Final version of star fox 2 for snes finally getting a release

SNES classic mini is coming out september 29th this year and nintendo is including the unreleased snes star fox 2. finally after all these years! but! its on the snes classic and you all know how that went with the nes classic...

the reason i say final version is cause the version thats been flouting around the internet is not the final version. the beta version wile completed was missing many feature that final version has.



So this should be intresting for players and the hackers since im sure hackers are going to try to extract the rom from the console and convert it to be understood with a real snes or emulator.

http://www.eurogamer.net/articles/2017-06-26-why-star-fox-2s-release-on-snes-mini-is-such-a-big-deal
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Comments

  • Lol. Here's an article from the same site that says they use ROMs downloaded from the internet. Maybe they just used someones hack



    https://www.google.ca/amp/www.eurogamer.net/amp/2017-01-18-did-nintendo-download-a-mario-rom-and-sell-it-back-to-us
  • Originally posted by: Bert



    Lol. Here's an article from the same site that says they use ROMs downloaded from the internet. Maybe they just used someones hack



    https://www.google.ca/amp/www.eur...

    Yeah i know about that. hopefully thats not the case here.

     
  • OP's article doesn't confirm anything and that mario article was nonsense. Hopefully it is the finished star fox 2 but I haven't seen that confirmed anywhere yet, and plenty of people are interested in knowing.
  • This is truly the only interesting thing about the SNES mini, I was incredibly surprised when it was announced this morning that they would do that.

  • Originally posted by: Lincoln



    OP's article doesn't confirm anything and that mario article was nonsense. Hopefully it is the finished star fox 2 but I haven't seen that confirmed anywhere yet, and plenty of people are interested in knowing.



    http://www.nintendo.com/whatsnew/detail/nintendo-announces-super-nes-classic-edition



  • Originally posted by: RpgCollector




    Originally posted by: Lincoln



    OP's article doesn't confirm anything and that mario article was nonsense. Hopefully it is the finished star fox 2 but I haven't seen that confirmed anywhere yet, and plenty of people are interested in knowing.



    http://www.nintendo.com/whatsnew/...

     



    and? that one doesn't say anything about which version of sf2 is included either.


  • Originally posted by: RpgCollector


    Originally posted by: Lincoln



    OP's article doesn't confirm anything and that mario article was nonsense. Hopefully it is the finished star fox 2 but I haven't seen that confirmed anywhere yet, and plenty of people are interested in knowing.



    http://www.nintendo.com/whatsnew/...





    well. That answered nothing 
  • Should be interesting...
  • Nintendo's site for the Japanese version mentions that the game was finished, so I think a full version is likely. It would be weird if they promoted it as a finished game, but then included the incomplete and buggy version that has been circulating around the internet.
  • well personally im looking forward to the snes mini release just cause the finished version of star fox 2 is on it (hopefully). im also looking forward to the hackers extracting the rom from the snes mini
  • I was never aware that there was a Starfox 2 in the making so this should be a great release no matter what....as long as I can get my hands on one. We will see!
  • Originally posted by: CBsRetroTs



    I was never aware that there was a Starfox 2 in the making so this should be a great release no matter what....as long as I can get my hands on one. We will see!





    You and me both and about 2,000,000 other people for getting one lol.
  • So does Nintendo actually produce enough of these units to meet demand or will they put out just enough to supply re-sellers and then cancel future production?
  • Originally posted by: cap.n.douche



    So does Nintendo actually produce enough of these units to meet demand or will they put out just enough to supply re-sellers and then cancel future production?

    It's Nintendo. They don't have the greatest track record with supply unfortunately. Whether it is intentional or not, who knows?



    Beat the resellers is all you can do. 



     
  • Has anyone considered that making a ton of units means more risk of dead stock that won't sell and therefore lost profits?
  • Originally posted by: Guntz

    Has anyone considered that making a ton of units means more risk of dead stock that won't sell and therefore lost profits?



    no, because that means they don't get one. All that matters is themselves.
  • Originally posted by: Guntz



    Has anyone considered that making a ton of units means more risk of dead stock that won't sell and therefore lost profits?

    It was brought up frequently during the whole NES Classic fiasco and was basically considered the truth of the whole thing.
  • If it is a final version someone'll rip it from the machine and it'll be all over the net. Especially since there's going to be a shortage as usual.
  • Originally posted by: Guntz



    Has anyone considered that making a ton of units means more risk of dead stock that won't sell and therefore lost profits?





    Impossible, it has to be because Nintendo has a personnal vendetta against me and/or are complete idiots and are leaving millions on the table. 



    /sarcasm
  • I cant wait for the release as well just because of Starfox 2
  • Originally posted by: xMaGuSx



    Beat the resellers is all you can do. 



     



    I'd love to beat them alright... beat the crap out of them that is! :v jk

     
  • Originally posted by: wesr

    If it is a final version someone'll rip it from the machine and it'll be all over the net. Especially since there's going to be a shortage as usual.



    I do hope that's possible. Has anyone tried ripping Virtual Console ROMs just to see if it works? I wouldn't put it passed them to put some bullshit in to make it only work on their Emulator
  • VC ROM ripping has been around ever since the VC and Wii hacking have been around. Those ROMs are always usable in emulators and real hardware. I don't expect the SNES Mini to be any different.



    What might disrupt the repro guys is the finished version of Star Fox 2 may very well be 16mbit like the old Nintendo Power previews said it would be. The near-finished proto we've had for 10+ years is only 8Mbit, which is why it works on a Stunt Race FX board with its Super FX GSU-1 chip. If one needs 16Mbit ROM space, the easiest donor would be Yoshi's Island (GSU-2).
  • Originally posted by: Guntz



    VC ROM ripping has been around ever since the VC and Wii hacking have been around. Those ROMs are always usable in emulators and real hardware. I don't expect the SNES Mini to be any different.



    What might disrupt the repro guys is the finished version of Star Fox 2 may very well be 16mbit like the old Nintendo Power previews said it would be. The near-finished proto we've had for 10+ years is only 8Mbit, which is why it works on a Stunt Race FX board with its Super FX GSU-1 chip. If one needs 16Mbit ROM space, the easiest donor would be Yoshi's Island (GSU-2).





    Interesting. I suppose SNES doesnt have as many options for custom boards as NES does huh?



    Never thought I'd care about a repro
  • The NES and SNES are very different beasts in regards to on-cartridge assistance hardware. The NES uses mappers, chips that extend how much memory the NES has access to. The SNES uses co-processors of various styles (DSPs, CPUs, graphics accelerators, decompression processors) to increase the computing power of the console. In short, the NES has a lot of power but not much room for ROM data. The SNES is weak in computational power but can access a lot of ROM.



    In terms of custom SNES boards, as in reproducing Nintendo's boards, the odds of that is rather slim. It's not like on NES where you can use discrete logic or CPLDs to map ROM data, the SNES needs additional processor chips to compute ROM data. Replicating the Super FX somehow would be quite a feat. We are still using actual DSP chips for flash carts to run Super Mario Kart. The SA1 co-processor (Super Mario RPG, Kirby Super Star) is in essence an overclocked 65816, the same CPU that powers the SNES at a slower speed (3.58MHz Vs 10MHz).

  • Originally posted by: Bert




    Originally posted by: Guntz



    Has anyone considered that making a ton of units means more risk of dead stock that won't sell and therefore lost profits?







    no, because that means they don't get one. All that matters is themselves.







    They should just recall and recycle all the Animal Crossing amiibos and turn them into SNES CE shells.
  • It's gonna be interesting what version of StarFox 2 will be on the SNES mini.

    Afaik the existing ROM floating around in the internet is based on a incomplete protoype. It was completed and translated by Matthias (aka d4s, http://dforce3000.de/ ). And he also added some greetings for his friends in the credits, maybe we see them again on the SNES mini.  
  • Originally posted by: Guntz



    The NES and SNES are very different beasts in regards to on-cartridge assistance hardware. The NES uses mappers, chips that extend how much memory the NES has access to. The SNES uses co-processors of various styles (DSPs, CPUs, graphics accelerators, decompression processors) to increase the computing power of the console. In short, the NES has a lot of power but not much room for ROM data. The SNES is weak in computational power but can access a lot of ROM.



    In terms of custom SNES boards, as in reproducing Nintendo's boards, the odds of that is rather slim. It's not like on NES where you can use discrete logic or CPLDs to map ROM data, the SNES needs additional processor chips to compute ROM data. Replicating the Super FX somehow would be quite a feat. We are still using actual DSP chips for flash carts to run Super Mario Kart. The SA1 co-processor (Super Mario RPG, Kirby Super Star) is in essence an overclocked 65816, the same CPU that powers the SNES at a slower speed (3.58MHz Vs 10MHz).



    SD2SNES does many of them with it's programmable logic. It's definitely possible that someone will replicate the SFX in a CPLD/FPGA or something. If not, ArcadeMaster has PCBs for FX repros and multi-carts, though you have to be able to transplant the GSU (typically needs a hot air station).

     
  • Originally posted by: Guntz



    VC ROM ripping has been around ever since the VC and Wii hacking have been around. Those ROMs are always usable in emulators and real hardware. I don't expect the SNES Mini to be any different.



    What might disrupt the repro guys is the finished version of Star Fox 2 may very well be 16mbit like the old Nintendo Power previews said it would be. The near-finished proto we've had for 10+ years is only 8Mbit, which is why it works on a Stunt Race FX board with its Super FX GSU-1 chip. If one needs 16Mbit ROM space, the easiest donor would be Yoshi's Island (GSU-2).



    There have been complications though. Sin & Punishment on the Wii VC had an English menu, but the ROM was still Japanese. The emulator was adding the English menu in real-time.

     
  • Originally posted by: Guntz



    Has anyone considered that making a ton of units means more risk of dead stock that won't sell and therefore lost profits?

    With the success of the NES classic, I would be hard pressed to think there would be much dead stock if any at all with a SNES classic. Persoanlly I don't care as I won't run out and pre order or actively search for one at retail, but I sincerely hope that people that actually want this thing don't have to pay a hefty premium to get one. I know many casual gamers that are still trying to find the NES classic on the cheap, and at this point my advice has been "build a retro pie" because you're S.O.L.



     
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