Needlessly confusing maze levels in games
Imagineering for the NES seems to be the king of the 'where the fuck do I go?!' games. You know the type im talking about, where you have to go a certain way in order to reach the end... usually the last level. Not talking about Metroidvania style games like Ghoul School. Whats the worst? Since im all about the NES im gonna think of a few that fit this description:
Bart Vs. The Space Mutants (last level)
Bart Meets Radioactive Man (last level)
Attack of the Killer Tomatoes (last real level)
Cowboy Kid (last level)
Indiana Jones and the Last Crusade Taito (castle)
Gargoyle Quest 2 (mirror room)
Star Wars (a couple of them)
WURM (any platforming level but they're not too complicated)
Add some other non-NES games.
Out of these... im gonna go with Cowboy Kid and Indiana Jones.
Bart Vs. The Space Mutants (last level)
Bart Meets Radioactive Man (last level)
Attack of the Killer Tomatoes (last real level)
Cowboy Kid (last level)
Indiana Jones and the Last Crusade Taito (castle)
Gargoyle Quest 2 (mirror room)
Star Wars (a couple of them)
WURM (any platforming level but they're not too complicated)
Add some other non-NES games.
Out of these... im gonna go with Cowboy Kid and Indiana Jones.
Comments
Famicom Transformers has a pretty brutal follow the right path or it loops level.
In Dragon Warrior II, the cave before Rhone is a frustrating maze filled with deadly enemies. If you don't choose the correct path, it loops back to the beginning.
Yeah, but didn't we all have the fold out maps from the Nintendo Power promo?
In Dragon Warrior II, the cave before Rhone is a frustrating maze filled with deadly enemies. If you don't choose the correct path, it loops back to the beginning.
Yeah, but didn't we all have the fold out maps from the Nintendo Power promo?
I think it was only on the mail-away map.
In Dragon Warrior II, the cave before Rhone is a frustrating maze filled with deadly enemies. If you don't choose the correct path, it loops back to the beginning.
Yeah, but didn't we all have the fold out maps from the Nintendo Power promo?
I think it was only on the mail-away map.
It may well have been a separate mail-away, but I know my parents gave me the envelope with the maps shortly after the NP Dragon Warrior promo happened.
At the time, I assumed it all went together (that is, you get a free copy of DW1 and they gave you the promo material to get you pumped about the sequel)
Legacy of the wizard, the whole game
with the exception of a couple sections, the progression through most of each dungeon is fairly linear.
Myst when you ride the rail cart. I drew a map for that section on printer paper in the late nineties.
It's been awhile, but I thought there were audio cues for when you were on the right path.
I do remember jotting down the directions so if I revisted it I could breeze through it. I hated having to go back to the Selenitic Age because that ride took so damn long.
Attack of the Killer Tomatoes
I didnt find the last stage to be the most confusing, I though that the 3rd lab stage to be the most confusing. Took me awhile to figure out that you have to invert gravity and go up a vent shaft. But I do agree that the final, final stage is a maze.
Lord of the Rings Vol. 1, the whole game
And yet I wanted volumes 2 & 3
Originally posted by: ne$_pimp
Originally posted by: guitarzombie
Attack of the Killer Tomatoes
I didnt find the last stage to be the most confusing, I though that the 3rd lab stage to be the most confusing. Took me awhile to figure out that you have to invert gravity and go up a vent shaft. But I do agree that the final, final stage is a maze.
Yeah, but I wanted to add it because I just got it and beat it within the day I got it. It was fairly easy, but that game was made by Imagineering and it reminded me of 'Oh an imagineering game, its gonna have a maze level' so it sparked the idea for this thread.
BTW I forgot about Monster Party... that 7th level is hell! Totally what I was going for. Also Uninvited has another maze section like that.
Games where the whole game is confusing (AHEM Goonies 2) I wasn't really looking for. Mostly just levels where they added a maze thing just to extend the game and make it needlessly difficult or you need a map for.
Skate or Die 2's final level is a tire fire - and while I like it personally, the fireberry maze in Kyrandia 1 is notorious, so much so that they made light of it in the sequel.
I was going to mention this thinking no one would! I drew a map on graph paper for that maze.
Originally posted by: nicktendo
Originally posted by: winterion
Skate or Die 2's final level is a tire fire - and while I like it personally, the fireberry maze in Kyrandia 1 is notorious, so much so that they made light of it in the sequel.
I was going to mention this thinking no one would! I drew a map on graph paper for that maze.
I found out that Skate or Die and Ski or Die were both ported from PC games, or at least released on the PC first. And Skate or Die 2 was NES exclusive I believe which is why its very different from the first one.
Skate or Die 2's final level is a tire fire - and while I like it personally, the fireberry maze in Kyrandia 1 is notorious, so much so that they made light of it in the sequel.
I was going to mention this thinking no one would! I drew a map on graph paper for that maze.
Yeah, I played the whole trilogy as a kid. Loved 'em. Criminally under-the-radar compared to Sierra and Lucas entries. Great visuals, sound, dialog, and user interface.
Myst when you ride the rail cart. I drew a map for that section on printer paper in the late nineties.
It's been awhile, but I thought there were audio cues for when you were on the right path.
I do remember jotting down the directions so if I revisted it I could breeze through it. I hated having to go back to the Selenitic Age because that ride took so damn long.
Yeah - there were, but it wasn't a lot of fun the first time through. Thankfully, the game was nice enough to come with a notebook and encourage its use, so good note-taking habits simplify it going forward.
I know there's some kinda rng involved in which sewer that thing will appear in, but man is it frustrating navigating through what are, by far the toughest sewers in the game, just to find an empty room.
Originally posted by: DarTHBalLs305
TMNT 1, Hangar area before the Technodrome.
I know there's some kinda rng involved in which sewer that thing will appear in, but man is it frustrating navigating through what are, by far the toughest sewers in the game, just to find an empty room.
TMNT 1 isn't really a maze because you will always get to the end and you can see what room you're in. The only thing is that some rooms are MUCH harder than others.
Also about Faria, i wouldn't know. I sleep thru RPGs
Myst when you ride the rail cart. I drew a map for that section on printer paper in the late nineties.
It's been awhile, but I thought there were audio cues for when you were on the right path.
I do remember jotting down the directions so if I revisted it I could breeze through it. I hated having to go back to the Selenitic Age because that ride took so damn long.
Yeah - there were, but it wasn't a lot of fun the first time through. Thankfully, the game was nice enough to come with a notebook and encourage its use, so good note-taking habits simplify it going forward.
I don't think I knew about these audio cues, not sure how I missed them. I built an entire map from trial and error. I remember I got to the underwater rail car in Riven and gave up on that one. I've always thought about revisitng it. Did Riven ever come out on a console?