Imagine playing The Legend of Zelda for a score

Concept art, found below, shows that a scoring system was considered for the Legend of Zelda. How do you think it would have effected the design and ultimately the experience of LoZ.



https://www.nintendo.co.uk/News/2016/December/Take-a-look-behind-the-scenes-with-design-documents-from-The-Legend-of-Zelda--1169414.html

Comments

  • Is there any clear description of what the score was actually measuring?



    It looks very similar to the DK scoring (points + timer).

    Might have been interesting to have some kind of bonus (or penalty) related to dungeon speed-of-completion.
  • Probably just gained from killing monsters. Since this would be rather meaningless, that would be why they forgot about it.
  • Originally posted by: mattbep



    Probably just gained from killing monsters. Since this would be rather meaningless, that would be why they forgot about it.

    Yet they included an entirely meaningless score feature in my favorite game StarTropics    



     
  • Seeing these original grid drawings is so neat! Did anyone yet make a PDF copy of that Nintendo Game Counselor's binder from a few months back? Do any of you guys who can program for NES use those grid drawings also? I sure wish I had that kind of smarts  

  • Originally posted by: Estil



    Seeing these original grid drawings is so neat! Did anyone yet make a PDF copy of that Nintendo Game Counselor's binder from a few months back? Do any of you guys who can program for NES use those grid drawings also? I sure wish I had that kind of smarts  



    I scanned the one out of Hyrule Historia several years ago, and use it regularly for coutning tiles or background addresses when laying out screens. I did the initial layout for a test level for Spook-o'-tron right on top of the Zelda one, but it was not aggressive enough (and took an hour to type up!), so I ended up with an in-game level editior instead. I tried to get KHan to make a blank template, based on the Zelda template, but it got lost in all of my many requests for things I think  . The man does so much! There might be a couple of changes that I would make, based on experience, but Nintendo's worksheets cover almost everything. Someday...


  • An RPG with a score is about as useful as Tetris with a story.
  • Originally posted by: SoleGooseProductions

     
    Originally posted by: Estil



    Seeing these original grid drawings is so neat! Did anyone yet make a PDF copy of that Nintendo Game Counselor's binder from a few months back? Do any of you guys who can program for NES use those grid drawings also? I sure wish I had that kind of smarts  



    I tried to get KHan to make a blank template, based on the Zelda template, but it got lost in all of my many requests for things I think  .



    Oops!



    ::goes back to the dungeon::

     

  • Originally posted by: mattbep



    Probably just gained from killing monsters. Since this would be rather meaningless, that would be why they forgot about it.





    Probably worked similar to Mega Man 1, which also had a scoring system.
  • I would have loved it just because it's crazy pointless.
  • MAN, those concept drawings make me tingle right in the nostalgia.



    Thank you for this, OP.
  • Old Nintendo of Japan president was not a gamer, but thought he knew what made games popular. He used to insist that games have a score for no good reason.
  • Originally posted by: NostalgicMachine



    MAN, those concept drawings make me tingle right in the nostalgia.



    Thank you for this, OP.



    I know right. When I saw those images, I heard the discovery sound from LoZ. Duu Nuu Nuu

     
  • Thanks for sharing, glad I got to see those!
  • These are really cool! Would love to see more concept drawings like this.
  • Originally posted by: Estil



    Seeing these original grid drawings is so neat! Did anyone yet make a PDF copy of that Nintendo Game Counselor's binder from a few months back? Do any of you guys who can program for NES use those grid drawings also? I sure wish I had that kind of smarts  



    I made something pretty darn similar in Excel that I use to find sprite location in reference in background tiles. NESScreenTool is a nice drawing tool that tells your background tile address, so I just use that to find out the tile and then use the excel sheet to see what sprite coordinates match that location.

     
  • Originally posted by: ZBomber



    These are really cool! Would love to see more concept drawings like this.





    I think some were released for Super Mario Bros. a while back.
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