Homebrew NES game
I've been wanting to get into the homebrew scene for a while, but my creative genius is limited. It seems like everyone does side scrolling games, or one-screen mini games.
I've thought about maybe doing an adventure game like Kings Quest V. I would really like to get some input. What would YOU like to see in a new/original NES game. If I can find enough time to dedicate to the project, I'd like to put something really good together.
I will say that this probably won't be my first effort as I am still just learning to program for the NES, however, a large project like this will take a lot of planning/resources and I'd like to start getting organized asap.
I've thought about maybe doing an adventure game like Kings Quest V. I would really like to get some input. What would YOU like to see in a new/original NES game. If I can find enough time to dedicate to the project, I'd like to put something really good together.
I will say that this probably won't be my first effort as I am still just learning to program for the NES, however, a large project like this will take a lot of planning/resources and I'd like to start getting organized asap.
Comments
Big one is working with plain english in an interactive RPG. KQ5 adapted it OK without the keyboard but it's still a lot of work.
But if you do a point-n-click style like Kemco/Seika it would be a lot easier on you. I'd play either though
Full House Tournament Fighter
There is no other choice, you must do this.
d pad hero, like guitar hero but for the nes
yeah, I thought of that last week
http://www.nintendoage.com/forum/messageview.cfm?catid=22&threadid=25608
looks like a bunch of people already thought of it before me.
Would be sweet if it came in cart form
Maybe a prequel to a game that was popular long after the NES's production stopped. The only one that comes to mind would be a Crash Bandicoot prequel.
I like this idea, maybe not Crash bandicoot (or something else that will get me sued).
I really want some sort of Wizard of Oz game. But I plan on making one myself sometime down the line.
I wouldn't want to spoil your dream... haha
Something like rampart maybe? I love that game. Wouldnt know how to change it up though.
I've never played it, but I'm pretty sure it was ported to the NES.
Point-N-Click adventures are always fun, but you're going to need a fucking graphical genius to pull it off. Every little screen has to be like a work of art.
I've always loved the sierra/lucasarts adventure games. It took teams of people to make those games, and I'm one little person with limited time. I would probably have to get additional help with music/graphics as it would be quite challenging to make it look good. No one likes boring looking games.
http://www.youtube.com/watch?v=AiUU0F81yYE
Full House Tournament Fighter
There is no other choice, you must do this.
LOL
as I have stated before, Powerpad RPG is the way to go
I'm going to have to second this idea.
One of the ideas I had was to have three separate musicians cover each time peroid in the game with a different style; so the present era would have had an upbeat, platform style soundtrack, the past era would have had a more classical style soundtrack and the future would have had an electronica style soundtrack (think European NES chiptune style).
I have PAGES of shit written down on this somewhere still and I'd love to attempt it bring it to life some time down the road as maybe as a Windows/Xbox Indie game.. but in my heart it will always be an NES game. I just, I just got destroyed trying to learn assembler.
They have quite a few epic-length RPG's on the site, so it would fit right in.
Also, the length of the game would guarantee a lot of return-play clickthrough (making it more likely you'll get decently compensated for the effort)
I really like the idea of a new point-n-clicker in the Kemko-Seika style.
agreed
I had a nice idea a few years back of doing a time-traveling RPG where, at certain points of the game, your decisions would radically alter the rest of the game. There were two of these points, leading to four complete scenarios. The length of the game was meant to be rather short (six to twelve hours per scenario, maybe) and there would have been a "New Game+" mode so that all of the branching paths could be seen (along with some other multilpe play through secrets, hehe).
One of the ideas I had was to have three separate musicians cover each time peroid in the game with a different style; so the present era would have had an upbeat, platform style soundtrack, the past era would have had a more classical style soundtrack and the future would have had an electronica style soundtrack (think European NES chiptune style).
I have PAGES of shit written down on this somewhere still and I'd love to attempt it bring it to life some time down the road as maybe as a Windows/Xbox Indie game.. but in my heart it will always be an NES game. I just, I just got destroyed trying to learn assembler.
If you ever needed an artist for something like this then you would have my pen.
Hey Leroy, you live by someone who codes for NES!
You told me you were already working on an RPG! But hey, if you really like the idea we should definitely grab a bite or a beer sometime soon and talk about it, it'd be fun to work on it (or something similar, to be honest).
If you ever needed an artist for something like this then you would have my pen.
And I've already got my and pretty deep into doing chip music.
I mean, ya know, these could be the first pieces to a loverly puzzle.
It seems like everyone does side scrolling games.
I agree with the above but............ I am a horror fan and would love to see something horror and gore themed like the Splatterhouse series on the NES, I think that would be cool.
There's one like this, go to "homebrew" to see my wishes & thoughts.
Do you have a link to the page your talking about as I could not locate it? Thanks.