Ressurecting this thread... stuck at Soda Popinski TD and can't really understand his pattern, if he have any at all... I can beat him the 1st time but after that he changes his pattern to something I really don't understand. And how do you know how many uppercuts he's gonna make?
Ressurecting this thread... stuck at Soda Popinski TD and can't really understand his pattern, if he have any at all... I can beat him the 1st time but after that he changes his pattern to something I really don't understand. And how do you know how many uppercuts he's gonna make?
Easiest way to learn is probably to study YouTube videos like this one.
It's not that he changes the pattern, he changes the timing if I remember. I had and got rid of it as it started to just bore me, slightly like every few months regret it, but then I don't enough to buy it again. Mind you I wouldn't flinch if I saw it dirt cheap somewhere, just not Lamestop pricing.
I think, and it's a year now, he does that little shuffle of his and then swings, but also he cocks some of his swings too so it looks like it will go semi-low, or real low (ducking gets you popped.) And as I said I think he had this shuffle where it looks like he'll pull the trigger, but then stalls maybe a second and as you flinched he cracks your ass for it. The HUGE issue with the guy is he's a cheating prick with that bottle of his. If you do not do a jumping crack on that guy and I believe it's glove to side where bottle is and knock it out of his hand, he will always refuel that life bar and it's just over no matter what.
Afaik he follows a pattern as long as you don't get hit. When you get hit he breaks the pattern and from there he seems to throw punches at random and it's not humanly possible to react that fast if you have no idea what's coming.
Also I don't know if there are any rules on how many uppercuts he does. Sometimes 3, sometimes 4 and sometimes 5.
-When you dodge an attack, and then jawjack Soda Popinski each time you do this you get one additional hit. You can get a maximum of 16 counter hits against him! Beware at the start of a new round the counter combo is reset back to 2. I believe this is also true if you get hit.
-You can also one hit KO him in one hit if your deeper than 4 jabs in a row against him by ending the last punch with a star. So if your on 5, make the 5th one a star punch! Also he cannot survive more than 6 knockdowns total. You always win on the 6th one.
-ALSO DO NOT WATCH THE BETWEEN ROUND STUFF. HE ACTUALLY GAINS HEALTH BACK THE LONGER YOU WATCH IT(cause he's drinking soda in the scene of course!)
Your best bet is to memorize round 1, as his pattern in that round is very easy to memorize, and is always the same. Just try not to get hit!
I just found out about this game (I haven't had a Wii in about 3 years), and I gotta say, I'm definitely picking this game up. I watched some youtube videos of it, and it just looks like it's fun as hell.
I know I'm in the minority on this one, but I was nothing but disappointed in this game. The first two Punch-Outs are a pair of my favorite games, but something about this one just seemed lame the entire time I was playing it.
Your best bet is to memorize round 1, as his pattern in that round is very easy to memorize, and is always the same. Just try not to get hit!
The problem is that he changes his pattern once you down him once. And that pattern just seems random to me. I have no problem downing him once without getting hit, it's after that I'm screwed
May I was too enough to sell it. I took down Soda, not sure how much farther I got though as I got fed up with it. The problem is I truly despise the SNES game with a passion as they sucked 100% of the fun out of it turning it into a stupid 3min game of memory match, no rounds, and no creative beatings allowed. The Wii game started off feeling like the NES, but by the time I got into the third of the leagues it felt like the SNES game and I got turned off to it pretty fast as creativity wasn't much allowed yet there was more than one round at least. This is why I'm on the fence of finding a dirt cheap copy of it again just for the hell of it. After that little discussion on it yesterday I went and fired up MTPO last night and got up through Bald Bull before I had to turn it off so it was nice seeing I still got it.
I love all PO-games to all formats. And since they are among my favs I had great expectations for the Wii-version.
Beated Popinski TD yesterday btw, with a whopping 2 seconds left of the 1st round. God damn, it feels nice! Don't know how many times I've restarted the match but the only tactic I could come up with was to get him down at least twice without getting hit. A sucky tactic but I couldn't figure out anything better
May I was too enough to sell it. I took down Soda, not sure how much farther I got though as I got fed up with it. The problem is I truly despise the SNES game with a passion as they sucked 100% of the fun out of it turning it into a stupid 3min game of memory match, no rounds, and no creative beatings allowed. The Wii game started off feeling like the NES, but by the time I got into the third of the leagues it felt like the SNES game and I got turned off to it pretty fast as creativity wasn't much allowed yet there was more than one round at least. This is why I'm on the fence of finding a dirt cheap copy of it again just for the hell of it. After that little discussion on it yesterday I went and fired up MTPO last night and got up through Bald Bull before I had to turn it off so it was nice seeing I still got it.
I finished the game and I still have it, but I'm glad I'm not the only one who felt that way. I disagree, about Super Punch-Out as I really liked that one as well, but to each his own. That and the NES are both set up so you dont have to memorize the attack patterns. There's still plenty of time to just react, but it seemed to me like the Wii version was almost all memorization.
Perhaps so. I really did notice it was more memorization at the last run of characters for the final belt there and that may have been what turned me off to it. I'm am strongly considering making a quick peek around for it and see if I can get it disgustingly cheap local somewhere. I know Fry's something has nutsy deals on clear outs or in general, pretty sure Lamestop will be $45 unless it's not $50 new anymore, and craigslist is random. In all fairness if I could find Super Punchout again I'd be willing to give it another go around but it would have to come by pretty cheaply ($10 shipped or local) to make me bite as it's not a priority and that's $10 away from my recent rampage of NES buying (I went from 32 to 120 NES games in the last 5-6 weeks.)
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But yeah, the feel of the game and the nods to the classic boxers...very awesome! Made it to Don Flamenco before getting my ass whipped! So much fun.
Nintendo, big thumbs up! Perhaps a DS game will come out. That would rule.
Ressurecting this thread... stuck at Soda Popinski TD and can't really understand his pattern, if he have any at all... I can beat him the 1st time but after that he changes his pattern to something I really don't understand. And how do you know how many uppercuts he's gonna make?
Easiest way to learn is probably to study YouTube videos like this one.
The video still doesn't explain any tactics though
I think, and it's a year now, he does that little shuffle of his and then swings, but also he cocks some of his swings too so it looks like it will go semi-low, or real low (ducking gets you popped.) And as I said I think he had this shuffle where it looks like he'll pull the trigger, but then stalls maybe a second and as you flinched he cracks your ass for it. The HUGE issue with the guy is he's a cheating prick with that bottle of his. If you do not do a jumping crack on that guy and I believe it's glove to side where bottle is and knock it out of his hand, he will always refuel that life bar and it's just over no matter what.
Also I don't know if there are any rules on how many uppercuts he does. Sometimes 3, sometimes 4 and sometimes 5.
-When you dodge an attack, and then jawjack Soda Popinski each time you do this you get one additional hit. You can get a maximum of 16 counter hits against him! Beware at the start of a new round the counter combo is reset back to 2. I believe this is also true if you get hit.
-You can also one hit KO him in one hit if your deeper than 4 jabs in a row against him by ending the last punch with a star. So if your on 5, make the 5th one a star punch! Also he cannot survive more than 6 knockdowns total. You always win on the 6th one.
The problem is that he changes his pattern once you down him once. And that pattern just seems random to me. I have no problem downing him once without getting hit, it's after that I'm screwed
Beated Popinski TD yesterday btw, with a whopping 2 seconds left of the 1st round. God damn, it feels nice! Don't know how many times I've restarted the match but the only tactic I could come up with was to get him down at least twice without getting hit. A sucky tactic but I couldn't figure out anything better
May I was too enough to sell it. I took down Soda, not sure how much farther I got though as I got fed up with it. The problem is I truly despise the SNES game with a passion as they sucked 100% of the fun out of it turning it into a stupid 3min game of memory match, no rounds, and no creative beatings allowed. The Wii game started off feeling like the NES, but by the time I got into the third of the leagues it felt like the SNES game and I got turned off to it pretty fast as creativity wasn't much allowed yet there was more than one round at least. This is why I'm on the fence of finding a dirt cheap copy of it again just for the hell of it. After that little discussion on it yesterday I went and fired up MTPO last night and got up through Bald Bull before I had to turn it off so it was nice seeing I still got it.
I finished the game and I still have it, but I'm glad I'm not the only one who felt that way. I disagree, about Super Punch-Out as I really liked that one as well, but to each his own. That and the NES are both set up so you dont have to memorize the attack patterns. There's still plenty of time to just react, but it seemed to me like the Wii version was almost all memorization.