Caesar's Palace NES Roulette sequence (Spoiler)

Since someone requested on the 2017 NES thread:



Not sure who at Virgin games thought this was a good idea, but the roulette wheel is just a static stream of spins that you randomly walk in on when you join the table, so in order to beat the game, spin twice with a low bet to see where you are in the sequence, then bet a bunch of 100 dollar chips twice in a row to get enough money to win the game with the good ending.



This may not be complete, but it's what I cobbled together from recording spins about 20 times in a row and patching them together to develop a sequence:



 
5
29
7
27
8
18
21
21
10
30
8
21
16
0
36
26
2
33
16
11
15
0
28
3
9
33
32
14
0
30
33
35
22
26
35
2
34
21
14
11
17
16
9
28
18
5
21
4
34
12
27
21
1
0
4
35
20
23
16
14
25
19
6
21
36
17
15
32
31
15
31
14
7
35
28
28
7
29
12
31
5
3
19
11
9
12
35
0
36
31
22
28
11
0
00
22
3
35
17
12
35
27
28
13
35
33
19
18
21
1
32
5
2
13
26
14
19
36
30
24
27
17
35
34
18
7
4
15
20
22
23
29
8
18
6
35
19
25
17
0
27
19
2
0
10
3
10
34
20
27

Comments

  • Thanks; I'll have to remember this when I go to beat this game for my personal list...
  • Talk about laziness with the programming!  
  • ^^^^ agree.



    Getting a random number couldn't have been that difficult.
  • Ha! That's pretty awesome. Thanks! I'll have to try this out.
  • Originally posted by: rcorporon



    ^^^^ agree.



    Getting a random number couldn't have been that difficult.

    It wouldn't surprise me if they THOUGHT they might have been programming a pseudo-random number table, but then mis-implemented it by picking something "static" (or at least too uniform) as the seed for the table.





    Think of the block-sequence problem in Tetris on the NWC... same sort of thing, where there are maybe 7, or so, completely solveable sets of blocks, with the sequence seeded by the score from Mario.



     
  • This is hilarious.



    I remember using this cart as a coaster in 1997  
  • Welp, that's crazy.
  • I don't like how they reversed the video poker controls on the NES version. For those of you who played video poker at a casino you'll know what I mean. I will say though the video poker in Dragon Quests 4 and 6 play just as quick and smooth as the real casino kinds (ironically I do enjoy playing different casino games across different platforms, but the video pokers in all the ones I've experienced so far feel so slow and clunky, whereas an RPG of all places is where it's done right!)! I just wish I could bet up to 100 coins per hand in DQ6 like you can in DQ4 (sadly DQ5 doesn't have video poker (the DS port does) but the colorful slot machine is quite attractive though).



    BTW, the double or nothing Card Sharks sort of deal in the third DQ casino is definetly not a real random number/card generator.  
  • I love the spoiler tag.  
  • Interesting how the Atari 2600, Intellivision, and the NES all have seperate Blackjack cartridges, and in the 2600's case it was one of the "Original Nine".
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