if you go for everything. My first playthrough of both were about 45 to 60 hours because I wanted to try to get some of the more powerful stuff, but past that, neither are terribly long - only the post game stuff.
  • I'm not a big RPG guy and that is almost entirely due to the time commitment, when I don't have tons of free time to begin with. For me if an RPG is more then 25 hours, I have a hard time justifying giving it the time, especially when the hours pile up due to excessive grinding and story fluff. I'd rather have a game where there is a solid battle system with strategy, where if I lose to a boss my first thought is what could I have done differently rather then gotta grind. That's not to say the story and characters can't be detailed, just that it should be focused. I know I'm in the minority with my time but Chrono Trigger did it, and it's considered one of the greatest RPGs ever made.

    Edit: looks like a lot of people saying 30-40 so maybe I'm actually not that far off. I say around 25 but if it's a little more I will continue on if it's agood game.

    Edit2: Paper Mario 1&2, Earthbound, Sweet Home, Undertale, and South Park SOT are all 30 hours or less (a couple even close to 10 hours) and I'd argue they're all great games
  • For me it depends. If I am truly enjoying the game,then I don't really care how many hours I spend. I spent a ton of time on DQ 7 and 8 and it didn't bother me at all. I loved every minute of the main quests as well as the side quests.



    So I would say that the time doesn't matter as long as the clues are not cryptic,which can bog the game down,and the main quest and side quests are not tedious.
  • I think as long as its engaging and the story and/or gameplay keeps you coming back to play more then the length doesnt matter.
  • It's all about the story, characters, and gameplay. At least one needs to be great to really immerse yourself in. If there's just one, anything from 25-40 hours is good. Ideally, it's all three, and then the game can go for much longer, but that is obviously much easier said than done.



    Examples:

    Chrono Trigger has story, characters, and gameplay. It's all there, and it's wonderful. Yes, the game is short (20-25 hours), but because of the New Game+ and multiple endings, you keep coming back to sink more time into it. I would have loved for it to go on longer, but the post-game extras definitely helped make up for that.



    Final Fantasy III/VI has all three as well for the first half. I really found the story to drag in the second half, so I didn't enjoy the World of Ruin as much. Still, a fantastic game with an immensely satisfying ending, which tied it all together and made me want to play it again.



    Secret of Mana has really good gameplay, but I didn't find the story or characters to be particularly memorable. Still, I wanted to keep playing because it was just fun to play. When it ended, I was done, though. I didn't want to go back right away.



    Lufia and the Fortress of Doom has really good characters. The gameplay is basic and is functionable, which is just fine. The story is also pretty simple, but it has a great twist that I loved. The ending was great, especially right before the credits roll. Made me content, and I was satisfied to put it away for a while.



    So, I guess to sum up, it's about getting at least one thing right. If it's story or characters, tie it together with a solid ending. And, while it's not really addressed, I can't stress enough how important music can be. A great piece, especially at the end, can really connect you with the characters/story, helping you to reflect on the journey.
  • All these different developers showing off how long their JRPGs are all the time. A few hours does it for me, something enjoyable, no long term commitment, but enough to have me come back for more. lol
  • 40-50 is pretty solid for the main story, maybe an extra 20 or so for extras as an option.
  • Originally posted by: BertBerryCrunch

    I'm not a big RPG guy and that is almost entirely due to the time commitment, when I don't have tons of free time to begin with. For me if an RPG is more then 25 hours, I have a hard time justifying giving it the time, especially when the hours pile up due to excessive grinding and story fluff. I'd rather have a game where there is a solid battle system with strategy, where if I lose to a boss my first thought is what could I have done differently rather then gotta grind. That's not to say the story and characters can't be detailed, just that it should be focused. I know I'm in the minority with my time but Chrono Trigger did it, and it's considered one of the greatest RPGs ever made.

    Edit: looks like a lot of people saying 30-40 so maybe I'm actually not that far off. I say around 25 but if it's a little more I will continue on if it's agood game.




    The problem with 25 hours is a "traditional" jrpg is turn based, and probably 60-70% of game time is spent in random battles, not leaving a lot of time for story, party development, etc... But somehow Chrono Trigger figured out a perfect blend of combat time and story pacing.

    I will also say I'd must rather play a long RPG on a handheld (DS/3DS/vita) than be anchored to the tv.
  • 15-20 hours for me. More than that and, in most games, I start getting the "What am I doing with my life?" feeling.
  • Originally posted by: aguy

    Originally posted by: BertBerryCrunch

    I'm not a big RPG guy and that is almost entirely due to the time commitment, when I don't have tons of free time to begin with. For me if an RPG is more then 25 hours, I have a hard time justifying giving it the time, especially when the hours pile up due to excessive grinding and story fluff. I'd rather have a game where there is a solid battle system with strategy, where if I lose to a boss my first thought is what could I have done differently rather then gotta grind. That's not to say the story and characters can't be detailed, just that it should be focused. I know I'm in the minority with my time but Chrono Trigger did it, and it's considered one of the greatest RPGs ever made.

    Edit: looks like a lot of people saying 30-40 so maybe I'm actually not that far off. I say around 25 but if it's a little more I will continue on if it's agood game.




    The problem with 25 hours is a "traditional" jrpg is turn based, and probably 60-70% of game time is spent in random battles, not leaving a lot of time for story, party development, etc... But somehow Chrono Trigger figured out a perfect blend of combat time and story pacing.




    that's what I'm saying. If Chrono can do it, so can anybody else. I understand it's not easy to accomplish considering the lack of other examples but it certainly is possible and whoever can accomplish that gets mad respect from me
  • More important than "length" to me is "pacing" and general fun-factor. A game with a good story and game play mechanics that is paced well can keep me absorbed for 40, 50, 60 hours or more, while even a 20-hour campaign can feel like a chore if there characters and story aren't interesting, the game play isn't rewarding or if it feels like too much of a grind to reach any meaningful advances in the plot.



    If I had to pick an ideal number of hours for a solid, fun RPG, I'd say somewhere around 20-30 hours for the main storyline, with the option of another 10-20 hours of subplots/scavenger hunting.
  • I like 'em long. If it's good enough to where I'm actually into it I don't want the immersion to end too quickly. I'm also definitely one to take my time playing through even on subsequent playthroughs. I like my RPG experiences to be 70+ hours for sure. Don't know what that translates into for someone moving through quickly.
  • Just a heads up, DQ VIII is free on Amazon app store right now.



    https://www.amazon.com/gp/product/?ie=UTF8&ASIN=B01IQTL1JA&ref=mas_ty
  • Originally posted by: hammerfestus



    I like 'em long.





    Someone take this to the quoted out of context thread.
  • Originally posted by: Quazonk

     
    Originally posted by: hammerfestus



    I like 'em long.





    Someone take this to the quoted out of context thread.

    Lol.  I probably could've also mentioned how I like 'em hard.

     
  • Originally posted by: Quazonk

    Originally posted by: hammerfestus



    I like 'em long.





    Someone take this to the quoted out of context thread.



    got ya covered zonk 
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