Caesar's Palace NES Roulette sequence (Spoiler)
Since someone requested on the 2017 NES thread:
Not sure who at Virgin games thought this was a good idea, but the roulette wheel is just a static stream of spins that you randomly walk in on when you join the table, so in order to beat the game, spin twice with a low bet to see where you are in the sequence, then bet a bunch of 100 dollar chips twice in a row to get enough money to win the game with the good ending.
This may not be complete, but it's what I cobbled together from recording spins about 20 times in a row and patching them together to develop a sequence:
Not sure who at Virgin games thought this was a good idea, but the roulette wheel is just a static stream of spins that you randomly walk in on when you join the table, so in order to beat the game, spin twice with a low bet to see where you are in the sequence, then bet a bunch of 100 dollar chips twice in a row to get enough money to win the game with the good ending.
This may not be complete, but it's what I cobbled together from recording spins about 20 times in a row and patching them together to develop a sequence:
| 5 |
| 29 |
| 7 |
| 27 |
| 8 |
| 18 |
| 21 |
| 21 |
| 10 |
| 30 |
| 8 |
| 21 |
| 16 |
| 0 |
| 36 |
| 26 |
| 2 |
| 33 |
| 16 |
| 11 |
| 15 |
| 0 |
| 28 |
| 3 |
| 9 |
| 33 |
| 32 |
| 14 |
| 0 |
| 30 |
| 33 |
| 35 |
| 22 |
| 26 |
| 35 |
| 2 |
| 34 |
| 21 |
| 14 |
| 11 |
| 17 |
| 16 |
| 9 |
| 28 |
| 18 |
| 5 |
| 21 |
| 4 |
| 34 |
| 12 |
| 27 |
| 21 |
| 1 |
| 0 |
| 4 |
| 35 |
| 20 |
| 23 |
| 16 |
| 14 |
| 25 |
| 19 |
| 6 |
| 21 |
| 36 |
| 17 |
| 15 |
| 32 |
| 31 |
| 15 |
| 31 |
| 14 |
| 7 |
| 35 |
| 28 |
| 28 |
| 7 |
| 29 |
| 12 |
| 31 |
| 5 |
| 3 |
| 19 |
| 11 |
| 9 |
| 12 |
| 35 |
| 0 |
| 36 |
| 31 |
| 22 |
| 28 |
| 11 |
| 0 |
| 00 |
| 22 |
| 3 |
| 35 |
| 17 |
| 12 |
| 35 |
| 27 |
| 28 |
| 13 |
| 35 |
| 33 |
| 19 |
| 18 |
| 21 |
| 1 |
| 32 |
| 5 |
| 2 |
| 13 |
| 26 |
| 14 |
| 19 |
| 36 |
| 30 |
| 24 |
| 27 |
| 17 |
| 35 |
| 34 |
| 18 |
| 7 |
| 4 |
| 15 |
| 20 |
| 22 |
| 23 |
| 29 |
| 8 |
| 18 |
| 6 |
| 35 |
| 19 |
| 25 |
| 17 |
| 0 |
| 27 |
| 19 |
| 2 |
| 0 |
| 10 |
| 3 |
| 10 |
| 34 |
| 20 |
| 27 |
Comments
Getting a random number couldn't have been that difficult.
^^^^ agree.
Getting a random number couldn't have been that difficult.
It wouldn't surprise me if they THOUGHT they might have been programming a pseudo-random number table, but then mis-implemented it by picking something "static" (or at least too uniform) as the seed for the table.
Think of the block-sequence problem in Tetris on the NWC... same sort of thing, where there are maybe 7, or so, completely solveable sets of blocks, with the sequence seeded by the score from Mario.
I remember using this cart as a coaster in 1997
BTW, the double or nothing Card Sharks sort of deal in the third DQ casino is definetly not a real random number/card generator.