The Immortal
I recently purchased a copy of the Immortal for the NES. When I place it into my top loader it fails to do anything. I don’t even get a blue or gray screen. It’s almost the same as the system not even being on. Both the cart and system are very clean and there doesn’t appear to be anything wrong with the board. I’ve noticed that if I leave the system on with the game inserted, an image and sound of the game will come on for a few seconds every couple of minutes and will then disappear. I’ve tried this same game in an NES toaster and a Hyperkin device and both play the game perfectly with no issues. I don’t have any issues with any other games on my top loader. Are there any known issues with the Immortal not playing properly on a top loader?
Comments
I had this issue back in 1991 with my copy The Immortal for NES. I called EA and they replaced the game free of charge. The tech I spoke with knew it was a problem and as soon as I described the issue, he offered to replace the game. With that said, there are two ROM versions of this game - one with and one without the issue. So I mailed away the defective copy and received a working copy a few weeks later.
Interesting. There doesn't seem to be a dump of the fixed version. Perhaps it was the same ROM but with some real-time patching hardware? I've seen two examples where an on-board chip patches a single byte on some NES cartridge variants (IIRC, NES Play Action Footbal and one of the Bases Loaded games). It seems like something similar could work here (change color value on-the-fly within a specific address range).
I had this issue back in 1991 with my copy The Immortal for NES. I called EA and they replaced the game free of charge. The tech I spoke with knew it was a problem and as soon as I described the issue, he offered to replace the game. With that said, there are two ROM versions of this game - one with and one without the issue. So I mailed away the defective copy and received a working copy a few weeks later.
Interesting. There doesn't seem to be a dump of the fixed version. Perhaps it was the same ROM but with some real-time patching hardware? I've seen two examples where an on-board chip patches a single byte on some NES cartridge variants (IIRC, NES Play Action Footbal and one of the Bases Loaded games). It seems like something similar could work here (change color value on-the-fly within a specific address range).
Also interesting. Have any examples used in Nintendo games?
The other one was Bases Loaded:
https://forums.nesdev.com/viewtopic.php?t=1371
http://nintendoage.com/forum/messageview.cfm?catid=5&threadid=179602