It's possible to print the encoded strips if your printer is good enough. I don't know if they had to be, but my prints were longer than an actual card (kinda improves the resolution).
I wish I could find my eReader cards. I still have the device but I have no idea where the actual cards are, which is weird considering I have all my Pokemon/Star Wars/Baseball cards in binders.
Another caveat is that ereader cards are region-coded to Japanese or non-Japanese. Although any reader works on any GBA, you need the correct unit to scan them.
Just cover the stamp and envelope. Not really interested in selling on eBay for $4.xx minus eBay and PayPal fees so how about $1 to cover the stamp and envelope? Actually, let me look around some more to see if I have an extra Urban Champion.
Edit: no extra Urban Champion but I do have an extra Mario Bros. Anyway, don't worry about the $1. It's the least I can do for another NintendoAge-er.
Side question, had anyone ripped/dumped this data from these cards and posted the data? Seems like an easy device to hack so you could possibly send the data over a modded reader.
Side question, had anyone ripped/dumped this data from these cards and posted the data? Seems like an easy device to hack so you could possibly send the data over a modded reader.
IGN reported on a project a long time ago where someone made software to print codes that were copied digitally somehow. All you have to do it write a program that loads over the link port and reads cards, exactly like two linked GBAs were meant to do. I downloaded the software way back then and tested a few printed strips on my laser printer and it worked but I never cared enough to build a PC to GBA link cable.
They even injected other NES games into the NES emulator, so it sounds like it was reversed somewhat.
Side question, had anyone ripped/dumped this data from these cards and posted the data? Seems like an easy device to hack so you could possibly send the data over a modded reader.
IGN reported on a project a long time ago where someone made software to print codes that were copied digitally somehow. All you have to do it write a program that loads over the link port and reads cards, exactly like two linked GBAs were meant to do. I downloaded the software way back then and tested a few printed strips on my laser printer and it worked but I never cared enough to build a PC to GBA link cable.
They even injected other NES games into the NES emulator, so it sounds like it was reversed somewhat.
That is pretty wild.
Was there any detailed breakdown of what the capabilities were?
"Homebrew" e-Reader cards seem like a pretty cool way to upgrade an LE release, for instance.
Side question, had anyone ripped/dumped this data from these cards and posted the data? Seems like an easy device to hack so you could possibly send the data over a modded reader.
IGN reported on a project a long time ago where someone made software to print codes that were copied digitally somehow. All you have to do it write a program that loads over the link port and reads cards, exactly like two linked GBAs were meant to do. I downloaded the software way back then and tested a few printed strips on my laser printer and it worked but I never cared enough to build a PC to GBA link cable.
They even injected other NES games into the NES emulator, so it sounds like it was reversed somewhat.
That is pretty wild.
Was there any detailed breakdown of what the capabilities were?
"Homebrew" e-Reader cards seem like a pretty cool way to upgrade an LE release, for instance.
Yaaaas! I wonder what the RAM limitation is. I mean, I know the cards can only hold so much data, but if you can stream the data to the device, how much memory can it hold. Would be interesting to see an 256Kb cart running on this thing. O_o
Side question, had anyone ripped/dumped this data from these cards and posted the data? Seems like an easy device to hack so you could possibly send the data over a modded reader.
IGN reported on a project a long time ago where someone made software to print codes that were copied digitally somehow. All you have to do it write a program that loads over the link port and reads cards, exactly like two linked GBAs were meant to do. I downloaded the software way back then and tested a few printed strips on my laser printer and it worked but I never cared enough to build a PC to GBA link cable.
They even injected other NES games into the NES emulator, so it sounds like it was reversed somewhat.
That is pretty wild.
Was there any detailed breakdown of what the capabilities were?
"Homebrew" e-Reader cards seem like a pretty cool way to upgrade an LE release, for instance.
Yaaaas! I wonder what the RAM limitation is. I mean, I know the cards can only hold so much data, but if you can stream the data to the device, how much memory can it hold. Would be interesting to see an 256Kb cart running on this thing. O_o
I never owned an eReader, but I thought that each game was on multiple cards, sort of like how classical "punch cards" worked in early computer programming.
So you could span numerous cards with the game, I would think, without somehow needing to stream data directly to the device.
That said, I wonder how tough it would be to "improve" an E-reader to handle even larger games with larger sets of cards...
You are correct, but the size of games grew significantly over the years. I think initial carts where around 32Kb (that's bits, not bytes) and by the end of life for the NES some games were pushing 1Mb (I think one of the Dragon Warriors might have been that large.) Also, I'm not sure if that little device can handle page swapping, so that might limit carts to about 64Kb. if memory serves me correctly and I'm guessing that's probably 16 cards. Still, who wants to swipe 32 or 64 cards just to play a game?
Side question, had anyone ripped/dumped this data from these cards and posted the data? Seems like an easy device to hack so you could possibly send the data over a modded reader.
IGN reported on a project a long time ago where someone made software to print codes that were copied digitally somehow. All you have to do it write a program that loads over the link port and reads cards, exactly like two linked GBAs were meant to do. I downloaded the software way back then and tested a few printed strips on my laser printer and it worked but I never cared enough to build a PC to GBA link cable.
They even injected other NES games into the NES emulator, so it sounds like it was reversed somewhat.
That is pretty wild.
Was there any detailed breakdown of what the capabilities were?
"Homebrew" e-Reader cards seem like a pretty cool way to upgrade an LE release, for instance.
I recall that it had very limited support and that some of the NES games had mapper hacks to even work. Air Hockey-e and Mario Party-e did not use the NES emulator, so there were also assets built into the eReader ROM for eReader-native games to utilize. I don't know if anyone ever documented all that though. I recall a lot of the Mario Party-e mini games having easily exploitable play control quirks that I attribute to being constrained to code that fits on one card, but they did look much better than the emulated NES games.
Side question, had anyone ripped/dumped this data from these cards and posted the data? Seems like an easy device to hack so you could possibly send the data over a modded reader.
IGN reported on a project a long time ago where someone made software to print codes that were copied digitally somehow. All you have to do it write a program that loads over the link port and reads cards, exactly like two linked GBAs were meant to do. I downloaded the software way back then and tested a few printed strips on my laser printer and it worked but I never cared enough to build a PC to GBA link cable.
They even injected other NES games into the NES emulator, so it sounds like it was reversed somewhat.
That is pretty wild.
Was there any detailed breakdown of what the capabilities were?
"Homebrew" e-Reader cards seem like a pretty cool way to upgrade an LE release, for instance.
Yaaaas! I wonder what the RAM limitation is. I mean, I know the cards can only hold so much data, but if you can stream the data to the device, how much memory can it hold. Would be interesting to see an 256Kb cart running on this thing. O_o
I never owned an eReader, but I thought that each game was on multiple cards, sort of like how classical "punch cards" worked in early computer programming.
So you could span numerous cards with the game, I would think, without somehow needing to stream data directly to the device.
That said, I wonder how tough it would be to "improve" an E-reader to handle even larger games with larger sets of cards...
NES games and the emulator were loaded completely into memory. eReader-native games utilized resource data in the eReader ROM (fonts, sound effects, etc) so they could do a lot more with a single card. Though each Mario Party-e mini game was its own card, you didn't have to reboot the eReader, so it was definitely possible to stretch native games across many cards.
NES games and the emulator being completely loaded into system RAM means you can remove the eReader entirely and carry your NES game around with you. It was a version of the same emulator used in the Classic NES Series of GBA games but I seem to recall that it didn't have the sleep function. I may be wrong. It doesn't have the Hi-Score function or the 2p single pak GameLink function of the GBA carts for sure though. Not many people know about that either: you could download NES games from another GBA running a Classic NES title. Gameplay was SUPER laggy and Nintendo put stickers on the boxes presumably to hide this feature (never looked under it).
You are correct, but the size of games grew significantly over the years. I think initial carts where around 32Kb (that's bits, not bytes) and by the end of life for the NES some games were pushing 1Mb (I think one of the Dragon Warriors might have been that large.) Also, I'm not sure if that little device can handle page swapping, so that might limit carts to about 64Kb. if memory serves me correctly and I'm guessing that's probably 16 cards. Still, who wants to swipe 32 or 64 cards just to play a game?
Well, I guess I would if given the chance.
Also, NES games had two strips per card, so swipes are double the number of cards.
Comments
But that doesn't mean they can't be damaged in a way that would prevent them from being used again.
If anyone has a pack of urban champion drop me a pm. doesnt have to be sealed loose is fine....
just checked my collection and realized DK3 and the air hockey card were also unchecked. if anyone wants to let them go
i have my cards stored in a binder in baseball card pages. i think i am missing a couple games,
If anyone has a pack of urban champion drop me a pm. doesnt have to be sealed loose is fine....
just checked my collection and realized DK3 and the air hockey card were also unchecked. if anyone wants to let them go
I've got a few:
https://i.imgur.com/w6U8FAV.jpg
Just cover the stamp and envelope. Not really interested in selling on eBay for $4.xx minus eBay and PayPal fees so how about $1 to cover the stamp and envelope? Actually, let me look around some more to see if I have an extra Urban Champion.
Edit: no extra Urban Champion but I do have an extra Mario Bros. Anyway, don't worry about the $1. It's the least I can do for another NintendoAge-er.
Side question, had anyone ripped/dumped this data from these cards and posted the data? Seems like an easy device to hack so you could possibly send the data over a modded reader.
IGN reported on a project a long time ago where someone made software to print codes that were copied digitally somehow. All you have to do it write a program that loads over the link port and reads cards, exactly like two linked GBAs were meant to do. I downloaded the software way back then and tested a few printed strips on my laser printer and it worked but I never cared enough to build a PC to GBA link cable.
They even injected other NES games into the NES emulator, so it sounds like it was reversed somewhat.
Whoops.
Side question, had anyone ripped/dumped this data from these cards and posted the data? Seems like an easy device to hack so you could possibly send the data over a modded reader.
IGN reported on a project a long time ago where someone made software to print codes that were copied digitally somehow. All you have to do it write a program that loads over the link port and reads cards, exactly like two linked GBAs were meant to do. I downloaded the software way back then and tested a few printed strips on my laser printer and it worked but I never cared enough to build a PC to GBA link cable.
They even injected other NES games into the NES emulator, so it sounds like it was reversed somewhat.
That is pretty wild.
Was there any detailed breakdown of what the capabilities were?
"Homebrew" e-Reader cards seem like a pretty cool way to upgrade an LE release, for instance.
Side question, had anyone ripped/dumped this data from these cards and posted the data? Seems like an easy device to hack so you could possibly send the data over a modded reader.
IGN reported on a project a long time ago where someone made software to print codes that were copied digitally somehow. All you have to do it write a program that loads over the link port and reads cards, exactly like two linked GBAs were meant to do. I downloaded the software way back then and tested a few printed strips on my laser printer and it worked but I never cared enough to build a PC to GBA link cable.
They even injected other NES games into the NES emulator, so it sounds like it was reversed somewhat.
That is pretty wild.
Was there any detailed breakdown of what the capabilities were?
"Homebrew" e-Reader cards seem like a pretty cool way to upgrade an LE release, for instance.
Yaaaas! I wonder what the RAM limitation is. I mean, I know the cards can only hold so much data, but if you can stream the data to the device, how much memory can it hold. Would be interesting to see an 256Kb cart running on this thing. O_o
Side question, had anyone ripped/dumped this data from these cards and posted the data? Seems like an easy device to hack so you could possibly send the data over a modded reader.
IGN reported on a project a long time ago where someone made software to print codes that were copied digitally somehow. All you have to do it write a program that loads over the link port and reads cards, exactly like two linked GBAs were meant to do. I downloaded the software way back then and tested a few printed strips on my laser printer and it worked but I never cared enough to build a PC to GBA link cable.
They even injected other NES games into the NES emulator, so it sounds like it was reversed somewhat.
That is pretty wild.
Was there any detailed breakdown of what the capabilities were?
"Homebrew" e-Reader cards seem like a pretty cool way to upgrade an LE release, for instance.
Yaaaas! I wonder what the RAM limitation is. I mean, I know the cards can only hold so much data, but if you can stream the data to the device, how much memory can it hold. Would be interesting to see an 256Kb cart running on this thing. O_o
I never owned an eReader, but I thought that each game was on multiple cards, sort of like how classical "punch cards" worked in early computer programming.
So you could span numerous cards with the game, I would think, without somehow needing to stream data directly to the device.
That said, I wonder how tough it would be to "improve" an E-reader to handle even larger games with larger sets of cards...
Well, I guess I would if given the chance.
Side question, had anyone ripped/dumped this data from these cards and posted the data? Seems like an easy device to hack so you could possibly send the data over a modded reader.
IGN reported on a project a long time ago where someone made software to print codes that were copied digitally somehow. All you have to do it write a program that loads over the link port and reads cards, exactly like two linked GBAs were meant to do. I downloaded the software way back then and tested a few printed strips on my laser printer and it worked but I never cared enough to build a PC to GBA link cable.
They even injected other NES games into the NES emulator, so it sounds like it was reversed somewhat.
That is pretty wild.
Was there any detailed breakdown of what the capabilities were?
"Homebrew" e-Reader cards seem like a pretty cool way to upgrade an LE release, for instance.
I recall that it had very limited support and that some of the NES games had mapper hacks to even work. Air Hockey-e and Mario Party-e did not use the NES emulator, so there were also assets built into the eReader ROM for eReader-native games to utilize. I don't know if anyone ever documented all that though. I recall a lot of the Mario Party-e mini games having easily exploitable play control quirks that I attribute to being constrained to code that fits on one card, but they did look much better than the emulated NES games.
Side question, had anyone ripped/dumped this data from these cards and posted the data? Seems like an easy device to hack so you could possibly send the data over a modded reader.
IGN reported on a project a long time ago where someone made software to print codes that were copied digitally somehow. All you have to do it write a program that loads over the link port and reads cards, exactly like two linked GBAs were meant to do. I downloaded the software way back then and tested a few printed strips on my laser printer and it worked but I never cared enough to build a PC to GBA link cable.
They even injected other NES games into the NES emulator, so it sounds like it was reversed somewhat.
That is pretty wild.
Was there any detailed breakdown of what the capabilities were?
"Homebrew" e-Reader cards seem like a pretty cool way to upgrade an LE release, for instance.
Yaaaas! I wonder what the RAM limitation is. I mean, I know the cards can only hold so much data, but if you can stream the data to the device, how much memory can it hold. Would be interesting to see an 256Kb cart running on this thing. O_o
I never owned an eReader, but I thought that each game was on multiple cards, sort of like how classical "punch cards" worked in early computer programming.
So you could span numerous cards with the game, I would think, without somehow needing to stream data directly to the device.
That said, I wonder how tough it would be to "improve" an E-reader to handle even larger games with larger sets of cards...
NES games and the emulator were loaded completely into memory. eReader-native games utilized resource data in the eReader ROM (fonts, sound effects, etc) so they could do a lot more with a single card. Though each Mario Party-e mini game was its own card, you didn't have to reboot the eReader, so it was definitely possible to stretch native games across many cards.
NES games and the emulator being completely loaded into system RAM means you can remove the eReader entirely and carry your NES game around with you. It was a version of the same emulator used in the Classic NES Series of GBA games but I seem to recall that it didn't have the sleep function. I may be wrong. It doesn't have the Hi-Score function or the 2p single pak GameLink function of the GBA carts for sure though. Not many people know about that either: you could download NES games from another GBA running a Classic NES title. Gameplay was SUPER laggy and Nintendo put stickers on the boxes presumably to hide this feature (never looked under it).
You are correct, but the size of games grew significantly over the years. I think initial carts where around 32Kb (that's bits, not bytes) and by the end of life for the NES some games were pushing 1Mb (I think one of the Dragon Warriors might have been that large.) Also, I'm not sure if that little device can handle page swapping, so that might limit carts to about 64Kb. if memory serves me correctly and I'm guessing that's probably 16 cards. Still, who wants to swipe 32 or 64 cards just to play a game?
Well, I guess I would if given the chance.
Also, NES games had two strips per card, so swipes are double the number of cards.