Project AM2R *Metroid II Remake* count down

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  • Originally posted by: arch_8ngel



    I played A TON of Metroid 2 as a kid, to the point that I could beat that game in 2 hours, consistently.



    And I've replayed Metroid 2 within the last 6 months, so the general layout of the game and Metroid locations were fresh in my mind.





    So 6 hours was me taking in the scenery and making sure I found everything.    



     

    Makes sense.  I actually only last played Metroid 2 when it was originally released for the Game Boy way back in the early 90's!  I even still have that actual copy of the game.  So as you can imagine this was very much like a fresh first playthrough for me.  The only thing I recognized was the starting area with the ship, the Metroid battles, and the game mechanic of the water/lava receding as you defeat them.  The level design I needed to relearn, and I can hardly tell what is the new content they added in this remake.



     
  • Originally posted by: Meteor_of_War

     
    Originally posted by: arch_8ngel



    I played A TON of Metroid 2 as a kid, to the point that I could beat that game in 2 hours, consistently.



    And I've replayed Metroid 2 within the last 6 months, so the general layout of the game and Metroid locations were fresh in my mind.





    So 6 hours was me taking in the scenery and making sure I found everything.    



     

    Makes sense.  I actually only last played Metroid 2 when it was originally released for the Game Boy way back in the early 90's!  I even still have that actual copy of the game.  So as you can imagine this was very much like a fresh first playthrough for me.  The only thing I recognized was the starting area with the ship, the Metroid battles, and the game mechanic of the water/lava receding as you defeat them.  The level design I needed to relearn, and I can hardly tell what is the new content they added in this remake.



     



    There are two new major zones in the remake, but the "major" regions that were unnamed in Metroid 2 but named in AM2R are largely the same.

    Not identical, but VERY similar.



    The main difference I noted, right away, was the removal of the energy and missile recharge spots in favor of getting restoration from every save point.

    That actually made the game considerably easier, since needing to backtrack to safe charge spots could become a real chore mid-game once you start fighting Zetas repeatedly (or fighting the batch of Omegas in the nest region).



    Some of that is made up for by making the Metroids, themselves, MUCH MUCH harder to kill than they were in the GB game.



    They are all "smarter" about protecting their vulnerabilities, they are all faster, they are all stronger, and your only real counterbalance is the fact that you have relatively little excuse to get into the fights with low energy, AND you have some super missiles at your disposal.

     
  • As much as I love the Metroid series, I could never really get into Metroid 2, for many reasons. However, from what I've read here, especially arch_8angel's comments above tell me I would probably love this version if I ever get a chance to play it.  It sounds like all of the minor things that I didn't like about the game are either gone or revised in the remake.
  • Originally posted by: arch_8ngel



    There are two new major zones in the remake, but the "major" regions that were unnamed in Metroid 2 but named in AM2R are largely the same.

    Not identical, but VERY similar.



    The main difference I noted, right away, was the removal of the energy and missile recharge spots in favor of getting restoration from every save point.

    That actually made the game considerably easier, since needing to backtrack to safe charge spots could become a real chore mid-game once you start fighting Zetas repeatedly (or fighting the batch of Omegas in the nest region).



    Some of that is made up for by making the Metroids, themselves, MUCH MUCH harder to kill than they were in the GB game.



    They are all "smarter" about protecting their vulnerabilities, they are all faster, they are all stronger, and your only real counterbalance is the fact that you have relatively little excuse to get into the fights with low energy, AND you have some super missiles at your disposal.

     

    Thanks for the incite. 



    I'm considering selling off my copy of Metroid 2 now that we have this remake.  I honestly don't think I will ever play the original again because of it.  I'm not actively collecting for original Game Boy anyways, I think its actually the only game I have left for it might as well sell or trade it to get something else.



    Probably add it to my seller's thread here soon.



     
  • Originally posted by: TDIRunner



    As much as I love the Metroid series, I could never really get into Metroid 2, for many reasons. However, from what I've read here, especially arch_8angel's comments above tell me I would probably love this version if I ever get a chance to play it.  It sounds like all of the minor things that I didn't like about the game are either gone or revised in the remake.

    The "problem" with Metroid 2, in its original form, is that it is EXTREMELY claustrophobic.



    The game is designed for the much smaller pixel-field of the GB, but makes Samus "full sized", along with the enemies.

    Everything you do is in tight quarters, and it makes the wide-open spaces challenging to explore and memorize, since you can't see "the big picture" all at once (and no in-game map, either).







    "Zooming out" and giving this game full-scale resolution for a 2D metroid game makes a HUGE difference in the feel and the enjoyment of the exploration, IMO.



    Add the map, the advanced move set from the later games, etc, and the whole thing just "feels right".









    It's hard to give AM2R the praise it deserves without sounding like a fanboy/zealot.



    Though I am replaying Super Metroid right now, and I think I'd revisit my earlier comparison and simply say they are "on par" with each other, rather than Am2R potentially being genuinely "better".



    I really prefer the world of Zebes, and that layout to what Metroid 2 gave us with SR388.

    But the controls in AM2R are considerably more mature in their design, and "just make sense" from a standpoint of what Samus would be capable of (i.e. ledge grabbing, for one).
  • I'm planning to replay Super Metroid soon now too, and my main concern was the controls feeling like taking a step backwards compared to the newer refined controls of AM2R and playing with the awesome PS4 controller which I love.



    Actually now that I think of it I really should have broke out the retro USB cable and used my SNES controller for this game. Damn, oh well.
  • Originally posted by: Meteor_of_War



    I'm planning to replay Super Metroid soon now too, and my main concern was the controls feeling like taking a step backwards compared to the newer refined controls of AM2R and playing with the awesome PS4 controller which I love.



    Actually now that I think of it I really should have broke out the retro USB cable and used my SNES controller for this game. Damn, oh well.

    It hasn't been so bad, actually.



    I could never consistently do the wall jump on Super Metroid, as a kid, but after using it so much in AM2R I am having no issues, at all.



     
  • Originally posted by: arch_8ngel





    I really prefer the world of Zebes, and that layout to what Metroid 2 gave us with SR388.

    But the controls in AM2R are considerably more mature in their design, and "just make sense" from a standpoint of what Samus would be capable of (i.e. ledge grabbing, for one).

    Ledge grabbing in Super Metroid would be awesome. 



     
  • Originally posted by: TDIRunner

     
    Originally posted by: arch_8ngel





    I really prefer the world of Zebes, and that layout to what Metroid 2 gave us with SR388.

    But the controls in AM2R are considerably more mature in their design, and "just make sense" from a standpoint of what Samus would be capable of (i.e. ledge grabbing, for one).

    Ledge grabbing in Super Metroid would be awesome. 



     

    It really is a step backward not to have it.



    The other awesome part of AM2R was the ability to re-engage spin jumping mid-air. 

    I don't remember that being possible in any of the other games.



    And while it PHYSICALLY doesn't make sense, it FEELS nice and lets you recover reasonably from control-input errors.



     
  • I remember reading someone in here got a snes controller to work with this game using one of the ports of a retro usb adapter. I tried both ports on mine but the game isn't recognizing it. Any ideas?
  • Originally posted by: Meteor_of_War



    I remember reading someone in here got a snes controller to work with this game using one of the ports of a retro usb adapter. I tried both ports on mine but the game isn't recognizing it. Any ideas?



    The game probably only innately recognizes "x-input" devices, that is, USB controls that appear as Xbox controllers.



    The USB converters for the SNES controllers are probably "d-input" which I think is the classical generic USB input device coding.



    What you need to do is download a keyboard mapping program and use that to tie the SNES buttons to the matching keyboard inputs.

     
  • Originally posted by: arch_8ngel

    Originally posted by: Meteor_of_War



    I remember reading someone in here got a snes controller to work with this game using one of the ports of a retro usb adapter. I tried both ports on mine but the game isn't recognizing it. Any ideas?



    The game probably only innately recognizes "x-input" devices, that is, USB controls that appear as Xbox controllers.



    The USB converters for the SNES controllers are probably "d-input" which I think is the classical generic USB input device coding.



    What you need to do is download a keyboard mapping program and use that to tie the SNES buttons to the matching keyboard inputs.

     





    Thanks. So there is more to it then. I only remembered someone saying they simply used the 2nd input of the usb adapter. In that case I think I'll just pass on it, at least until later when i feel like doing a second playthrough. Just don't feel like messing with it right now.
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