And for the record I haven't finished it, but it gets me pissed about 1/2 into it.
Arch: I got it a couple weeks ago and no. It controls fine, challenge is nuts, swear it's either the years or it's harder than the old DOS version. Good game though.
Arch: I got it a couple weeks ago and no. It controls fine, challenge is nuts, swear it's either the years or it's harder than the old DOS version. Good game though.
So you've beaten the DOS version?
I don't think I've ever gotten past level 10 or 11 without running out of time on the NES. And even with unlimited time, there are some really tough spots.
Already at page 2 and no talk of Teenage Mutant Ninja Turtles?
The only redeeming factor is the awesome music in the dam stage.
(And how dare it come to Virtual Console while 2 and 3 don't!)
The only real "hard" spot in TMNT is the final corridor in the Technodrome leading to Shredder, and once you figure out how to not have to fight a single enemy in there, it's easy. That's not to say it isn't challenging, it took me 18 years (off-and-on) to finally beat it, but it mainly took practice and memorization.
Also, the TMNT arcade games are on the 360. Maybe that's why they chose not to release TMNT 2 or Turtles in Time on the Wii, who knows. Kinda surprised about the lack of TMNT 3 though, but if I were to pay for a game I already own, I'd at least want to make it one that I won't beat the first time I sit and play it
In Crash 'n' the Boys: Street Challenge, some of the events are horrendously difficult without a turbo controller, since the AI triggers its "button presses" faster than one can physically tap the button.
This is true. I used to use a turbo controller exclusively for this game, before I found out how to take advantage of the item shops. In many cases, simply buying the right item for an event can make all the difference in your performance.
I wouldn't really classify this one as hard, especially when compared to most of the games mentioned here, however there are a lot of random elements that make it seem much more difficult. I can't even tell you how many times I've owned the other guy in the 400-meter hurdles event, only to have him get in a cheap shot at the very last second. The rooftop jumping event is also very random, in that sometimes your opponent will make a flawless run, and other times just fail miserably.
In Crash 'n' the Boys: Street Challenge, some of the events are horrendously difficult without a turbo controller, since the AI triggers its "button presses" faster than one can physically tap the button.
This is true. I used to use a turbo controller exclusively for this game, before I found out how to take advantage of the item shops. In many cases, simply buying the right item for an event can make all the difference in your performance.
If a turbo controller can win it, then it's possible to "hyper tap" and get the same outcome.
Has anyone here actually finished Prince of Persia? That game has some seriously challenging levels about half-way in.
I beat Prince of Persia on NES about a year ago (I actually just checked the 2009 victories thread and it was 10/08/09, almost a year ago exactly). Extremely cool game with a ton of challenge.
I did a lot of runs of each stage until I was happy with my time. I don't remember the specifics, but I think I divided the total amount of time by the number of stages and did my best to keep each stage below average. Practicing until I was pleased with the stage and then moving on.
After I beat it I was super excited because there's a speed run listed on www.speeddemosarchive.com that I was really looking forward to watching, but it turns out it's actually the SNES version incorrectly labeled as NES. Since I haven't played that one I won't allow myself to watch that speed run.
Too bad too, because a speed run of the NES version would be insanely cool to see as long as it's not segmented.
^^^ that's a good approach. Maybe that game will be next on my list, now.
I recall the early levels of the SNES game being pretty similar. I know the GB game is virtually identical, throughout, though I don't recall how they dealt with the lower resolution.
Arch: Yes, ONCE, long long ago like 15 years ago I did finish the old DOS Prince of Persia can't remember if it was keyboard or some old gravis snes looking(w/no L+R buttons) type pad but I did it. It mostly gets just ugly because of time running out but also just the timing sword fighting was never my strong suit.
Oh also I've read the map is a little different on the NES, but it seemed the same to me but I could be wrong because the last attempt I ever made before now was the GBC title and even that is like a decade old and it controlled like crap.
I don't know anything about the GBC version, but the maps for the NES and GB version are virtually identical for at least the first 5 or 6 levels (their printed in a couple old issues of NP)
In Crash 'n' the Boys: Street Challenge, some of the events are horrendously difficult without a turbo controller, since the AI triggers its "button presses" faster than one can physically tap the button.
This is true. I used to use a turbo controller exclusively for this game, before I found out how to take advantage of the item shops. In many cases, simply buying the right item for an event can make all the difference in your performance.
If a turbo controller can win it, then it's possible to "hyper tap" and get the same outcome.
I remember I used to use my knuckles (the minor ones) and slide them back and forth fast as I could across the button to get the best result. Wore the skin off after a while though.
In Crash 'n' the Boys: Street Challenge, some of the events are horrendously difficult without a turbo controller, since the AI triggers its "button presses" faster than one can physically tap the button.
This is true. I used to use a turbo controller exclusively for this game, before I found out how to take advantage of the item shops. In many cases, simply buying the right item for an event can make all the difference in your performance.
If a turbo controller can win it, then it's possible to "hyper tap" and get the same outcome.
I remember I used to use my knuckles (the minor ones) and slide them back and forth fast as I could across the button to get the best result. Wore the skin off after a while though.
I can't hypertap the same way that Thor does, but I can induce my hand and arm to spasm (basically, you flex in a way that makes your arm shake) and get the same result. It works best with arcade-style controls, since the buttons are laid out better and you don't have to grip the controller.
Comments
True: Got to give you credit on that one for the list as the real SMB2 is just downright evil the deeper you get into it.
I hope you are talking about the jap one?
And for the record I haven't finished it, but it gets me pissed about 1/2 into it.
Arch: I got it a couple weeks ago and no. It controls fine, challenge is nuts, swear it's either the years or it's harder than the old DOS version. Good game though.
Arch: I got it a couple weeks ago and no. It controls fine, challenge is nuts, swear it's either the years or it's harder than the old DOS version. Good game though.
So you've beaten the DOS version?
I don't think I've ever gotten past level 10 or 11 without running out of time on the NES. And even with unlimited time, there are some really tough spots.
The only redeeming factor is the awesome music in the dam stage.
(And how dare it come to Virtual Console while 2 and 3 don't!)
(And how dare it come to Virtual Console while 2 and 3 don't!)
Maybe you'll luck out and actually get the arcade version on the virtual console.
Already at page 2 and no talk of Teenage Mutant Ninja Turtles?
The only redeeming factor is the awesome music in the dam stage.
(And how dare it come to Virtual Console while 2 and 3 don't!)
The only real "hard" spot in TMNT is the final corridor in the Technodrome leading to Shredder, and once you figure out how to not have to fight a single enemy in there, it's easy. That's not to say it isn't challenging, it took me 18 years (off-and-on) to finally beat it, but it mainly took practice and memorization.
Also, the TMNT arcade games are on the 360. Maybe that's why they chose not to release TMNT 2 or Turtles in Time on the Wii, who knows. Kinda surprised about the lack of TMNT 3 though, but if I were to pay for a game I already own, I'd at least want to make it one that I won't beat the first time I sit and play it
In Crash 'n' the Boys: Street Challenge, some of the events are horrendously difficult without a turbo controller, since the AI triggers its "button presses" faster than one can physically tap the button.
This is true. I used to use a turbo controller exclusively for this game, before I found out how to take advantage of the item shops. In many cases, simply buying the right item for an event can make all the difference in your performance.
I wouldn't really classify this one as hard, especially when compared to most of the games mentioned here, however there are a lot of random elements that make it seem much more difficult. I can't even tell you how many times I've owned the other guy in the 400-meter hurdles event, only to have him get in a cheap shot at the very last second. The rooftop jumping event is also very random, in that sometimes your opponent will make a flawless run, and other times just fail miserably.
In Crash 'n' the Boys: Street Challenge, some of the events are horrendously difficult without a turbo controller, since the AI triggers its "button presses" faster than one can physically tap the button.
This is true. I used to use a turbo controller exclusively for this game, before I found out how to take advantage of the item shops. In many cases, simply buying the right item for an event can make all the difference in your performance.
If a turbo controller can win it, then it's possible to "hyper tap" and get the same outcome.
Has anyone here actually finished Prince of Persia? That game has some seriously challenging levels about half-way in.
I beat Prince of Persia on NES about a year ago (I actually just checked the 2009 victories thread and it was 10/08/09, almost a year ago exactly). Extremely cool game with a ton of challenge.
I did a lot of runs of each stage until I was happy with my time. I don't remember the specifics, but I think I divided the total amount of time by the number of stages and did my best to keep each stage below average. Practicing until I was pleased with the stage and then moving on.
After I beat it I was super excited because there's a speed run listed on www.speeddemosarchive.com that I was really looking forward to watching, but it turns out it's actually the SNES version incorrectly labeled as NES. Since I haven't played that one I won't allow myself to watch that speed run.
Too bad too, because a speed run of the NES version would be insanely cool to see as long as it's not segmented.
I recall the early levels of the SNES game being pretty similar. I know the GB game is virtually identical, throughout, though I don't recall how they dealt with the lower resolution.
Oh also I've read the map is a little different on the NES, but it seemed the same to me but I could be wrong because the last attempt I ever made before now was the GBC title and even that is like a decade old and it controlled like crap.
In Crash 'n' the Boys: Street Challenge, some of the events are horrendously difficult without a turbo controller, since the AI triggers its "button presses" faster than one can physically tap the button.
This is true. I used to use a turbo controller exclusively for this game, before I found out how to take advantage of the item shops. In many cases, simply buying the right item for an event can make all the difference in your performance.
If a turbo controller can win it, then it's possible to "hyper tap" and get the same outcome.
I remember I used to use my knuckles (the minor ones) and slide them back and forth fast as I could across the button to get the best result. Wore the skin off after a while though.
In Crash 'n' the Boys: Street Challenge, some of the events are horrendously difficult without a turbo controller, since the AI triggers its "button presses" faster than one can physically tap the button.
This is true. I used to use a turbo controller exclusively for this game, before I found out how to take advantage of the item shops. In many cases, simply buying the right item for an event can make all the difference in your performance.
If a turbo controller can win it, then it's possible to "hyper tap" and get the same outcome.
I remember I used to use my knuckles (the minor ones) and slide them back and forth fast as I could across the button to get the best result. Wore the skin off after a while though.
I can't hypertap the same way that Thor does, but I can induce my hand and arm to spasm (basically, you flex in a way that makes your arm shake) and get the same result. It works best with arcade-style controls, since the buttons are laid out better and you don't have to grip the controller.
i beat battletoads as a kid....