Dragon Warrior II

I recently completed Dragon Warrior after not having played it for 20 years. It was a great experience. The game has a very smooth and direct flow. The encounter rate is just right and I found the need for "grinding" to be relatively low. The level, equipment, and story progression is linear and easy to follow.

I started Dragon Warrior II yesterday and it is quite different. The story progression appears relatively linear, but the clues as to where to go next are not quite as clear. At one point, the in-game text actually misdirected me! When I was trying to track down the Prince of Cannock, the path lead to Midenhall. I spoke to the king, and he said I just missed the Prince, and the Prince went to Midenhall to find me. Uh, I we are already in Midenhall. Apparently, the king meant Leftwyne, as that is where I found the Prince waiting.

This could be a result of Nintendo not having a hand in the translation. The first game has an immaculate translation, the result of a Nintendo's North American marketing push and big investment in the RPG genre. Enix was on their own this time around, so maybe it was rushed a bit.

Another thing that initially seemed to be an improvement is the size of the world. It is much larger. However, there isn't anything actually filling this extra space, except a greatly increased encounter rate. While I never found myself frustrated with the random encounters in Dragon Warrior, I am already getting annoyed here. It is compounded by the fact that, so far, my travels have me going back and forth across the land near the starting area. This means I get jumped repeatedly by monsters that die in one hit, or often run. Add in the fact that the battles can take up to three times longer than the battles in the first game, since there are multiple monsters, and I find myself running from battles that require nothing but me holding the A button. I guess I could be thankful the designers provided Fairy Water for sale at the first town.

Also, the music seems a little less interesting. The battle music in particular is weak. I also found it interesting that the overland music, which you listen to for hours in this game consists of approximately 15 seconds looped over and over, while the music you hear when sitting at the "load game" screen is an epic score that is unique for several minutes before looping! Maybe the designers never noticed since you are pretty much guaranteed to get in a battle before the overland music loops.

Back to the adventure!
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Comments

  • The designers seem so proud that they removed the "useless" DOOR action, instead relying on a system of keys. I would give anything to have the DOOR action back. Instead of just clicking DOOR, I now have to navigate three different menus to open a door. Open main menu, click ITEM, choose a character, select the key. Several times I have accidentally selected an herb or something else other than the key.



    There should just be a DOOR action which uses the appropriate key if you have it.
  • I'd recommend the gameboy color port, they redid the dialog, improved the process of interacting with world objects, and jazzed up the graphics a little. They may have toned down the grind-like elements some too, though I'm not sure or not.
  • Yeah that game is a bit rough but if you can forgive it the story works fine. If you must the legit GBC game as he said above, or get a hacked/translated mocked up super famicom or snes cart.
  • I am doing 1 and 2 on the snes cart. Make sure if you do this cart as well, you do not sleep in Beran after you get the Cannock prince as there is a glitch there.
  • If you don't like the combat now, just wait until the end. No DQ game has a ramp up in difficulty like II does. By the time you are able to make it to the last area of the game, you will most likely have to level up 10+ levels to be able to survive. I finished it for the first time last year, and I think it's the most difficult game in the series.
  • I finished the game once or twice back in the day, but I'm sure that I used whatever guides nintendo power offered at the time. This time I am going in blind with no outside help.
  • Just in case you never tried it, once the Princess gets the Chance spell, use it on bosses. I had it do an extremely strong Defence spell that dropped their defense by like 50-60 points. It makes Malroth much easier to beat.
  • The SNES/GBC ports may have fixed some problems, but they created others. The flute sidequest for example is basically impossible unless you already know exactly what to do.
  • I just beat fairly recently. It was the hardest of the nes games for sure. I really felt lost when I got my ship and I felt that without all the packed in goodies to rely on it would have been near impossible to have finished it.



    Still a great game, but four is tops.
  • Originally posted by: darcotrigger

    I really felt lost when I got my ship

    Thats exactly the point I stopped.  I felt that the world was suddenly too huge without any direction.  Walkthroughs are easy to find but I prefer the single character DW1 type anyways.
  • does anyone have an extra DW 2-4 for sale? preferably loose?
  • I grew up playing DW1, but can't stand it anymore. Having to use a menu for obvious stuff like stepping on stairs is my first complaint. I really enjoyed the GBC remake though. Still 8 bits, but smoothed out nicely.
  • In my game, "Artho" (the Prince of Cannock) is like a wet paper bag. I have wasted gold on reviving him three times already. Oh, he gained a level. +2 HP and +1 MP. Awesome.
  • Originally posted by: Zing

    In my game, "Artho" (the Prince of Cannock) is like a wet paper bag. I have wasted gold on reviving him three times already. Oh, he gained a level. +2 HP and +1 MP. Awesome.


    Lol, I know the feeling. Was like that all the time on my 1st playthrough of DW2 on nes.

    This pic about sums it up, eh?
  • Several years ago, I really got into DWII and was rolling along pretty well, and I got very near the end, but got really bored with that grind to get to the end and gave up. I'd like to revisit as I think the game is very good and maybe now I have more patience for the grind.
  • Originally posted by: Polonius

    I grew up playing DW1, but can't stand it anymore. Having to use a menu for obvious stuff like stepping on stairs is my first complaint. I really enjoyed the GBC remake though. Still 8 bits, but smoothed out nicely.

    Never play DQ1 then  image  The NES version is smoothed out compared to the Famicom version.  People all face the same direction, so there's an extra menu step to choose which direction to talk.
  • All this crap about DQ2 reminds me of how little I could deal with it on the NES due to that fact if you don't have the pack-in materials you're fairly well fucked once the boat is in play due to the overkill size of the map and no direction on how. Even with all the stuff and the mail in map, I can recall it still being a tad bit much. I had it like a decade ago and did about 75% of the game on the 1+2 package on GBC and again the largeness of it all, and with no helpful things unless I wanted to piss $20 on a picture based guide made it not get finished again. DQ1 was done well, 2 was setting some new ground rules and designs but very poorly, then 3 just got things right.
  • Oh, the memories with DWII. Tough game (and truely unfair at times), but I forgave it. It was good step in the right direction towards better DW games, though it was definitely a little rough around the edges.
  • Originally posted by: Zing

    In my game, "Artho" (the Prince of Cannock) is like a wet paper bag. I have wasted gold on reviving him three times already. Oh, he gained a level. +2 HP and +1 MP. Awesome.




    From what I understand they used the name you choose for your main character to determine what your other characters names and stats will be. If you read up on how it works you may be able to have a little bit better party, but it seems like a lot of effort.

    Back on to the topic of DQ on the Famicom. I recall someone saying once that it did not have battery back-up and that it used a password system. Can anyone confirm or deny that?

  • Originally posted by: darcotrigger

    Back on to the topic of DQ on the Famicom. I recall someone saying once that it did not have battery back-up and that it used a password system. Can anyone confirm or deny that?


    That is correct. Dragon Quest 1 and 2 used a password system instead of battery. Battery save was introduced to the series in Japan with the third game.

    While the battery is super convenient, it would have been interesting if the password system was also included. Players could then share passwords to check out other "saves".
  • After playing last night, I shelved the game having decided that I was giving up on it.



    Tonight, I pulled it out and continued my save. I decided that I was rushing things a bit and that caused frustration. This time, I decided to just fight around Hamlin until I gained a level or two and collected enough gold to buy new armor and weapons for myself and Artho.



    That made things a lot easier. Until I did this, I felt like any steps on the other side of the bridge resulted in me being raped by a pack of Baboons. I buy myself the Broad Sword, and Artho the Iron Spear and Chain Mail, then head off in search of the Mirror... which I promptly found in about two minutes of walking. Doh! I expected it to be much farther away.



    Then I spent the next 30 minutes trying to figure out how to get it to work. Ok, dog in my "party", use item, doesn't work. Ok, hand mirror to Artho, use item, nope. Face the dog, use item, nope. Ok, let's visit the flaming family back in Moonbrooke. No text change. Use item on flames. Nothing. Ok, talk to everyone in Hamlin again. Nope. Hmm. Ok, leave town, come back, use item next to dog without having dog join the party. Success!



    I now have zero direction on what to do (SHH, don't tell me, I will figure it out on my own). I went back and talked to every NPC in every town/castle and the only thing that refers to someplace I haven't yet been is a guy who mentions a cape in a tower. Although he doesn't give any clues to where the tower is, or why I would need an item to help me fall in the first place. If I had a reason to need such an item, I might be more inclined to search for this tower.



    So I saved the game for the night and I will explore more tomorrow.
  • I'm going to try this one out on the emulator after I finish up DW1. Kudos to you for getting me to finally play these games.
  • I remember getting into DW2 about 7 years ago, and then never playing it again afterwards for some reason I can't recall...
  • I found it interesting that the overworld music changed after I found the Princess of Moonbrooke (named Gwen in my party).
  • If you guys have complaints about not having enough direction in Dragon Warrior 2, or the maps being too big and aimless, or whatever...then NEVER play the later Wizardry games, or any of the Gold Box AD&D stuff image
  • Originally posted by: Enslaved

    I remember getting into DW2 about 7 years ago, and then never playing it again afterwards for some reason I can't recall...


    You know, I thought I had completed this game once or twice back in the day, but thinking back, I recall absolutely nothing about anything beyond finding the ship. I guess I will see if anything else comes back to me later. Maybe I never did complete it!
  • I just recovered the ship, with villager clues that I should head to Tantegel Castle. It was awesome to step foot in Alefgard and hear the original Dragon Warrior overworld music! I was wondering why that music was on the official OST.
  • I finished DW1 on this DW1&2 cart on Monday. Started #2, and I just finished Charlock Castle across from Tantegel. Picked up the gold key, and am lvling like crazy! I want to get this game done so I can start my favorite game DW3 on my snes cart!
  • To funny, I just started playing this. I know what you mean about the menu system. I got Gwen and Glyn!!! So confusing image I don't find there to be much of a grind yet. Trying to get to the dragons horn now that I have the cape. Gwen keeps dying. Ive spent at least $1000 reviving her. She's truly a bitch. Her inferno is good, but she gets works and has really low hp.
  • I found the golden key, and now I am going back and opening the golden doors. So far, I haven't used any maps or anything. I've having trouble finding the shipwreck, but I'm sure I'll find it sometime.



    I did check the itemlist on the back of the map to see if the Prince could wear the Magic Armor. It saved myself the trouble of saving, buying it and trying it on, then resetting if it didn't fit. Is there any way to tell from the menus before purchasing what weapons/armor will fit on each character?



    Also, what the heck does the Wizard's Wand do? I bought it and equipped the Princess with it, even though it gives her less attack power than the Magic Knife. I assumed it boosted her spell strength, but it isn't reflected in her status anywhere.
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