Dragon Warrior

This game rocks! As you can see, I have just rescued the princess. 

Over time I have heard complaints about this game, but I find that it holds up very well. The gameplay is balanced, as the progression of monsters increases as you travel across the land and provides an invisible hand to guide you. The townsfolk give you the information you need to know. There isn't as much level grinding as some would make you think. Money and experience is just as tight as it needs to be.
I have completed the first two games in the series many times, but I find that 20 years absence has made me forget many things about these games. My rediscovery of the NES has led me to repurchase the first three games, which I plan to play through in sequence.
Comments
I liked how DW2 was bigger, but the character management took away from playing time. I do wish DW1 had more storyline or things to do tho.
I also liked the choose your destiny part with the Dragon Lord. Picking Yes is awesome.
Heck yeah, I vividly remeber the first time I got to the Dragin Lord as a kid, I'm like "man that offer seems pretty good". YES!
This game sucks!
I dunno who shit in your cornflakes this morning, but you've thread crapped a half dozen times already today. Every time I open a thread, you are shiting on whatever they are talking about. How about you go and draw your little skeleton cartoon?
Dragon Warrior kicks ass btw. Fantastic game.
Miracle Warriors, which came out just like a few months later, was leagues better.
What makes it way better? Just lots more to do? Other than being for Sega
This game sucks!
I dunno who shit in your cornflakes this morning, but you've thread crapped a half dozen times already today. Every time I open a thread, you are shiting on whatever they are talking about. How about you go and draw your little skeleton cartoon?
Dragon Warrior kicks ass btw. Fantastic game.
I think Dain should repurpose the dog-shit "dumpers" icon to serial-thread-crappers.
Go wipe your ass with a bong smoking towel stupid Genesis reference loser man. Poser. Please explain thoroughly why you think it kicks ass so you don't seem any more like a fanboy.
Wow, personal attacks. Alright, let's do this.
First of all... Do you have any idea that you come off sounding like a 12-year-old in your insults? Come on, I mean, Poser? Fanboy? Those are the kind of insults you see kids hurling at each other on Pokemon forums, but not in a fucking adult discussion. I guess the amount of wit in your post is about on-par with the amount in your lame little skeleton cartoons, so I shouldn't expect any better from you.
I haven't had to point this out to someone in years because it's been so long since I met someone childish enough to call me a 'Poser', but for future reference, It's actually "Poseur". Calling someone a Poser actually makes your apparent level of intellect go from that of a 12 year old to that of a 9 year old. Matches your drawing ability, I guess.
Now,
hold on here, this is the only thread I've crapped on today!
Give me a break. Here's just one other thread-crapping comment I remember off the top of my head, which you made in the thread where people are discussing -CAN DK. Jr. Math:
Man, here we go, rarity coming down to three freaking letters on a label. The sadness continues.
Durrr fuckin' hurrr.
In an attempt to try to get this thread back on track, whilst quenching
Stan's thirst for me to prove I'm not a Poser Fanboy, I think Dragon
Warrior is a kick-ass game for a few of reasons. First of all, it's
one of the first non-linear NES games. You don't have to stand around
and fight blue slime to grind your way up for hours on end, you can grow a set of balls
and fight some higher-powered enemies early on if you so desire. Perhaps they improved on the formula in the later Dragon Warrior games, but I haven't played through any of those, so I wouldn't know. (Sorry if that fact pisses all over your 'fanboy' comment.) Second of all, is that it was one of the first NES games that was different every time you played it. Totally increased the replay value. Third of all. I, along with many others here on NA, got my copy
as a kid from subscribing to Nintendo Power. I played through
dozens of times, so I have a lot of nostalgia for the game. Lastly, it's just a lot of fun to play when you have some downtime. I genuinely enjoy popping in this game and playing it. And I'm sure a lot of people would agree with me.
it's
one of the first non-linear NES games. You don't have to stand around
and fight blue slime to grind your way up for hours on end, you can grow a set of balls
and fight some higher-powered enemies early on if you so desire.
I remember trying to rush Gwaelin's Dragon as soon as possible. You just need the sleep spell and a lot of luck.
Other than that though, i'm happy it's around, and it had a huge creative shoe to fill being one of the first VG RPGs out there. My hats are off to you, Dragon Warrior.
better graphics
better design
Thats way too vague! I would say worse design because so much of the screen is always used by stats instead of things you want to see like the map. Menu system seems about the same from looking at youtube vids.
I don't know much about "Miracle Warriors", but apparently it was published approximately 1.5 years after Dragon Quest in Japan. This is long enough for any number of copycats to take the idea and refine it into a better game. Final Fantasy, for example, a game well known to have been inspired by Dragon Quest, was published a few months after Miracle Warriors.
Correction, published for the MASTER SYSTEM at that time. It was a port of an earlier version of the same game, mainly with graphical changes.
Give me a break. Here's just one other thread-crapping comment I remember off the top of my head, which you made in the thread where people are discussing -CAN DK. Jr. Math.
In an attempt to try to get this thread back on track, whilst quenching Stan's thirst for me to prove I'm not a Poser Fanboy, I think Dragon Warrior is a kick-ass game for a few of reasons. First of all, it's one of the first non-linear NES games. You don't have to stand around and fight blue slime to grind your way up for hours on end, you can grow a set of balls and fight some higher-powered enemies early on if you so desire. Perhaps they improved on the formula in the later Dragon Warrior games, but I haven't played through any of those, so I wouldn't know. (Sorry if that fact pisses all over your 'fanboy' comment.) Second of all, is that it was one of the first NES games that was different every time you played it. Totally increased the replay value. Third of all. I, along with many others here on NA, got my copy as a kid from subscribing to Nintendo Power. I played through dozens of times, so I have a lot of nostalgia for the game. Lastly, it's just a lot of fun to play when you have some downtime. I genuinely enjoy popping in this game and playing it. And I'm sure a lot of people would agree with me.
Hahahah, boy you are TOO easy to prod. Let's remind ourselves that, though not a Pokemon forum, we're a bunch of 20-something or older men and women (sometimes) talking about a dead system. In this particular thread we're arguing about the merits of a game most people could give a shit about. It's probably worse in that respect than Pokemon, because Pokemon is still culturally relevant to most people.
The DK thread shat was done a day or so ago, not today, which was the point. You said I crapped on a bunch today. I did not, just on you.
Now back to the DW discussion. Do I like it? Sure. But comments about your comments:
1. How in the hell is it non-linear?!! Non-linear means you can do one quest here, another there and eventually get to the end or not need to complete certain parts at all to beat it. You have to go straight through it for the most part, other than maybe collecting the token, which does not make it non-linear. Pool of Radiance, that's non-linear.
2. I'm not sure if you've played it, but it seems not because you most definitely HAVE to spend most of your time fighting bullshit enemies to raise levels. At times, you can push it, but usually not much. So, that complaint still stands, because you pretty much stand in the same place for awhile to get levels.
3. Hahahaha, different every time you played it? How, because you might die from a ghost here and a slime there? That doesn't make it different, it makes you a shitty player. You have to play it essentially the same way every time. Just because you level raise on slimes over ghosts one time or another doesn't make it different. The only way to consider it different is the quest choice the Dragon Lord gives you, but that's superficial at best.
4. Sure, nostalgia is one thing, can't disagree with you there. I'm talking about game mechanics, however, something that nostalgia can never stand up to in terms of real, objective opinions about a game.
better design
Thats way too vague! I would say worse design because so much of the screen is always used by stats instead of things you want to see like the map. Menu system seems about the same from looking at youtube vids.
Well, now, can't deny it, there are certain aspects of the graphics that are goofy. The odd map and early PC Ultima style to the piece movent on the right coupled with the pointless character screen on the left is very odd. I'm talking mainly about overall. If you look at the characters, monsters especially, dealt with on a larger level, you can't deny it doesn't look better. I personally prefer the first-person or DW style of play in terms of how your character moves around, but Miracle Warriors in the end blows it away in enemy presentation, characters, etc. Plus the final boss is carrying some heavenly breasts.
By design I was referring primarily to the way the game is arranged, the storyline, multipilicity of worlds (oceans, deserts, etc.) and so on. Some aspects are a little strange, definitely true.
Something I need to check on because I forget is when Miracle Warriors was made. The SMS version did in fact come out after the first DW. However, important here, the original version was actually released in 1986, I believe maybe for the SC-3000, I need to check. The SMS version is largely the SAME game minus graphical differences, so really it was still placed in the DW timeline in terms of release. In fact, I don't think there are any gameplay differences, they even kept the same idiotic usage of the dual-screen approach.
Originally posted by: JBOGames
Yeah, but you CAN'T explore much of it openly. How can you? Sure, you can walk into more advanced areas without leveling up, but you die quickly. You have to stay in the same areas as items you need, raise levels, collect, move to the next, repeat. How in the hell can you explore it openly without cheating? You can't.
Non-linear? Christ, look at this walkthrough in its shrine: http://shrines.rpgclassics.com/nes/dw1/walkthrough.shtml
Not only is it short as all hell, he comments at least once that you have to stay in the areas you're supposed to quest in because you won't make it. And look how simple it was to write! Talk to king. Get this. Kill this. Next town. Get this. Kill this. That's all the whole game is, a bunch of collecting and attacking, there is little depth to it and the story is so convoluted, even for this time, that it's sickening. Rescue the princess, come on!
The liniear review is because he wanted to do it the linear way, doesn't mean the game is linear, because it's not. One unlinear object means the game is not linear. No matter how much a game is linear.