NES Artifacts in some games... How can I get rid of them?
I have some games the display artifacts when playing them.Namely Megaman 2, Super Mario Bros 3 and the original SMB. I've cleaned the games really well with one of those cleaning kits you can get off amazon or any other niche nintendo dealer so they're perfectly clean. The 72 pin connector is brand new. I've seen this before a bunch of times but Google comes up with zero results relating to this problem.
Check out the pic. The floating treetops on the left is what I'm talking about.
Any ideas?
EDIT: Pay no attention to the color banding of the pic. it's just the iphone camera.
Check out the pic. The floating treetops on the left is what I'm talking about.
Any ideas?
EDIT: Pay no attention to the color banding of the pic. it's just the iphone camera.
Comments
What in the... I'm no expect, but I'm going to guess something is actually wrong somewhere deep in the circuits of those games. Have you tried other copies just to check to see if it's something weird about the system you're using?
No I don't have another NES to test it on. =(
The 72 pin connector is brand new and fires up games just fine. Yes it's only on certain games I believe. I haven't thoroughly gone through my titles but in these games, it shows up just fine in certain areas. The 72 pin was put in there very tightly.
These artifacts don't show up all the time, but when it does... it's very annoying and confusing since they look like part of the sprites in the game.
It's running on composite output btw.
I'm guessing it's the NES but I wouldn't have a clue as to how I should diagnose it.
Also, game cleaning kits work for shit so i wouldnt be so sure they are 100% clean. Buy a gamebit for $4 and open those bitches up. Give em a nice rub n' tug with some weimans.
Thundercat08: Yes I let them dry. In fact, the second SMB3 cart I tried I didn't clean at all so it was dirty.
3GenGames: Not sure what you mean by exiting the screen. Pausing will not "overwrite" that area (as in- it won't turn the screen a different color like in zelda1).
Remember this happens with both carts so I'm assuming it's a problem with my mobo. =\
Where did you get the term Artifact from?
http://en.wikipedia.org/wiki/Visual_artifact
r-floppy&Itemid=7">http://badderhacksnet.ipage.com/badderhacks/index.php?option=com_content&view=article&id=270:the-nes-picture-processing-unit-ppu&catid=14r-floppy&Itemid=7
it's a problem with my mobo. =\
Probably, clones suck, even if it's not usually THAT bad, but doesn't surprise me if you're using a clone...Also, I mean like leave the screen like go to the middle of the level from where SMB3's shows up, then go back. Is it still there?
it's a problem with my mobo. =\
Probably, clones suck, even if it's not usually THAT bad, but doesn't surprise me if you're using a clone...Also, I mean like leave the screen like go to the middle of the level from where SMB3's shows up, then go back. Is it still there?
It's the original NES I've had since 86/87 so maybe it's just run it's course.
Yeah those artifacts are still present...
Can you hear a micro chip shaking around inside the game? Or was the game cover with dirt or some type of shit before you cleaned it.
Nope. I opened up the games with the security bit to clean em (well one of the smb's) so I'm going to pop open the motherboard and see what I see... otherwise, I'm in the market for a brand new used toaster!
I'm running a FC Twin with V/A cables. I can't remember if this did that on my Sega or original NES or not, I'll have to check. I don't think it's the games, just the system when it's hooked up to my Polaroid HD TV. Although, I don't get this problem with old CRT type TVs.
Also, Splatterhouse Wanpaku Graffiti messes up on the 2nd level on a FC Twin... so fair warning. That's a topic for some other time tho.
I get this too:
I'm running a FC Twin with V/A cables. I can't remember if this did that on my Sega or original NES or not, I'll have to check. I don't think it's the games, just the system when it's hooked up to my Polaroid HD TV. Although, I don't get this problem with old CRT type TVs.
Also, Splatterhouse Wanpaku Graffiti messes up on the 2nd level on a FC Twin... so fair warning. That's a topic for some other time tho.
Real interesting. Anybody else get this? I would love to know so I could either get another NES or not.
As for these new artifacts, I've never seen these before. Surely it's not the system, very very weird.
Since I'm getting the same exact problem with official hardware, it's not the system. I tried this with many different carts too so it's not the games either.
That leaves us with one thing: It's our televisions. I thought about it some, and I might need some conformation on this, but it seems to be a slight video layer signal with overscan. It's not full video overscan, but a part of it's signal. Artifacts are caused by video signal.
It's simple to see why the artifacts are in that particular spot too. Take the artifact of Mario in my pics, go left a little until you reach the end of what you think the artifacts screen ends (compare it to the actual sprite), and from there to the end of the official's sprite screen going left, is the actual rez of the systems video. It's because we're stretching it is what's causing the signal to go like that casing the artifacts. It's just the output trying to maintain the screens small rez on something with a larger rez screen (like a HDTV)
Your TV is shooting the signal the other direction or in a different spot, but the results are the same.
That's why we won't get this on a normal CRT TV.
Running a game in widescreen royally messes with its timing.
Strangely enough, no other system does this but my NES. If I play PS2, Dreamcast, 3DO-- everything's good with no artifacts.
If anyone has this problem and can adjust the screen to a smaller rez, let me know if you get the artifacts or not.