Question about uploading nintendo video game footage on youtube

On my youtube channel I am posting a review on some knock off video game consoles and they have some nes games on them. If i show gameplay footage what do i have to do to not get a copyright strike? Ive read in the past it is difficult to have nintendo gameplay in your videos without getting a strike. But i see tons of videos that have nintendo game footage? Any advice would be greatly appreciated! thank you!

Comments

  • It's kind of hit and miss. I know it helps to eeever so slightly speed up the video/audio to avoid automatic detection. But it's a fine balance as it'll be jarring if sped up too much.
  • I've done 60 or so live streams of NES games, and the only ones that have gotten copyright strikes so far are Nintendo games, like the Super Mario Bros. series, which I think are triggered by the in-game music. From what I hear, you'll also get one for Contra, but that seems to be based on the game's images. There's also no real drawback to the copyright flag, unless you want to monetize your video. So you can drop out the audio or cover it up with something (sometimes even just talking constantly will do it), and manipulate the image a little to perhaps deter detection, but I wouldn't worry about it for most games.
  • you wont get a strike but you will likely get a claim if its a first party game. meaning you cant monetize the video. these are usually detected via ingame music. just have a code to disable the music or use a voice over or other music.
  • Originally posted by: ecmyers



    I've done 60 or so live streams of NES games, and the only ones that have gotten copyright strikes so far are Nintendo games, like the Super Mario Bros. series, which I think are triggered by the in-game music. From what I hear, you'll also get one for Contra, but that seems to be based on the game's images. There's also no real drawback to the copyright flag, unless you want to monetize your video. So you can drop out the audio or cover it up with something (sometimes even just talking constantly will do it), and manipulate the image a little to perhaps deter detection, but I wouldn't worry about it for most games.



    I streamed Ninja Gaiden (NES) a couple years ago. They tried to give me a copyright strike or something. The company that claimed it wasn't Tecmo. It was some music publisher. So they published a song that sampled Tecmo's content, and now they think they own Tecmo's content!



    So the theif can claim copyright that doesn't belong to them. It's a broken system.

     
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