Anyone here program any with GameMaker ?

Curious as I'm working on a Worms game using it, looking for some help.

Comments

  • Im no expert at it, but I do know a few things about it, and by the way dont call it programming, cause it hides all the coding/language, but for lazy peeps like me its a good way to make games. Anyways, whats your question?
  • I've been a gamemmaker user for like 4 years. I was about to post on here about it. I was talkin to dain about it a few years back at dave and busters but i forgot to send him links and shit. GameMaker is the link.

    Im no expert at it, but I do know a few things about it, and by the way dont call it programming, cause it hides all the coding/language, but for lazy peeps like me its a good way to make games. Anyways, whats your question?


    It's a scripting language on top of a generic game engine. You can do some pretty cool stuff with it. Pretty much to the point where you don't need to mess with the core. It is easy to use. That should be the point of everything image Is doing it the hard way for the same results easy or smart?
  • with programming it's not a question of hard way or easy way. Using a high level language restricts your options with interacting with hardware on a low level, you need to play by preset rules. Also, high level languages running on top of sometime two or more lower level ones (i.e., programming in visual basic) means you sacrifice much of your power when the program compiles.



    Think of it in terms of writing your own webpages in notepad, vs using Dreamweaver or some other tool. your filesize is going to be a minimum of 4x the size even with a simple static page.



    For a lot of things...like webpages, the difference is barely noticable (unless you're still one of the last 14.4 dialup cavemen) but for gaming engines, it can make the difference between a shitty shareware game and something people actually want to buy.
  • Yea but the preset rules are based on 2d type games. Mainly snes and genesis style games. recently it's gone to 3d support which I don't care for in a project like game maker. It was originaly made by a teacher in the netherlands as a game dev teaching tool. I'm by no means saying you should go selling the games you make on it unless they rock, which is allowed by the game maker tos. but that's not common LoL. It's a fun hobby though and you learn a heck of a lot about 2d game design. image
  • Originally posted by: Nesboy43

    Im no expert at it, but I do know a few things about it, and by the way dont call it programming, cause it hides all the coding/language, but for lazy peeps like me its a good way to make games. Anyways, whats your question?


    You must not be into using the built-in GML then I guess, to make any serious project you'll definitely need to code.
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