RPGs with Indirectly Exploreable Overworlds?

This is a bit specific, but what I am looking for are examples of RPGs with overworlds that are navigated via menus and maps, as opposed to allowing the character to directly traverse the world. I mostly have earlier, 2D console examples in mind, but some 3D ones could be helpful too. I believe that FFX only allowed you to choose locations to fly to (which is why I never played it), and same with KoToR, though that makes sense with planets. As far as 2D ones, I can only think of Jajamaru Gekimaden, which is an action-RPG but it is somewhat similar in style even if the overworld is traverseable to a degree. In other words, I have no good examples at the moment  



I'd also like to find some examples of interesting overworld maps that can be navigated apart from their levels in other genres. SMB3 is an amazing example, and the end lairs of the Mega Man games are good too (they cannot be navigated, but get close). Shovel Knight had a great one as well, if I recall from pictures, but I have not played it to know firsthand. Rescue Rangers did too, now that I think about it. There are a lot more examples of this in NES-era platformers, but most are slipping my mind. This kind of died out in the SNES era, though SMW, Star Fox, and more that I am forgetting kept it.



Strategy games with static maps like Gemfire are not too helpful, though ones like Fire Emblem has are, come to think of it.



Any examples would be help. Thanks!


Comments

  • For RPGs that are navigated via menus and maps, Unlimited Saga comes to mind. Also, most strategy RPGs are this way.
  • Play shovel knight, it's a great game. Some examples (not necessarily good games) are paper Mario: sticker star and color splash.
  • Secret of evermore?
  • Originally posted by: MrWunderful



    Secret of evermore?

    Most irrittating "feature" of that game, IMO  



    For something more modern: 



    Bastion is an action-RPG in that style (i.e. explicitly selectable levels/zones but action-RPG gameplay within the zone)











    For the second question: (i.e. non-RPGs with RPG-style overworlds)



    StarTropics (DW-style overworld between DW-style towns and Zelda-style levels)

    Zelda 2

    Gargoyle's Quest

    Adventure Island 2 and 3 (on NES and GB versions)

    Super Mario Land 2



    Dinocide is an modern Adventure Island clone that uses that mechanic, as well.



    Equinox (with the added nuance of a highly interconnected underworld -- i.e. multiple exits/entrances tied to the overworld map)
  • Skyward Sword had a hub world. You fly over clouds and can "drop off" at certain points to go to the actual overworld which is split into a few different regions.
  • Super Mario RPG's overworld is navigated by a point-to-point map.
  • Shining in the Darkness
  • The Dark Spire (DS) - RPG/Dungeon-crawler
  • Aren't most RPGs like this? Here's an adventure RPG example: Illusion of Gaia.



    Leaving a town/area takes you to a scaling and rotating map where you chose your destination from a menu.
  • Battlemaster on the Sega Genesis is one.
  • Final Fantasy Mystic Quest

    Robotrek

    Legend of Mana

    I think every Ys game I played

    Basically any tactical RPG
  • I think Yggdra Union is like this but it's been foreven since I played it.
  • How about 3d platformers with a hub world? Mario 64, Banjo Kazooie, Donkey Kong 64?
  • Thanks guys, these are some great examples. I usually avoid these types of games since I like overworlds that can be directly navigated. I do need to go back and play Robotrek now though. "Hub world" and "point-to-point" map were some words that I was missing when trying to describe what I am thinking of.






    Originally posted by: arch_8ngel



    ....



    For the second question: (i.e. non-RPGs with RPG-style overworlds)



    ....



    Second question was for non-RPGs with the same type of point-to-point setup as the first question.






    Originally posted by: CZroe



    Aren't most RPGs like this? Here's an adventure RPG example: Illusion of Gaia.



    Leaving a town/area takes you to a scaling and rotating map where you chose your destination from a menu.



    I wouldn't say most, at least among certain developers the preference seemed to be for directly explorable overworlds. Action-RPGs often tend toward the menu system, when they have an overworld at all, since you wouldn't be able to fight otherwise, as opposed to turn-based RPGs where they just carry on the same battle mechanic that they regularly employ for dungeons. Terranigma is one exception to that that I can think of, being an action-RPG with a directly explorable overworld but without battles on it.






    Originally posted by: Brock Landers



    Final Fantasy Mystic Quest

    Robotrek

    Legend of Mana

    I think every Ys game I played

    Basically any tactical RPG



    Which Ys games? I have avoided those like the plague  .





    Anyways, thnaks again. I had forgotten or overlooked many of the ones listed.


















  • Originally posted by: SoleGooseProductions

     
    Originally posted by: arch_8ngel



    ....



    For the second question: (i.e. non-RPGs with RPG-style overworlds)



    ....



    Second question was for non-RPGs with the same type of point-to-point setup as the first question.

     



    Might want to clarify that in the OP, since the second line of questioning, while it clearly INCLUDES that type of point-to-point navigation, sounds much broader.

     
  • Breath of Fire 4

    Dragon Quest Monsters: Joker 2

    Final Fantasy X-2 and XIII-2
  • For non rpg, I would suggest Bionic Commando. There are the occasional enemy encounters with limited navigation. You may only travel along the path and the enemy has their turn to move as well.



    Also the Disney games that use direct navigation: Duck Tales and Darkwing Duck.
  • Originally posted by: SoleGooseProductions

     
     

    Which Ys games? I have avoided those like the plague  .























     





    Y?  (see what I did there?  ) No seriously though, at least try the tg-16 cd version if you can, its excellent.
  • Dragon Force. That was point to point and actually had things occur on the map itself also.
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