new in box vmu?

hi i was just wondering what your thoughts on the fact that game stores can still order new in box vmu's. now there not being orderd from sega but there sega branded i assume there just new old stock that i belive hyperkin bought its kinda cool that these are being distrubeted insted sitting in a warehouse somewhere or even worse distroyed 

Comments

  • I have like 10 of them all different colors and brand new sitting in my closet. Pretty sure I got them in a .99c bin at frys or something.



    What a cool idea the VMU was though. Wish it was implementer better.
  • You could buy these in bulk dirt cheap a few years back. A buck or less a unit in bulk.

    I bought a few but didn't go crazy.
  • I've had about 10 NIB VMUs (clear green and clear blue) since Electronics Boutique cleared them out long ago. I keep finding them brand new at game shops including The Secret Game Shop in Douglassville, GA, which just closed for good a few days ago (yes, they still had them). It's just a result of them being massively over-produced.
  • Originally posted by: MrWunderful



    I have like 10 of them all different colors and brand new sitting in my closet. Pretty sure I got them in a .99c bin at frys or something.



    What a cool idea the VMU was though. Wish it was implementer better.



    lmao you should send me one jk i haveint gotten to pick one up yet even tho there like 5$ just because i haveint gotten to the dreamcast portion of my collecting yet

     
  • Super overproduced. I don't know why Sega thought we needed so many.
  • *Scans internet trying to figure out what a VMU is*
  • These were also memory cards, correct?



    I think it was just an idea often implemented to late in the lifecycle of the two systems I'm aware of that had these and developers never really made use of the feature much. In the end, it was kind of cool, but I could see most development houses saying "we'll implement that at the end of production" and, well, since everything is delayed 2-3 times before release, this type of feature was probably the first feature to be axed.



    I want a PS1 one since some US games can use them, even though we never received a US device.
  • Originally posted by: Quaze



    *Scans internet trying to figure out what a VMU is*



    The memory card for the Dreamcast.   It fit into the controller, and it was also a mini playable game on its own for some titles where you could level up certain things offline.

     
  • "Visual Memory Unit."



    They are very similar to the PocketStation for PSone. They were implemented from the start, which is why the controllers have a viewing window on the front. They can connect together with other VMUs independently from the console, which is kind of cool. PocketStation used IR to do something similar but I doubt it worked as well for battling each other in Digimon or whatever else they planned for it (IR is better for just sharing small amounts of data).
  • all i've got is some launch vmus, never did find any new ones at actually cheap prices. where were you guys looking? i think i missed the boat...
  • The DC Controller. Epic fail.
  • The best thing about the Dreamcast VMUs were going online with the web browser and downloading shittons of powerups, save states, etc. I downloaded a bunch of powerups for House of The Dead 2 like 15 years ago that I still won't be able to use up in this lifetime....



    It was also very useful in many games to show you menus you wouldn't regularly see....like in NBA 2K is showed you the stamina of each of your players on the court in real time, instead of having to pause the game and go into the substitutions menu.
  • Originally posted by: Sign Collector Guy



    The DC Controller. Epic fail.



    I think the biggest complaint most people have with it was that the wire came out the bottom (even though, there was actually a notch on the back of the controller to fit the wire so it's out the way) 



     
  • I love the DC controller, even (especially) for fighting games. Great D pad. I picked up a few new VMUs at a reasonable price on eBay.
  • Originally posted by: Sign Collector Guy

    The DC Controller. Epic fail.



    I disagree. Trigger buttons worked great and the dual memory rumble slot was a nice idea. They're pretty controllers to look at they just need a little more curve to the body. I like the Sega Saturn 3d controller too.
  • Originally posted by: RegularGuyGamer

     
    Originally posted by: Sign Collector Guy



    The DC Controller. Epic fail.







    I disagree. Trigger buttons worked great and the dual memory rumble slot was a nice idea. They're pretty controllers to look at they just need a little more curve to the body. I like the Sega Saturn 3d controller too.



    I can get on board with that. They are cool looking.
  • Originally posted by: Sign Collector Guy

    Originally posted by: RegularGuyGamer

     
    Originally posted by: Sign Collector Guy



    The DC Controller. Epic fail.







    I disagree. Trigger buttons worked great and the dual memory rumble slot was a nice idea. They're pretty controllers to look at they just need a little more curve to the body. I like the Sega Saturn 3d controller too.



    I can get on board with that. They are cool looking.
  • The nice thing about the DC D pad is that it has very low resistance to moving (that is, it isn't very stiff) and it is elevated a good distance above the controller's surface. Compare that to the direct opposite, which is the 3DS D pad: EXTREMELY clicky/stiff and almost level with the control surface. Some games are impossible to play properly on a 3DS, whereas the Dreamcast plays... Dreamy.



    The analog stick isn't positioned in an ideal place, that is true. But overall I wish there were more larger-sized controllers such as the DC; hell, I didn't even mind the huge X Box controllers.
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