Played Majora's Mask for the first time
Recently picked up a copy for the 3DS and I haven't been able to put it down. I wish I got my hands on a copy sooner. I found the main quest to be easier and shorter compared to other Zelda games (especially after playing Wind Waker) but I still really enjoyed it. The side-quests make up for this though, some of them are extremely challenging (I only have half the masks so far) and completing them all will certainly take me longer than the main quest. Working to a timeframe added a level of challenge, ensuring that there was enough time to beat a temple and the aftermath as well as completing the side quests. I liked the setting of Termina, especially the Ikana Canyon and Great Bay. The bombers note book was great as I didn't have to write down as much stuff as I normally do to keep track of events.
It felt more in line with the handheld games such as the Oracle games and Link's Awakening rather than Ocarina of Time. Maybe that was just because I was playing it on 3DS. Most of all I enjoyed having a fairy who was helpful and not having to listen to "Hey, Look!".
It felt more in line with the handheld games such as the Oracle games and Link's Awakening rather than Ocarina of Time. Maybe that was just because I was playing it on 3DS. Most of all I enjoyed having a fairy who was helpful and not having to listen to "Hey, Look!".
Comments
If you play the GC version of MM, be sure NOT to have the rumble turned on. Apparently you get the VERY occasional freezing glitch, which is even less likely if you don't use rumble (I personally never use it, I can't stand it).
Never played much of MM, but is the rumble even something you can use compared to Ocarina's Stone of Agony? Because if it's just a rumble feature, then I can live without it (Thanks for the heads up about the occasional glitch!)
Personally I never fell in love with Majora's Mask like I did with Ocarina of Time. It's a decent game, and certainly better than Skyward Sword, but the 3-day mechanic annoys me, there is too much focus on sidequesting, and the only 4 dungeons in the game are not even that good IMO. Still it's a Zelda game so you can hardly go wrong there.
You'll either learn to love the time mechanic, or it will forever be bothersome. There's definitely a larger focus on side quests and less of dungeons; there's no denying that. I look at it as a nice switch-up from the classic LoZ formula. It holds up very well in 2017 IMHO.
Doesn't make my top 5 Zeldas but isn't towards the bottom either. Worth a play for sure.
Personally I never fell in love with Majora's Mask like I did with Ocarina of Time. It's a decent game, and certainly better than Skyward Sword, but the 3-day mechanic annoys me, there is too much focus on sidequesting, and the only 4 dungeons in the game are not even that good IMO. Still it's a Zelda game so you can hardly go wrong there.
You'll either learn to love the time mechanic, or it will forever be bothersome. There's definitely a larger focus on side quests and less of dungeons; there's no denying that. I look at it as a nice switch-up from the classic LoZ formula. It holds up very well in 2017 IMHO.
I appreciate that they tried something different. I actually like it more than Twilight Princess, which felt too much like Ocarina of Time and sort of watered down the whole experience for me. Majora's Mask is great in concept, Termina is a great world, and I love that the game is different from most other Zeldas. But in practice, I find it more tedious than many other Zeldas. I wasn't crazy about it in 2000, and when I replayed it on 3DS in 2015 I hoped I'd end up loving it but it unfortunately didn't happen. I think it's an either love-or-hate kind of game.
Personally I never fell in love with Majora's Mask like I did with Ocarina of Time. It's a decent game, and certainly better than Skyward Sword, but the 3-day mechanic annoys me, there is too much focus on sidequesting, and the only 4 dungeons in the game are not even that good IMO. Still it's a Zelda game so you can hardly go wrong there.
You'll either learn to love the time mechanic, or it will forever be bothersome. There's definitely a larger focus on side quests and less of dungeons; there's no denying that. I look at it as a nice switch-up from the classic LoZ formula. It holds up very well in 2017 IMHO.
I appreciate that they tried something different. I actually like it more than Twilight Princess, which felt too much like Ocarina of Time and sort of watered down the whole experience for me. Majora's Mask is great in concept, Termina is a great world, and I love that the game is different from most other Zeldas. But in practice, I find it more tedious than many other Zeldas. I wasn't crazy about it in 2000, and when I replayed it on 3DS in 2015 I hoped I'd end up loving it but it unfortunately didn't happen. I think it's an either love-or-hate kind of game.
Love-or-hate is correct.
Twilight Princess never did it for me, either. I'd played through it three or four times, too. In all honesty I agree it's tedious as hell. I guess half of it for me is the enjoyment that came along with memorization of when/where to get the masks, etc. I personally fell in love with the game immediately, Christmas 2000.
But something about it and the time concept just annoyed me to death. I gotta give this one another go soon.
http://micro-64.com/reviews/majoramask.shtml
Did any of you read Micro-64's review of Majora's Mask?
http://micro-64.com/reviews/major...
Not bad at all.
Digging your site, dude.
If you play the GC version of MM, be sure NOT to have the rumble turned on. Apparently you get the VERY occasional freezing glitch, which is even less likely if you don't use rumble (I personally never use it, I can't stand it).
Never played much of MM, but is the rumble even something you can use compared to Ocarina's Stone of Agony? Because if it's just a rumble feature, then I can live without it (Thanks for the heads up about the occasional glitch!)
No, I don't believe so. I think there are some grottos in between bushes like in OOT, but it isn't very essential to the game play. Most of the side quests and items are achieved by doing certain tasks at certain times, there aren't too many hidden spots.